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- Airwolf303
This is indeed why it is so special and spot on great for me 2. Love it. And we will enjoy a revolution soon.Hi friends, would love to share a hot-take if I’m allowed!
That is: Kaz or no Kaz, there’s something about Polyphony being a first party studio, makes me feel they’d like have had requirements from PlayStation Studios to support PS VR2 before the start of development, way before any public voice had commented on GT7 after release.
The fact that every car interior has been meticulously detailed, just seems like an absurd amount of effort for what is currently just a few camera angles in the garage.
There’s also something odd about the graphical fidelity of this game — personally, even though we hit some nice framerates, it just feels like the PS5 has even more to give than it’s using for the title — however, if you consider that PS VR2 is in scope for the entire experience, it could’ve in fact been the target benchmark from the start.
That is to suggest, GT7 was by design, a PS VR2 title. Especially if you consider the aspirations from GT Sport.
That gives me the conclusion that I doubt this as a content or hotfix update, and has no real baring from player feedback. It’s the type of feature by design, which was likely just awaiting co-ordination from Sony to align with the release and mass production of their headset.
If it’s the case, personally I applaud developments like this, it shows a real strategic commitment and a well designed game. Frankly, it’s the hotfixes and unpredictable things that the team pivots to that could actually affect the trajectory and long term integrity of unreleased features like this.
Thanks for letting me share my thoughts here! Appreciate these are just mostly my feelings, and lacks evidence. Was wondering if anyone else had similar thoughts?
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