Have You Purchased Microtransactions in GT7?

Have You Purchased Microtransactions in GT7?

  • Yes

    Votes: 41 6.9%
  • No

    Votes: 552 93.1%

  • Total voters
    593
Yeah, we already saw the result of that. It's not going so great.

I already operate under the belief that no corporation cares about fans, because really, they don't. They care about money, and they'll act like they care to keep people buying.

GT7 is just scummy, on a level worse than any game I've ever bought. If I knew, I wouldn't have bought it, but it was set up in such a convenient way that reviewers wouldn't know how bad it was, and then 2 weeks later it got worse.
I have to say, this is true. I'm playing a lot of other games of totally different franchises and I have yet to see such a blatant and bad attempt on the players wallets. It feels like PD is really new at this whole micro transactions thing because that's not the proper way to do it, they went totally overboard with it.
Like I said work those issues out before buying to avoid remorse. Is that such a wild concept?
 
The total price of the five cars that are currently in my legendary dealership is 43 million credits (includes both a McLaren F1 and Porsche 917 at 18m each). I calculated the mxt cost to buy those cars would be 580 Canadian dollars.

These mtx prices are so absurd you just have to laugh.
 
I wonder if this poll is going to correlate with PD's data. Hopefully it does. We can't assume which levels of MTX people bought but I doubt this ratio is worth the public backlash which takes us back to the idea that people are more likely to pay small amounts repeatedly rather than large amounts a single time.
 
Like I said work those issues out before buying to avoid remorse. Is that such a wild concept?
Did you just, miss the end of what I said? Which was about why considering the game further before buying didn't work because PD provided just enough content to get good reviews and then nerfed the **** out of it later?
 
At these prices? No. And now after the payout nerf? Forget it. I'm not giving them a single cent of money until they fix this unbalanced game economy.
 
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All the talk about buying and micro transactions got me thinking and made me remember the good old times when doing like a 99 lap endurance race event on the Special Stage won you a very cool race car like an RX-7 LM or an FT LM-edition, which you could only obtain via this event.

Isn't that much better than the stupid timed dealerships and invitations or having to grind for days if not weeks to get the money to buy them?
 
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I have not and will not pay real money for in-game content in GT7.

I have paid real money for credits in Rocket League, so I'll explain the difference. First of all, Rocket League is free, so when I had played it a lot, I was happy to pay real money for cosmetics so that I had given the developers a similar amount of money to what a full price game costs. Secondly, the items are purely cosmetic and provide no competitive advantage. It is absolutely possible to play RL at the highest level without spending a penny. I support that approach and it's a major reason why I was happy to give them some money. Thirdly, the pricing was realistic in terms of the value to me of what I was receiving vs the cost. Fourthly, the items are tradeable player to player, it's the equivalent of buying a 20m car in GT7, and being able to sell it for 20m and buy a load of Gr.3 cars instead, if you decide in the future that you'd prefer that.
 
The prices are nuts whether you look at them as X% of a specific car or XX:XX:XX time saved (time you could spend having a fun race).

I just can't get my head around them. I get that they are for whales but wouldn't whales buy them even if the pay-outs were a fraction more generous. Especially in custom races.
 
The payouts and the tickets have nothing to do with the micro transactions. They were there for GTS. EA gave emotional damage lol. The game is set up so everyone won’t have every car, right off the bat to create some rarity. Have ever been riding down the street and someone passes by in a certain car and you get excited. “Oh wow! Thats a 91 NSX!” GT7 is trying to simulate THAT experience. Unfortunately, some of us live in such privilege, even simulating that feel triggers them.
 
I did. Spent about $200 (about as much as my paycheck last week) to buy the McLaren F1. Yeah, it may be expensive, but definitely worth it. I'm currently saving up so that I can buy more credits for the 917K.

I honestly didn't think it would be so rewarding shelling out real money to buy in-game cars, but it was worth it. These are some of the most legendary machines in automotive history.
 
I did. Spent about $200 (about as much as my paycheck last week) to buy the McLaren F1. Yeah, it may be expensive, but definitely worth it. I'm currently saving up so that I can buy more credits for the 917K.

I honestly didn't think it would be so rewarding shelling out real money to buy in-game cars, but it was worth it. These are some of the most legendary machines in automotive history.
If this isn't satire, I admire your candour.

$200 on a game you spent $70 on is utter madness.
 
I wonder if this poll is going to correlate with PD's data. Hopefully it does. We can't assume which levels of MTX people bought but I doubt this ratio is worth the public backlash which takes us back to the idea that people are more likely to pay small amounts repeatedly rather than large amounts a single time.
Whether it correlates or not is a rather moot point I think. Even in F2P games, only a microscopic amount of players pay real money for in game content. The question is whether that microscopic minority that buys GT7 MTXs give Sony and PD enough revenue to justify the continued existence of MTXs. At the very least, someone has to maintain the servers and keep them secure.

Given the ludicrous cost of the credits, it stands to reason that it takes only a few buyers to earn Sony comparable revenue to your "traditional" MTX business model in a F2P game. That's why I started this poll: to see just how many of us are willing to pay them, and to see if Sony and PD will backpedal down the road.

Hard to imagine that there's room for backpedalling though, given that some have paid at the current exchange rates for credits. The only way I can see them not pissing off existing customers when lowering the credit prices is to give those who have already paid for credits the difference between what they initially got and what their money would be worth after the price drop.
 
The payouts and the tickets have nothing to do with the micro transactions. They were there for GTS. EA gave emotional damage lol. The game is set up so everyone won’t have every car, right off the bat to create some rarity. Have ever been riding down the street and someone passes by in a certain car and you get excited. “Oh wow! Thats a 91 NSX!” GT7 is trying to simulate THAT experience. Unfortunately, some of us live in such privilege, even simulating that feel triggers them.
The car rarity argument is non-sense; no car is rare if it can be bought by pulling out your credit card.

I beg to differ, almost every part of the way you are able to receive credits in the game seems to have been built with incentivize the purchase of microtransactions.
  • Roulette is at least 90% chance for the lowest reward.
  • Custom race payouts are terrible and don't even hold up to regular events.
  • Awful payouts for online lobby racing.
  • No ability to sell vehicles.
  • No ability to sell parts.
  • Paint has to be purchased.
  • Certain vehicle upgrades are permanent and require buying a duplicate vehicle if you no longer want them.
  • Tire compounds all have to be purchased separately at extremely high prices per vehicle.
  • The Cafe specifically gives you vehicles that require 100,000 credit investments to compete and finish the cafe quest; basically zeroing you out from your last cafe races.
  • Roulettes give you "invitations" to buy vehicles at extremely high prices for a limited time.
  • The legends cars are limited availability, insanely expensive, and available in rotation.
  • The developer itself nerfing the payouts of events.
  • The BoP system rewards you for upgrading a car beyond BoP and using restrictors to attain BoP; greatly increasing the cost of upgrades to compete online.
  • The developer has made it clear they don't want people to repeat races that they have finished in order to afford the cars they want.

This game could be in a consumer psychology textbook.

If you played the game the way PD has said for you to play it, you could barely afford any of the higher end vehicles.
 
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I wonder if this poll is going to correlate with PD's data. Hopefully it does. We can't assume which levels of MTX people bought but I doubt this ratio is worth the public backlash which takes us back to the idea that people are more likely to pay small amounts repeatedly rather than large amounts a single time.
2.5% of players buying microtransactions at these rates is probably more than what they would've bargained for. That's a lot.
 
Spent £8 on 750,000 credits to buy the Tomohawk S so I could run an AHK skript to AFK grind one of the oval circuits while I play on Forza instead.

So basically I paid £8 so I don't have to play Kaz's awful vision of the game.
 
KJF
Spent £8 on 750,000 credits to buy the Tomohawk S so I could run an AHK skript to AFK grind one of the oval circuits while I play on Forza instead.

So basically I paid £8 so I don't have to play Kaz's awful vision of the game.
You know he still wins then right?
 
The car rarity argument is non-sense; no car is rare if it can be bought by pulling out your credit card.

I beg to differ, almost every part of the way you are able to receive credits in the game seems to have been built with incentivize the purchase of microtransactions.
  • Roulette is at least 90% chance for the lowest reward.
  • Custom race payouts are terrible and don't even hold up to regular events.
  • No payouts at all for online lobby racing.
  • No ability to sell vehicles.
  • No ability to sell parts.
  • Paint has to be purchased.
  • Certain vehicle upgrades are permanent and require buying a duplicate vehicle if you no longer want them.
  • Tire compounds all have to be purchased separately at extremely high prices per vehicle.
  • The Cafe specifically gives you vehicles that require 100,000 credit investments to compete and finish the cafe quest; basically zeroing you out from your last cafe races.
  • Roulettes give you "invitations" to buy vehicles at extremely high prices for a limited time.
  • The legends cars are limited availability, insanely expensive, and available in rotation.
  • The developer itself nerfing the payouts of events.
  • The BoP system rewards you for upgrading a car beyond BoP and using restrictors to attain BoP; greatly increasing the cost of upgrades to compete online.
  • The developer has made it clear they don't want people to repeat races that they have finished in order to afford the cars they want.

This game could be in a consumer psychology textbook.

If you played the game the way PD has said for you to play it, you could barely afford any of the higher end vehicles.
First of all, that goes for practically everything in our known universe. Under that logic, nothing is rare.

Secondly 98% of us said we have never/will never pay for micro transactions. I'm sure that's not just GTPlanet either. Also, I'm sure PD is aware of that. Just because you can do something, that doesn't mean you should or have to. Its just an option for those that don't really want to play the game Ahem. If a race in the cafe is a 700pp race, you dont have to tune you car all the way up to 700pp. 9 time out of 10 thats overkill. I did about 90% of the cafe without dropping a 100k on tuning a car. I will admit, the only reason why I didn't have to buy a car of the last book was because I had the Castrol Supra that came with the Launch Edition. Check the post I made earlier about pacing yourself. So far, I feel like that the best way to get the most out of the game, as far as "free" stuff is concerned(I feel for you if you just blew through all the single player stuff in a day or two.)

Paying to win is what you guys are trying to accuse GT of doing when it is YOU who has always paying to win in GT economy.
 
Nope, and I wouldn't even if they were way cheaper. They could sell an "instantly unlock everything in the game for just $1" and I'd tell 'em to buzz off.
 
So it's a problem with content, not microtransactions?
Do people actually think that the devs are just sat there doing nothing raking in the money from everyone buying a $200 mclaren F1?

Yes, I also don't understand why we don't have the content and many other things that are wrong with the game, but I highly doubt they're sitting around laughing at the players.
Dude, the content that is lacking was likely cut from the game for release explicitly to trickle out. This is a common tactic that allows developers to have the appearance of continual work. Besides, events are literally a database entry and some simple art for the button.
 
First of all, that goes for practically everything in our known universe. Under that logic, nothing is rare.

Secondly 98% of us said we have never/will never pay for micro transactions. I'm sure that's not just GTPlanet either. Also, I'm sure PD is aware of that. Just because you can do something, that doesn't mean you should or have to. Its just an option for those that don't really want to play the game Ahem. If a race in the cafe is a 700pp race, you dont have to tune you car all the way up to 700pp. 9 time out of 10 thats overkill. I did about 90% of the cafe without dropping a 100k on tuning a car. I will admit, the only reason why I didn't have to buy a car of the last book was because I had the Castrol Supra that came with the Launch Edition. Check the post I made earlier about pacing yourself. So far, I feel like that the best way to get the most out of the game, as far as "free" stuff is concerned(I feel for you if you just blew through all the single player stuff in a day or two.)

Paying to win is what you guys are trying to accuse GT of doing when it is YOU who has always paying to win in GT economy.
I'm sorry but that is just a terrible take.

GTPlanet does not represent the average player; we represent the hardcore players. Without Sony's data, we have no idea what the actual percentage for purchases in the community are. There is a reason companies implement them, because people buy them. GTPlanet likely represents less than .1% of the population of GT7 players; this is normal for gaming communities. To clarify, I am not demonizing anyone using microtransactions; I believe people have the right to do what they want with their money. The only people to blame is PD and Sony.

Microtransactions ruin rarity and achievement.

When you see someone driving a $5 million car online in GT7 you don't know if they actually worked for it or just spent the money on it.
Paying to win is what you guys are trying to accuse GT of doing when it is YOU who has always paying to win in GT economy.
It's my fault PD and Sony implemented microtransactions into a $70 game... right.
 
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I buy microtransactions as well normally once a month in other games (when im enjoying them) haha .. However currently your definetly correct there isnt that much to enjoy whether i spend 20 or 50 bucks, i would need to spend over 100$ to buy these big money junks anyways no car or anything in any game shoupd be worth more than the price of the game itself SHAME on polyphony ...


What was your collector level before and after.. I went from 30 to 32 when i bought the Gt1 strassversen you must have went up alot ?
34 to 44
 
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If it were a fiver for 20m then I'd bite. At £159.90 for 20m I just want to punch Kaz in the face.

Just what kind of nonsensical madness is this? The game was £60 and includes 400+ cars, by that logic each car is worth 15 pence! So they want £160 for something worth 15p. It's insane! Anyone who buys into this has more money than sense!
 
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