I just got NFS Shift!!

  • Thread starter marmar
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good video, you can make time up by firstly tidying up the first turn, you missed the apex because you were corecting the oversteer induced by heavy braking, 3rd corner you can carry more speed through it for the straight afterwards. not sure what happened on the 5-6 corners, but it all went pete tong and lost you a bit of time and speed down the start finish straight. Good lap though. I'm being picky just to help you find that 1.2 seconds LOL:tup: Just to reiterate I'M BEING PICKY, the lap was good.
No problem Hereward, that's why I asked.

It was not my fastest lap, but 1st corner is extremely easy to overshoot and does happens more then once. When you slow down early and let the car settle, you always feel, you can brake later, but when you try it always goes pear shaped :) ......love that corner ;)
 
I just got this game and its awesome.. Haven't had this much fun in an NFS game since underground 1. Since it's a GT forum I will compare some stuff to GT5P. It is way more realistic in the cockpit view than GT5. If you go out and drive your car after playing this game you will realize how much you move around in your seat when driving.. just like in the game. The sounds are also way better and the tire grip is a lot better too. What's not as good as GT5 is the throttle response. It feels very arcadish. Like an on and off switch. The graphics are great. Not as good as GT5 but better than Forza.

Overall I think this game represents the FEELING of driving a real car better than GT5. Note that I said feeling. While gran turismo looks more realistic and drives more realistic, this game feels more realistic. Especially when it comes to the sense of speed.

I think if we had a mix of this and GT5P.. it would be the best game everrrrrr!
 
... this game represents the FEELING of driving a real car better than GT5. Note that I said feeling. While gran turismo looks more realistic and drives more realistic, this game feels more realistic...

Yes, that is what I've been trying to get it all day in my mind. NFS:S isn't more realistic...but it feels that way for a videogame.

Well said. 👍
 
While gran turismo looks more realistic and drives more realistic, this game feels more realistic...

THAT !

Really really good game. Cars are sometimes too much oversterry, but you can easly tweak that with tunning which really works and can totally change you car handling. I made some testing on Dakota circle, with messed settings i made time around 25-26 seconds and after some small changes i maded easly 21-22.

Sorry for bad english.
 
Is there a way to enable force feedback on a DFP? I have the game on PC and tried every setting but can't get the force feedback to work.. It's just like a heavy steering wheel with no feedback from any car.
 
Okay I just got done playing 4 hours worth of shift. With the right wheel settings the game is really good. I love the little things in this game that GT is missing as in cockpit noise, tranny engagement, Power shifting, And a Real Good Point System. What I dont like most of all is the A.I......Its shaky on different tiers. Now Im very interested on what Gt is gonna do.....
 
No problem Hereward, that's why I asked.

It was not my fastest lap, but 1st corner is extremely easy to overshoot and does happens more then once. When you slow down early and let the car settle, you always feel, you can brake later, but when you try it always goes pear shaped :) ......love that corner ;)

Slow in fast out......a saying which helps in all walks of life :sly:
The car looked prety stable but a little tail happy on the brakes, maybe a bit of tuning will solve that. Quite impresive how the track surface (ridges and bumps) effects the cars, and for certain tracks I can see you'll need specific setups to get really good lap times:tup:
 
Slow in fast out......a saying which helps in all walks of life :sly:
The car looked prety stable but a little tail happy on the brakes, maybe a bit of tuning will solve that. Quite impresive how the track surface (ridges and bumps) effects the cars, and for certain tracks I can see you'll need specific setups to get really good lap times:tup:
I wish you could tune the cars, but in that mode you are trown in a car you do not own and you have to deal with it. (Or I must be missing a setting :ouch: )

It's one of those "duality --> SMS or EA-->sim or arcade", wich hopefully is picked and improved on if there ever will be a sequal. It is kind of irritating that you cannot alter the set-up or when you own a car, cannot do it after you started/loaded the session :(

,
 
It is kind of irritating that you cannot alter the set-up or when you own a car, cannot do it after you started/loaded the session :(

,

My complaint exactly... This is the only thing that REALLY bugs me... setting up cars...
 
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I bought this game at lunchtime. Now I'm waiting until 5PM when I can go home and try it out. I'm hoping it's "Sim" enough to keep me happy until GT5.
 
Didn't get a chance to pick it up yesterday on my way home, rushed home to replace the blown shock on my 240sx. But has anyone given the drifting a go yet? Is it any good? Is it anything like GT5p? where you can maintain and hold nice solid drifts with realistic counter-steer? Or is it like GRID where you're constantly straight, counter, straight etc to keep the angle?
 
Damn...I just got to play the game with my MOMO Racing. Two words:

HOLY. GUACAMOLE.

I would say more, but that would cut shifty-shifty time.
 
Didn't get a chance to pick it up yesterday on my way home, rushed home to replace the blown shock on my 240sx. But has anyone given the drifting a go yet? Is it any good? Is it anything like GT5p? where you can maintain and hold nice solid drifts with realistic counter-steer? Or is it like GRID where you're constantly straight, counter, straight etc to keep the angle?

Drifting feels griddish, but harder. You stay more on the countersteer than in grid though. And drift transitions are better.

It feels realistic 10% of time maybe.

Tires have no feeling of grip especially when you are not drifting in drift mode. The feel before the transition sucks most of the time..

I'm very dissapointed. And brands hatch drift circuit is a joke, great way to show flaws in physics. Car jumps in 2 places like a ping pong, the manji part is horrible, because of the physics. The last 2 corners feel quite ok. Basically, the more technical the corner, the worse it feels.

some drifting gameplay (sorry for the quality): http://94.100.18.139/~driftingo/inne/mov00175.3gp http://94.100.18.139/~driftingo/inne/mov00174.3gp

As for the physics in normal modes. Fully upgraded (without works) s14 feels terrible. Stock 135i, race maseratii and elise felt better. So far I can't understand why people can be so impressed with shift physics. I find netkar, lfs, iracing, forza 2, gt5p way way way way way .. way way.. way better.

Driving itself isn't difficult, but doesn't feel natural to me. Maybe just not my cup of tea, or maybe I had too big expectations after reading reviews and people opinions.

I will give shift couple of more tries with different cars now.
 
Or is it like GRID where you're constantly straight, counter, straight etc to keep the angle?

More like Grid in that sense. I'll be skipping all of the drift events as many reviews on metacritic said its one of the 'downers' about the game.

Jerome
 
Drifting feels griddish, but harder. You stay more on the countersteer than in grid though. And drift transitions are better.

It feels realistic 10% of time maybe.

Tires have no feeling of grip especially when you are not drifting in drift mode. The feel before the transition sucks most of the time..

I'm very dissapointed. And brands hatch drift circuit is a joke, great way to show flaws in physics. Car jumps in 2 places like a ping pong, the manji part is horrible, because of the physics. The last 2 corners feel quite ok. Basically, the more technical the corner, the worse it feels.

some drifting gameplay (sorry for the quality): http://94.100.18.139/~driftingo/inne/mov00175.3gp http://94.100.18.139/~driftingo/inne/mov00174.3gp

As for the physics in normal modes. Fully upgraded (without works) s14 feels terrible. Stock 135i, race maseratii and elise felt better. So far I can't understand why people can be so impressed with shift physics. I find netkar, lfs, iracing, forza 2, gt5p way way way way way .. way way.. way better.

Driving itself isn't difficult, but doesn't feel natural to me. Maybe just not my cup of tea, or maybe I had too big expectations after reading reviews and people opinions.

I will give shift couple of more tries with different cars now.

I thought it was just me......
All the people here seem to love, but for me its no fun wit these basic physics. Not much of a Sim, more a difficult arcade game imo.
 
Drifting feels griddish, but harder. You stay more on the countersteer than in grid though. And drift transitions are better.

It feels realistic 10% of time maybe.

Tires have no feeling of grip especially when you are not drifting in drift mode. The feel before the transition sucks most of the time..

I'm very dissapointed. And brands hatch drift circuit is a joke, great way to show flaws in physics. Car jumps in 2 places like a ping pong, the manji part is horrible, because of the physics. The last 2 corners feel quite ok. Basically, the more technical the corner, the worse it feels.

some drifting gameplay (sorry for the quality): http://94.100.18.139/~driftingo/inne/mov00175.3gp http://94.100.18.139/~driftingo/inne/mov00174.3gp

As for the physics in normal modes. Fully upgraded (without works) s14 feels terrible. Stock 135i, race maseratii and elise felt better. So far I can't understand why people can be so impressed with shift physics. I find netkar, lfs, iracing, forza 2, gt5p way way way way way .. way way.. way better.

Driving itself isn't difficult, but doesn't feel natural to me. Maybe just not my cup of tea, or maybe I had too big expectations after reading reviews and people opinions.

I will give shift couple of more tries with different cars now.

Tuning makes a hell of a difference... I got the S2000 fully tuned driving very very very nice on the ring ;) Before it would be bouncing around all over the place, but taking some time to tune makes a big difference in the way the cars perform..
 
Yeah the drift mode seems to be borked, seems they changed the physics to suit drifting but it "feels taged on" as one review said. Drifting isn't my cup of tea so no big loss for me but for others this couls ruin the game for them and seeing as theres alot of people into drifting this could upset alot of people.
 
I'm not completely sure, but I think one could complete the game without doing any drifting. I haven't even finished all the tier 2 events yet (far from it actually) and I already have access to tier 4. Personally, I don't like drifting at all, so I hope it can be done that way.
 
Thanks for the replies guys. I am a big drift fan, sucks to hear how it's not that great, i still have Live for speed and gt5p in the mean time to satisfy my drift fix. I'm right on edge deciding if i should thrown down the 63.00 or so to pick it up, i'm a big race fan as well, but drifting is my true love. I need something new to play and i was hoping this would be it. Forza 3 should be great, but thats another 300.00 or so dollars on the Fanatec wheel for that i don't want to get at the moment :ouch:
 
Tuning makes a hell of a difference... I got the S2000 fully tuned driving very very very nice on the ring ;) Before it would be bouncing around all over the place, but taking some time to tune makes a big difference in the way the cars perform..

Is there a way to tune cars quickly though? I hate the fact that I have to exit the race/test-drive, wait till menu loads.. Go to tuning, change settings, then go to quick-race/test drive, wait again till it loads.. Test settings.. Then go back to menus again.. Too much loading in beetwen to me.

Also in racing the ping pong suspension isn't that much of a problem, it's more or less ok then. Except for some places like one ebisu circuit corner.

Anyway, I test drove some more cars. Some cars drive more believiably, some less. Still not my cup of tea. I guess shift is "love or hate" type of game. :) If I could give advice to people who plan on buying it - wait for demo or rent it first.

A sum up of some of my feelings:

positive:
- Spa - lovely to drive there. Best track in game to me. Yeah I find it more fun than nordshleife. :)
- Interiors - very immersive.
- 3-4 interiors per car (upgrades)
- Some cars are fun to drive, although still not in the sim league, when it comes to realism.
- Sounds are sometimes awesome (depends on the car).
negative:
- Drift mode.
- Physics, I expected them to be more realistic. Also car behaviour over the limit is not correct. Car behaviour is often "over the top" imo.
- Upgrades. Not showing how engine map gets affected by mods. Things being seperated in levels (ie. lsd only avaible in level 3).
- Tuning - can't tune on the go, or quickly by jumping into pit stop. Have to quit to menus, go to tuning, change settings, then go back to new race/test drive. Interface is also not very good in suspension tuning. Telemetry could be usefull as well.
- Damage. Too forgiving, although most importantly (a positive) - crashing will result in loss of time and is not a good way to pass cars like in for example gt5p.

I would give shift -7/10. And +8/10 if I wasn't expecting a proper simulation.

I've put mine on sale already unfortunately.

edit:

vr6wantsr20det: I'm a big drift fan as well. Live for speed and gt5p will satisfy your needs much.. MUCH better.
 
Just picked up Shift not too long ago for the 360 and I have to say NFS has properly matured without violating or negating what it's primarily known for. The physics are a handful, and to a certain degree they resemble if not exceed the physic calculations in GTR2. It's a blast to play, and most of the cars are represented by their real world values as far as I can tell so far. The graphics are sexy and there's literally no other way to explain it that sounds as definitive. The interiors are well-modeled, the audio is terrific although there is a little more bass and a little less tempo, so to speak. For the record you know when you're drive an Elise...you're driving an Elise.

The damage, well, I can't comment too much on it as the farthest I've gotten was minor front end damage but even that looks pristine and honest. The interiors, again, are very well modeled and the "motion" blur adds depth that actually causes you to second guess an overtake simply you're afraid you might end up in a grass ditch someone. It really does add immersion to the cockpit view and in my opinion it isn't nearly as troublesome as some have explained it to be - it isn't troublesome at all if I'm allowed to be perfectly honest here.

You're still getting some key elements from NFS games in prior but they don't ruin, distract or negate the purpose of it's primary intention of being a simulator. We're all familiar with how the level system and the point system works so I won't dare to repeat what has already been said, but what I will add to the matter is when you're sliding, running a clean race, or even being aggressive it feels absolutely natural and insignificant at the same exact time. I'd say it renders itself insignificant only due to the face that you know you're going to be pushing as hard as the car will let you without clipping the grass or spinning out on a tight bend. At the end of the day the cockpit view simply is the best way to experience Shift as that alone is worth the money.

I've just started the game and am only up to Level 5, but my little review will constantly be updated as I progress, but for the time being if I had to rate it just on what I've experienced thus far I would honestly give it an 8.

Hands down.

EDIT: Okay. The prices aren't according to the real-life counterparts, not all of them anyhow, currently only ones I've pin-pointed are the Veyron and CCX. Just found the first annoyance in the game and it's in the form of the Viper vs. Ford GT invitational event; maybe it's me pushing the car too hard, or I'm just not as accustomed to the physics as I thought, but what the hell is with the constant understeering? Seems no matter how hard I brake or how gently I blip the throttle the GT just has an affection for going anywhere other than where it's being pointed. As for the Viper I couldn't even get it off the line because it wouldn't....move. :odd:

I don't use manual with a controller, ever, so I don't know what it could be.

EDIT No. 2: Couple of things about the game; 1. This definitely is not a full on simulator, it's more of a simcade or a free-form simulator as in it could present itself as challenging (which it is anyhow) to someone who doesn't play racing simulators on a regular basis. 2. The physics, while unlike that which has been in any NFS game before (I can't speak for Pro Street as I've never played it) are a tad on the easy/annoying side. The car either slides way too much, or it just understeers and bounces about as if the suspension were made out of elastic metal, so my early assumption of them being on par or better than the physics model in GTR2 is as of now, ludicrous. The game as a whole is still as good as I believe it to be, but some things had to be fixed/re-examined.

All in all, I still say it's well deserving of an 8.
All this despite the fact it falls just 1 or maybe 2 apples short of being the hardcore simulator it was built up to be.

+
Visuals.
Cockpit view is very well rendered, especially with blur.
Audio is spot on (listen to the LP560-4 and judge for yourself).
The visual presentation of the game itself (menus, car selection, race event screens, etc).
Damage (visual) very well rendered and actually goes one step further than I've seen on racing games as of yet.
"Crash intensity" I particularly like this feature, somehow it adds adrenaline to the race.
-
Physics fall short albeit not by very much.
The soundtrack for the game is "Meh."
Damage (mechanical) almost non-existent, farthest I've gotten thus far is dog-tracking. Nothing more.
Tuning options seem to be limited, however, there is a works conversion that will turn your vehicle into a full-fledged race car.

Shift does a lot of things differently and does 9 out of 10 of those things very well but unfortunately it doesn't quite reach that level of simulation, not yet.

And that's my review, and I'm not even at Level 10 yet. :lol:
 
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I decided to pick it up tonight and so far i'm not sure how i feel about it. May have to play around with the wheel settings, the drifting i have tried and it's :ill:. I'm waiting to upgrade the car further with at least an LSD. The racing is fun, have to get used to the physics. I will comment back when i put a little bit more time into it.

One thing i found funny, i was going to purchase the ae86 Corolla GTS and this is what i found in the specs, look at the horse-power, and then look at the torque, 4AG for the WIN!!!

ae86nfsstorquewow.jpg
[/IMG]

Must be a Turbo Diesel with Chip tunning. torque monster :odd:
 
Drifting is so stupid in this game. You can get sideways in 4th gear going 20mph, in a G37! What a joke.

On the other hand, the GT2 is very gratifying to drive. I havent driven any tier 4 cars except the Veyron, and it was unlike anything I have experienced in any game.

Anyone that says GT5P lacks the sense of speed needs to take the Veyron around the Ring. 200mph in Prologue is like 120mph in NFSS.
 
SO does anyone has a good DFP setup for this game?

You might try this for more stock to lightly tuned "road" cars:

This set is giving me good rotation and feel of a road car

720 degrees rotation

steering d-zone: 0%

accel/brake d-zone: 2% for both

steering sens. : 50%

acell/brake sens. : 50% and 45% respectively

speed sens. steering: 0%

turning steering lock (in tuning) set to the middle marker (28-32) more or less


Still working on it though.
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I decided to pick it up tonight and so far i'm not sure how i feel about it. May have to play around with the wheel settings, the drifting i have tried and it's :ill:. I'm waiting to upgrade the car further with at least an LSD. The racing is fun, have to get used to the physics. I will comment back when i put a little bit more time into it.

One thing i found funny, i was going to purchase the ae86 Corolla GTS and this is what i found in the specs, look at the horse-power, and then look at the torque, 4AG for the WIN!!!

ae86nfsstorquewow.jpg
[/IMG]

Must be a Turbo Diesel with Chip tunning. torque monster :odd:

I noticed that too, it goes up to insane amounts after tuning as well.
 
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