People increase ffb because is extremely low in GT, gt6 ffb provides much more information than gt5 ffb, but it's ridiculous compared to a PC sim using the same peripheral, there is lack of effects, and lack of strength.The video you posted is very helpful. It really confirms my belief that running the FFB too high is just not realistic or beneficial. That's why sometimes I'm skeptical of the people who claim running the FFB at 10 is the most realistic or gives you the best feel. The strength is overpowering.
A few days ago i bought "assetto corsa", I like all products from kunos simulations, but AC is larger than the previous, more cars = more performance balance to deal with. Out of curiosity I wanted to test 458 italia at Silverstone in AC and GT6. Firts of all I balanced tires between the two games, street tires on AC, comfort soft on gt6. Identical tires in my opinion are comfort hard, but in gt6 are burning at the first brake, in AC tires become hot lap by lap.
In short, AC give to the player a lot more feedback video (cam shaking), audio and on the wheel, but car handling it's identical, in AC cars feel heavier than gt6, I think in AC cars feel too heavy, in GT6 cars feel too light. Gt6 features stability better than AC in my opinion, tap the brake on the first turn after the start line at silverston make me feel in danger, so many times the car's rear has fluctuated and I went off the track, in AC this has never happened.
In conclusion I think GT6 is bigger than what many thing, especially when we talk about 1200 cars extremely detailed and differentiated in the handling (^more cars = more balance to deal with). Surely it would be nice to have more feedback strenght on the wheel, more effect, better camera shaking, etc.. probably these things are easy to do, probably not, but you know, playing gran turismo is the art of wait
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