GT7 Daily Race Discussion

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Dumb question....the alt accounts thing. I totally get people having different region alts (though I have no idea how it's done...I'd actually consider this one). But why do people have alt accounts for their own region? To protect their DR for championship races?
A few reasons. Protect DR, sure. Protect SR - the S lobbies are a bit cleaner in the GTWS races, and there's been some daily races where a SR drop is almost inevitable.

Also sometimes it's just nice to do a bit of anonymous vigilantism

The Flash Batman GIF by Warner Bros. Pictures
 
Why do I keep racing on Daily C knowing I'm slow and will finish P14-16 everytime?
Cant seem to find a lobby that matches my pace. I'm doing on average 1.44s while P1 is on 1.41s.
Match making doing a great job 👍🏻
 
Why do I keep racing on Daily C knowing I'm slow and will finish P14-16 everytime?
Cant seem to find a lobby that matches my pace. I'm doing on average 1.44s while P1 is on 1.41s.
Match making doing a great job 👍🏻
Well eventually your DR will drop enough that you should become competitive again.

Or you could try your hand at race B. That one is actually pretty good.
 
I'm doing on average 1.44s while P1 is on 1.41s.
That's not an unusual separation from the back of the pack to the front. I would strongly recommend you work on qualifying, and figuring out where you're losing speed. Watch replays of people better than you, to see what they do different.

A common mistake people make is coming into a turn too fast - not braking early enough. The goal is to make it so that once you've just passed the apex, you can start accelerating. I know it took me forever to learn that if I was still slowing down after the apex, so I didn't go off the track, that meant I was going into the turn way too fast.
 
A common mistake people make is coming into a turn too fast - not braking early enough. The goal is to make it so that once you've just passed the apex, you can start accelerating. I know it took me forever to learn that if I was still slowing down after the apex, so I didn't go off the track, that meant I was going into the turn way too fast.
Also, if when you're exiting a turn, there's a bunch of space between your car and the outside curb/wall, you've waited too long to get back to the throttle.

If you watch a really fast driver doing a live qualifying session, you'll see them crash a lot. :ouch:
When they finally get a very quick lap, they're right on the razor's edge of disaster.

You'll frequently hear them comment something like "Oh, that was close", or "I almost lost it", or "I might get a penalty for that". :scared:
 
Also, if when you're exiting a turn, there's a bunch of space between your car and the outside curb/wall, you've waited too long to get back to the throttle.

If you watch a really fast driver doing a live qualifying session, you'll see them crash a lot. :ouch:
When they finally get a very quick lap, they're right on the razor's edge of disaster.

You'll frequently hear them comment something like "Oh, that was close", or "I almost lost it", or "I might get a penalty for that". :scared:
You know, it's funny sometimes. I turned in a pretty good QT at Trial Mountain, and now I can't get close to it. And for the life of me I can't figure out why. I mean, I can feel the places I'm not making good corners, but I can't figure out why.

Like a lot of things in life, when you're doing it right, it feels effortless. But the harder you try, the worse you get sometimes. Ah well, fortunately my life does not depend on this, or I'd be pretty-much screwed, that's for sure.

Which reminds me of my programming days. I never wanted to work on projects where people's lives were in the balance. No airplane guidance, no medical equipment, not even train dispatching. I know how much I screw up every day - could you imagine living with the guilt over having pacemakers stop working because you forgot a curly bracket? No thanks.

But I digress...
 
You know, it's funny sometimes. I turned in a pretty good QT at Trial Mountain, and now I can't get close to it. And for the life of me I can't figure out why. I mean, I can feel the places I'm not making good corners, but I can't figure out why.
Well, recently I discovered that what I had long suspected is absolutely true.
The game does not always give you the same car for qualifying.

Here's what I mean by that. At SSRX, the #1 lap in the world was not done well, at all. That dude was all over the place, and not smooth through the turns. But what I noticed is that his car was hitting 259 mph before the final turn. He had an exceptional car. 99 times out of 100, the car just won't do that. I have already done hundreds of qualifying attempts there. I use A/T, and stay right in the center lane, leading up to the start.

Now check this out:
I know it's gonna be a pretty good lap when I cross the starting line at 233 mph, and reach 236 before leaving the shadow of the tunnel. Most of the time, your speeds won't be close to that. In the first sector, which is a straight line, I've seen a difference of almost 2 tenths. I'm talking about controlled testing. A/T, and same wind speed and direction.

Within the first 5 seconds, I know whether to shut the lap down, or keep going. But, the performance isn't constant.
This morning, I was on pace for a world record lap (I had a car that would do 259), when about halfway down the back straight, I started losing ground. For no good reason.

It's something that's nearly impossible to test on a normal track, but at SSRX, it's evident. It could be happening at Trial Mountain, too.

Maybe it's something like the game sometimes giving you 350.1 horsepower, and sometimes giving you 350.9. It might also be weight, transmission, aerodynamics. I am 100% certain that you don't always have the same equipment, though.

At the Corvette race at the Daytona Tri-Oval, I ended the week at #2 in the world. Right now, at SSRX, I'm unfortunately sitting at #3.
I only mention that fortify my credibility on the matter.
 
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Well eventually your DR will drop enough that you should become competitive again.

Or you could try your hand at race B. That one is actually pretty good.
I could drop my DR, as it my burner account anyway, but it’s just one track. Plus the lobbies had a mix of high and low DR so wouldn’t have really mattered anyway.

That's not an unusual separation from the back of the pack to the front. I would strongly recommend you work on qualifying, and figuring out where you're losing speed. Watch replays of people better than you, to see what they do different.

A common mistake people make is coming into a turn too fast - not braking early enough. The goal is to make it so that once you've just passed the apex, you can start accelerating. I know it took me forever to learn that if I was still slowing down after the apex, so I didn't go off the track, that meant I was going into the turn way too fast.
It’s the 2 chicanes and the very long right before the S’s were I’m losing time.
The first chicane im not attacking the curbs enough. And the 2nd chicane it’s the same. I’m either braking too early or too late and the exit too just getting the power down I struggle. And the long right, can never work out is lift and downshift quicker or dab of brakes is sufficient…
I don’t think I’m going into fast to the corners as I’m braking early, just can’t find the pace. I remember when we had this race beginning of the year it was the same then. Just not a strong from me.
 
Well, recently I discovered that what I had long suspected is absolutely true.
The game does not always give you the same car for qualifying.

Here's what I mean by that. At SSRX, the #1 lap in the world was not done well, at all. That dude was all over the place, and not smooth through the turns. But what I noticed is that his car was hitting 259 mph before the final turn. He had an exceptional car. 99 times out of 100, the car just won't do that. I have already done hundreds of qualifying attempts there. I use A/T, and stay right in the center lane, leading up to the start.

Now check this out:
I know it's gonna be a pretty good lap when I cross the starting line at 233 mph, and reach 236 before leaving the shadow of the tunnel. Most of the time, your speeds won't be close to that. In the first sector, which is a straight line, I've seen a difference of almost 2 tenths. I'm talking about controlled testing. A/T, and same wind speed and direction.

Within the first 5 seconds, I know whether to shut the lap down, or keep going. But, the performance isn't constant.
This morning, I was on pace for a world record lap (I had a car that would do 259), when about halfway down the back straight, I started losing ground. For no good reason.

It's something that's nearly impossible to test on a normal track, but at SSRX, it's evident. It could be happening at Trial Mountain, too.

Maybe it's something like the game sometimes giving you 350.1 horsepower, and sometimes giving you 350.9. It might also be weight, transmission, aerodynamics. I am 100% certain that you don't always have the same equipment, though.

At the Corvette race at the Daytona Tri-Oval, I ended the week at #2 in the world. Right now, at SSRX, I'm unfortunately sitting at #3.
I only mention that fortify my credibility on the matter.
It's the track, not the car.

Ambient temperature, track temperature, track condition etc. varies between sessions. There are 'ideals' for each of these possibilities that results in faster laptimes. It has been a problem since launch that has not been addressed. It happens everywhere, at every track.

People often say, and I see it a lot here, that they set a blistering laptime that they can't get close to again. Often, that is the reason why. The track conditions fell in your favour and it gave you that extra bit of grip or speed you needed to set a good time. Think back a few months ago to when we had Gr.4 cars at Trial Mountain. When the fastest laptimes sat around for 20 minutes until the sun set, because those track conditions led to a cooler track, and thus quicker times. The same thing is happening here, but on a smaller scale and between sessions.

I believe @Tidgney (and sorry if I'm wrong here!) made mention of it in one of his recent videos as well. It's something that desperately needs to be addressed if they want qualifying to be a properly level playing field.
 
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Like a lot of things in life, when you're doing it right, it feels effortless. But the harder you try, the worse you get sometimes.
Very true. Usually my best QTs usually feel slow as there is next to no tire squeal and corners seem undramatic. Ironically, it is that lack of drama and squeal that allows the tires to hook up on the road giving you the better grip for the turns and putting the power down. It seems slow as its not dramatic in a "Michael Bay let's blow up everything" kind of way; but it's fast.

Like you sometimes I'm amazed at how quick the car can turn in on some corners yet the next lap, where I appear to be doing the same thing, I am just understeering into oblivion. Same with braking. Sometimes the car will slow down like 10% quicker than I usually expect and I don't know what I did (*) but it takes me by surprise and then I have to ease of... Now if I could do that consistently I could brake later and be quicker...

Then I tried harder, get more ragged, actually slow down, so drive harder and get more ragged.. It's a vicious circle. Then it's time for a beer. I drive better with a beer in me :D

**
Actually I have found that beginning to brake while still full on the gas and then increasing brake pressure while at the same time releasing the gas actually seems to brake quicker. I don't have quantifiable evidence to support that but that is what I am doing now and my lap times at Trial improved.

I believe @Tidgney (and sorry if I'm wrong here!) made mention of it in one of his recent videos as well. It's something that desperately needs to be addressed if they want qualifying to be a properly level playing field.

That could be solved if there was a five minute QT session that was the same for everyone before the race and the car you QT in was the one you enter the race in. On, and have a starting grid.. Really, I mean that can't be that hard to do. Oh, but its PD being PD...
 
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I remember when we had this race beginning of the year it was the same then. Just not a strong from me.
Yeah, there are some tracks that I just don't "get".
Well, recently I discovered that what I had long suspected is absolutely true.
The game does not always give you the same car for qualifying.
It's the track, not the car.
Interesting theories, and I don't doubt you. But in my case, this happens to me almost every week. See the next comment:
Very true. Usually my best QTs usually feel slow as there is next to no tire squeal and corners seem undramatic. Ironically, it is that lack of drama and squeal that allows the tires to hook up on the road giving you the better grip for the turns and putting the power down. It seems slow as its not dramatic in a "Michael Bay let's blow up everything" kind of way; but it's fast.
That is sooooo true for me, too. When I set this great (for me) QT, I didn't even bother saving the ghost because I felt like there was so much more out there I could get. Boy was I wrong, and I'm kicking myself for not saving the ghost.
Then I tried harder, get more ragged, actually slow down, so drive harder and get more ragged.. It's a vicious circle. Then it's time for a beer. I drive better with a beer in me :D
Along with a lot of other people, I've played tons of video games in my life. And I've discovered that with games like this, where it's repetition over and over again, if I run enough loops in a row, I start to "zone out" and the next thing I notice, I've beaten my previous efforts without even thinking about it. I think I need to try that approach again. No beer, though - I can't see the screen!
Actually I have found that beginning to brake while still full on the gas and then increasing brake pressure while at the same time releasing the gas actually seems to brake quicker. I don't have quantifiable evidence to support that but that is what I am doing now and my lap times at Trial improved.
I'm with you on this, even if I can't quantify it either. We may be delusional, but if we are, we're sharing a delusion. :lol:
 
It's the track, not the car.

Ambient temperature, track temperature, track condition etc. varies between sessions. There are 'ideals' for each of these possibilities that results in faster laptimes. It has been a problem since launch that has not been addressed. It happens everywhere, at every track.

People often say, and I see it a lot here, that they set a blistering laptime that they can't get close to again. Often, that is the reason why. The track conditions fell in your favour and it gave you that extra bit of grip or speed you needed to set a good time. Think back a few months ago to when we had Gr.4 cars at Trial Mountain. When the fastest laptimes sat around for 20 minutes until the sun set, because those track conditions led to a cooler track, and thus quicker times. The same thing is happening here, but on a smaller scale and between sessions.

I believe @Tidgney (and sorry if I'm wrong here!) made mention of it in one of his recent videos as well. It's something that desperately needs to be addressed if they want qualifying to be a properly level playing field.
I'll check the temp the next time I do a Q session, and report back.
 
That could be solved if there was a five minute QT session that was the same for everyone before the race and the car you QT in was the one you enter the race in. On, and have a starting grid.. Really, I mean that can't be that hard to do. Oh, but its PD being PD...
No way, who could ever imagine a race being run like that....
 
I could drop my DR, as it my burner account anyway, but it’s just one track. Plus the lobbies had a mix of high and low DR so wouldn’t have really mattered anyway.


It’s the 2 chicanes and the very long right before the S’s were I’m losing time.
The first chicane im not attacking the curbs enough. And the 2nd chicane it’s the same. I’m either braking too early or too late and the exit too just getting the power down I struggle. And the long right, can never work out is lift and downshift quicker or dab of brakes is sufficient…
I don’t think I’m going into fast to the corners as I’m braking early, just can’t find the pace. I remember when we had this race beginning of the year it was the same then. Just not a strong from me.
I was having some problems with this track yesterday as well, but managed to pull out a P5, P4 and P2 today, so think I'm starting to get the hang of it. For the 2nd chicane, see Shio's response to me yesterday; that advice has been working well. As for the long right before the esses, I've been just tapping the brake after the 50m sign, and then downshifting to 4th. After the downshift, you should be able to immediately get back on the throttle, and will exit the turn close to or in 5th gear.
 
Funny week this. It's crappy track configurations (yet we all race)

It's hit and miss some lobbies I'm at the sharp end and the next 12th. That probably speaks to the popularity of the race more than my ability.

So I've made them work for me, enjoyable? No. A couple of wins and then a myriad of mid pack finishes or quits.

I've changed the way I think about these races now. SR is important to me, DR is a waste of time. And that has changed my risk reward behaviour. I'd rather be consistent. Maybe A will come. Maybe it won't. The dog still needs walking and the wife needs servicing ;) so I've come to a peace with myself to not get as invested as I was.
 
1st corner of the 1st lap of Trial Mountain reverse, for example. They all want to take the inside. No brain detected. And it is not a question of mistakes while braking and inexperience. If they're A S / A+ S they perfectly know how to brake, in that particular corner. They just don't want to. And after they do that, they don't even apologize. You calmly show them their mistake, and they reply to you with "lear to drive". Unbelievable. This is all about arrogance, rudeness.
I know exactly what you mean. I've been completely turned off from Race B this week from only 2 attempts. Qualifying 15th, more than a second off the pace isn't helping, granted. I don't have much time to practice this week and evidently racing isn't going to teach me anything...

The one guy behind me, he insisted on overtaking on the first corner, as you mention. Ok, it's a dodgy move but I kinda let him through as to not lose too much time. He then proceeds to act as a moving roadblock for the rest of the lap, the guy had no idea. I'm not saying I would've stood a chance against the rest, but the whole idea behind patiently working my way into A/S (all the way back to GT Sport days) was to race against competent drivers who give an honest challenge.

Good thing I started playing Dead Cells again this month!!!
 
Four Race B attempts tonight...
I must admit that I didn't try to improve my quali time so much, I shaved off another 0.200 so I'm at around 1:55:100 but I can't destroy the 55 ceiling, I need to improve a couple of turn, I managed to get a good first-second slow turns at the start of the track but then I lose something at the third large turn to the right when you start ascending, I don't feel comfortable with the car, 458Italia, in that spot...I downshift a little too late and go too much wide, have to improve that.
The part at the end of the long tunnel is a make or break one, if you manage a 3-2-3 gear ballet without losing speed the attempt could be a great one.

Sooooo, first race started fifth ended fifth.
Second race started second, won...my first victory since I moved to the wheel, happy and enjoyed so much cause in second position there was another italian guy way too aggressive.
Third race started 7 - finished 6.
Then the last one, I'm currently a middle D-S, I was in a C lobby but everybody had C-D sportmanship...quali 11, finished 10, it's a pity being mixed with bad users when I have an S and managed a couple of clean race today, like the winning one.

71036525883__690D6A21-F8E8-4F13-A4CE-A30B1F1F5F31.jpeg
 
Also, if when you're exiting a turn, there's a bunch of space between your car and the outside curb/wall, you've waited too long to get back to the throttle.

If you watch a really fast driver doing a live qualifying session, you'll see them crash a lot. :ouch:
When they finally get a very quick lap, they're right on the razor's edge of disaster.

You'll frequently hear them comment something like "Oh, that was close", or "I almost lost it", or "I might get a penalty for that". :scared:
Professional race car drivers are always on the knife's edge of crashing.
I have already done hundreds of qualifying attempts there. I use A/T, and stay right in the center lane, leading up to the start.
That's some dedication around this track. Zzzzzzzzzzzzz :lol:
 
This week is unbelievable: 1st corner of the 1st lap of Trial Mountain reverse, for example. They all want to take the inside. No brain detected.
T1 I've found not as bad as this week progresses. But T2 has been a nightmare for me due to guys in front being slow from racing/bumping each other at T1, then the guys behind that take T1 too fast and then just slam it up the inside at T2 taking out everyone trying to take the racing line through it.
 


Daily B and C kinda look backwards there, but if they aren't then the SH tyres mean we're almost certainly getting something new and different for Race C next week! We've only had one Race C in GT7 that hasn't been a) a Group race, b) the Super Formulas or c) the Roadster TC, so if that is indeed Race C and the SHs aren't for the Roadster then we're venturing into the unknown for once.
 
Well, recently I discovered that what I had long suspected is absolutely true.
The game does not always give you the same car for qualifying.

Here's what I mean by that. At SSRX, the #1 lap in the world was not done well, at all. That dude was all over the place, and not smooth through the turns. But what I noticed is that his car was hitting 259 mph before the final turn. He had an exceptional car. 99 times out of 100, the car just won't do that. I have already done hundreds of qualifying attempts there. I use A/T, and stay right in the center lane, leading up to the start.

Now check this out:
I know it's gonna be a pretty good lap when I cross the starting line at 233 mph, and reach 236 before leaving the shadow of the tunnel. Most of the time, your speeds won't be close to that. In the first sector, which is a straight line, I've seen a difference of almost 2 tenths. I'm talking about controlled testing. A/T, and same wind speed and direction.

Within the first 5 seconds, I know whether to shut the lap down, or keep going. But, the performance isn't constant.
This morning, I was on pace for a world record lap (I had a car that would do 259), when about halfway down the back straight, I started losing ground. For no good reason.

It's something that's nearly impossible to test on a normal track, but at SSRX, it's evident. It could be happening at Trial Mountain, too.

Maybe it's something like the game sometimes giving you 350.1 horsepower, and sometimes giving you 350.9. It might also be weight, transmission, aerodynamics. I am 100% certain that you don't always have the same equipment, though.

At the Corvette race at the Daytona Tri-Oval, I ended the week at #2 in the world. Right now, at SSRX, I'm unfortunately sitting at #3.
I only mention that fortify my credibility on the matter.
Well I have made a couple theories based on how I have performed in the Daily A/B races. Look at this video, you can see I had the pole almost, and I led a majority of the race, but the last right halfturn, the rivals overtook me, I used the nitrous to get a good boost in which I thought was gonna lead me to a win, but I got fooled.

And also was in disgust and disappointment. Well, I mean what can I do, I can't get bent out of shape about it. I was 1 second off the top time. I can't seem to get in the 4'24.000 club. Which it doesn't bother me, I just wish my car would cooperate, xD.

 
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It's the track, not the car.

Ambient temperature, track temperature, track condition etc. varies between sessions. There are 'ideals' for each of these possibilities that results in faster laptimes. It has been a problem since launch that has not been addressed. It happens everywhere, at every track.

People often say, and I see it a lot here, that they set a blistering laptime that they can't get close to again. Often, that is the reason why. The track conditions fell in your favour and it gave you that extra bit of grip or speed you needed to set a good time. Think back a few months ago to when we had Gr.4 cars at Trial Mountain. When the fastest laptimes sat around for 20 minutes until the sun set, because those track conditions led to a cooler track, and thus quicker times. The same thing is happening here, but on a smaller scale and between sessions.

I believe @Tidgney (and sorry if I'm wrong here!) made mention of it in one of his recent videos as well. It's something that desperately needs to be addressed if they want qualifying to be a properly level playing field.
Yup, you are 100% right. So I used to think it was just the wind (that doesn't change now) but I did notice every now and then the car just behaved very badly. I jumped into a session for 1 hour doing Beat the META and I couldn't improve, in fact my sector 1 was slow each time. Now this was at Watkins glen so even in 1 hour I should have had 1 good sector 1. I exited and started again and bam, I was 2 tenths up in sector 1... in fact I instantly improved by 4 tenths over the lap, then another half a tenth. In fact I had 4 straight laps of improvements. I believe the issue has been in the game for awhile...

The whole session impacts speed and handling and it's just frustrating. It's another giant waste of players times because it's not an even playing field. Why we can't have equal conditions on as I think that makes it more identical I don't know. I can tell you Watkins wasn't impacted by time of day though as I left it runniing for 7 hours next to a shadow that did not change. Other tracks which have time of day changes will have this which means waiting until night time will give you the best results. I have filmed some results and I do plan on making a video with the testing on it. I spent 40 minutes one time looking for an optimal session... another time took me 3 tries.
 
Yup, you are 100% right. So I used to think it was just the wind (that doesn't change now) but I did notice every now and then the car just behaved very badly. I jumped into a session for 1 hour doing Beat the META and I couldn't improve, in fact my sector 1 was slow each time. Now this was at Watkins glen so even in 1 hour I should have had 1 good sector 1. I exited and started again and bam, I was 2 tenths up in sector 1... in fact I instantly improved by 4 tenths over the lap, then another half a tenth. In fact I had 4 straight laps of improvements. I believe the issue has been in the game for awhile...

The whole session impacts speed and handling and it's just frustrating. It's another giant waste of players times because it's not an even playing field. Why we can't have equal conditions on as I think that makes it more identical I don't know. I can tell you Watkins wasn't impacted by time of day though as I left it runniing for 7 hours next to a shadow that did not change. Other tracks which have time of day changes will have this which means waiting until night time will give you the best results. I have filmed some results and I do plan on making a video with the testing on it. I spent 40 minutes one time looking for an optimal session... another time took me 3 tries.
I think the whole Trial Mountain thing a while back where you just let the time elapse to dusk/evening and then could go considerably quicker and put in better time highlights this the most.

Admittedly we are human so consistency is hard to objectively measure but that event really highlighted the discrepancy in performance and conditions that change.

That change can be less visible on some tracks but just as strong.

I actually think it's by design, and probably part of why we can't even see pre-entry weather radars or forecasts.

It does make you wonder if it's just done for specific things and then fixed for say competition events as these seem to vary (or my ability is more consistent, maybe due to focusing more) a lot less than the bread and butter weekly revolving stuff.

Edit: we already know weather/rain patterns are based on RNG so it's not a massive leap to imagine a lot more of the game engine variables are as well.
 
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Daily B and C kinda look backwards there, but if they aren't then the SH tyres mean we're almost certainly getting something new and different for Race C next week! We've only had one Race C in GT7 that hasn't been a) a Group race, b) the Super Formulas or c) the Roadster TC, so if that is indeed Race C and the SHs aren't for the Roadster then we're venturing into the unknown for once.

a summary please for those of us for can't (or won't) view tweets anymore?
 
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