- 15,460
- Orange County, NY
- GTP_GT916
- Nii916
If we're doing this, I'd like my Themis to have 180 hp and my Hemera to have 225.It's a little late for that, if you change it to that @BKGlover would I be able to restart my company?
If we're doing this, I'd like my Themis to have 180 hp and my Hemera to have 225.It's a little late for that, if you change it to that @BKGlover would I be able to restart my company?
The thing is economy has little to do with displacement compared to the fuel injection type (Direct, SFI, MPFI) and valve type (direct acting, overhead, dual overhead) and valve design.
No. Multiply those prices by about 100 and maybe it could be done in a later version of the game. Write it down and hold onto so that if you decide to make your own, you've something to build on.What about a pay-per-horsepower system? 0.5 cr a bhp for the first 50 bhp/litre, 1 cr for the next 50, and 2 cr per bhp beyond 100 bhp/litre. This would be instead of the turbo/supercharger costs.
Something to that, I don't plan on giving absolute numbers. If I can help it I'll use numbers sparingly. Confused? Wait for my first reports.This is a good idea. It sounds more realistic than getting two-digit hp figures out of an almost 6 liter V8.
I think you have more data to add to your game here, eran. But for this......I don't think the dice rolls should be abandoned, they add a chance element to the game which I believe is vital. It also simulates the development process - you can't just decide to build the greatest car ever and simply do it: you need to spend time and money on developing components. Sometimes you get lucky with the first attempt, sometimes you may need years to develop that perfect engine.
But I also think that the manufacturers should get a bigger influence in how their engines are going to perform, and I think that the displacement could be the key here. If we could simply link engine displacement to power and economy, the dice roll could give a base number and then the displacement acts as a multiplier / divider, with power scaling positively and economy scaling negatively. Like this:
Power
Here's one formula for power (assuming that it's a triple dice roll with dice from 1-6, so that the greatest outcome is 18 (3*6) and the smallest is 3 (3*1)):
Power=(DisplacementInLiters*DiceRoll*20)^0.87
The formula is balanced after the most likely outcome (11). Some examples: A car with a displacement of 0.36 L gets 45 BHP; 0.6 L gives 70 BHP; 1 L = 110 BHP; 2 L = 200 BHP; 3 L = 284 BHP; 4 L = 365 BHP; 5 L = 442 BHP; 6 L = 519 BHP; 7 L = 593 BHP; 8 L = 666 BHP; etc. etc.
Economy
Economy=DiceRoll/(DisplacementInLiters^0.2)
This formula says that the economy improves as displacement goes down. Same assumptions about the dice as in the power formula. Of course, a great roll with a big displacement engine could very well give better economy than a poor roll with a small displacement engine.
If even more control over the development process is wanted, maybe manufacturers can pay extra for extra dice rolls? Like, paying twice the amount for 2 rolls (and the best result is picked)?
The thing is economy has little to do with displacement compared to the fuel injection type (Direct, SFI, MPFI) and valve type (direct acting, overhead, dual overhead) and valve design.
I think I may have to find some dice so I can give you all an indicator of what I intend to do. Think there's a Yahtzee game around here somewhere.The problem is that neither of those variables exists in the game.
There is a correlation between displacement and fuel economy though so it can be used for rough estimates. It won't be perfect but it will be easy to do and it will be better than having a system where the fuel economy is the same for a big V10 as it is for a small 3-cylinder engine. Bringing in fuel injection type, valve type and valve design may be more realistic but it will also be a lot more complicated and when comparing the outcomes between the two different methods and the impact it has on the game it will probably not be worth the extra amount of work it requires from the player and the game master.
If you want to, yes.I have a question. Can you have two separate brands using same money like Citroen and Peugeot?
We are, but I'm handling the numbers on that end. And there is something to counteract that cost.Question. Are we still doing the build cost for the vehicles? I ask because if it's at 1% it will only cost me about 9 CR to build my first car.
No worries.OK, everyone relax now. I have a full-time job so I won't be responding immediately.
I think you misunderstood the system, sorry, I didn't explain it well. The prices listed would be per bhp. So if you wanted 120 bhp/litre you'd pay 115 cr. I guess it would also necessitate a cost for displacement, perhaps a multiplier based on cylinder displacement compared to a 500 cc cylinder? Perhaps 25% of the difference. So for a 6 litre V8 one would pay, say, 12.5% more than for an "average" 4 litre V8, since it's 50% larger. (450 cr vs 400) But more displacement would mean cheaper horsepower costs, so you could have it make 400 bhp and only pay 43 cr for power. A 3 litre V6 would pay no more or less for displacement, but would pay 142 cr for the specific output.No. Multiply those prices by about 100 and maybe it could be done in a later version of the game. Write it down and hold onto so that if you decide to make your own, you've something to build on.
Model Name: Karin Asterope
Trim Levels: Spawn
Body Style(s): 4 Door Sedan
Engine(s): 3.5L V6
Drivetrain(s): FR
Transmission(s): 6 Speed Automatic
Production Factory: Illinois
Description (optional, but helpful):
This is a test...... This is only a test......
(Fake Magazine Name) Gives the Karin Asterope a spin...or few.
If the name doesn't ring a bell, that's because Karin is a part of the newest breed, powering their way into the crowded markets by the big guns. Karin has a better chance than others rising overseas, however, due to it's major competition being Detroit's "Big Three", all of which have been up-and-down in current years. That is for a later rant, however, the Asterope is here and now. Karin's CEO, known only as Jahgee, actually brought me the car to test. A bit worryingly, it arrived on a truck. Asking Mr. Jahgee why the truck was needed, he simply stated that it was a precaution to keep the car as fresh as possible. Wasting no time, it was backed off the truck and I was given the keys. First thing, engine. Nothing extreme, 3.5L Longitudinally mounted V6, but nothing special. It runs well, has average power for it's size, and gives slightly better than average economy. For an automatic, the gear selection is strong, and higher gears will help the Asterope's fuel economy when paired with this engine, but you will know when it shifts. It isn't jarring, but there is a bit of a shake moving either way. On the other hand, the drivetrain and suspension are well built, but doesn't give any sensation, more or less simply doing it's required job and no more. When it comes to appearances, however, it excels. The body is decently built and is rather appealing, but the interior is the headlining feature. Everything flows together, materials are good quality, and as a daily driver it is a welcoming place to be.
Attribute Points:
-Engine Overall>8.3/15
--Build Quality>8/15
--Power Rating>8/15
--Econ Rating>9/15
-Trans Overall>9/15
--Build Quality>7/15
--Ratio Choice>11/15
-Drivetrain Overall>9/15
--Build Quality>11/15
--Handling>7/15
-Body Overall>10/15
--Build Quality>8/15
--Exterior Style>10/15
--Interior Quality>12/15
Overall Rating for Karin Asterope: 9.1/15
THIS TOOK 2 HOURS JUST TO TYPE ON HERE. NEVER AGAIN!
I think you misunderstood the system, sorry, I didn't explain it well. The prices listed would be per bhp. So if you wanted 120 bhp/litre you'd pay 115 cr. I guess it would also necessitate a cost for displacement, perhaps a multiplier based on cylinder displacement compared to a 500 cc cylinder? Perhaps 25% of the difference. So for a 6 litre V8 one would pay, say, 12.5% more than for an "average" 4 litre V8, since it's 50% larger. (450 cr vs 400) But more displacement would mean cheaper horsepower costs, so you could have it make 400 bhp and only pay 43 cr for power. A 3 litre V6 would pay no more or less for displacement, but would pay 142 cr for the specific output.
I understand if it's not possible to implement it into the game, but what do you think of the idea?
Yeah, apparently there's a gif size limit, had to find another oneIt's an idea that could work, but it would need the game to be built around it, and a lot of fleshing out in and of itself. Nothing wrong with that, and I don't think it would be a bad idea, but as it stands I don't think it would fit in this game. Mainly, I'm just barely getting it, but that isn't new. Ask eran, he'll tell you how dense I can be.
EDIT: Can't see the pic Jahgee.
E2: Now I can.
@BKGlover 3 questions regarding parts (2 of them only need to be answered if the answer to #1 is Yes)
1 - Can we reuses parts (Like Engines or Bodies)
2 - If we reuse parts, are they rerated?
3 - Can I turbocharge a reused engine, and only pay for the Turbocharger?
@BKGlover did you not see my company's initial post, because my company's not on the OP yet.
So if I wanted to add a turbo to my engine and reuse it, it would retain the ratings it has, plus the ratings the turbo gets?Bodies aren't recommended, but yes. You can use the same components, but those components must either be given a code, or name, or you must state that the old part is being used. Once a part is given initial rating, it only gets re-rated if changed or upgraded. Last, as long as you use the existing part, you would only pay for additions. Those additions would get a new rating.
Sorry, mate. Had to look elsewhere for a bit after the issues I had typing out the demo-review. I'm updating entries now.
So if I wanted to add a turbo to my engine and reuse it, it would retain the ratings it has, plus the ratings the turbo gets?