GT7 Daily Race Discussion

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Weird. Every time I've recorded a replay and paired it with a live recording as a PinP video, it's matched 1:1.

Can you give examples?
It was happening to me mainly when I was grinding Tokyo and sometimes at Spa. There would be times I knew I had cut corners well into the grass but the replays showed me on the curb. Other times I'd feel a wall impact on the controller but the replay wouldn't show it.
I rarely record gameplay video on a separate device, so I have no reference to compare the PS5 replays to.

@shadow0460 the problem with all the track markers is they are great when learning a track but after awhile you realise that they are very conservative. The other issue is that they create false expectations in competitive human racing. If you train your self to follow the markers you aren't training yourself to adjust to what's happening around you.

For example in a train of cars the brake markers are useless and just visual clutter. You have to brake earlier than the car in front or lift first because you don't know when they will brake.

Ideal line and apex markers are the same, you wouldn't learn to go right and or wide and switcheroo if you're following the lines. With so much going on in a race it's better in the long run to find reference markers that you learn around. Ah in traffic I brake earlier than the 100m board if I'm going for a block pass I wait till I'm at it etc.

Fixed braking zones help to understand the corse but are not great to develop race craft especially depending on which Camera you use.

Just my 2p on it

Edit:

Just to add I haven't seen any top level streamers using the visual aids or game aids except for the variable TC on ACC.

Yes use them to learn but move that learning upwards to go safer and quicker.
TL,dr: It's a suggestion, everyone has their own preferences and experiences.

You don't have to follow the visual indicators, just use them as a reference. Back to Spa, you can enter the Kimmel on the racing line unless someone's leaving the pit, then you move to the left. At Trial Mountain the indicators are way off for the banked hairpin, but you can pick a certain red line to start braking. If you know it's five bars more conservative than you need, count five bars then brake and cut hard to the left, then floor it on the way out. The overhead BRAKE signs are also helpful when you're right behind someone who just will not move on a stretch of blind corners. If your entire windshield is the word "PORSCHE", that may be all you can see.
Visual clutter, IMO, is the cockpit view. I've been running racing games since the days of Pole Position and Night Driver. I really started getting serious with Daytona USA. To me, the "dashboard" is the arcade cabinet, and I felt I should either be able to see just the hood (gauges are painted on the cabinet) or possibly no part of the car at all on the screen. I eventually went to using what's now known as the front bumper view almost exclusively. Gran Turismo has always provided gauges towards the bottom of the screen, simulating a HUD. I've found chase views and the cockpit view to be far too restrictive, though chase view is good to see if someone's on my tail and cockpit view will reveal a light rain. By dedicating the entire screen to the road, though, I have more space for racing lines and brake warnings.
Another plus is that they will show your path in total darkness, so if you've chosen the MP4/4 for a night time race, you'll see your turn in points very clearly.
wipEout, Hydro Thunder, and Episode 1 Racer Arcade have a TON of track "surfaces" to them, some are brightly colored and very distracting. The tunnels at Malastare have striped racing surfaces. Odessa Keys has red and gray or shades of green striping depending on which version you play. There's a lot of stuff going on in those games, GT7 is tame by comparison.
 
I rarely record gameplay video on a separate device, so I have no reference to compare the PS5 replays to.
You don't need a separate device. The PS5 - like the PS4 - captures live gameplay. In fact it does it automatically, and you only have to tell it when and what to save.

I've never had a GT7, GT Sport, GT6, or GT5 replay (which is reconstructed telemetry data) fail to match up to a live recording of what actually happened. I had it once in GT4, which clearly had a glitch in saving as the cars all crashed and never made it to the end; nothing like as granular as your apparent experience.
 
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It was happening to me mainly when I was grinding Tokyo and sometimes at Spa. There would be times I knew I had cut corners well into the grass but the replays showed me on the curb. Other times I'd feel a wall impact on the controller but the replay wouldn't show it.
I rarely record gameplay video on a separate device, so I have no reference to compare the PS5 replays to.


TL,dr: It's a suggestion, everyone has their own preferences and experiences.

You don't have to follow the visual indicators, just use them as a reference. Back to Spa, you can enter the Kimmel on the racing line unless someone's leaving the pit, then you move to the left. At Trial Mountain the indicators are way off for the banked hairpin, but you can pick a certain red line to start braking. If you know it's five bars more conservative than you need, count five bars then brake and cut hard to the left, then floor it on the way out. The overhead BRAKE signs are also helpful when you're right behind someone who just will not move on a stretch of blind corners. If your entire windshield is the word "PORSCHE", that may be all you can see.
Visual clutter, IMO, is the cockpit view. I've been running racing games since the days of Pole Position and Night Driver. I really started getting serious with Daytona USA. To me, the "dashboard" is the arcade cabinet, and I felt I should either be able to see just the hood (gauges are painted on the cabinet) or possibly no part of the car at all on the screen. I eventually went to using what's now known as the front bumper view almost exclusively. Gran Turismo has always provided gauges towards the bottom of the screen, simulating a HUD. I've found chase views and the cockpit view to be far too restrictive, though chase view is good to see if someone's on my tail and cockpit view will reveal a light rain. By dedicating the entire screen to the road, though, I have more space for racing lines and brake warnings.
Another plus is that they will show your path in total darkness, so if you've chosen the MP4/4 for a night time race, you'll see your turn in points very clearly.
wipEout, Hydro Thunder, and Episode 1 Racer Arcade have a TON of track "surfaces" to them, some are brightly colored and very distracting. The tunnels at Malastare have striped racing surfaces. Odessa Keys has red and gray or shades of green striping depending on which version you play. There's a lot of stuff going on in those games, GT7 is tame by comparison.

As I said in response to a previous post, I'd suggest x or y.

I too have been playing racing games for a long time and they have foibles. All of them we aren't going to disagree on that. But the one we are talking about isn't them?

Doing a lot of bike and car racing in real life as well as racing games, improvement is a self rewarding thing, much like stabilisers on a push bike, all modern cars have aids most you can't turn off so sure use the tools you have. But when we are talking about racing with other humans that may or may not have such things switched on, and they are quicker/further up the grid those aids become moot. In those circumstances because it separates ability/control
 
You guys know I don't complain about PD much. But my one pet peeve still exists, and this time it cost me a whopping 5 SECOND penalty. Yes, it was probably a combination penalty, but it's still wrong.

Look, if they don't want to penalize people for pushing people off the track, that's fine - it's the same for all of us. But when someone spins in front of us, with no time to do anything about it, and rams us into a wall, we shouldn't get a penalty for that. There's nothing we can do about it. Case in point:


This is just wrong. Not only do I lose time for walling it, which is fine, they give me a 5 second penalty to boot? **** that.

become ghosts, they are (for me)hard to see.
Try changing the picture options to be brighter on this track. Also, and I don't know this for a fact but I've inferred it from some things I've seen, if you're on a PS4, there's a glitch where if you glance back then forward again, it brightens up the tunnels.
Just to add I haven't seen any top level streamers using the visual aids or game aids except for the variable TC on ACC.
That means nothing to me. All it says is that the people at the top of their games don't need the aids. That doesn't mean other people shouldn't use them. For example, lots of professional golfers use blade-type irons, but that doesn't mean the average golfer shouldn't take advantage of more forgiving irons. I think a lot of people who are good at sim racing, who have spent years getting that way, don't remember what it's like for the more average player.

NOTE: I'm about to go on a rant. I'm still ticked from the 5 second penalty, so I'm a little passionate right now.

"But the only way to get better is to learn to wean yourself off the assists." Bullpuckey. Some people don't have the skill, and may never have the skill. I'm a high B, over 90%, and I use all the aids (except the braking warning). Could I get better without them? Possibly, but I'm perfectly happy where I am, without the frustration of spinning out because I got hot-footed (well, the possibility is still there, but you know what I mean). I'm competitive in the lobbies I'm usually in, and my QTs usually put me reasonably high up. What I focus on is learning to drive a course consistently, and that has little to nothing to do with assists. What more could I ask for?

Yes, of course the visual aids aren't right all the time, or even half the time, but that doesn't mean they can't be helpful. Just don't drive the line all the time - look for faster lines. Same with brake zones. Most of the time they're too conservative, so don't just take their word for it. That doesn't mean they can't help. If nothing else, they can remind the easily-distracted driver (me) that I better find my braking point pretty soon, or I'm going to be sorry.

In short, most often the less-skilled drivers need to learn proper braking techniques, how to hit apexes correctly, and how and when to accelerate out of turns, etc. Things the better drivers take for granted. So when someone like that is looking for help, telling them to turn off assists does not help. If you want to help, watch a replay and see all the places they took the wrong lines, braked at the wrong time, etc.

OK, I'm off my soapbox now. Sorry for the rant, but that 5 second penalty just boiled my blood.
 
To be clear, aids are there to help people. They aren't the quickest way round the track on any given Sunday especially when it's extremely hard to replicate a qualifying time in a race situation.

Nobody needs to defend any of their gameplay choices. But it takes a lot of effort to move beyond the aids and push yourself and the car control.
 
You guys know I don't complain about PD much. But my one pet peeve still exists, and this time it cost me a whopping 5 SECOND penalty. Yes, it was probably a combination penalty, but it's still wrong.

Look, if they don't want to penalize people for pushing people off the track, that's fine - it's the same for all of us. But when someone spins in front of us, with no time to do anything about it, and rams us into a wall, we shouldn't get a penalty for that. There's nothing we can do about it. Case in point:


This is just wrong. Not only do I lose time for walling it, which is fine, they give me a 5 second penalty to boot? **** that.


Try changing the picture options to be brighter on this track. Also, and I don't know this for a fact but I've inferred it from some things I've seen, if you're on a PS4, there's a glitch where if you glance back then forward again, it brightens up the tunnels.

That means nothing to me. All it says is that the people at the top of their games don't need the aids. That doesn't mean other people shouldn't use them. For example, lots of professional golfers use blade-type irons, but that doesn't mean the average golfer shouldn't take advantage of more forgiving irons. I think a lot of people who are good at sim racing, who have spent years getting that way, don't remember what it's like for the more average player.

NOTE: I'm about to go on a rant. I'm still ticked from the 5 second penalty, so I'm a little passionate right now.

"But the only way to get better is to learn to wean yourself off the assists." Bullpuckey. Some people don't have the skill, and may never have the skill. I'm a high B, over 90%, and I use all the aids (except the braking warning). Could I get better without them? Possibly, but I'm perfectly happy where I am, without the frustration of spinning out because I got hot-footed (well, the possibility is still there, but you know what I mean). I'm competitive in the lobbies I'm usually in, and my QTs usually put me reasonably high up. What I focus on is learning to drive a course consistently, and that has little to nothing to do with assists. What more could I ask for?

Yes, of course the visual aids aren't right all the time, or even half the time, but that doesn't mean they can't be helpful. Just don't drive the line all the time - look for faster lines. Same with brake zones. Most of the time they're too conservative, so don't just take their word for it. That doesn't mean they can't help. If nothing else, they can remind the easily-distracted driver (me) that I better find my braking point pretty soon, or I'm going to be sorry.

In short, most often the less-skilled drivers need to learn proper braking techniques, how to hit apexes correctly, and how and when to accelerate out of turns, etc. Things the better drivers take for granted. So when someone like that is looking for help, telling them to turn off assists does not help. If you want to help, watch a replay and see all the places they took the wrong lines, braked at the wrong time, etc.

OK, I'm off my soapbox now. Sorry for the rant, but that 5 second penalty just boiled my blood.

the backwards/forwards camera trick works on PS5 as well. As far as that wreck and penalty goes irl that's not a penalty b/c both of your days are done there. I think the game expects you to hammer the brakes there and you might have been able to slow in time not to make contact. I'd call it a racing incident but the reason you got penalized is for "avoidable contact" that then sent the guy off track, and you brushed the wall. not super cool but is what it is. I've had some wrecks where I drove through the other driver and just ate the penalty because to not do so would draw penalties in a different way, like going off track or hitting the wall myself.

Basically you were kinda screwed no matter what and it's a crap penalty but we all get them from time to time. just gotta weigh which is worse, the bonk + penalty or off track + wall + penalty
 
I use the bubbles and the brake zone aids. I do this because 1) I dont know the layout of every track like the back of my hand, 2) I dont know how every car will react on every track like the back of my hand, and 3) I dont know how every car will react on every track with changing weather conditions like the back of my hand.

Does that mean I blindly follow the braking zone markers? Nope. Some zones are too conservative, others are too short and some are completely unnecessary. What is good about them is that they are dynamic, so changing weather conditions will adjust them, changing speeds will adjust them, a change in your car will change them. They are moving reference points on the track to give a player an idea of what they should do with regards to braking.

For example, Daily Race A is on a tiny track with lots of elevation changes and blind corners. Not only that, but it's in reverse and I'm driving in a car I have never driven before. As someone who has never driven that track before in a car I have never driven before, I need all the indicators I can get to understand how to drive that track. I know most of the brake markers are conservative on that track but if I can't find a solid fixed brake marker (a distance board, a piece of curbing, a wall starting or stopping, some paint on the track, etc) that dynamic braking marker is very helpful. As are the yellow bubbles when you are driving up a hill towards a blind corner and you dont know where the apex is.
 
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at the end of the day this is a video game. so are all others sims don't @ me you know it to be true. Even iracing is at it's core a video game. some are more realistic at their core than others.

in no way does Grumpy using assists make my game less fun nor would it be less fun if he were using chase cam or even pilot by drone. I think a lot of people get caught up in "the right way to play" when, as long as the game devs designed it properly, "the right way to play" is "how you're currently playing"
 
I'd just like to say that I was slightly pulled up on the whole we need more data thing (which I agree with, we do) I now realise we are looking at it from very differing perspectives.

Race for what works for you.

But appreciate those that aren't racing with those assists the racing means a different thing. My car doesn't auto brake, auto counter steer a or have traction control on. So every time I've got to catch a slide, that's me. Every bump means I have to work a lot harder vs the car/game sorting it out for me.

Lots of narrative and stories come up, thousands of races in with different settings to some of you guys and placing consistently in the global 2000 we might...and I mean might see some of these things differently.
 
I'd just like to say that I was slightly pulled up on the whole we need more data thing (which I agree with, we do) I now realise we are looking at it from very differing perspectives.

Race for what works for you.

But appreciate those that aren't racing with those assists the racing means a different thing. My car doesn't auto brake, auto counter steer a or have traction control on. So every time I've got to catch a slide, that's me. Every bump means I have to work a lot harder vs the car/game sorting it out for me.

Lots of narrative and stories come up, thousands of races in with different settings to some of you guys and placing consistently in the global 2000 we might...and I mean might see some of these things differently.
I race just like you, no assists, no visual aids (some times the corner markers on a new track.
Still would like more statistics
 
I race just like you, no assists, no visual aids (some times the corner markers on a new track.
Still would like more statistics

And I said I wanted that, but I just asked what difference it would make when none of the data is actually useful racing. It's great for qualifying although just catching the ghost instinctively is just as good.

More data especially around tire temps in race settings would be massively useful. Especially the rare fake strategy ones.

As I said a post or 2 above, we all look at the game through different lenses. And also play them through different lenses.
 
It doesn't matter to me if people uses assists or don't. Then only thing I don't like is when someone belittles people who do use assists. I'm not saying anyone here does that! I'm just saying, like others here before me - let's all race the way we like to race. Take pride in what we do well, and above all have ****-ton of fun!

Now on to a racing question: Many times this week I've lost positions because I'm following a car that's having problems (driving erratically like can happen to any of us from time-to-time) , and I try not to ram them (good idea), which gives people time to catch up. By the time the driver in front of me gets it together, or even if I have a chance to pass them, someone from behind inevitably passes me. The race I just had, cost me 2 positions - one in one lap and one in another.

How should I be handling these kinds of situations? Or is it more of a case-by-case situation?
 
It doesn't matter to me if people uses assists or don't. Then only thing I don't like is when someone belittles people who do use assists. I'm not saying anyone here does that! I'm just saying, like others here before me - let's all race the way we like to race. Take pride in what we do well, and above all have ****-ton of fun!

Now on to a racing question: Many times this week I've lost positions because I'm following a car that's having problems (driving erratically like can happen to any of us from time-to-time) , and I try not to ram them (good idea), which gives people time to catch up. By the time the driver in front of me gets it together, or even if I have a chance to pass them, someone from behind inevitably passes me. The race I just had, cost me 2 positions - one in one lap and one in another.

How should I be handling these kinds of situations? Or is it more of a case-by-case situation?
at first i was gonna say its 'case by case' but if the same thing nearly always happens, i would maybe try & capitalize on the driver infront's erraticness(yes, its a word lol) & make a pass when he's offline or outbraked himself ;)
 
It doesn't matter to me if people uses assists or don't. Then only thing I don't like is when someone belittles people who do use assists. I'm not saying anyone here does that! I'm just saying, like others here before me - let's all race the way we like to race. Take pride in what we do well, and above all have ****-ton of fun!

Now on to a racing question: Many times this week I've lost positions because I'm following a car that's having problems (driving erratically like can happen to any of us from time-to-time) , and I try not to ram them (good idea), which gives people time to catch up. By the time the driver in front of me gets it together, or even if I have a chance to pass them, someone from behind inevitably passes me. The race I just had, cost me 2 positions - one in one lap and one in another.

How should I be handling these kinds of situations? Or is it more of a case-by-case situation?

Generally it's lag/latency that makes cars appear to move erratically. Might be yours or theirs.

What I do personally is just drop back and shore up my position. I don't personally look at every race as a position grab. Some are just consolidate and bring home a 5th with no drama. Others I push a bit.

So erratic driving is usually unstable connections (weaker Wi-Fi or just internet stuff) or controller users who don't quite have the fidelity of a wheel.

So how you handle these things is up to you and everyone's mileage varies on these things. I personally don't dice with them when things are like that. Improving stats is consistent clean race finishes being first accelerates that a bit but we have years of the game ahead of us so personally I don't need to rush in less than ideal circumstances.
 
Now on to a racing question: Many times this week I've lost positions because I'm following a car that's having problems (driving erratically like can happen to any of us from time-to-time) , and I try not to ram them (good idea), which gives people time to catch up. By the time the driver in front of me gets it together, or even if I have a chance to pass them, someone from behind inevitably passes me. The race I just had, cost me 2 positions - one in one lap and one in another.
Yeah I was seeing that a lot on my races last night. Some of it was definitely controller users not being smooth (jerky-ness through sweeping turns) and some of it was bad connections (car jumps violently going around a tight turn). I'm with you in that I don't want to try to fight this person around a series of turns as they will likely punt me off the track with the erratic behavior of their car. I can't see a clean line to pass them, so I generally wait for them to screw up, but as you said, the people behind you begin to bump you and get you to screw up so they can pass.

I dont have an answer for this. It's probably why I cant get out of DR D level.
 
I dont have an answer for this. It's probably why I cant get out of DR D level.
LOL!

The more I think about it, it usually happens during the esses, and then I don't make a good turn on the left-hander that goes up the hill into the tunnels. I think I need to try to dial in that turn better, especially since it's usually a WRX that ends up passing my Alfa, because it's faster anyway.

Or maybe I need to spend some time learning the WRX. Sigh. Time will tell.

Thanks, everyone!
 
I race just like you, no assists, no visual aids (some times the corner markers on a new track.
Still would like more statistics
Same here. I had quite some fun with getting rid of the assists one after another over the course of several weeks. It felt like a satisfying learning experience, with each step being another box checked.

It doesn't matter to me if people uses assists or don't. Then only thing I don't like is when someone belittles people who do use assists. I'm not saying anyone here does that! I'm just saying, like others here before me - let's all race the way we like to race. Take pride in what we do well, and above all have ****-ton of fun!
Absolutely.


Now on to a racing question: Many times this week I've lost positions because I'm following a car that's having problems (driving erratically like can happen to any of us from time-to-time) , and I try not to ram them (good idea), which gives people time to catch up. By the time the driver in front of me gets it together, or even if I have a chance to pass them, someone from behind inevitably passes me. The race I just had, cost me 2 positions - one in one lap and one in another.

How should I be handling these kinds of situations? Or is it more of a case-by-case situation?
I've had many of those situations, and I still don't know how to handle them.

Right now I'm in a bit of another learning experience. In this week's race C, because my Q time is rather good, I'm dealing with fast A+ and A drivers in the front positions a lot. And I noticed a different style of driving, especially in the kind of situations you described: not egregiously dirty, but much more confident and committed. No evil punts or divebombs, but a little bump here or there in the braking zone or on the exit, a dive into the smallest of gaps, you name it. So in most cases I lose these battles.
Myself, I've lost several positions when I hit someone inadvertently, because I usually slow down then and let them pass again afterwards, and other drivers then take the opportunity and overtake me, too. When it was the other way round, when I got bumped a bit, lost grip and got overtaken, which happened several times, none of them gave me back the position. It almost seems to be accepted behaviour.🧐 I don't know if I'm ready to change my driving style accordingly, but maybe I'll have to...
 
I usually slow down then and let them pass again afterwards, and other drivers then take the opportunity and overtake me, too.
I hate when that happens. But I just sigh and live with it.
When it was the other way round, when I got bumped a bit, lost grip and got overtaken, which happened several times, none of them gave me back the position. It almost seems to be accepted behaviour.🧐 I don't know if I'm ready to change my driving style accordingly, but maybe I'll have to...
You have to play the way that makes you happy and doesn't hurt your conscious.

For me, after getting to 97% DR B, I've been knocked around enough to drop back down to 85%. Bad luck, bad driving on my part, some questionable moves by other drivers. Oh well, time to get my butt kicked again...

EDIT: Ha! My butt was NOT kicked. Started P2, ended P2. Drove a good time, too. Beaten by... wait for it... a GT-R! He went pole-to-pole, and although I got close multiple times, I couldn't take him. I was surprised that he took T1 faster than I could, every time. Either I was slow, which is possible, or the GT-R really rocks that corner.

By the way, the only driving assists I used were ABS, and TCS 1. Everything else was turned off. Not sure it made any difference, though. If I put TCS at 0, I was too afraid I'd spin it around the last hairpin, which I did several times during Q.
 
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And... finished the day at Deep Forest by starting P3, finishing P2.

Started the day with my DR B percentage at 88%, ended with 93%. Up and down day, with a low of 84%, and a high of 97%. But any day you end up better than you started is a good one.

Click the Spoiler if you want to see the stats.

1675386018897.png

Details on how this information was obtained can be found here.
 
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And... finished the day at Deep Forest by starting P3, finishing P2.

Started the day with my DR B percentage at 88%, ended with 93%. Up and down day, with a low of 84%, and a high of 97%. But any day you end up better than you started is a good one.

Click the Spoiler if you want to see the stats.

View attachment 1227922
Details on how this information was obtained can be found here.
But I get snubbed when I say "Howdy" to you before the race.
I figured it was a bad day. :grumpy:
 
It doesn't matter to me if people uses assists or don't. Then only thing I don't like is when someone belittles people who do use assists. I'm not saying anyone here does that! I'm just saying, like others here before me - let's all race the way we like to race. Take pride in what we do well, and above all have ****-ton of fun!

Now on to a racing question: Many times this week I've lost positions because I'm following a car that's having problems (driving erratically like can happen to any of us from time-to-time) , and I try not to ram them (good idea), which gives people time to catch up. By the time the driver in front of me gets it together, or even if I have a chance to pass them, someone from behind inevitably passes me. The race I just had, cost me 2 positions - one in one lap and one in another.

How should I be handling these kinds of situations? Or is it more of a case-by-case situation?
I try to find a clean place to pass. I use clean loosely there because when a driver ahead is erratic clean sometimes quickly becomes "oops that was a punt my bad but I'm still taking the place and moving ahead of you" and rarely is that because I got aggressive but more often because erratic is really hard to predict and the most predictable racing is the cleanest racing.
 
You should try to go really fast on the straights and around the turns.
Should I also be using my feet to activate pedals and hands for utilizing my steering wheel? I've been kinda laying on the floor and pushing the pedals with my hands while my feet hook into the wheel spokes. Driving upside down is tricky. Is driving while seated the recommended position?
 
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