GT7 Daily Race Discussion

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Daily A Time Trial in-game footage of current World Record.



I dropped the force feedback sensitivity to 2 (max torque still 10). I found it easier to hook the car up on the grass at the start of the chicane.

Impressive work there!! Super job on the whole lap. I will use this as a training guide for myself.
 
Laguna is one of my favourite tracks and I usually do well there. Though this week I struggle a lot with Quali and Race pace in the McLaren, spent double the usual amount of time on QT, learning the shift sequences from the Top 100 guys and 1:28.129 is my best lap so far, with opt. at 1:27.9. In this lap Sector 1 and 3 were probably my best while I was ~0.2 sec off in sector 2.



Only did 3 races and fair to say they were all horrible. Started at lower half of the grid (A+/A lobby) and I either made mistakes in that fast left hander leading to the Corkscrew or got punched off track by one of the G70’s.
May try more races on Thur after GTWS but this week isn’t looking great for me.

@TechnoIsLove Great QT lap and race you have there!

@Metalgear9493 Great effort in your lap. You simply aced it and I can never imagine myself coming anywhere close! I remember there was one Daily A where we had Go Karts on that track and I made a huge mess on it

My inner Glen is not finding his Zen this week. I literally can't race at the pace I can QT at. It's just going further and further backwards.

Next week I'm not going to QT and just go from the back, it's less stressful than constantly throwing poles away (95% self inflicted)


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I think my personal issue is that chasing 1/100s or 1/1000s makes me push harder taking away any smoothness I had.

And in race trim I try to replicate things like gear selection when in reality the pace is slower, the braking earlier and I shouldn't push as hard as I do for my level/ability

I think it’s more of a matter of finding the pace that you are comfortable driving. Sometime I do away with extra downshifts for rotation (Key in both Gr.3/4 McLarens) in race just to be more consistent over a long stint. Yes it may be slower but I would have lost way more time if I make a single mistake.

I tried staring from the back without QT in the last Laguna Seca Daily (Not the best track to do it, DR B lobby and I was 1s faster per lap than the rest of the field) and I was no where as I didn’t really want to force the passes. So I concluded that my skill level is not there to do those “Going through the field” races.
 
I have a physics/sim question, not sure if anyone will know it or not but worth a shot.

The game simulates getting your tyres dirty when going off track, for instance this week if you go wide on the exit of Ascari or the Parabolica. My question is, does anybody know how clearing this state is simulated? Is putting lateral grip in to clean them up quicker modelled (like how you'd warm up tyres), or is it just a flat "tyres will clean up after x seconds" model?
 
I have a physics/sim question, not sure if anyone will know it or not but worth a shot.

The game simulates getting your tyres dirty when going off track, for instance this week if you go wide on the exit of Ascari or the Parabolica. My question is, does anybody know how clearing this state is simulated? Is putting lateral grip in to clean them up quicker modelled (like how you'd warm up tyres), or is it just a flat "tyres will clean up after x seconds" model?
TBH I don't know, but that was an interesting question you asked, I may do some research about it in the future. Yes the tires would get dirty in the grass/sand but it doesn't affect your driving on the road. I like the weather at Laguna, it's an overcast and it's not sunny and bright. I do worse when the sun is shining bright because there is a glare which affects my vision.
 
I have a physics/sim question, not sure if anyone will know it or not but worth a shot.

The game simulates getting your tyres dirty when going off track, for instance this week if you go wide on the exit of Ascari or the Parabolica. My question is, does anybody know how clearing this state is simulated? Is putting lateral grip in to clean them up quicker modelled (like how you'd warm up tyres), or is it just a flat "tyres will clean up after x seconds" model?
It'll be load based, you can dirty up your tyres and park the car and they won't clean up because there's no friction/movement to clean them. You can test it all quite easily with an open wheeler where you can visually see the dirt.
 
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Yes the tires would get dirty in the grass/sand but it doesn't affect your driving on the road.
Dirty tires do indeed affect your driving on the road. You’ve probably experienced it and didn’t realize it, like when you go wide on a turn and get a tired in the grass, and then spin out once you get back on track. How long the slicker tires last is an interesting question though.
right now I'm enjoying it quite a bit in the G70. The 4WD makes it a lot of fun,
You NEED 4WD to get out of all the sand at that track! 🤣
 
Likely will skip this week again, though it'd nbd to me. It's just that of all the courses that they could've picked for the 2nd-gen Audi TT, why Miyabi? I feel like even Suzuka East would've been better. Personally, I would've picked Nurburgring Sprint.
 
Could have passed to make P2 once or twice but again, didn't want to make contact so I stayed put - only to be barged down to P7 in the corkscrew by the same red Alfa on lap 4 as he caught up to me with P2 in front slowing me down :(
This is one of the more frustrating things that can happen in the game, and I wouldn't be surprised if it happens IRL also. It leaves you wondering if we should have just barged past the guy in front in the first place. So I feel you, as the saying goes.
 
The Supra's a good shout for Laguna (if a bit tail happy), and the Evo can kinda keep up with the likes of the Toyota and Corvette. Need to try the Ford Mustang next.




 
Entry seems okay. I didn't realize that the pit lines continue almost to the chicane, so I probably strayed across the line somewhere after the dashed line ran out thinking I was out of the pits by then. I'll try again. Thanks, everyone, for your help!
Thanks again for all the help. I was able to avoid pit penalties and, even though I got bumped off the track and a few "not respecting the track" penalties, I was still able to work up to P2 and finally finish P5 after one of the "into the woods" excursions thanks to a dive bomber. So far, that's the best I've been able to do this week. Hopefully, I'm beginning my climb out of bottom D after more than a year inactivity due to moving to Northern Idaho and building a cabin.
 
I tried staring from the back without QT in the last Laguna Seca Daily (Not the best track to do it, DR B lobby and I was 1s faster per lap than the rest of the field) and I was no where as I didn’t really want to force the passes. So I concluded that my skill level is not there to do those “Going through the field” races.
That's so so so true.

Laguna is usually one of my better tracks race wise but this week is not me so sitting it out now.

The pace isn't largely the problem (I definitely could have more!) but the overall vibe. I think it's more my state of mind rather than anything else. Also I'm no where near good enough to go from the back!

Say in haste, repent at leisure....😉

Just not races I'm feeling this week, although that's becoming more and more common and my time with the game slowing quite significantly now. It's a shame as I like it but it's just not fun for me at this point in time.

In terms of in race stuff I need to take your advice, I fell in to a mental trap of following the top guys and using balls to the wall lap time gear selection for turn in and exits and yes, that works for QT I can't and shouldn't drive a pole using those, I should drive to the situation not the optimum. I know that, you know that we all know that but my QT muscle memory takes over. Hence throwing away poles like they are confetti :(
 
Having some serious and unexpected successes at Monza using the '97 GT500 Supra. My quali time is modest indeed but my consistency at race time is good enough (apparently) to be fighting for a podium place come lap 11.

I'll admit I've been handed decent cards at turn 1, and occasionally I've been on the reckless side. In fact, the race in which I finished highest, i began by missing my braking marker completely, sending the car (briefly) out of danger across the grass on the right before getting reset - to the unknowing relief of the cars in front of me.

I had one race where myself and another late pitter enjoyed a good showdown before they went in a lap early only to come out half a second behind me, it went to the final corner where they sent it around the outside in a classy move to claim second. The early pitting Spaniard was off in the distance.

I'm enjoying seeing plenty of different vehicles in this combo, and I'm sure the Supra in the hands of someone more skilled than I, these races could've been wins.
 
I have a physics/sim question, not sure if anyone will know it or not but worth a shot.

The game simulates getting your tyres dirty when going off track, for instance this week if you go wide on the exit of Ascari or the Parabolica. My question is, does anybody know how clearing this state is simulated? Is putting lateral grip in to clean them up quicker modelled (like how you'd warm up tyres), or is it just a flat "tyres will clean up after x seconds" model?
Just distance, bodywork and engine is time based tyres are distance based

"Ah but weaving Glen"

"Ah yes, but it's more distance, the less straight you go the further you travel"

There is bit of a black box on this and a couple of other scenarios where while know tyre temps we don't know how they really affect the game with enough certainty.

The other thing is the severity of the dirty tyres. AFAIK there is nothing other than the visuals for that.?
 
Likely will skip this week again, though it'd nbd to me. It's just that of all the courses that they could've picked for the 2nd-gen Audi TT, why Miyabi? I feel like even Suzuka East would've been better. Personally, I would've picked Nurburgring Sprint.
Why do they insist on using short tracks for the road cars? I can't think of a short track that is better than the full track. Low power, low grip, different cars and long tracks sounds like fun close racing to me.
 
Hey @newmedia_dev, hear those footsteps?

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Laguna is usually one of my better tracks race wise but this week is not me so sitting it out now.
Try the G70 - not necessarily for Q (although it's at or near the top there), but more for the race itself. Its 4WD makes it a car that can save your butt when you're in trouble, and the car is really stable and harder to bump off track. Also, it's fun to put it in 2nd and stomp on it at the apex of the final turn - with the right speed and line, you just fly out of the corner, with no fear of spinning out.
 
So I just managed to break into 1:27’s at Laguna Seca! Switching to a new livery and BB +5 (Rear) does help. Should be the absolute maximum I can do for now, and only 0.5s off the best time in the McLaren race the Global leaderboard.



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That's so so so true.

Laguna is usually one of my better tracks race wise but this week is not me so sitting it out now.

The pace isn't largely the problem (I definitely could have more!) but the overall vibe. I think it's more my state of mind rather than anything else. Also I'm no where near good enough to go from the back!

Say in haste, repent at leisure....😉

Just not races I'm feeling this week, although that's becoming more and more common and my time with the game slowing quite significantly now. It's a shame as I like it but it's just not fun for me at this point in time.

In terms of in race stuff I need to take your advice, I fell in to a mental trap of following the top guys and using balls to the wall lap time gear selection for turn in and exits and yes, that works for QT I can't and shouldn't drive a pole using those, I should drive to the situation not the optimum. I know that, you know that we all know that but my QT muscle memory takes over. Hence throwing away poles like they are confetti :(

We are all racing/gaming for fun after all so I think it is important to remember that. When I don’t feel like racing the Dailies I just go back to single player stuffs, or Time Trials which are usually much more relaxing or less frustrating.

Hey @newmedia_dev, hear those footsteps?

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Try the G70 - not necessarily for Q (although it's at or near the top there), but more for the race itself. Its 4WD makes it a car that can save your butt when you're in trouble, and the car is really stable and harder to bump off track. Also, it's fun to put it in 2nd and stomp on it at the apex of the final turn - with the right speed and line, you just fly out of the corner, with no fear of spinning out.

Can echo on the G70, or even the Supra. Both are so nice to drive and got plenty of power for great corner exits. In races those 2 cars are so consistent that they usually just pull away from the front.
 
Was really upset about this last night. Started in P5 and instantly could see a red Alfa barge it's way through from the mid-pack behind me. I started lap 2 in P3 and once again paid the price for not being aggressive...

Could have passed to make P2 once or twice but again, didn't want to make contact so I stayed put - only to be barged down to P7 in the corkscrew by the same red Alfa on lap 4 as he caught up to me with P2 in front slowing me down :(



At least on the next race, having started in P3, I did finish on top in P2, even though I was accidentally punted hard. By some miracle, I managed to control the car and keep it on track + P3 behind me slowed down just enough to allow me to keep going. I was also very happy to see that the red Alfa from the previous race got some payback by others and he finished in P6 from P4 behind me :D

Did the driver apologize post race? Were you tempted to take him out? I would have been!

Fwiw, your lines in the race were exemplary. You got the front of the car right up to the sausage kerbs, which gives you more track at exit, which allows you to get back on power at or even just before the apex.

I struggle with this at Laguna, but it’s vital, particularly in the infield, as well as at Andretti and Rainey and the tricky left hander before the corkscrew.
 
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Just had one of THOSE kinds of races. Tried to give as good as I got, but eventually got binned for good. Oddly enough, it was fun while it lasted.

I never got particularly mad at anyone - it was like when the doors open to a store with a sale, and everyone tries to get in first. I guess I won't be buying whatever was on sale this time, though.
 
When you have a rough race, where someone knocks you off the track, then taunts you in the post-race chat, are you also dying to get to the next one? :mischievous:
I almost never see the post-race chat unless I have something to say. I exit immediately, so I don't see something that will tick me off. Idiots can remain idiots without me having to listen to their idiocy.

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I honestly feel bad for you, and I promise I'm not questioning or doubting your experiences. I race in mostly B lobbies, with the occasional foray into A lobbies, so obviously I'm not at the level you are.

For me, I'm only rarely experiencing nasty driving. Certainly it happens, but (knock on wood) for the most part it's been good. I guess I should just be grateful that I suck enough to not move up to your level!

Start another account, and make sure you don't get back into that higher A level. I can teach you how to suck, if you need it. :lol:
Re dirty driving, I followed the advice of an A-rated YTuber who said I needed to put the time into qualifying at the pointy end, and hence miss the carnage behind.

Well, I put in a decent enough quali time to put me on pole for the four races I did in last week's Daily C, and EVERY race I got punted, and it was always the first lap. I was not the quickest in the field, but quick enough. However, I took my bat and ball and headed home after the last race; I started pole, again, only to be taken out by P2 and P3 on the ONE corner (Graham Hill).

I watched the replay. It was not a matter of missing the braking point, but a deliberate attempt to ruin the race for a competitor. I'm disgusted. I noted that in a popular YTuber's (and regular top 20 world-wide time) he pretty much mentioned that even in higher lobbies it is a problem.
 
I'd like to see some reform in the application of track limit penalties during qualifying.
Of course track limits are necessary, but the way they're implemented is frustrating. Here's an example:

At race A, I got a 0.5 penalty in the middle of my first lap.
Miyabi's penalty zone is right before the start/finish line.
It wasn't until the next lap (lap2) that the game had me serve the slow down penalty.
So then I start lap 3 very slowly, because I started it immediately following my slow down penalty.
After my infraction on lap 1, I had to wait until lap 4 to actually try a competitive lap. :irked:

I know I could just restart, but sometimes it's good to keep going and maintain your rhythm.

Why not just do it like the Time Trial Challenges? When you violate the track limits, your timer goes red, and that particular lap is nullified.
I suppose it would just make too much sense. :lol:
 
I'd like to see some reform in the application of track limit penalties during qualifying.
Of course track limits are necessary, but the way they're implemented is frustrating. Here's an example:

At race A, I got a 0.5 penalty in the middle of my first lap.
Miyabi's penalty zone is right before the start/finish line.
It wasn't until the next lap (lap2) that the game had me serve the slow down penalty.
So then I start lap 3 very slowly, because I started it immediately following my slow down penalty.
After my infraction on lap 1, I had to wait until lap 4 to actually try a competitive lap. :irked:

I know I could just restart, but sometimes it's good to keep going and maintain your rhythm.

Why not just do it like the Time Trial Challenges? When you violate the track limits, your timer goes red, and that particular lap is nullified.
I suppose it would just make too much sense. :lol:
The issue with that is when people abuse track limits on the last corner to get a better next lap. I don't like the way they do it either, but it's difficult to solve the problem without creating an exploit.

Other games make your next lap invalid too if you abuse track limits to better your next lap, that's probably the most realistic scenario, but in your example would be even worse.
 
Back to racing this weekend. I had a very stressful and horrible day yesterday, I came home from outside and found termites near my living room window, so we had to get the exterminator over and spray our house top to bottom. We went bowling and did some other activities while he did that, so I left the ps4 off. It was nice taking a breather from the intense racing.

I hope I can improve my time some more at L.S. this week before the races change.
 
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I never thought I'd be back to doing Daily Race C but here I am after seeing how Race C is going with the car selection I figured I give it a go to see if the Mercedes AMG GT3 '20 can deliver.

I managed to nab pole and to my surprise no GR Supras in sight and I like the variety that the grid has though those Mustangs and that one Corvette should pose some problems to my Merc since those two should have better power on the straights.

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Race begun and thankfully no T1 shenanigans happened then when I saw the Mustang and Genesis driver going for a stop early, I decided to do the same at the end of lap 2 and from there I did my thing and kept the gap to the leader close enough for me to pass when either leader goes for the pit and I was able to regain the lead at the end of lap 8 when the leader of that lap boxed to do his mandatory pit stop.



From there I managed to win my first Daily Race C in a while. The last time I managed to get some success was back when Daily Race C was at Le Mans featuring Gr.1 cars. I also fulfilled my promise to that particular AMG GT3 because back when I made it, I promised to myself that I would give it at least one Daily Race win and it took about almost a year for this to finally happen.

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I did another run but unfortunately a GR Supra was on the grid and due to multiple track limit breaches it costed me a chance at a win but I wasn't too disappointed because I was still happy that I finally got a Daily Race win with the AMG GT3 '20.

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I might do more of these but again its nice to back doing Daily Race C after spending most of my time doing Race A.

 
Are the participation numbers that low in your region? A+ down to D DR in the same race C?
Personally I see it as most peeps probably moved on to PS5 and maybe the time as well. (I tried those races at morning and afternoon)

The matchmaking on the PS4 platform in the Asia-Oceania region can be iffy at times and this is one of them.
 
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I've always hated the Corkscrew at Laguna, because all my life since my gt3 era I always went too fast and braked late which caused me to have an accident in the sand going downhill. Does anyone else feel my pain here? I mean it is a lap killer for anyone. idk who designed this track but they are evil and devious, xD.
 
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Did the driver apologize post race? Were you tempted to take him out? I would have been!

Fwiw, your lines in the race were exemplary. You got the front of the car right up to the sausage kerbs, which gives you more track at exit, which allows you to get back on power at or even just before the apex.

I struggle with this at Laguna, but it’s vital, particularly in the infield, as well as at Andretti and Rainey and the tricky left hander before the corkscrew.
No, he didn't. I called him "dirty scum" after waiting a few seconds for an apology which never came then he left 🤣 But at least karma got him on the 2nd race.

I do practice many defending lines, even against my own ghost to see how I could defend or attack someone taking the ones I had previously set myself. Actually does help also keep your mind cool when under pressure :)
 
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