How much do you want to know ?

  • Thread starter bigbear
  • 64 comments
  • 4,032 views

How much do you want to know about GT6 ?

  • Very Little (platform, release date)

    Votes: 25 19.5%
  • Some (basic overview, some content)

    Votes: 53 41.4%
  • Everything (all there is to know)

    Votes: 50 39.1%

  • Total voters
    128
I'd like to know as much as possible about release date, number of cars and tracks, new features and events, and pretty much everything.
 
Well, I like how there was a lot of surprises when I booted up GT4. I'd like that same feeling, if not more, so basic for me.
 
If you don't want to know very much (or none) of GT6, you could always stay completely oblivious of the announced features until release. :sly:
 
Actually, there are games I've ignored completely until I bought them. In the case of GT6 though, I'm going to be sampling the hors d'oeurves with everyone else, saving those images and videos, and keeping up with the latest news.
 
Weekly reveals on upcoming cars and tracks would be nice. Maybe make it fun and release clues and let the community guess before the weeks end reveal.

Won't happen though.
 
Some, just enough to get a clear idea of what its like but so much that it takes half of the excitement out of it when you actually get the game.
 
For me, i would like to know just about absolutely nothing about GT6. If anything they should (under) hype the crap out of it. They spent way too much time marketing gt5 and all it's features and promo's, look at the commercials for GRan Turismo 3. It's a guy driving a viper to a store and asking for a nailclipper then having hos car stolen in the process. Although I do understand that competition is also very high with Forza and some of you who want to compare nfs with GT in terms of "fun".

All I'm saying is please PD, don't make this game suffer as bad as GT5 did, Don't overhype the hell out of it but don't make it seem so boring. Just run in-game replays during the commercials.
 
Some stuff, not ALL of the content. I want to get surprised, but not badly. I simply want to know these 5 things:
- How many\Which cars will be there?
- How many\Which tracks will be there?
- PS3 or PS4?
- What kinds of game modes?
- Is it worth the money?

They might as well launch about every little bit of info that there is in the game, including the colors for each car, every opponent of every cup and even the name of every single corner in the game, but WE decide what we want to see. If there are news about GT6, I only read what I want to.

Sincerely, I haven't got GT5. PD got me really expectant, and I ended up buying an XBOX with Forza Motorsport 3. Simply because GT5 wasn't what they were announcing. It was a game that could be WAY better. So, yeah, tell us stuff, but surprise us.

In the movies, would you rather know about all the plot twists and then watch the movie, or watch the movie to know about the plot twists?

Just saying.
 
It would be nice to know what platform first.
Then features like customization etc.
Then hidden trophies if I can't get them.:D
I trust PD enough to make a better game this time so I'd like to feel surprised if say a Mclaren MP4-28 were in the dealership.
 
I voted very little. The release of a GT title is like a kid at Christmas for me, I love surprises.


Jerome
 
You may end up enjoying the box more, like my kids used too.

Apparently I was one of those kids. But it would explain why I remember making tunnels out of boxes :lol:


Jerome
 
For a game like GT, a sim, I would like to know everything there is to know up front. There is no story, and we all know what to expect from the game so I'd like to see new things explained in detail.
 
Thank you bigbear for raising a topic that I think is extremely valid. I am firmly in your camp, but I believe that the issue is even deeper than most realise. Not only does the sharing of information affect the comsumer's experience of a game, it would no doubt affect the game itself. Fear of failure is a powerful force. I believe it contributes greatly to why so many first albums by musicians and first games by developers prove to be their best.

I hear so much "they should be listening to the fans" garbage. Please developers, ignore the fans, and "fans" and muster up what YOU believe is the greatest game possible.

Wake me up when it's ready.
 
I hear so much "they should be listening to the fans" garbage. Please developers, ignore the fans, and "fans" and muster up what YOU believe is the greatest game possible.

I guess you don't look at PC games. Microprose is dead and Microsoft has killed Flight Simulator after trying to replace it with the joke that was Flight. Yet, now Falcon BMS is still being actively developed over a decade after it's developer ceased to exist and FSX is getting ready to release a combat expansion.

How was this done? Fans creating new content. I don't see how listening to fans is garbage. In PD's case, they might not be able to afford not listening. Fans should be involved with every step in development.
 
Fans should be involved with every step in development.

I wholeheartedly disagree, and I find the modern day human's inflated sense of worth irksome and tiresome. I am referring to the "lowest common denominator" of consumer here, not an elite few who would pick up development themselves. Too many shouting voices with a sense of entitlement for my taste.
 
I agree with both of you. Don't listen to "the fans" because the average human doesn't offer the most worthwhile advice. But select few on a board like GT Planet, that's a different matter. Some of the folk here could stand to be on project teams.

I voted very little. The release of a GT title is like a kid at Christmas for me, I love surprises.
Same here. ;)
 
Very little is my vote. I enjoy the build up and surprise. I hope there are not too many leaks....other than release date that is:sly:
 
Thank you bigbear for raising a topic that I think is extremely valid. I am firmly in your camp, but I believe that the issue is even deeper than most realise. Not only does the sharing of information affect the comsumer's experience of a game, it would no doubt affect the game itself. Fear of failure is a powerful force. I believe it contributes greatly to why so many first albums by musicians and first games by developers prove to be their best.

I hear so much "they should be listening to the fans" garbage. Please developers, ignore the fans, and "fans" and muster up what YOU believe is the greatest game possible.

Wake me up when it's ready.

Can PD be trusted to make a great game anymore without consumer input? Gran Turismo has improved in many areas since GT1, but it has also remained woefully stale in others.

How did the leveling system get to the consumer in its current shape? Who decided 80 events would be enough for 1000 cars? Where was the focus group that was suppose to prevent this? If PD is going to release a game every 3+ years, they cant afford to drop the ball like this, and wait for consumer feedback to fix the next game. They should be paying attention to what we're saying now
 
It's great to see all the varied responses. I'm a bit surprised that there hasn't been a stronger bias toward full disclosure. Though there is surely nothing wrong with wanting to know about a product before buying it I'm glad to see that so many people appreciate a little mystery. Me personally I'd like one good trailer showing just enough to be exciting and little else. But that's just my way.

As far as fan involvement is concerned I would hope Polyphony Digital are mindful of our desires while staying true to their vision. If they try to please every one of their millions of potential customers the end result would be unfocused. While catering to only a select few would alienate many. GTPlanet is a wealthy resource of ideas and suggestions that can fuel the creative minds in Japan, but those ideas have to be organized and given direction. The people that make a game give it character, soul, making all the different games out there unique. I'd say that's a good thing. Fan involvement can be a good thing but has to be balanced with creative direction to be affective.

Can PD be trusted to make a great game anymore without consumer input?

Well I think they do listen. I also think that GT5 was an ambitious game built for difficult hardware and that the Gran Turismo series has had to weather substantial growing pains. GT6 won't be perfect but I believe it has incredible potential. The best thing we can do is offer Polyphony our support, suggestions, and positive criticism. And then when the time comes speak with our wallets.
 
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Can PD be trusted to make a great game anymore without consumer input? Gran Turismo has improved in many areas since GT1, but it has also remained woefully stale in others.

How did the leveling system get to the consumer in its current shape? Who decided 80 events would be enough for 1000 cars? Where was the focus group that was suppose to prevent this? If PD is going to release a game every 3+ years, they cant afford to drop the ball like this, and wait for consumer feedback to fix the next game. They should be paying attention to what we're saying now

Yes, I agree.

Except that car maintenance thread. :scared:
 
Can PD be trusted to make a great game anymore without consumer input? Gran Turismo has improved in many areas since GT1, but it has also remained woefully stale in others.

How did the leveling system get to the consumer in its current shape? Who decided 80 events would be enough for 1000 cars? Where was the focus group that was suppose to prevent this? If PD is going to release a game every 3+ years, they cant afford to drop the ball like this, and wait for consumer feedback to fix the next game. They should be paying attention to what we're saying now

Hmmm.... I go back to the fear of failure thing. GT1 was groundbreaking and brilliant, but I feel that the spirit that created that game was absorbed by it's success. Fear of failure results. It may sound strange, but a game series must change in order for it to feel the same. It is impossible for anything to be progressive in the same way as it was. People grow very comfortable, very quickly, and do not want that comfort threatened.

I wonder if focus groups even exist anymore, or are what they used to be. Are we the new focus groups? If so, we are not very focused!!

I wrote this elsewhere recently: "I must say that I see a lot of oddly flawed elitism around these forums. People saying things like "Am I the only one who cares about physics? I love physics, physics, physics!!! Oh yeah, and a really loud broom broom sound from the engine. But most importantly, I want to be able decorate my car with special paints, and diamonds". I am all for elitism, just do it right." Maybe I am way off with this but if it is anywhere near true, how could a developer find decent direction from a group of consumers, when individuals are conflicted within themselves?

What would Naughty Dog be doing now if they do did not have the internal fortitude that they seem to, and were enslaved by consumers? Crash Bandicoot: Warped Revisited?
 
I wonder if focus groups even exist anymore, or are what they used to be. Are we the new focus groups? If so, we are not very focused!!

I wrote this elsewhere recently: "I must say that I see a lot of oddly flawed elitism around these forums. People saying things like "Am I the only one who cares about physics? I love physics, physics, physics!!! Oh yeah, and a really loud broom broom sound from the engine. But most importantly, I want to be able decorate my car with special paints, and diamonds". I am all for elitism, just do it right." Maybe I am way off with this but if it is anywhere near true, how could a developer find decent direction from a group of consumers, when individuals are conflicted within themselves?

What would Naughty Dog be doing now if they do did not have the internal fortitude that they seem to, and were enslaved by consumers? Crash Bandicoot: Warped Revisited?

Listening to fans does not equate to taking all of their ideas and cramming them into the game. PD needs to communicate. Ask us what we want, tell us what they can do, and use some judgement on their end to make the final call (though the last bit has me worried considering the state of GT5 when it first shipped).

The example you posted above isn't all that conflicting anyway. It already points out a dislike for paint chips and shows that there is a desire to have physics more advanced that what's presently available. A developer should be able to handle taking care of sounds/liveries/physics at the same time, after all Turn 10 did.

It also becomes easier to know what to focus on when you look at how many people want a specific thing, this was pretty clearly displayed in the GT5 feedback section of GTP. It seems like PD may have looked at it, but they never communicated with fans directly about it.
 
I know that if I had to filter the feedback offered on even just this one forum, my head would be spinning. It seems crazy to me that for example a thread titled: "The five cars that you DO NOT want in GT6" not only exists but is supported. So short sighted, and futile. Also, I have been buying video games now for around thirty years, but 2013 is the only time I have ever offered any public feedback on anything game related. My voice was never represented as a consumer. Is the feedback disproportionately distributed? Are games being tailored to keep whingers from whinging?
 
I hear so much "they should be listening to the fans" garbage. Please developers, ignore the fans, and "fans" and muster up what YOU believe is the greatest game possible.

Well, there's two sides to that.

1. Being a huge fan of game does not make that person a great game designer.
2. However, gamers can provide ideas, feedback and suggestions that will help the designers make a better game.

So, fans dictating what the game should be is bad.
Designers not listening to the consumers is also bad.


I know that if I had to filter the feedback offered on even just this one forum, my head would be spinning. It seems crazy to me that for example a thread titled: "The five cars that you DO NOT want in GT6" not only exists but is supported. So short sighted, and futile. Also, I have been buying video games now for around thirty years, but 2013 is the only time I have ever offered any public feedback on anything game related. My voice was never represented as a consumer. Is the feedback disproportionately distributed? Are games being tailored to keep whingers from whinging?

Well, if you were a professional competitive intelligence (CI) officer you wouldn't take the consumer feedback as personal insults. Instead you would be dealing with them in a cool, rational way and extract the main points. Like in the example with "the 5 cars you do not want in GT6", after collecting the data you would perhaps find that some cars or types of cars are mentioned more than others. The next step would be to try and figure out why that may be and then handing the results over to the designers to discuss and make a decision.

Basically, CI are the ears of the business. Everything you hear does not make sense, but if you simply stop listening you'll no longer know what's going on. You can't make a decision about something you don't know and to not have the ability to make a decision is a strategical disadvantage.
 
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It's a racing game - it's not like the story can be spoiled. I'd like to know all the cars and tracks as well as any other improvements that have been made. PD got me enormously excited for GT5 and all I got was two-thirds of GT4 with some of the cars in hi-def. I'm not shelling out $60 for a bunch of hype again.
 
It's a racing game - it's not like the story can be spoiled. I'd like to know all the cars and tracks as well as any other improvements that have been made. PD got me enormously excited for GT5 and all I got was two-thirds of GT4 with some of the cars in hi-def. I'm not shelling out $60 for a bunch of hype again.

To me exploring the game and discovering it's cars, tracks, and events is the story.

Being a car nerd, I think finding a shiny premium model of an unexpected car is very much like an exciting plot twist. Playing games is fun because we want to see what happens next. Gran Turismo can provide that sense of wonder without a traditional story.

Which would be more fun, reading a list, or seeing an awsome machine unexpectedly appear as a prize car after completing a series? There's nothing wrong with wanting to know everything about a game before it's released, but you do give something up for that knowledge.
 
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