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Indeed... Not that GT5's tyre mechanics have any basis in reality.
No reason they couldn't though. Hell, the numbers don't even have to represent anything, as long as the relation between the values across the tyre made sense...
14:14:16 --^-- 16:14:14
Reduce camber to give...
15:14:15 --^-- 15:14:15
Increase tyre pressure to give...
15:15:15 --^-- 15:15:15
Units of measure could be elephants for all I care, as long as 15:15:15 had more grip than 14:14:16 (assuming 15 elephants is the optimum operating range for that tyre).
If we can detect a change in performance when we alter camber settings, then the physics at a (perhaps) rudimentary level already exists and the game is already making similar alterations across a given axle when we make a change to the set-up. All PD need to do is work out a way to interpolate that into a GUI. Since Grand Prix Legends managed something similar 15 years ago, I don't think it's beyond the abilities of Kaz's team.
EDIT: just saw your note Chuk after writing the above. You'll notice that between the two set-ups I posted, the front camber has reduced from 2.2 to 2.0. I originally did it to try and improve braking (which I acheived) but it also gave me much more initial bite at turn-in, both of which suggest I'm using more of the tyre more effectively in both scenarios. Out of interest, I'm going to try Chris' rear camber setting tonight (without changing anything else) and see what it brings...
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