There's still time to run it.I never got the GT6 Qualifier memo Kev
Congrats to all you guys. Still some aliens out there as always. Enjoy the WRS, I know I had tons of fun running them.
Your handicap for each event counts toward your overall handicap. So we do update your handicap periodically, and when it reflects that you should be in the next class or division, we move you up.First of all, have got to say I am loving being part of the WRS...it's the first time I have done it (only found this site a couple of months ago). Am also loving the first TT...mainly because it's made me realise I don't suck as much as I thought I did (well, that or the car suits me). It has given me great confidence seeing my name on the Leaderboard not in last place and above some Division 3 and 2 people...which leads me onto a question:
I have realised that I may not have given the qualifiers the attention they deserved (I usually get worse the more I try but this TT has shown that is no longer the case) so I may, or may not, be lower than my level is. So, are the handicaps adjusted after every TT or after a certain number? And, if the handicap lowers enough, is promotion done straight away or are there set times?
I'm not bothered either way as I am enjoying it anyway but was just curious. Thanks
Your handicap for each event counts toward your overall handicap. So we do update your handicap periodically, and when it reflects that you should be in the next class or division, we move you up.
We won't be doing any promotions over the first few weeks, we want the qualifier and the initial efforts to have merit. And the qualifier counts more toward your handicap than individual weekly events do.
Once we get past these first few weeks, we expect that we'll be processing submissions and making promotions with greater frequency than in the past. Likely every 1-2 weeks.
Yeah, I dunno. Maybe everyone’s excited and putting a lot of time into the first week’s race. I’m certainly not worried that the “Physics Bug” has scared a bunch of people off. We currently have 105 participants with splits, with the event having been posted for about 4 days.Having run this week's WRC TT before deciding it was definitely not for me, and considering how utterly off the pace I am for my division in that (although only a few hours were devoted to it) I'm utterly perplexed that I managed to qualify where I did (which is broadly inline with where I qualified in GT5).
The current WRS TT is another exhibition of the "infinite understeer" phenomenon that dogged GT5p. The phenomenon whereby the front tires can be sliding and leaving rubber on the track as you understeer, yet more and more steering lock still allows you to to continue to turn. Something which isn't really possible at all.
The Willow component of the qualifier was an example of this and it was just about abusing what I pretty much consider to be glitches in the game's coding because the observed results have nothing in common with real-world driving.
Either a lot of people drove Willow as you would drive a real car (and therefore set slower times because they didn't abuse these errors) or my Brands Hatch time was amazing (which it wasn't because I knowingly left time out there, and obviously the top of Div1 would have been probably the best part of 1-1.5 seconds faster than me even if I had maxed it).
My Willow time must have been low Div 2 standard given the similarity between the way that car behaved and how slow I am in this week's WRS.
Sorry, but you and 25+ other guys who submitted after the deadline will have to wait until week 2 to start participating.
Yes, the qualifier places you in a division, and you race against your division mates.
We have your submission and you'll be in soon.
Good things come to those who wait... Like a good pint of GuinnessPoop.
I'm in the same boat F1nal3xaM, you will still be able to see where your lap places you and who to try and beat next week 👍Poop.
Having run this week's WRC TT before deciding it was definitely not for me, and considering how utterly off the pace I am for my division in that (although only a few hours were devoted to it) I'm utterly perplexed that I managed to qualify where I did (which is broadly inline with where I qualified in GT5).
The current WRS TT is another exhibition of the "infinite understeer" phenomenon that dogged GT5p. The phenomenon whereby the front tires can be sliding and leaving rubber on the track as you understeer, yet more and more steering lock still allows you to to continue to turn. Something which isn't really possible at all.
The Willow component of the qualifier was an example of this and it was just about abusing what I pretty much consider to be glitches in the game's coding because the observed results have nothing in common with real-world driving.
Either a lot of people drove Willow as you would drive a real car (and therefore set slower times because they didn't abuse these errors) or my Brands Hatch time was amazing (which it wasn't because I knowingly left time out there, and obviously the top of Div1 would have been probably the best part of 1-1.5 seconds faster than me even if I had maxed it).
My Willow time must have been low Div 2 standard given the similarity between the way that car behaved and how slow I am in this week's WRS.
I'll have to try that, I'm losing a lot of time in the second sector and it's probably because I'm powersliding the hairpin. Thanks, @Stotty.
Don’t confuse traction (acceleration) grip with lateral (cornering) grip.
Interesting
One thing that simulators tend to do in their tyre models is separate forward and side bite (longitudinal and lateral accelerations respectively). A real tyre works along the unity circle (we call it the friction circle) and the combination of side and fore/aft accelerations work themselves out based on slip angles and compound/construction. Our sim world after feels like it uses 2 different models for the combined grip and has a balancing equation to handle the overlap. This was quite evident in GT5 for me when switching between the different sport tires. Softs had lots of side bite compared to hards, but they all had the same forward bite. Then when you went to race hards, the side bite was only a little more than the sport soft, but the forward bite was greatly improved. Basically, it felt more like a friction oval where the sport soft would be wide at the cornering part, but skinnier on acceleration, where race hard would be a similar width in cornering, but much fatter on acceleration. And the true quality of a simulator, in my opinion, is how well the side and fore/aft models interact, so far GT6 has a couple of small glitches here, but for the most part seems a good improvement over GT5.
This is my face driving "The Streets of Willow Springs" in the qualifier. LOL
I'm sure your fellow D3 participants will appreciate that.Probably why I'm running D2 times (this week's TT) but am in D3 (because I really didn't put much effort into the qualifier...)
I'm sure your fellow D3 participants will appreciate that.