GT7 Daily Race Discussion

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I find it a little upsetting that a tuning race at Monza isn't more suited to Ferraris than it is Corvettes and Mercedes
honestly a bit of creativity and they could have limited the race to Ferrari's, even say pre-1980 Ferrari's and see what the best tunes turned out to be. They could do a Dodge v Chevy version at say Watkins Glen on a later week. Sport mode lacks this kind of theming and focus IMO.
I’m kinda baffled that they didn’t do MR cars for this race. I didn’t notice that requirement until I tried to enter with a Ferrari the first time. I wonder if they’re trying to collect data right now on the FR cars in order to adjust the BoP more accurately. They fixed the MR cars so well that maybe they want to tweak the others, one drivetrain at a time.

It’s just a guess since these tuning races are where the exploits show up. I’m hoping they’re trying to nail down the physics, the PP calculations, and the BoP. I keep telling myself this, and that it’s not laziness, so that I don’t give up entirely. I also hope they’re waiting until after the series this weekend to do their next big update after they collect some data.

In other news, I’ve gotten the AMG Black to where I can do turn one flat out at 171 mph. I think I’ll move on to the DB11 and see if I can make it competent. I tried to use my Shelby Cobra but I can’t get it heavy enough, so that’s out.
 
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I finally decided to do some races for daily race C late last night. Qualified on pole in rank C with my 1:45:962. Overshoot T1 and dropped a position right at the start. And then disaster struck in T2 as I got punted off the track. Managed to get back on close to the back. And then got hit again turning left onto the banking towards the busstop. I already braked really late and still the guy behind me managed to push me straight into the tire wall. Had to limp around the track in a broken car for half a lap too. Race properly destroyed and finished P10 out of 11 finishers.

Then in my second race I qualified on pole again. But I absolutely **** myself in T2 of the first lap. Got the exit completely wrong and hit the grass with my left front tire and did a beautiful 360 onto the grass. Got back on track in last place a few seconds behind the pack. Knowing I was faster than most in the lobby I decided to just send it and see what I could salvage. Ultimately finished in P4 after a fight for the podium on the final lap whilst taking fastest lap. Felt ironic to take P4 but also the pole position and fastest lap.

I’m really gonna have to learn to be able to spot drivers dive bombing on tight corners to avoid heavy contact in the first lap. As well as be better at overtaking much slower drivers who brake much sooner than you’d ever expect. I usually end up losing time in those situations trying everything not to hit them when they surprise me. Especially going into the busstop at Daytona behind a slower driver has been terrifying me.

Feeling positive about getting some serious race mileage in Daytona over the weekend. Hard to get right but very satisfying to race if the lobby allows for it.

Oh and I might add this was all in the Mustang. As mentioned above with the Jag already, definitely try something else than the Supra. There are alternatives. I do race in C rank though. I suppose in A/A+ lobbies it will be hard to beat the meta car.

Well done. May I ask, what is your DR? Pole with 1:45 is incredible as I'm starting 9th with a 1:44:6 🫣

A couple of tips for improving qualy time is actually let the car turn without accelerating until you kiss the apex as it makes it faster for some reason. Also when down to 2nd, just go past half the rev range and shift to 3rd as you gain time.

Finally, in the bus-stop, go into the first turn (left hand) in 4th, quickly shift to 3rd to turn fast and back into 4th and slam it to exit at optimum speed and acceleration! Good luck mate 🙂
 

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Ideally for Race A would be for PD to BOP 5-6 cars for the track that would run similar lap times. This would allow for enough variety of cars and ensure there is no meta. I
know we still have metas in the Gr.3-4 classes with BOP but adjusting BOP to a specific track in this case could work and offer an enjoyable race with different cars. And you could switch between cars and still be competitive.
 
Well done. May I ask, what is your DR? Pole with 1:45 is incredible as I'm starting 9th with a 1:44:6 🫣

A couple of tips for improving qualy time is actually let the car turn without accelerating until you kiss the apex as it makes it faster for some reason. Also when down to 2nd, just go past half the rev range and shift to 3rd as you gain time.

Finally, in the bus-stop, go into the first turn (left hand) in 4th, quickly shift to 3rd to turn fast and back into 4th and slam it to exit at optimum speed and acceleration! Good luck mate 🙂
I always call it rank for some reason, but DR C/SR S. A friend of mine is in DR B and usually starts top 3 with a 1:45:1xx. I guess the jump in qualifying time from DR B to A is rather huge if you start around 9th on the grid.

Thanks for the tips. Have been watching some YouTubers as well. Still plenty of time to gain.
 
PD turning Race A back into a standard car race, now without enabling SR/DR updates just to destroy any last bit of hope the road car racing community had :cool::cool::cool:
 

What a snore! I got my hopes up this week for Race A becoming interesting again, but it looks like they pretty much avoided anything creative for next week. I guess three tire types is an interesting challenge, maybe once or twice until the meta far and strategy emerges.
 
I can see you as a goose. Rub it up the wrong way and you'll be running crying.

Everyone there had a lot of patience. If I saw how well one driver was throwing others off constantly I'd happily take the 4 second penalty for sticking them into a wall.
If I'd not been pitted to the point I had to reverse to get back to the track with engine damage I might have hit that driver so hard their PS crashed. But now I know, and I'll sacrifice any ratings to ensure they are limited in how they damage other's races if it comes to that. On the other hand, new bug I got. Someone I used to trust had a 3 turn moment that also totally killed my race. (walled me twice solidly before the final kill shot in the little esses type straight after the back straight.) Tried to message them "wtf?" while on the back straight, message blocked which I understand and could have gotten away with wth?, but then the mouse cursor was stuck on the screen. Very distracting until I used the straight to move it to the very top and out of my line of sight.
 
Guys I've noticing a lot of rubber banding the last couple of days in the daily races. Would this be the cause of why I've been so off the pace over the past couple of days. in Daily race b I have a qualifying time of 1.58.5. But over the past couple of days I've been so off the pace. I'm thinking the rubber banding may be the cause.
 
Guys I've noticing a lot of rubber banding the last couple of days in the daily races.
Elaborate on this please because... no. That's just not a thing, unless you're meaning something different somehow.
 
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A couple of tips for improving qualy time is actually let the car turn without accelerating until you kiss the apex as it makes it faster for some reason. Also when down to 2nd, just go past half the rev range and shift to 3rd as you gain time.

Finally, in the bus-stop, go into the first turn (left hand) in 4th, quickly shift to 3rd to turn fast and back into 4th and slam it to exit at optimum speed and acceleration! Good luck mate 🙂
You're driving the Supra, right?

I tried to make use of these tips with the Mustang and failed. Which may rather be due to my own inability to get anything going in Daytona. The bus stop will stay a mystery for me forever.

And I can't drive the META. Absolutely not. My best lap with the Mustang is mediocre at best (1:45:5), and with the Supra I'm almost one second slower. Must be doing something completely wrong, and have no idea what it might be.
 
Elaborate on this please because... no. That's just not a thing, unless you're meaning something different somehow.
It's hard to explain. But when following a vehicle it appears their connection is jumping and every time it does they move further ahead of me or if behind me they catch me very quickly
 
It's hard to explain. But when following a vehicle it appears their connection is jumping and every time it does they move further ahead of me or if behind me they catch me very quickly
Rubber-banding is a process of articifically speeding up cars the further back they are and artificially slowing down cars the further ahead they are, so as to keep them all close together - like a giant rubber band across the field, stretching as cars get too far ahead/behind and dragging them back to the centre. GT has this feature for AI cars in single-player races and made available in lobbies as "Boost", but it is not part of Sport Mode.


What you're describing seems to just be lag. Can you provide video?
 
And I can't drive the META. Absolutely not. My best lap with the Mustang is mediocre at best (1:45:5), and with the Supra I'm almost one second slower. Must be doing something completely wrong, and have no idea what it might be.
Where are you shifting at? It should be between around 70-80%. The car loses some power if you rev it too much.
 
2 more races in race B tonight and I had some excellent racing in both. I knocked my qualifying time down to a 1:59.5XX (!) and did it make a huge difference.

Race 1 sees me on pole! Unfortunately, a GT-R gets into the back of me after the long backstretch and I get some wheel damage. My guessing is they didn't compensate for the slipstream as they were coming in hot. It happens so whatever. So I cruise in P2 until the last lap when P1 hits an invisible barrier or something in the short tunnel turn. I felt terrible for them as they were quick. So I take my time and finish as the winner!

Gran Turismo® 7_20220922195518.jpg


Race 2 sees me in a really fast room and P8 on the grid. I got an off track penalty on lap 3 after the driver I was following braked going into turn 1 which threw me for a loop. So I had to move somewhere and that so happened to be off track
After that a bunch of small mistakes and getting passed with others using my slipstream sends me down to P11. I do have a nice battle with P10 until the end of the race where I eventually pass them and take over P10 for the finish.

Overall, a decent week on Trial Mountain. Monday was rough, but the past two days have been some great clean racing. I think I mentioned it before, but the more I drive the Alfa the more I like it. I'm also glad we had some medium tires to race on for a change. Based on next week's races I'll probably not do any. I do need to get to work on beating Xenoblade Chronicles 3 before everything else I want to play releases in the upcoming months. We'll see what happens though.
 
It's hard to explain. But when following a vehicle it appears their connection is jumping and every time it does they move further ahead of me or if behind me they catch me very quickly
I've had that a couple times, also caught it on video but it's buried somewhere on Reddit and in this thread :/

It's not lag as far as I could see, it's my game pausing for .2 to .8 seconds while the rest moves on. I've had it happen on Spa and at Le Mans. On Spa is was a fairly regular occurrence, every lap in about the same place. At Le Mans I noticed it because I was drafting another car and suddenly the game froze / stuttered and then the car I was drafting was out of draft range.

No idea what causes it, very annoying. I think I was playing on ps4 pro at the times it happened.

Found one where it happened


There is lag boost as well, different nonsense


The random pause glitch has cost me positions, car behind me suddenly appearing in front of me in a random hiccup.
 
I've had that a couple times, also caught it on video but it's buried somewhere on Reddit and in this thread :/

It's not lag as far as I could see, it's my game pausing for .2 to .8 seconds while the rest moves on. I've had it happen on Spa and at Le Mans. On Spa is was a fairly regular occurrence, every lap in about the same place. At Le Mans I noticed it because I was drafting another car and suddenly the game froze / stuttered and then the car I was drafting was out of draft range.

No idea what causes it, very annoying. I think I was playing on ps4 pro at the times it happened.

Found one where it happened


There is lag boost as well, different nonsense


The random pause glitch has cost me positions, car behind me suddenly appearing in front of me in a random hiccup.


The pause happens to me when people join in lobbies all the time. It can cost quarter of a second. I’ve not had it in dailies though as far as I remember.
 
Finally had a go at the Dailies tonight (Race C). As usual, I tried using the Corvette Gr.3. I knew it was down on pace compared to the Supra, but I figured my affinity for the track could make up for the pace deficit, especially considering I won here with the same car in last season's Manufacturer's Championship. Apparently I massively outdrove the car in FP/qualifying, because I kept hemorrhaging positions in the 2 races I did, unable to turn my qualifying pace into decent race pace in the Corvette. I'd get stuck behind battling Supras in the infield, and they would just pull away from me on the straights. Meanwhile, because I was stuck behind other cars battling, other Supras behind me were able to catch up to me in the infield and blow by me on the oval portion. In the 2 races I did, went from 5th to 7th and 4th to 4th, the highest finishing non-Supra both times.

After hearing good things about the Mustang, I decided to buy it since I wanted to stick with an American car. I was unable to improve on my Corvette's qualifying time before the next slot, so I ended up starting in my lowest spot of the night in 7th. I immediately saw the difference at the end of the first lap when I was in a slipstream train, surrounded by Supras, and was actually able to slightly pull away from the cars behind me. In spite of starting in my worst spot of the night, I ended up with my best result of 3rd. Afterwards I went back to FP to try to set a new qualifying time, and took over half a second out of my Corvette's best time.
 
Rubber-banding is a process of articifically speeding up cars the further back they are and artificially slowing down cars the further ahead they are, so as to keep them all close together - like a giant rubber band across the field, stretching as cars get too far ahead/behind and dragging them back to the centre. GT has this feature for AI cars in single-player races and made available in lobbies as "Boost", but it is not part of Sport Mode.


What you're describing seems to just be lag. Can you provide video?
He means rubber banding in the context of online gaming. You see it in shooters when someone is lagging. Say you're sprinting forward, you get sent back a few metres while you're sprinting. As if a rubber band is pulling at you. It's where I first learned the term; Battlefield 4 was a mess when it first released.
 
Where are you shifting at? It should be between around 70-80%. The car loses some power if you rev it too much.
Okay, then I'm shifting way too late, thanks mate.

And I was watching some YT streamer videos, seems like they all take the corner exits in third rather than in second gear. Didn't work (for me at least) in the Mustang, so I assumed the same for the Supra; obviously I was wrong about that.
 
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Really enjoy Daytona Group 3, though not taking advantage of the pretty day to night cycle seems a bit of a miss visually, it is sad to see almost full grids of Supra's when a handful of cars are competitive here.

I'm faster in the Mustang than I am in the Supra myself, the 'stang is a favourite of mine though. My attempts last night were frustrating anyway as little bumps into the hairpins sent me off into the grass and meant my 7th and 5th place starting positions didn't lead to anything in race. Trying to stay patient :scared:
 
It’s more than that. The Supra is probably the fastest available car over a single TT lap because if you nail every aspect it’s fast. But, in-race both the Jag and Mustang are strong in critical areas and, from my experience and what I’m seeing from others, have a wider margin for error. It is much easier to get the infield right in the Jag because it rotates better and exits better.

The Jag is also better on tyres. Even if you go for a 5/5 you are doing your 5th lap on better tyres than the Supra. 4h6m is easily manageable.

I just ran a race against a guy in a Supra who has a qualifying time 4 tenths better than me. In the race he got turn 2 wrong and I got past. On lap 2 we both made no mistakes and he was 2 tenths faster, but every lap after that I was half a second quicker between turn 1 and the chicane. He could make up about 3-4 tenths on the run to turn 1. Less if he didn’t have slipstream. When we went to hards any small mistake cost him at least 2 tenths. Mine cost me a tenth or less.

I genuinely think that unless you are the absolute cream of the crop who never makes an error, the Jag is a better option in Race C.

Feel a bit bad now. That's exactly the point i was making about the 4WD cars in Race B. They are faster over a TT lap if you nail it perfectly, but in a race there is other factors obviously. So was maybe a bit ignorant of me to say what i did about Race C, it's just most races i was in were all Supra's but i haven't really done that many so my sample size was quite low.



Um.....Looking forward to Race C but the tyres......none are mandatory, that must be a mistake. The Softs will last 8 - 10 laps or so (i tested them earlier)...so why are hard tyres an option ? You'll just do one stop for softs or no stop on mediums.
 
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Okay, then I'm shifting way too late, thanks mate.

And I was watching some YT streamer videos, seems like they all take the corner exits in third rather than in second gear. Didn't work (for me at least) in the Mustang, so I assumed the same for the Supra; obviously I was wrong about that.
You can check the Hp/torque curve by going to detailed settings menu ( like where you tune when available) check the ecu/racing computer/gearing for the transmission. If I remember correctly and that’s a big IF🍻 there’s charts and info that can be quite helpful.
 
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