I don't like the new physics....

  • Thread starter analog
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You've probably never been near a pc sim, it would probably make you cry. As much better that gt6 is, it's still no where near to what there is on pc.

You have two options, go back to gt5 or get a wheel and drive gt6 like its meant to.

NOTE: YOU SHOULD TRY A PC SIM
 
why are you humouring this user? obviously its another case of 'I should be amazing straight away at gt6' and 'Its not my fault I can't do it, it's the game'.. yawn.. oh look, another impatient hater moaning...
 
It's pretty sad listening to all these shmucks dissing on @analog like he's some no one that appeared out of nowhere.
Strange you defend a user with 7000 posts? yet in the thread 'Okay, WTF is up with the GT Kart Championship 125 Shifter??' a user with 200 posts asks for help and your reply is
It's not the kart, it's you.
You not remember this?
If he put together an OP without being an arsehat, why can't you give him the same in your replies?
Hmmm, something not quite right there..

It's pretty sad listening to all these shmucks
I think we all know who the real foreskin is...
 
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A lot of unwarranted aggression here. So the OP doesn't care for the GT6 physics engine, so what? Some of you are acting like he said something disgusting about your mothers. GTPlanet is a pretty friendly place so let's keep that way, ok?

OP: You already paid for the game, you're not going to get but squat if you sell/trade it. I enjoyed GT5 a lot but in my opinion GT6 really nails the physics in comparison. Try this, if you will. Go for a drive. In arcade mode pick your fave car, your fave track, and just drive it. Don't race it, don't try to set lap time after lap time, just drive spiritedly, never push close to you or the car's limits. Do that for a while, enjoy the car, enjoy the track, no stress, no commitments or penalties. If you can do this and enjoy it then there's hope for you and GT6.

Sark
 
Overall the physics are much better but they have to improve ontwo things... The overseer feedback on th steering wheel the way that cars go faster trough most corners sideways
 
I feel violated.

Well, you said the word, vey.

My opinion on GT6's physics differs entirely from the OPs and I'd urge him (unfair presumption) to stick with it. Turn the sound up, music off, FFB right up, just get to feel the car. There's a whole range of sensation in GT6 that I just didn't find in GT5, in my opinion at least.
 
I'm just going to say it, I prefer GT5's physics to the new GT6 one, in fact I currently absolutely hate GT6's physics engine, it's such a radical departure (not in a good way in my opinion) that I can't be alone in not getting to grips with it.
Allow me to explain, even though GT5's physics weren't perfect, it provided me a lot of fun for 3 years, there was a weightiness and progressive controlability which provided instant info and feedback and made sure you could manage and provoke oversteer easily for example and gave you a nice feel of driving a car allowing you to get in a flow or play around instead, it felt balanced and believable for the most part despite its flaws.

In GT6 however, there isn't any weightiness, just a dead feeling of lightness when in straight line, combined with a completely skittish and sudden movement aiming to replicate the suspension and tyres when turning (and which makes that a lot of cars have now become undriveable or at least no fun to drive), the only info is suspension travel and tyres working but nothing else meaning the car is often all over the place.
What I expected was something like GT5 (which was a completely redone engine) but with the new suspension/tyre model being integrated and some flaws removed but instead it's something completely different and basically ruins a game I was really looking forward to, I simply can't get into GT6 as it's the core aspect of a driving game.

Now what's surprised me is that this isn't really mentioned here, I only hear positive feedback and people praising GT6's new physics, am I alone in hoping for a physics update which returns it somewhat to GT5's model (but improved) making that I can finally start enjoying this game and all the new content like I hoped I would be doing from day one or are there more here who think the same or question my preference?
Right now, I only start up GT6 occasionally (GT5 I was playing constantly in the beginning) hoping that I'm persuaded I'm wrong, only to become frustrated again and again and means I can't be bothered to progress or buy new cars for example.
This I find such a shame as I want to enjoy this game but the one core thing that always (for the most part) for me made GT a dead sure purchase, the convincing physics and feel, just isn't there right now.

Well, in GT5 the easiest tyres to use was Racing Softs because they simply added a lot of grip to your car.
In GT6 they still provide a lot of grip, but they're a lot more difficult to use, because they don't give you much of a warning when they're about to lose traction. One second you're fine, the next you've spun around already (at least if you're driving MR or RR cars).

In GT6, I find that the easiest tyres to use are comfort tyres, because although they're not nearly as fast, they're much better at communicating what they're doing. Moving up to racing tyres do require more skill than it did in GT5.

So if you have problems controlling you car, instead of going up to racing tyres, try going down to comforts and see if that does anything.
 
Strange you defend a user with 7000 posts? yet in the thread 'Okay, WTF is up with the GT Kart Championship 125 Shifter??' a user with 200 posts asks for help and your reply is

You not remember this?

Hmmm, something not quite right there..


I think we all know who the real foreskin is...
I feel violated.


Do you know how I know I wasted 2 minutes of my time?


That was entertaining :P lol
 
VBR
My advice is to test lots & lots of different cars, trying to find somethings you like. Try some AWD cars, like an old Skyline for example, they're much more stable.


👍
Adding to this: initially, I also found the new physics engine much more tail-happy than GT5. I went with the Anniversary livery Ford Focus to carry me through a lot of the initial stages, and it served me well. :)
 
I struggled at first. I'm actually not convinced that, say, SRF isn't magically locked on still, since cars do weird things when sliding that makes them far too spiky and prone to self correction at the same time (outside front tyre "digs in", slowing everything down, and oversteer is only maintained usually by boot - it's not as progressive as GT5 in practice as a result).

Compounding that is some serious lack of feel in the force feedback (G25) and a bucket of latency in the same. I'm constantly fighting it, and it's not nice. Power steering is stupid, it just removes all resistance, like an on / off switch, if you happen to turn the wheel faster than a certain rate, leading to lots of inconsistent reactions and over-corrections. I just leave it on a low setting now and drive mostly by eye.

The suspension model is great, the tyre model is ... there, nothing to really say about that, but the chassis / body (and drivetrain...) physics is still too simplistic. And it's that which ties it all together, supposedly.


Still, I'm getting used to it; subtle things like only needing the tiniest amount of opposite lock to maintain slides, and re-learning throttle control in respect of said slides (it was very natural in GT5; maybe that was "too easy", I don't know). I drive a lot more away from the limit now, which, if nothing else, is more like my real life driving, if still far more aggressive.

I'm just waiting for Ronda to open up, that'll reward more sedate driving, I'd wager.
I hope, maybe, that'll cheer @analog up a bit, too. :)
 
Power steering is stupid, it just removes all resistance, like an on / off switch, if you happen to turn the wheel faster than a certain rate, leading to lots of inconsistent reactions and over-corrections. I just leave it on a low setting now and drive mostly by eye.
Have you tried using Simulation steering, no assisted steering and no power steering? Set the controller sensitivity as high as it goes and if need be crank up the FFB in game?

I use a Fanatec Elite in Slimulation mode 100% FFB on wheel 5 in game. The cars drive well and the wheel literally will try to tear your arm off at times.
 
(In response to the OP)
Its people like you who like the crappy physics in GT5 who are the reason for GT5 having crappy physics. Physics are 100x better in GT6 but I assume you think that just because cars are harder to drive (more realistic...) that makes the physics worse :confused: My tip to you is to practice a more delicate driving style with certain cars you find tricky instead of complaining that its the games fault :rolleyes:

You've probably never been near a pc sim, it would probably make you cry. As much better that gt6 is, it's still no where near to what there is on pc.

You have two options, go back to gt5 or get a wheel and drive gt6 like its meant to.

NOTE: YOU SHOULD TRY A PC SIM

why are you humouring this user? obviously its another case of 'I should be amazing straight away at gt6' and 'Its not my fault I can't do it, it's the game'.. yawn.. oh look, another impatient hater moaning...

Is it really necessary to attack someone just because they have a completely different opinion? You can disagree without the aggression.


As for the OP, do you use a pad or wheel? I personally found the physics a lot better as a DS3 user (though I feel I'll enjoy it more with a wheel if I can afford another). The cars feel more alive and a lot more responsive, which has required abit more finesse.
 
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I don't have the game but by looking at all the videos of cars rolling over in GT6, the physics can't be right or at least, there are some issues/bugs/glitches with the engine which GT5 didn't really have, maybe the OP is complaining about such inconsistency, but of course, this is GTP after all, any criticism is going to be taken as fanboyism, ignorance or incompetence from the critic/user.
 
I don't have the game but by looking at all the videos of cars rolling over in GT6, the physics can't be right or at least, there are some issues/bugs/glitches with the engine which GT5 didn't really have, maybe the OP is complaining about such inconsistency, but of course, this is GTP after all, any criticism is going to be taken as fanboyism, ignorance or incompetence from the critic/user.
I have yet to see a roll over in the game that should not have happened, I have pulled some pretty extreme maneuvers and have had a car on 2 wheels a few times but have only rolled twice where no other cars were involved. One time on trial mountain from hitting the hill near the finish line. I was attempting to get up on 2 wheels and over did it causing the car to roll and once on Tokyo where I hit a tall curb while turning in at speed in the transam and rolled over. Totally predictable in both cases. The only other roll was in a Nascar after crashing into the wal and being t boned by another Nascar while my wheels were off the ground, that one was a sight to see rolled multiple times just as one might expect given the conditions.

front wheel drive still feels completely wrong, after i played forza 4 with a FWD car, i was blown away with the weight shifting.

Can't say I was blown away by anything FWD in Forza 4, they are however more prone to roll over than the cars on GT6 if that means anything ;)
 
Why not bring back the physics from NASCAR or Shift 2 <(not the "let's touch somebody and be pulled with then" but the "hey, let's try to drift and flip 5 million times and throw the controller because the game won't do what you want it to". :lol: That game has a lot of bad deals. :P
 
First of all, my entire support to the OP. Not because I agree with his point, I actually disagree entirely with it, but because he's getting a lot of undeserved flak, mostly from people who think they're driving gods who know everything about physics and think they have the right to call everyone a noob or a sissy.

Now, to the point.

Besides GT5, I've tried Race 07 from SimBin and iRacing. Of course, both PC sims felt much more lively than GT5 and were bounds more challenging, demanding more attention and finesse. It must be said that my experience with Race07 and iRacing was very brief because they were above my skillset, so I returned to the dull and boring physics of GT5. But with GT6, I think I found a delightful step in between in terms of physics. GT6 is definitely more lively and demanding than GT5 but it also gives much better feedback, both audible and on the wheel. Just my 2 cents.
 
Maybe analog should just trade gt6 in for Grid 2.

In no way is this guy "whining" about the physics, he just doesn't like it in the same way that I didn't like Shift 2's Physics. His opinion, get off him already.
 
I'm just going to say it, I prefer GT5's physics to the new GT6 one, in fact I currently absolutely hate GT6's physics engine, it's such a radical departure (not in a good way in my opinion) that I can't be alone in not getting to grips with it.
Allow me to explain, even though GT5's physics weren't perfect, it provided me a lot of fun for 3 years, there was a weightiness and progressive controlability which provided instant info and feedback and made sure you could manage and provoke oversteer easily for example and gave you a nice feel of driving a car allowing you to get in a flow or play around instead, it felt balanced and believable for the most part despite its flaws.

In GT6 however, there isn't any weightiness, just a dead feeling of lightness when in straight line, combined with a completely skittish and sudden movement aiming to replicate the suspension and tyres when turning (and which makes that a lot of cars have now become undriveable or at least no fun to drive), the only info is suspension travel and tyres working but nothing else meaning the car is often all over the place.
What I expected was something like GT5 (which was a completely redone engine) but with the new suspension/tyre model being integrated and some flaws removed but instead it's something completely different and basically ruins a game I was really looking forward to, I simply can't get into GT6 as it's the core aspect of a driving game.

Now what's surprised me is that this isn't really mentioned here, I only hear positive feedback and people praising GT6's new physics, am I alone in hoping for a physics update which returns it somewhat to GT5's model (but improved) making that I can finally start enjoying this game and all the new content like I hoped I would be doing from day one or are there more here who think the same or question my preference?
Right now, I only start up GT6 occasionally (GT5 I was playing constantly in the beginning) hoping that I'm persuaded I'm wrong, only to become frustrated again and again and means I can't be bothered to progress or buy new cars for example.
This I find such a shame as I want to enjoy this game but the one core thing that always (for the most part) for me made GT a dead sure purchase, the convincing physics and feel, just isn't there right now.


I think you played tooo much GT5 just I like I played toooo much forza, its not that gt6 has substandard physics, its just 'different'.
 
The oversteer physics in GT6 is ridiculously fake especially with a wheel compared to other sims and previous GT titles. Just a lot of fish tailing everywhere and snap oversteer that has conditioned me to not be as aggressive as I used to be. Now I'm so scared to even push my car to the point of oversteer because its almost impossible to recover a car from spinning out let alone even attempt to drift.

Edit: Oversteer should be easy and natural as this.
 
Going track days almost as often as sim racing, I cannot see what all of you find realistic.. Yes, the suspension movement is nice and an upgrade over Gt5, but what of the tyre physics? The way the physics engine handles grip and slip is far from reality! It doesn't matter if you are good at the game, or if you spend months perfecting your driving technique in-game, because what you learn cannot be applied in real life!
No real track day driver or even rac e car driver that I know will swear by GT6's physics! It's a Super Mario Cart on Steroids! (Using race lines in Mario cart yealds better lap times bur that don't mean it's realistic is it?) more difficult doesnt mean more realistic either!
At least in Gt5, the transition from grip to slip wasn't that chaotic thus I would agree it's better!
Bytheway, I love the GT series and I play for fun, but make no mistake, IT IS A FAR CRY FROM REAL LIFE!
Lfs is still king IMHO, and comparing the two, it's a night and day difference between the physics! Some people mention AC which is cool but still in Beta, Pcars the same, and Rfactor1-2 although amazing are build with a race car standard and thus road cars especially RWD behave weirdly IMO (as far as drift goes)! The only sim I found that is mildly better than LFS and ONLY concerning FWD cars is Simraceway!
Forza 4 I only play with controller (amar I'm still waiting for that CSR Elite settings you promised!!!) if it's that good with a wheel then it's miles better than gt6!
To sum up, any sim that makes you change the way you race in real life to adopt to its own laws is NOT realistic - gt6 falls into that category!
 
Edit: Oversteer should be easy and natural as this.


You are right, it should that easy for someone who has a lot of expirience driving highpowered rearwheel driven cars.
Your average Joe (like me) would probably be facing the wrong way most of the time.
 
Tbh, i find oversteer not that fake. It is more what i expect it to be. Comfor and sports tyres are quite forgiving while racetyres are allot more snappy wich just feels right to me.
 
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