BTW, I actually hate the fact you can't do anything offline and agree this should be in bold letters on the box and on the main page of the website, what upsets me most is that it means in the future we'll never be able to get out an old PS4 and have a look at how bad / great the gameplay / physics were in 2017 like you can with a PS1 for example.
Having said that I believe most people expect everything these days to require online, I suspect you probably grew up without that like myself and are still buying Blu Rays and Magazines and like to ask the person in the store about the product they are selling and expect them to know about it.
I don't disagree that people understand that a lot of functionality is on-line, however those same people get frustrated when they can't connect, particularly if they are unable to use off-line functionally at that point (take the internet away from any teenager and see what I mean).
I own far more digital title on my PS4 that I do physical ones, most of my viewing is on-line via Netflix or Amazon. I fully understand that if the internet is down I can't watch Netflix or Amazon, or play COD:MW online. I do however expect to be able to fire up the COD:MW campaign and play that, and have my progress saved while the connection is down.
This is simply not able people not understanding that we live in a connected world, and it both inaccurate and disingenuous for people to suggest it is. Its about people knowing the difference between what is on-line and off-line content and being quite rightly annoyed that off-line content is block for no reason at all.
I still believe there is a significant amount of information on the website and these days you see people in stores looking at the website on their phones even if they are standing in front of the box... it's not unreasonable to expect people who didn't learn enough about the game on that fairly slim first page to click through and read what else is available.
A significant amount is.
Its just that what is can be contradictory or in p;laces that are no obvious, it also ignores the fact that the average gamer (and we are not that when it comes to racing titles) do not bother with that. They will see a new title in a series is out, pick it up and buy it based on what it had in it before.
Now regardless of how well he publisher attempted to communicate the new direction to those buyers, if they were well informed or not, it doesn't change the fact that those consumers feel misled and unless the studio and publisher addresses that it may well sour the relationship with the people who buy the most copies of the series (and by quite a large margin).
Don't be fooled into thinking its the likes of us racing title fans who determine if a series the size of GT succeeds or not, it not us, it's actually the average punter who buys it, plays it for a few months and moves on. As they make up a far larger percentage of the audience and therefore purchasers than we ever will. As such pissing them off it bad for the series as a whole, and any feeling of being misled or ignored they have needs to be addressed, ,and addressed quickly, before they move on to the next thing.
I also noted it said this on that first page:
Assist Features
High level driving assist features for anyone to enjoy
Gran Turismo Sport contains auto driving features that allow you to leave the brake and steering controls to the AI. Even those who are driving cars for the very first time can drive with confidence.
The high level driving assist aids in steering, throttle control, brakes, and stability control, etc., and each of these can be turned ON or OFF to match the skill level of the player.
Which is why I wasn't surprised when the TCS kicks in during a simple slow drive around the track, I don't believe they are trying to model the 86's actual Traction Control, or any other cars real world driving aids, I think they have some "Assist Features" which they are using common terms for.
And when set at a higher level I wouldn't disagree. However when set to one I would expect them to act at least close to the real world aids, particularly in a title that like to present itself as the real driving simulator.