- 36
- Toronto
- Technix_77
MicroTransaction = Smol pp
Yeah, we already saw the result of that. It's not going so great.
I already operate under the belief that no corporation cares about fans, because really, they don't. They care about money, and they'll act like they care to keep people buying.
GT7 is just scummy, on a level worse than any game I've ever bought. If I knew, I wouldn't have bought it, but it was set up in such a convenient way that reviewers wouldn't know how bad it was, and then 2 weeks later it got worse.
Like I said work those issues out before buying to avoid remorse. Is that such a wild concept?I have to say, this is true. I'm playing a lot of other games of totally different franchises and I have yet to see such a blatant and bad attempt on the players wallets. It feels like PD is really new at this whole micro transactions thing because that's not the proper way to do it, they went totally overboard with it.
Not wild, nonsensical maybe. Hard to work feelings out if they get aggravated by making the problems 50% worse with a patch days after release, which feels like a scam.Like I said work those issues out before buying to avoid remorse. Is that such a wild concept?
I bought the collectors ed because of the fancy steelbook case...Whoever bought the collectors edition needs to vote "yes", let's be fair.
Did you just, miss the end of what I said? Which was about why considering the game further before buying didn't work because PD provided just enough content to get good reviews and then nerfed the **** out of it later?Like I said work those issues out before buying to avoid remorse. Is that such a wild concept?
If this isn't satire, I admire your candour.I did. Spent about $200 (about as much as my paycheck last week) to buy the McLaren F1. Yeah, it may be expensive, but definitely worth it. I'm currently saving up so that I can buy more credits for the 917K.
I honestly didn't think it would be so rewarding shelling out real money to buy in-game cars, but it was worth it. These are some of the most legendary machines in automotive history.
Whether it correlates or not is a rather moot point I think. Even in F2P games, only a microscopic amount of players pay real money for in game content. The question is whether that microscopic minority that buys GT7 MTXs give Sony and PD enough revenue to justify the continued existence of MTXs. At the very least, someone has to maintain the servers and keep them secure.I wonder if this poll is going to correlate with PD's data. Hopefully it does. We can't assume which levels of MTX people bought but I doubt this ratio is worth the public backlash which takes us back to the idea that people are more likely to pay small amounts repeatedly rather than large amounts a single time.
The car rarity argument is non-sense; no car is rare if it can be bought by pulling out your credit card.The payouts and the tickets have nothing to do with the micro transactions. They were there for GTS. EA gave emotional damage lol. The game is set up so everyone won’t have every car, right off the bat to create some rarity. Have ever been riding down the street and someone passes by in a certain car and you get excited. “Oh wow! Thats a 91 NSX!” GT7 is trying to simulate THAT experience. Unfortunately, some of us live in such privilege, even simulating that feel triggers them.
2.5% of players buying microtransactions at these rates is probably more than what they would've bargained for. That's a lot.I wonder if this poll is going to correlate with PD's data. Hopefully it does. We can't assume which levels of MTX people bought but I doubt this ratio is worth the public backlash which takes us back to the idea that people are more likely to pay small amounts repeatedly rather than large amounts a single time.
You know he still wins then right?Spent £8 on 750,000 credits to buy the Tomohawk S so I could run an AHK skript to AFK grind one of the oval circuits while I play on Forza instead.
So basically I paid £8 so I don't have to play Kaz's awful vision of the game.
First of all, that goes for practically everything in our known universe. Under that logic, nothing is rare.The car rarity argument is non-sense; no car is rare if it can be bought by pulling out your credit card.
I beg to differ, almost every part of the way you are able to receive credits in the game seems to have been built with incentivize the purchase of microtransactions.
- Roulette is at least 90% chance for the lowest reward.
- Custom race payouts are terrible and don't even hold up to regular events.
- No payouts at all for online lobby racing.
- No ability to sell vehicles.
- No ability to sell parts.
- Paint has to be purchased.
- Certain vehicle upgrades are permanent and require buying a duplicate vehicle if you no longer want them.
- Tire compounds all have to be purchased separately at extremely high prices per vehicle.
- The Cafe specifically gives you vehicles that require 100,000 credit investments to compete and finish the cafe quest; basically zeroing you out from your last cafe races.
- Roulettes give you "invitations" to buy vehicles at extremely high prices for a limited time.
- The legends cars are limited availability, insanely expensive, and available in rotation.
- The developer itself nerfing the payouts of events.
- The BoP system rewards you for upgrading a car beyond BoP and using restrictors to attain BoP; greatly increasing the cost of upgrades to compete online.
- The developer has made it clear they don't want people to repeat races that they have finished in order to afford the cars they want.
This game could be in a consumer psychology textbook.
If you played the game the way PD has said for you to play it, you could barely afford any of the higher end vehicles.
Dude, the content that is lacking was likely cut from the game for release explicitly to trickle out. This is a common tactic that allows developers to have the appearance of continual work. Besides, events are literally a database entry and some simple art for the button.So it's a problem with content, not microtransactions?
Do people actually think that the devs are just sat there doing nothing raking in the money from everyone buying a $200 mclaren F1?
Yes, I also don't understand why we don't have the content and many other things that are wrong with the game, but I highly doubt they're sitting around laughing at the players.
I'm sorry but that is just a terrible take.First of all, that goes for practically everything in our known universe. Under that logic, nothing is rare.
Secondly 98% of us said we have never/will never pay for micro transactions. I'm sure that's not just GTPlanet either. Also, I'm sure PD is aware of that. Just because you can do something, that doesn't mean you should or have to. Its just an option for those that don't really want to play the game Ahem. If a race in the cafe is a 700pp race, you dont have to tune you car all the way up to 700pp. 9 time out of 10 thats overkill. I did about 90% of the cafe without dropping a 100k on tuning a car. I will admit, the only reason why I didn't have to buy a car of the last book was because I had the Castrol Supra that came with the Launch Edition. Check the post I made earlier about pacing yourself. So far, I feel like that the best way to get the most out of the game, as far as "free" stuff is concerned(I feel for you if you just blew through all the single player stuff in a day or two.)
Paying to win is what you guys are trying to accuse GT of doing when it is YOU who has always paying to win in GT economy.
It's my fault PD and Sony implemented microtransactions into a $70 game... right.Paying to win is what you guys are trying to accuse GT of doing when it is YOU who has always paying to win in GT economy.
34 to 44I buy microtransactions as well normally once a month in other games (when im enjoying them) haha .. However currently your definetly correct there isnt that much to enjoy whether i spend 20 or 50 bucks, i would need to spend over 100$ to buy these big money junks anyways no car or anything in any game shoupd be worth more than the price of the game itself SHAME on polyphony ...
What was your collector level before and after.. I went from 30 to 32 when i bought the Gt1 strassversen you must have went up alot ?