GT7 & PSVR2

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Without mod support, I suspect it wouldn't make a big dent at all.
Maybe not but I didn't think X Plane had a big mod community (I don't know I'm not part of it) - especially as they have quite a few DLCs for it
 
AC7 on PSVR was great, even if it was a tiny (GTS VR-like) part of it.




Without mod support, I suspect it wouldn't make a big dent at all.

Yeah that is super nice. I think we def will have it. A while back the dev for AC7 thanked shu of sony about helping them get VR going on 7. So def could see full support on the next one.
 
Maybe not but I didn't think X Plane had a big mod community (I don't know I'm not part of it) - especially as they have quite a few DLCs for it
It's got thousands of mods available

 
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How many times have you played and on what durations?
I've had I think four sessions, alongside other games. First one I was so nauseous I left before even a lap completed. Since then I could do a few laps before feeling it. Last night after the update I went a full hour, but my stomach was still unsettled afterwards. Maybe the IQ and reduced blur helped some.
 
Anyone using an extension cable for the headset? Does it work smooth or not recommended?
I don’t have a PSVR2 so can’t really comment… but from my work life I would suggest you don’t just buy the cheapest USB-C cable you can find.

I’ve found numerous cables that customers have bought on Amazon to just not work - if in doubt get a Gen2 cable
 
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Anyone using an extension cable for the headset? Does it work smooth or not recommended?
A 25 ft USB Type C extension works smoothly with the headset. I no longer have to drag my rig in front of the living room TV to play.

A 25 ft Type A extension did not work with my wheel. Turns out the certifying body won’t recommend anything over 16 ft.
 
I was thinking…(it’s better when I don’t..):

Psvr2 has two Oled screens, averagely cheap (around 50 bucks each for what I heard).
Maybe will be created some start ups to tweak and tune things up. You give them your headset, they will change the Oled screens with two 8k or 4k with improvements. What do you think, it’s doable ?
 
I was thinking…(it’s better when I don’t..):

Psvr2 has two Oled screens, averagely cheap (around 50 bucks each for what I heard).
Maybe will be created some start ups to tweak and tune things up. You give them your headset, they will change the Oled screens with two 8k or 4k with improvements. What do you think, it’s doable ?
I wish it were that easy! Unfortunately you would still be pushing 4k content to those 8k screens so you wouldnt see an improvement until the PS can push out 8k content.. And thats not going to happen at any decent frame rate until the next generation :(

To continue with your thinking though, i do think there could be improvements made with the lenses, but after market is going to be tough because the lenses that comes with the headset currently are made and optimised specifically for those OLED's..
 
I wish it were that easy! Unfortunately you would still be pushing 4k content to those 8k screens so you wouldnt see an improvement until the PS can push out 8k content.. And thats not going to happen at any decent frame rate until the next generation :(

To continue with your thinking though, i do think there could be improvements made with the lenses, but after market is going to be tough because the lenses that comes with the headset currently are made and optimised specifically for those OLED's..
Pity :( but what if they could install some less cheaper 4k panels with a better refresh?
We are soooo close…
 
I use the Beyer Dynamic DT770Pro.
Love the combination with psvr2!
You don't have problems with it fitting properly over the PSVR2 headset? I have a HyperX that I was using with GT7 prior and can comfortably wear with my Quest2.

I tried it the first day with PSVR2 and it was very awkward and didn't fit well, so I've just stuck with the included earbuds so far.
 
I updated my headset and played GT7 for a while. I was on Trial Mountain driving an Audi TT 16', the same combination used in last week's sport mode daily race B, with which I drove about 30 times in VR. The conclusion is that I don't think I'm convinced it looks clearer now. But so many people say theirs look clearer, it must be a real thing.
It could be because I have been on PS5 beta firmware ever since before I received my PS VR2, so the OS also updated my headset with the beta version of this new headset firmware, therefore it just looks the same.
 
I updated my headset and played GT7 for a while. I was on Trial Mountain driving an Audi TT 16', the same combination used in last week's sport mode daily race B, with which I drove about 30 times in VR. The conclusion is that I don't think I'm convinced it looks clearer now. But so many people say theirs look clearer, it must be a real thing.
It could be because I have been on PS5 beta firmware ever since before I received my PS VR2, so the OS also updated my headset with the beta version of this new headset firmware, therefore it just looks the same.
I don't see a difference.. I really do think there is a lot of 'confirmation bias' going on - Lots of people talking about it and wanting to see a difference so badly that their brains confirm it.

If Sony increased the clarity of the headset then you just know they would be shouting this from the rooftops given the initial backlash they took regarding the 'blur'.
 
I don't see a difference.. I really do think there is a lot of 'confirmation bias' going on - Lots of people talking about it and wanting to see a difference so badly that their brains confirm it.

If Sony increased the clarity of the headset then you just know they would be shouting this from the rooftops given the initial backlash they took regarding the 'blur'.
It's entirely possible that the update only affected a certain batch of headsets that were perhaps bugged. I am a VR veteran (years of racing in VR) and, believe me, the difference is night and day.
 
It's entirely possible that the update only affected a certain batch of headsets that were perhaps bugged. I am a VR veteran (years of racing in VR) and, believe me, the difference is night and day.
Yeah quite possible.. Don't get me wrong, i wish i saw a difference!
 
I haven’t had time to play yet but I plugged in the cable and got the update message. Hit OK and the HMD vibrated and no other message or download bar appeared. Is that what it did for everyone else? An instantaneous update? Never seen such a thing. Even this latest standard controller update took several seconds for each controller.
There’s also apparently no way to check for an update manually via selecting the VR2 from the accessories menu. That menu tells you if your controllers are updated, but not your VR2? Seems quite strange to me. I have no way (that I see, anyway) of knowing if my headset is now up to date or not.

Same thing here, but I recall having the HDM power cycling after it and having to rescan de environment to reset the play area after the update. It’s working so it’s fine I guess.

But personally I haven’t notice any improvements with GT7 after that update.
 
It's entirely possible that the update only affected a certain batch of headsets that were perhaps bugged. I am a VR veteran (years of racing in VR) and, believe me, the difference is night and day.
This

I've said it twice and I'll say it again:

It is SIGNIFICANTLY better
 
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This

I've said it twice and I'll say it again:

It is SIGNIFICANTLY better
No reason to not believe you. But here I didn’t notice anything substantial. The ghosting when you look at your sides is still there and it’s perhaps the only thing that kinda bothers me.

But now that VR is a reality for GT7, PD really needs to properly implement the dashboards on racing cars. Not being able to turn of the game HUD and still check remaining fuel, TCS and whatnots is a real bummer.
 
No reason to not believe you. But here I didn’t notice anything substantial. The ghosting when you look at your sides is still there and it’s perhaps the only thing that kinda bothers me.
It's fine that you don't see a difference. Yours was probably OK to begin with. When a dev fixes a game crash for a select few users, just because it didn't affect you doesn't mean the fix doesn't exist.
But now that VR is a reality for GT7, PD really needs to properly implement the dashboards on racing cars. Not being able to turn of the game HUD and still check remaining fuel, TCS and whatnots is a real bummer.
And the leaderboard. I don't know why they didn't keep all the info but have it off to the side so it's not intrusive but easily accessible.
 
It's fine that you don't see a difference. Yours was probably OK to begin with. When a dev fixes a game crash for a select few users, just because it didn't affect you doesn't mean the fix doesn't exist.

And the leaderboard. I don't know why they didn't keep all the info but have it off to the side so it's not intrusive but easily accessible.
I usually race with Gr.3 cars and it’s beyond annoying to not have the dashboard reflect the current state of the car. At least TCS, Fuel Mapping and remaining fuel should be there in all racing cars. That would be enough for me to switch the game HUD off for good, but currently that is impossible.

The leaderboard they could at least give us the option to have it there on one of the pages of the current HUD. Or something temporary that you could assign to a button and trigger while you’re pressing it.

I really hope that for GT8 they fully implement every car dashboard with pagination and everything just like in ACC. Racing with no game HUD is a whole new level of immersion when it comes to VR.

A spotter wouldn’t hurt either.
 
No reason to not believe you. But here I didn’t notice anything substantial. The ghosting when you look at your sides is still there and it’s perhaps the only thing that kinda bothers me.

But now that VR is a reality for GT7, PD really needs to properly implement the dashboards on racing cars. Not being able to turn of the game HUD and still check remaining fuel, TCS and whatnots is a real bummer.

Yeah, hopefully we'll get an update around HUD customization. VR is important to Sony so I'm guessing better things ahead.

What is ghosting? Maybe I do have it but am oblivious to it
 
I've had I think four sessions, alongside other games. First one I was so nauseous I left before even a lap completed. Since then I could do a few laps before feeling it. Last night after the update I went a full hour, but my stomach was still unsettled afterwards. Maybe the IQ and reduced blur helped some.
You're getting there, dealt with same progression and now im fine. Re8 still gets me a lil but gt7 im dialed in and fine. Had a buddy come over and try it and while he was amazed he was crushed after a lap and had to stop.
 
What is ghosting? Maybe I do have it but am oblivious to it
Ghosting is a side effect of reprojection, manifested in the form of a double-image as things move quickly past you. Since the "fake" frames injected into your vision by the reprojection algorithm can't keep up with fast-moving assets on the screen, these moving objects have the appearance of leaving "copies" of themselves behind as they move. Compared to the rest of what you're seeing, it kind of looks like a ghost is moving.

To see this in action in GT7, turn your head and focus on any trackside object as you fly by at 200 km/hr. You will immediately understand what ghosting is.

The reprojection algorithm can be tweaked by software updates so it's not unrealistic to expect some improvements over time.

GT7 runs at 60fps but is reprojected to 120fps. In a nutshell, half of the frames we see are "fake" and that's what causes ghosting on fast-moving objects.
 
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