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They managed to make the multi-function display of a Godzilla car, hopefully PS4 will allow them to make a Godzilla racing game...
All these announcements only make me more hyped for GT7.
Driveclub only looks good....periodI hope it looks as good as Driveclub
Driveclub only looks good....period
Have you played it? Game is a blast to play, great sense of speed, challenging AI, good handling ( Not sim though but thats OK). Sorry DC is a good game.....Driveclub only looks good....period
I wonder why then that DC is only 30 fps.Well.. the 7850 (a bit faster than that) is effectively 8-9 times more powerful than a 7800GTX (on which RSX was based upon)(DX10 performance) so moving to true 1080p with FXAA or better yet SMAA with 4X the number of polygons for the environment, 3d trees, high resolution shadow maps (to fix those hideous shadows) and high resolution textures should not be a problem for the PS4, especially with all that memory.
The CPU, however, is a different story. Lets hope the weak APU cores are enough to handle some smart AI. The PS3 had all those SPEs so hopefully the game engine is already optimized for parallel processing and the legacy engine can be ported to PS4s multi-core processor.
Honestly I don't care about it being an amazing looking game, all I care about is that PD put some effort into making the game more engaging and challenging rather than spending all that time tackling technical issues and trying to do things the hardware simply cannot handle.
Cheers!PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tesselation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.
I have very little doubt that they can achieve 1080x1920 @60fps on dev-friendly architecture with about 16x the power.
Honestly I don't see why people have an ounce of worry in this regard, unless they try to do another visual cram on this generation, like combining 100 cars on track with perfect anti-aliasing, ray-tracing reflections, volumetric smoke/mist, and dynamic/interactive terrain/track borders in one sitting.
I would imagine they'll try to push the hardware as they always seem to do, but it seems they've learned from their past mistakes. It seems they felt it would be bad taste to go backwards from GT5's visuals, so they found ways to make them more efficient in GT6, while simultaneously increasing their strength. If I'm not mistaken, GT5 ran at 1080x1280, and then GT6 was upgraded to 1440 vertical... So PD is insane when it comes to their capabilities of data compression and efficiency.
In all honestly I wouldn't be surprised if they end up whipping out 4k in GT8 by the end of this generation, similar to what they did with 1080i in the PS2 generation - but that doesn't matter right now. I just want PD to actually make a solid, functioning game that's complete and consistently fun throughout, all the features get proper spotlight, and will give a solid few years of worthwhile gameplay.
PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tesselation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.
I have very little doubt that they can achieve 1080x1920 @60fps on dev-friendly architecture with about 16x the power.
Honestly I don't see why people have an ounce of worry in this regard, unless they try to do another visual cram on this generation, like combining 100 cars on track with perfect anti-aliasing, ray-tracing reflections, volumetric smoke/mist, and dynamic/interactive terrain/track borders in one sitting.
I would imagine they'll try to push the hardware as they always seem to do, but it seems they've learned from their past mistakes. It seems they felt it would be bad taste to go backwards from GT5's visuals, so they found ways to make them more efficient in GT6, while simultaneously increasing their strength. If I'm not mistaken, GT5 ran at 1080x1280, and then GT6 was upgraded to 1440 vertical... So PD is insane when it comes to their capabilities of data compression and efficiency.
In all honestly I wouldn't be surprised if they end up whipping out 4k in GT8 by the end of this generation, similar to what they did with 1080i in the PS2 generation - but that doesn't matter right now. I just want PD to actually make a solid, functioning game that's complete and consistently fun throughout, all the features get proper spotlight, and will give a solid few years of worthwhile gameplay.
No one has any doubts about PD's technical prowess, I'm sure the game will be stunning. What we have doubts about is PD's ability to wrap an engaging, thrilling, immersive game experience around that stunning visual and technical wizardry, along with their ability now to deliver promised features in a timely fashion. The singular lack of development in the both the career mode and now the online experience leaves some of us doubting that PD is able to think outside the narrow little box they first had success with 15 years ago.PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tesselation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.
I have very little doubt that they can achieve 1080x1920 @60fps on dev-friendly architecture with about 16x the power.
Honestly I don't see why people have an ounce of worry in this regard, unless they try to do another visual cram on this generation, like combining 100 cars on track with perfect anti-aliasing, ray-tracing reflections, volumetric smoke/mist, and dynamic/interactive terrain/track borders in one sitting.
I would imagine they'll try to push the hardware as they always seem to do, but it seems they've learned from their past mistakes. It seems they felt it would be bad taste to go backwards from GT5's visuals, so they found ways to make them more efficient in GT6, while simultaneously increasing their strength. If I'm not mistaken, GT5 ran at 1080x1280, and then GT6 was upgraded to 1440 vertical... So PD is insane when it comes to their capabilities of data compression and efficiency.
In all honestly I wouldn't be surprised if they end up whipping out 4k in GT8 by the end of this generation, similar to what they did with 1080i in the PS2 generation - but that doesn't matter right now. I just want PD to actually make a solid, functioning game that's complete and consistently fun throughout, all the features get proper spotlight, and will give a solid few years of worthwhile gameplay.
Yes, it sounds awfully like they'll be trying to fit everything and the kitchen sink in again, instead of making sure that the core gameplay elements are as refined as they can be.
The problem with GT6 isn't that it's short on features. It's that the features that are there are poorly designed or poorly implemented. I'd far rather they spent time creating an engaging career mode, a robust and customisable single player race creator, and a stable, user friendly online experience.
PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tesselation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.
Not to be pessimistic but I think that as long as PD maintains there "throw it over the wall" approach to developing each installment of the series, i.e., never engaging directly with the community, legacy issues will persist. How hard would it be for them to have one member of the team post somewhere on a forum and respond directly to the biggest concerns from the community? Everything we get from them is second hand (as far as I know).
Not to be pessimistic but I think that as long as PD maintains their "throw it over the wall" approach to developing each installment of the series, i.e., never engaging directly with the community, legacy issues will persist. How hard would it be for them to have one member of the team post somewhere on a forum and respond directly to the biggest concerns from the community? Everything we get from them is second hand (as far as I know).
Running with following settings/options there are still frame tearing issues on some tracks.
- 1080p and 1080i disabled in the PS3 XMB
- GT6 display option set to Sharpen
- Full screen view (aka bumper cam)
Given the above the 1080p/60fps claim seems quite dubious in my humble opinion.
I wonder why then that DC is only 30 fps.
Even PS4 has LIMITED hardware resources, if they push detail too high frame rate will stutter again. They don't need new 3D models or shaders just better Anti-aliasing and solid 60 frame rate with at least 16 cars on track.PD has already produced software that can run 16 ridiculously detailed cars (and now runs them with adaptive tesselation) in one frame, with a dynamic lighting engine and a day/night cycle, and a super-detailed dynamic weather system, all at (roughly) 1080p @ 60fps, on hardware with difficult architecture from 2006.
I have very little doubt that they can achieve 1080x1920 @60fps on dev-friendly architecture with about 16x the power.
And how you can say that exacly?but it seems they've learned from their past mistakes
3 PD employees traveling across the globe with a microphone!and forza has already made 2 nextgen games. what is holding gt back?
Much more detailed than what? This is my fear for GT7, that Kaz will look at DC and say, "Oh we can't let anyone have a prettier game than us, so hey guys, go out and make a game that looks that good, with 32 cars on track and 1080p/60fps and oh by the way, start working on that 4K thing"That because DC has much, much more detailed environments, especially the foliage. Moreover, it has an advanced lighting engine employing dynamic global illumination. GI is very taxing but makes the final output drastically more realistic.
The PS4 is reasonably powerful but not enough to push high sample count GI (Nvidia has taken up interest in improving GI performance so it should be a norm in gaming engines and thus games by the time the next gen consoles are being designed).
I don't think standards were confirmed but a possibility IIRC? I doubt he will put standard cars as we know them into the next GT game.Really hard to take this KAZ statement serious when they have already confirmed standards will be in GT7.
I really wish KAZ and PD the best of luck with GT7 on the PS4. Hopefully they can turn the series around with a massive makeover.
"doubt"..."fear"...Hey Johnny!Much more detailed than what? This is my fear for GT7, that Kaz will look at DC and say, "Oh we can't let anyone have a prettier game than us, so hey guys, go out and make a game that looks that good, with 32 cars on track and 1080p/60fps and oh by the way, start working on that 4K thing"
Then what?