GT7 has failed to be Gran Turismo

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I only see GT7 and the Gran Turismo franchise getting bigger and better.
To do that it would need to do something new to bring in large numbers of new people. GT7 doesn't, it's just mostly more of the same. Which is fine if you want that, but it's not going to push the franchise forward. Why would it? Why would people buy this game that didn't buy any of the other, extremely similar games?
 
To do that it would need to do something new to bring in large numbers of new people. GT7 doesn't, it's just mostly more of the same. Which is fine if you want that, but it's not going to push the franchise forward. Why would it? Why would people buy this game that didn't buy any of the other, extremely similar games?
You’ll have to ask consumers who are purchasing GT7 in tremendous number why they feel this sequel is more appealing than GT Sport. By this time in GT Sport’s lifecycle it had already received an official 50% RRP cut and benefited from Christmas sales & bundles.

GT6 was of course a full Gran Turismo. But it had a strange release window after PS4 launched with no cross-gen. So even for PlayStation owners like myself, it’s been a decade or more, since I’ve had access to a traditional Gran Turismo. For those who went from PS2 to 360, it could be 15 years or more.

Here we are 3 months after launch and GT7 remains a consistent top 5 PS5 seller in most major markets. As someone who follows games retail closely I’m fairly confident it will be the best selling Gran Turismo to date. In the PS3 era only a handful of 1st Party titles threatened to sell 10m. Today we’re seeing Sony’s top AAA titles hitting the 20m mark consistently.

With an early generation release under their belts PD are well positioned to support GT7 with DLC. I’m sure they’ll announce more partnerships as we move forward. Service titles are now a core focus for Sony. And no better genre than a driving sim for this business model.

With the forthcoming expanded PS+ service GT7 could be a part of that a couple of years down the line. There’s also the expected PC release. All of which will add millions more players. That’s without factoring in additional cross-promotions like a potential movie/TV show.

So yeah, under this new PlayStation management, I see Gran Turismo as back amongst their core AAA products. Maybe that’s because Jim Ryan & Hermen Hulst are from Europe and understand the importance of car titles. Maybe it’s because Xbox demonstrated tremendous growth with their car franchises. Regardless, I’m just pleased to see this renewed focus.
 
You’ll have to ask consumers who are purchasing GT7 in tremendous number
Which you haven't shown except for educated guesses via sales charts numbers, and considering the fact that Sony and Polyphony didn't release sales numbers for GT Sport, and once again was guesstimated when things were all said and done, it's clear that they probably won't release it either for GT7 if they don't feel it to be significant.

Nor does it really take away from the fact that said guesstimation could very easily be applied the other way, as shown here, with Driveclub having a higher total player count then GT Sport in more or less the same time frame of four years after launch.
 
I've lost hope in PD and GT, it's just not going to be as good as we want, it's done.

Edit : If we are being honest, if PD was not a Japanese studio, Sony would have sold them or closed them already. Evolution Studio wasn't given half the tolerance that PD gets before being closed. Sony closed the wrong studio
I enjoyed Driveclub. But it was fundamentally broken for 12 months. Missed it’s launch window and PS+ debut. And sold little more than 2m units. Much of this at reduced RRP.

This followed two Motorstorm’s that flopped. The latter was not entirely in Evolutions hands as it coincided with the Earthquake in Japan and was delayed. I think it may have also been around the time of the PSN outage.

As an independent studio with Codemasters they released Onrush. Their biggest flop to date with under 1m sales. After that the core team split up and set up independently.

Over this period Gran Turismo has now sold close to, if not surpassed, 100m units. With GT7 looking set to be their biggest critical & commercial hit to date. We’ll probably get a lifetime sales update with some major news announcement. Much like Sony announced the Spider-Man franchise had sold 33m units this week to coincide with the PC release date.
 
Which you haven't shown except for educated guesses via sales charts numbers, and considering the fact that Sony and Polyphony didn't release sales numbers for GT Sport, and once again was guesstimated when things were all said and done, it's clear that they probably won't release it either for GT7 if they don't feel it to be significant.

Nor does it really take away from the fact that said guesstimation could very easily be applied the other way, as shown here, with Driveclub having a higher total player count then GT Sport in more or less the same time frame of four years after launch.
Driveclub had a PS+ release with 35m+ users. Turn the game on once and you’re considered a player. At retail it sold a little over 2m. Most sales at reduced RRP after the poor launch, which is important, because it’s revenue that ultimately matters.

Expect Sony to start giving out lots of crazy player numbers when the new PS+ service launches. Featuring big PS5 1st Party titles like Miles Morales. Plus they’ll add PC numbers to bump it by a few million more.

As mentioned above. I expect Sony to give a lifetime Gran Turismo figure when they have big news to drop on the blog. Personally think that will be alongside any PC announcement. But we’ll see.

PS, I’m on mobile and can’t multi-quote after original post made. Without screwing up the formatting. Not trying to double post!
 
Here we are 3 months after launch and GT7 remains a consistent top 5 PS5 seller in most major markets. As someone who follows games retail closely I’m fairly confident it will be the best selling Gran Turismo to date.
Positions in charts don't tell you the actual numbers though do they? Top 5 selling how many? 500? 5000? You've no idea. Some weeks are big sellers in numbers, other weeks are not. Just like any chart. You can be number 1 for three quiet months and sell less than a game number 1 for two weeks in late November followed by three months at 20th.

Based on actual numbers for most games and estimates for GTS, the GT sales have been slightly downwards since GT3, even if you ignore the big dip with GT6.

15m > 12m > 12m > 5m > est. 10m.

Yes, there is a steady uptick in gaming in general but to go back from hovering 10-12 to back above 15, without any new USP or special content? Without a pandemic with everyone at home? I highly doubt it. The low price and pandemic certainly would have contributed to the high GTS sales, neither of which will apply to GT7.

Obviously a PC release would drastically change that but then it wouldn't be an apples to apples comparison would it?

What other PS exclusives do isn't really relevant. Broadly speaking video game franchises don't grow 50%+ without doing something special/different.

Driveclub. At retail it sold a little over 2m
That number was as of summer 2015, barely 6 months after launch.



There has never been an official number since, but there is no way sales fell off a cliff, even with the PS+ version. I'd wager it sold another few million in the years since, especially with no Gran Turismo on the scene until 2017.
 
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Positions in charts don't tell you the actual numbers though do they? Top 5 selling how many? 500? 5000? You've no idea. Some weeks are big sellers in numbers, other weeks are not. Just like any chart. You can be number 1 for three quiet months and sell less than a game number 1 for two weeks in late November followed by three months at 20th.

Based on actual numbers for most games and estimates for GTS, the GT sales have been slightly downwards since GT3, even if you ignore the big dip with GT6.

15m > 12m > 12m > 5m > est. 10m.

Yes, there is a steady uptick in gaming in general but to go back from hovering 10-12 to back above 15, without any new USP or special content? Without a pandemic with everyone at home? I highly doubt it. The low price and pandemic certainly would have contributed to the high GTS sales, neither of which will apply to GT7.

Obviously a PC release would drastically change that but then it wouldn't be an apples to apples comparison would it?

What other PS exclusives do isn't really relevant. Broadly speaking video game franchises don't grow 50%+ without doing something special/different.
Putting aside reception. GT Sport released 4 years into the PS4 generation. GT7 was on the market before 20m PS5 units had been sold.

You can count on one hand the number of must have 1st Party exclusives. Or even those expected within the next 12-18 months. Every new PS5 owner will want a diverse selection of titles. That’s one of the reasons GT7 will have such strong legs.

Those big selling Christmas weeks? That’s when you’ll have bundles with titles like GT7 & HFW.
 
Putting aside reception. GT Sport released 4 years into the PS4 generation. GT7 was on the market before 20m PS5 units had been sold.

You can count on one hand the number of must have 1st Party exclusives. Or even those expected within the next 12-18 months. Every new PS5 owner will want a diverse selection of titles. That’s one of the reasons GT7 will have such strong legs.

Those big selling Christmas weeks? That’s when you’ll have bundles with titles like GT7 & HFW.
But more than any other GT? How? Where are the extra sales coming from? If people weren't interested in racing games on PS3 or PS4, they're not suddenly going to want this one just because there aren't many other games about. Especially not at full price.

Like I said, you have to do something different to grow your franchise, or you have to do what you've done already at a much higher level and generate interest that way. GT7 has broadly reviewed and been recieved the same as every other GT game, it's not suddenly appearing all over gaming websites and making waves, because it's just another GT game. There is no big "wow" feature. There aren't countless articles about how the cafe mode is some revolution in racing games that everyone needs to play, because it isn't.

You're never going to see huge growth maintaining the status quo, which is what GT7 has done. There is nothing more appealing to casuals about GT7 compared to any other GT game and racing games on the whole are not seeing a big revival, the most popular game genres today still remain the usual FPS/action adventure.

I'm sure it is selling pretty well now and probably will go on to sell 10-12 million, but beat GT3, sell 20M like your estimate? I just don't see how.
 
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You can count on one hand the number of must have 1st Party exclusives. Or even those expected within the next 12-18 months. Every new PS5 owner will want a diverse selection of titles. That’s one of the reasons GT7 will have such strong legs.
GT7 will sell well because there's literally nothing else to buy instead? It might be true, but it doesn't really say anything about the quality of the game. You seem to be assuming that "bigger" and "better" are inextricably linked, despite your argument proving that they're not.
 
But more than any other GT? How? Where are the extra sales coming from? If people weren't interested in racing games on PS3 or PS4, they're not suddenly going to want this one just because there aren't many other games about. Especially not at full price.

Like I said, you have to do something different to grow your franchise, or you have to do what you've done already at a much higher level and generate interest that way. GT7 has broadly reviewed and been recieved the same as every other GT game, it's not suddenly appearing all over gaming websites and making waves, because it's just another GT game. There is no big "wow" feature. There aren't countless articles about how the cafe mode is some revolution in racing games that everyone needs to play, because it isn't.

You're never going to see huge growth maintaining the status quo, which is what GT7 has done. There is nothing more appealing to casuals about GT7 compared to any other GT game and racing games on the whole are not seeing a big revival, the most popular game genres today still remain the usual FPS/action adventure.

I'm sure it is selling pretty well now and probably will go on to sell 10-12 million, but beat GT3, sell 20M like your estimate? I just don't see how.
As mentioned above. We’re two full console generations on from the last mainline Gran Turismo. In that time we’ve also seen the Forza franchise raise the profile of driving titles and become one of Xbox’s staple series. With FH5 currently outperforming Halo on XB & Steam.

Since PS3 PlayStation’s 1st Party appeal and selling power has been transformed. Sony expects PS5 to be another 100m+ selling machine and are about to hit top gear with improved stock levels.

HZD is a confirmed 20m+ seller. It’s sequel HFW is reportedly performing a little down (like-for-like) over its launch window. GT7 has been matching, and even exceeding, HFW in many major markets. As we move forward HFW will have direct competition from other 3rd person action titles like GoW:R. GT7 will remain the go to driving game for anyone picking up a PS5 until the sequel is released.

The comparisons with GT3 are apt because that too was an early gen launch. Becoming the overall best seller due to its legs. In the UK you can see GT7 launched ahead of GT3 & GT Sport.

Also note the average selling price both at launch and lifetime. You can see A/ How prices have increased and B/ How deep the RRP price cut was with GT Sport.

 
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As mentioned above. We’re two full console generations on from the last mainline Gran Turismo. In that time we’ve also seen the Forza franchise raise the profile of driving titles and become one of Xbox’s staple series. With FH5 currently outperforming Halo on XB & Steam.
Yes, and you know why Forza skyrocketed? Because they did something new in Horizon that caught the eye of a new market where Motorsport didn't appeal. It was so well received it quickly overtook popularity of the main game.

GT has not done anything new.
Since PS3 PlayStation’s 1st Party appeal and selling power has been transformed. Sony expects PS5 to be another 100m+ selling machine and are about to hit top gear with improved stock levels.

HZD is a confirmed 20m+ seller. It’s sequel HFW is reportedly performing a little down (like-for-like) over its launch window. GT7 has been matching, and even exceeding, HFW in many major markets. As we move forward HFW will have direct competition from other 3rd person action titles like GoW:R. GT7 will remain the go to driving game for anyone picking up a PS5 until the sequel is released.
Key word there. You've got no numbers.

Oh, and the HZD sales above 20M is including PC sales. There is no PC version of the sequel, nor one of GT7. Yet. So the early months sales isn't going to correlate to the same eventual total unless there is.

horizon-zero-dawn-20-million-1024x576.jpg

The comparisons with GT3 are apt because that too was an early gen launch. Becoming the overall best seller due to its legs.
Yes, when GT was still pretty fresh as a series and it was one of the first games on that console to really show off the huge leap over PS1. GT7 looks very nice, but it's not going to sell on that alone.

Sure, GT7 might eventually even get close to GT3, but your prediction of 20M based seemingly on sketchy reports about the sales of Horizon and how GT has floated around it sometimes, seems pretty wild. At least without a PC version, certainly.
 
Here we are 3 months after launch and GT7 remains a consistent top 5 PS5 seller in most major markets. As someone who follows games retail closely I’m fairly confident it will be the best selling Gran Turismo to date.
GT7 would have been close to being No.1, if we had cars and tracks from previous numbered games already in the game.
 
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GT7 is another entry that is just enough to keep the series going, it's not going to kill it but it's not going to be it's breakout revival either.
GT7 is a revival of sorts in my opinion because it's the first "proper" game in 8 years.
 
GT7 is a revival of sorts in my opinion because it's the first "proper" game in 8 years.
Kinda, but that's just because it's been a long time. I meant a revival to the sort of cultural popularity it had in it's prime, not just a "revival" to simply existing.

It's arguably much harder to do these days when gaming is so much broader and semi-sim racing game is a much more niche genre. But I don't think it's unreasonable to think that a well built Gran Turismo game could once again become one of those games that pulls in even players from outside it's genre.
It’s sequel HFW is reportedly performing a little down (like-for-like) over its launch window.
To be fair, HFW was up against Elden Ring as a fairly direct competitor as a 3rd person action game. That's going to be a rough launch. GT7 at least had the advantage of being a totally different genre.
 
Driveclub had a PS+ release with 35m+ users. Turn the game on once and you’re considered a player. At retail it sold a little over 2m. Most sales at reduced RRP after the poor launch, which is important, because it’s revenue that ultimately matters.

Expect Sony to start giving out lots of crazy player numbers when the new PS+ service launches. Featuring big PS5 1st Party titles like Miles Morales. Plus they’ll add PC numbers to bump it by a few million more.

As mentioned above. I expect Sony to give a lifetime Gran Turismo figure when they have big news to drop on the blog. Personally think that will be alongside any PC announcement. But we’ll see.

PS, I’m on mobile and can’t multi-quote after original post made. Without screwing up the formatting. Not trying to double post!
You can't compare PD who has full trust of Sony with a studio which got dismanteled at the first opportunity. How many delays for every GT game ? GT7 got enormous sales because it was believed to be the proper GT experience after all these years, but so so many people are disapointed.

If Forza 8 is released on gamepass day one, it's going to be very interesting

I'd also be curious to see the player count, I doubt Sony will release this number, for obvious reasons
 
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I find the PR-speak of people who come onto these complaint threads to complain about the complaining and, frankly, try to defend the indefensible absolutely hilarious. I’d suspect certain people of being Sony PR plants if it weren’t for some of the weird apostrophe usage (or is that a double-bluff?)

As if sales matter when the game is crap. They lied about the game to generate preorders. We still can’t sell. The single-player ‘campaign’ is dead on arrival. It is simply not what they claimed it was going to be.

It is GTS with weather (on some tracks) and (a dog’s dinner of) tuning options. I’ve reached the conclusion the only reason the cafe system exists, and the only reason there’s the stupid and confusing world map rather than the normal, easy-to-access campaign/league table, is as follows: it’s simply to disguise the fact this is GTS with weather. It could’ve just been called GTSWW. Same tracks, same cars. With weather.
And. Still. No. Selling. Indefensible.

Do these people think Coronation Street and X-Factor are fantastic shows just because they ‘sell’ well? Do they rate the superhero Marvel crap the best quality films out there just because legions of idiots watch them and they top the box office charts? But even in those examples, nobody LIES. Potential buyers of GT7 were lied to pre-release. Reviewers were misled. It doesn’t matter what the damn sales are, the game itself is severely lacking in so many areas it’d be comical if it hadn’t swiped seventy quid from my wallet for the privilege.

The only saving grace is that everyone’s stuffed. If online racing or lobbies were fine then I’m sure many of the people only interested in those areas would be joining in telling those of us only interested in single-player to stfu. At least it’s an equal-opportunity clownshow and we’re all badly affected (barring maybe the fans of Scapes and Styles).

I’d be embarrassed to tell anyone I’m happy with this game.
 
I find the PR-speak of people who come onto these complaint threads to complain about the complaining and, frankly, try to defend the indefensible absolutely hilarious. I’d suspect certain people of being Sony PR plants if it weren’t for some of the weird apostrophe usage (or is that a double-bluff?)

As if sales matter when the game is crap. They lied about the game to generate preorders. We still can’t sell. The single-player ‘campaign’ is dead on arrival. It is simply not what they claimed it was going to be.

It is GTS with weather (on some tracks) and (a dog’s dinner of) tuning options. I’ve reached the conclusion the only reason the cafe system exists, and the only reason there’s the stupid and confusing world map rather than the normal, easy-to-access campaign/league table, is as follows: it’s simply to disguise the fact this is GTS with weather. It could’ve just been called GTSWW. Same tracks, same cars. With weather.
And. Still. No. Selling. Indefensible.

Do these people think Coronation Street and X-Factor are fantastic shows just because they ‘sell’ well? Do they rate the superhero Marvel crap the best quality films out there just because legions of idiots watch them and they top the box office charts? But even in those examples, nobody LIES. Potential buyers of GT7 were lied to pre-release. Reviewers were misled. It doesn’t matter what the damn sales are, the game itself is severely lacking in so many areas it’d be comical if it hadn’t swiped seventy quid from my wallet for the privilege.

The only saving grace is that everyone’s stuffed. If online racing or lobbies were fine then I’m sure many of the people only interested in those areas would be joining in telling those of us only interested in single-player to stfu. At least it’s an equal-opportunity clownshow and we’re all badly affected (barring maybe the fans of Scapes and Styles).

I’d be embarrassed to tell anyone I’m happy with this game.
You need to step away from it for awhile is all, the game will evolve. I'm sure as this is a flagship game the heat is on them to get it right, that's why I wont trade it in myself. Its objectively a superb game with some flaws that will dissipate over time. This situation is new to me as I was lucky to have the game bought as pre-order Christmas present, normally I wait a year at least before buying any game. GT is not alone in being bad at launch, we are not talking Cyberpunk levels of trash game breaking bugs at least. Its a tease having something (so nearly) driving nirvana dangled in front of us. My advice is delete your game saves and revisit the likes of Wreckfest / Project Cars / Dirt 2 (i'm really not missing GT at all by doing this). Let the digital mechanics give it a full service before returning. If its a mess after a years updates (I would be very surprised if it was), unleash the fury! I think the complexity of the game means each fix, can cascade bugs and need several subsequent corrections / tests before implementation. Put this in the context of the phone staring instant gratification generation, and its a perfect storm. The comments on the forums say as much about us as the game, i'm just as guilty for venting too. I'm betting these whining comments will help the development process to degree, but will look mouth frothing crazy, when we get a good GT7 build.
 
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I find the PR-speak of people who come onto these complaint threads to complain about the complaining and, frankly, try to defend the indefensible absolutely hilarious. I’d suspect certain people of being Sony PR plants if it weren’t for some of the weird apostrophe usage (or is that a double-bluff?)

As if sales matter when the game is crap. They lied about the game to generate preorders. We still can’t sell. The single-player ‘campaign’ is dead on arrival. It is simply not what they claimed it was going to be.

It is GTS with weather (on some tracks) and (a dog’s dinner of) tuning options. I’ve reached the conclusion the only reason the cafe system exists, and the only reason there’s the stupid and confusing world map rather than the normal, easy-to-access campaign/league table, is as follows: it’s simply to disguise the fact this is GTS with weather. It could’ve just been called GTSWW. Same tracks, same cars. With weather.
And. Still. No. Selling. Indefensible.

Do these people think Coronation Street and X-Factor are fantastic shows just because they ‘sell’ well? Do they rate the superhero Marvel crap the best quality films out there just because legions of idiots watch them and they top the box office charts? But even in those examples, nobody LIES. Potential buyers of GT7 were lied to pre-release. Reviewers were misled. It doesn’t matter what the damn sales are, the game itself is severely lacking in so many areas it’d be comical if it hadn’t swiped seventy quid from my wallet for the privilege.

The only saving grace is that everyone’s stuffed. If online racing or lobbies were fine then I’m sure many of the people only interested in those areas would be joining in telling those of us only interested in single-player to stfu. At least it’s an equal-opportunity clownshow and we’re all badly affected (barring maybe the fans of Scapes and Styles).

I’d be embarrassed to tell anyone I’m happy with this game.
I can’t say PD’s so called lies over selling cars in a videogame keeps me up at night. At worst it’s a minor inconvenience until it’s patched in. It’s actually my single biggest issue as I’m OCD for wanting more control over my garage & categorisation.

Maybe as I’ve got older I play differently. My pace of playing means I’ve still got plenty to do events wise. My competitive side is focused on Time Trials and my creative side on building cars.

You highlight the success of Marvel movies. Again not for me but I recognise their quality and appeal. As a Gran Turismo community we have to recognise success leads to opportunities. I’ve no doubt PlayStation are looking into expanding online esports, maybe a spin-off GT, cross-promotions etc.

A few years ago GT lost it’s way and PlayStation didn’t appear to put its full weight behind the franchise. That seems to have changed with GT7 and the new management.
 
I’ve no doubt PlayStation are looking into expanding online esports, maybe a spin-off GT, cross-promotions etc.
I highly doubt it. GT Sport as an eSports platform was/is not particularly successful and there has been little sign of growth since 2017. The opposite, if anything. It generated very little interest in the wider gaming world.

F1 eSports was far more successful.



700K views



60K views



41K views

There will also be no spin-off until Kaz is gone. Why? Because there is no way PD can manage working on two games and Kaz refuses to let anyone else make a Gran Turismo game.
 
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I find the PR-speak of people who come onto these complaint threads to complain about the complaining and, frankly, try to defend the indefensible absolutely hilarious. I’d suspect certain people of being Sony PR plants if it weren’t for some of the weird apostrophe usage (or is that a double-bluff?)

As if sales matter when the game is crap. They lied about the game to generate preorders. We still can’t sell. The single-player ‘campaign’ is dead on arrival. It is simply not what they claimed it was going to be.

It is GTS with weather (on some tracks) and (a dog’s dinner of) tuning options. I’ve reached the conclusion the only reason the cafe system exists, and the only reason there’s the stupid and confusing world map rather than the normal, easy-to-access campaign/league table, is as follows: it’s simply to disguise the fact this is GTS with weather. It could’ve just been called GTSWW. Same tracks, same cars. With weather.
And. Still. No. Selling. Indefensible.

Do these people think Coronation Street and X-Factor are fantastic shows just because they ‘sell’ well? Do they rate the superhero Marvel crap the best quality films out there just because legions of idiots watch them and they top the box office charts? But even in those examples, nobody LIES. Potential buyers of GT7 were lied to pre-release. Reviewers were misled. It doesn’t matter what the damn sales are, the game itself is severely lacking in so many areas it’d be comical if it hadn’t swiped seventy quid from my wallet for the privilege.

The only saving grace is that everyone’s stuffed. If online racing or lobbies were fine then I’m sure many of the people only interested in those areas would be joining in telling those of us only interested in single-player to stfu. At least it’s an equal-opportunity clownshow and we’re all badly affected (barring maybe the fans of Scapes and Styles).

I’d be embarrassed to tell anyone I’m happy with this game.
Sales absolutely matter, because they tell publishers what works and what doesn't.

The success of the Hot Wheels expansion for FH3 made Playground push the franchise in a direction I didn't like. Eventually I grew bored of the gameplay loop and quit. Microsoft doesn't care. Others will replace me. There's several people who agree with me, but, in a sea of 18+ million players (less than DriveClub! take that, Forza!) who seem to like the current direction, we are nothing.

It's undeniable that GT7 has been a success in retail, the stats are there and are very easy to find. It's also why they're taking their time with updates. If they were in a position they had to justify Sony's investment in them, they'd have done a complete 180 like Turn 10 did with FM7. Esaki was almost begging us to play. To no avail. Game only saw an increase in players with a (very late) addiction to Game Pass and the usual spike due to EoL discounts. I'm pretty sure GT7 has already sold more in 3 months than FM7 sold in its entire lifetime.

With regards to the features, there's plenty of things in GT7 that are of a very high quality. Weather simulation, which you called "rain on a few more tracks", is one of them. The "dog's dinner" tuning options in many cases are made with more care and detail than in any other game, whether it's called Forza, The Crew or NFS. 3D models are fantastic. Replays are indistinguishable from the real thing at times.

It's true that the game could have more content. It always can, and it will. But, among my favorite racing games, none have a long career mode. Few have car lists in the hundreds. Some have 4 times less tracks than GT7. To me, games like GT and its clones (including Turn 10's) are all about driving, tuning, building, comparing. Which I can do in GT7 just fine, and IMO better than anything launched in the last... 10 years?

So who are you to dictate my (and others') enjoyment on the basis of "he's a shill" or "everyone should be ashamed of saying they like the game"?

And please don't try to ride on the very valid complaints from the people who play online. People with DD wheels are a small public, yes, but "my wheel doesn't work as intended" or "my game crashes in every race" are much more valid than "muh GT4" or "KAZ LIED TO ME!!!!!!!111111". :lol:
 
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What are the real merits of those older games then? Fear and skepticism has already happened before GT7 got released, and while it's earned, a good amount of it was about the game being similar to the older ones due to recycled content or retaining GT's identity. Not even talking about keeping old contents that worked great or evolving and modernizing contents that aged poorly, which'd actually mean trying not to be nostalgic, but just being pissed off by the mere existence of older GT traits, and those who appreciate the merits older GTs had can be jumped on or being accused as living in the past and wanting GT7 to copy the older GT. Anything to purge any GT identity indiscriminately.

Seems as if any of the older GT has no merits from those worries, has nothing worth keeping, even when evolving it to modern standards, must remove anything, as if GT can only be good when it's not GT. I used to defend aspects of the franchise or design choices I find good or unique or have potential (fixing it instead of removing it), and I felt like I constantly had wrong or hot takes due to those worries, feeling as if those are only good due to my bias instead of being actually good (hence I asked real).

Directionless game that had everything half-assed. If I'm going to be generous it's a time trial game that has moving chicanes.
I've been replaying a lot of the older games over the last few months (GT2/4/5) and I'd kill to have those games in a modern physics engine. They had their issues, but I still think the AI is better in GT2/4 than it is in GT7. The racing has never been great in the series, but I never really thought of it as a racing franchise. It's a car collecting/tuning franchise that allowed you to race your creations, where it always felt like racing was a secondary or tertiary aspect of the games.

To answer your question of what it did in the past: it was fantastic at being a "game". Getting a crappy hatchback to start, winning enough credits over a half-dozen races to buy a used RX-7 or Camaro, and moving up a bit in the world. Rinse/repeat. It had a great gameplay loop that lasted for hundreds of hours. The difficulty of the license tests in some of those games worked well to keep people from blowing through all the content too quickly as some of those test were actually difficult, so it helped to properly pace the game.
While I think the AI opponents were more competent in the older titles (prior to GT5) the racing was never top-notch by any stretch. For me at least, this was never a problem as there were plenty of other titles that were better racers, but none of them had the gamey progression that GT had. "Had" is perfectly apt, as GT7 doesn't have it either. It has the systems in place, somewhat, but the economy is so absurdly broken that the aforementioned gameplay loop effectively doesn't exist in this title.

But then even if the economy was fine there is so little content (and what is here is structured in such an odd tutorial-like fashion) that one would never have that experience anyway.
 
To anyone crying about the game not having o
previous entries' cars and tracks: do you remember the insane amount of hate PD got when they included GT4 cars in GT5 as "Standard"? Everyone said it's dumb, even though they were working hard a the time converting as much as they could to Premium. But no one had the patience, all people did was ******** on PD.
Fast forward to GT Sport and GT7. Almost no old game cars. Why could that be? They don't want to release lower quality cars because they will get shat on again. They are taking their time to convert them to the modern era, do you have any idea how many thousands of hours it takes to craft cars to such unreal levels of detail? No game comes close to this, maybe FH5 but then again, it's way less cars and their handling is... questionable. Add to this the fact that many licenses expired and renewing them is hard (Lotus I'm looking at you) and we have ourselves what we have today, in terms of cars selection.
I do think however that they're focusinf way too much on race cars and competition only versions of road cars (there's maybe 15 cars under the 150hp mark). I'll give them time, I got GT Sport at the end of 2021 and I had a blast with it, we'll see how GT7 evolves, although it's not looking too bright.
 
That’s one of the reasons GT7 will have such strong legs.
Sales absolutely matter, because they tell publishers what works and what doesn't.
What both you have failed to acknowledge when you bang on the drum that sales matter in general is that for the most part, these arguments predicated on sales numbers (and that the bigger the number, the gooder the game is) are almost entirely devoid of any context when used in these arguments, considering that specifically within the GT sphere, we haven't had any sort of official number in sales for either GT Sport, or 7. Most of it has come from guesstimating, either by official chart numbers, or by trying to triangulate how many units have sold via publicly revealed trophy numbers via Playstation Network. Moreover, why the hell should the common player care about sales numbers when really, it only benefits stock holders, and that especially for a AAA title (of which Gran Turismo is) that it doesn't matter how many copies of the game is sold, the game is still guaranteed more or less two years of support at minimum, and that Polyphony has built up enough trust (even as the games have collapsed under the weight of their own problems that Polyphony haven't bothered to fix) with Sony to not have the whip cracked on them to do better and to fix said problems, or like in the case of Evolution, had the guillotine come down when most of the issues were ultimately not the fault of the developers en masse.

More over, this:

Sales absolutely matter, because they tell publishers what works and what doesn't.

Is hilariously naïve and honestly a silly line of thinking because sales numbers don't tell anything about whether or not a game works, or doesn't, and you don't even need to look that far in history to find examples that completely blow a hole in that supposed theory. Is the fact that Cyberpunk was a multi-million seller and one of the most hyped games released in the past decade a salve over the fact that the game was fundamentally broken, rushed to release, and more then anything an incredibly flawed game where even if you took out the technical and bug problems present with the game, it still doesn't exactly make the game better because the game's story is confused and unfulfilling? Is the fact that the series is almost always a top seller every year, if not top three, take away from the fact that Call of Duty Vanguard was a game the fanbase really didn't want, that Sledgehammer was more or less trying to stopgap until Infinity Ward comes in with MW2022 and wipes the slate clean, meanwhile leaving a game that has a quickly dying online multiplayer suite rife with structural problems, and Warzone which again feels like a stop gap measure until WZ 2 drops?

Frankly, if you're going to take numbers at relative face value, then at least do total amount of players daily, weekly, and overall - but come at it with the knowledge that it doesn't exactly paint the complete picture of a game.

I can’t say PD’s so called lies over selling cars in a videogame keeps me up at night. At worst it’s a minor inconvenience until it’s patched in.
Considering the fact that selling cars was mentioned in the PS Store write up for the game, and that Polyphony are continuing to steadily jack up prices on Legendary cars (with another price hike on the way in August) and still have not removed the micro-transactions that they more or less shoved into the game at general launch, once good reviews had been cemented, absolutely it is lying, and it should keep people up at night, especially considering how mask off Polyphony have been in regards to pushing micro-transactions, especially while Kaz is double speaking about how he wants everyone to be able to own cars without the need of using them.

The success of the Hot Wheels expansion for FH3 made Playground push the franchise in a direction I didn't like. Eventually I grew bored of the gameplay loop and quit.

Didn't quit enough to effectively present falsehoods about FH4 and 5, which when pressed upon the issue, by moderators or common forum users, myself included, you have effectively ignored ever acknowledging your falsehoods, or have tried to spin things around to never have to acknowledge the points you made.

But that's besides the point.

People with DD wheels are a small public, yes, but "my wheel doesn't work as intended" or "my game crashes in every race" are much more valid than "muh GT4" or "KAZ LIED TO ME!!!!!!!111111". :lol:
Too bad many of the criticisms in the first category you belittle are often times correct, and come from actually playing the games from GT4 onwards and seeing how things have shaken out and usually presenting in a clear manner, and in the case of the second category, is very clearly true, and also follows the simple process of following the interviews Kaz has done and seen how many times he has effectively lied about the state of the game in order to get (once more, justified) criticism off his back.

But as so typical when it comes to you, you'll simply ignore these points being made which go against your already held beliefs about the people who criticize GT as a series, or Kaz as a person and as a figurehead, and basically go and Make Up A Guy in your head.
 
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You’ll have to ask consumers who are purchasing GT7 in tremendous number why they feel this sequel is more appealing than GT Sport. By this time in GT Sport’s lifecycle it had already received an official 50% RRP cut and benefited from Christmas sales & bundles.
You keep saying this, but back it up. GTSport released just before Christmas and saw some holiday discounts, but also returned to its normal price for the balance of a year as far as I could find.

GTSport's sales figures and participation was consistently high over the course of it's life (and still going)

GT7 released on PS4 as well and PS5, so a MUCH larger total install base, and the reception, albeit good in the first month, is also slowing at a much higher rate as far as I can see.


And pretty much everyone except you thinks it's a dead game already, less than three months into its life


EDIT - I will add this obvious point; GT7 single player is GTSport single player with menu books. So, if you are arguing that GTSport was a massive failure, and GT7 will be MASSIVELY successful, far eclipsing everything else before it, why has PD chosen to essentially leave the game unchanged? Are you saying that menu books are the greatest thing to ever happen to the franchise?

Your argument seems sketchy.
 
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You keep saying this, but back it up. GTSport released just before Christmas and saw some holiday discounts, but also returned to its normal price for the balance of a year as far as I could find.

GTSport's sales figures and participation was consistently high over the course of it's life (and still going)

GT7 released on PS4 as well and PS5, so a MUCH larger total install base, and the reception, albeit good in the first month, is also slowing at a much higher rate as far as I can see.
And pretty much everyone except you thinks its a dead game already, less than three months into its life
Unsure what you’re looking at because I followed GT Sport’s launch closely. Within the first month retailers were heavily discounting and bundling GTS. That led into Christmas and an official 50% RRP cut. In fact many places, at various times, where selling it for as little as £15-£20. The average over its lifetime was £33 - despite a launch RRP of £50. GT7’s RRP is £65 although you can get it for £58.


GT7 continues to be a top 5 selling PS5 title at many of Europe’s biggest retailers at near full RRP. As we stand here today I’ve checked Amazon and it’s No.1 in Germany & France, No.2 in Italy and the UK’s 5th best selling full priced title. Just a snapshot, not saying anything more than that.

PS4 software sales, while still notable, only make up a fraction of the latest AAA release sales. It’s why GT7, HFW, Mile’s Morales etc. always see a chart bump when new PS5 stock hits the market. According to Sony PS5 stock levels will ramp up tremendously in the coming months.

In the run up to Christmas only GOW:R is expected from Sony on the AAA front. GT7 & HFW will be the focus of Sony’s sales promotions & bundles for the remainder of the year. Including the big Christmas sales period.
 
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Unsure what you’re looking at because I followed GT Sport’s launch closely. Within the first month retailers were heavily discounting and bundling GTS. That led into Christmas and an official 50% RRP cut. In fact many places, at various times, where selling it for as little as £15-£20. The average over its lifetime was £33 - despite a launch RRP of £50. GT7’s RRP is £65 although you can get it for £58.

You keep linking this article, but I don't think you read it. See how GTSport is WAAAY up at the top of the best selling GT's by units? and GT7 is WAAAY down at the bottom? And only 7 million units total for the whole series??? Geez, maybe you need to look at the bigger picture.
GT7 continues to be a top 5 selling PS5 title at many of Europe’s biggest retailers at near full RRP. As we stand here today I’ve checked Amazon and it’s No.1 in Germany & France, No.2 in Italy and the UK’s 5th best selling full priced title. Just a snapshot, not saying anything more than that.
Here's the thing about stats, you need to dig into them and interpret them.

See, for instance, I can link the Canadian stats that show the price of GTSport was discounted for the holidays, but there was no price drop until April of 2018, a full 6 months post launch, which is in stark contrast to your statement about it being discounted by three months into its lifecycle.

https://psprices.com/region-ca/game/254820/gran-turismo-sport

And stats can be reported favourably.

For example. I bought the pack that has the download key for both PS4 and PS5. I figured I might need it someday when I get that PS5. So, that's a sale for both the PS4 (because it counts towards PS4 unit sales) and PS5 (again, unit sales). It also counts as a "full price" even though, when you look at it, it's actually a discount over both stand alone versions.

I won't be surprised to see these stats tracked in the manner that benefits the optics the most.
PS4 software sales, while still notable, only make up a fraction of the latest AAA release sales.
Not when your new console isn't available and the bulk of your audience still has the previous console, and either way, what does that have to do with this discussion?
It’s why GT7, HFW, Mile’s Morales etc. always see a chart bump when new PS5 stock hits the market. According to Sony PS5 stock levels will ramp up tremendously in the coming months.
People also don't necessarily know what they are getting into. TONS of people, on this very forum, are asking questions that amount to "WTF??? Where's the game they promised me"
In the run up to Christmas only GOW:R is expected from Sony on the AAA front. GT7 & HFW will be the focus of Sony’s sales promotions & bundles for the remainder of the year. Including the big Christmas sales period.
It's like you just got your first job at Sony and they made you the community manager for GT or something...:D...You are bad at it ;)

Again, there's the promise and then there is the delivery. When GTSport released, EVERYONE considered it to be similar to prologue and it had no single player, which, even as a multiplayer guy, I found that to be a little strange. But, as we know now, they added content with time and I must say, it kept me going for years (I still haven't looked at the single player stuff they added though). It kept most of us going for years. So it under promised and over delivered

On the Flip side, GT7 promised to be a "return" to the old game. What we got was the ABSOLUTE SAME AI that we have all been complaining about for over a decade, the same single player as GTSport (and I feel this needs to be put into bold, because I don't think you get it, THE SAME SINGLE PLAYER AS GTSPORT), grossly diminished/broken lobbies, basic features that have been removed (such as the ability to load ghost replays being, tracking your best lap times on the MFD, and more).



Now, you can go search through thread upon thread of how disappointing single player is in GT7, in GTSport, in GT6, and even in GT5 while you formulate your argument on how this is going to be the best selling GT of them all on the back of lacklustre single player and punishing microtransactions. Or, maybe the British are just strange people who like bad games.
 
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