- 30,028
- Cuddington, Cheshire
- JDA1982
Don't get me wrong, I'm not saying Forza 3 is bad, it's definitely a sim. It just feels like there's uncontrolable driving aids helping you all the time. The physics feel solid, the handling is fine for the most part. I just feel like I'm being helped every time I approach the limit even though I have everything switched off. I don't think it's the best sim out there if you couldn't tell. Regarding GT4, the physics in that game, though good, had certain flaws that just annoyed the hell out of me and really damaged the experience for me. GT5
is a totally different proposition imo, it feels solid much like Forza 3, but it's not nannying. It let's me just get in the cars, turn everything off and drive, the only annoyance is that the standard tyre's are the stickier ones and you have to remember to change them for the road ones. As I said before, comparing how high powered mid engined rwd cars react in both games when you lift mid corner is very telling. You lose the car in GT5
unless you have the stickier tyres on, in Forza 3 it's always easilly controllable. Drifts are simple a case or bit left or bit right to control the angle (yes I'm simplifying, but then so is the drfitng imo), they're far too easy. I'm not saying the physics behind them are all wrong, because the game does give the impression that the physics behind it all are pretty good. It just feels like some other force is stopping the car from fully reacting how it should. And that's annoying and takes away a lot of the tension because I know I'm not going to spin round for smaller mistakes on the brakes and throttle through corners even in the hig powered cars. GT5
in the faster cars is total concentration unless I've left them on the standard tyre's. Forza 3 is not.
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