I like the rubber banding in this game

  • Thread starter vaioleto
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I don't like the rubberbanding in this game at all. It is a hell of a lot more noticable in this game than in other GT's. Take a veyron to the test track and you will see massive rubberbanding.
 
Not really a factor for me, if any of you ever played Motorstorm you'll see a real pain in the ass RBE. In GtPSP it's not even half as bad, the AI will keep up with you and i find that to be a challenge but it's not like they blow past you like you were standing still.

Truth be told "S" class races can be tough and one mistake could ruin the race, but if some of you find the "RBE" so bad, then just keep it on B class, those races provide a little challenge but nothing too exasperating.
 
I suspect the boost effect works the same as in GT5P; it also slows you down a bit if you're ahead. Anybody can confirm this too? I noticed my laptimes were about 4-5 seconds slower on higher AI levels than on lower. (May still be my crappy driving, but I suspect otherwise ;)).

I think it may. It seems to me like the game's doing the same thing GT5P does with online racing, as well, making the car handle worse as position increases. I notice that I'll start to get massive under/oversteer (depending on car) if I'm in the lead in the last lap or two.

Does the game have tire wear, and just doesn't indicate it? It really does seem like the cars lose their handling ability as the race goes on.
 
If there is tire wear (which I love) then we really need an indicator. Seeing as races can be edited in length, how will I know when is the best time to pit in? Has anyone entered the pit lane, is there a pit crew, were any tires exchanged?
 
If there is tire wear (which I love) then we really need an indicator. Seeing as races can be edited in length, how will I know when is the best time to pit in? Has anyone entered the pit lane, is there a pit crew, were any tires exchanged?

Looks like the pits don't do anything, it just took over and drove me through and back out. Not sure why they don't just block them off if they're gonna be useless, though.
 
i think they felt the need to do it because of the fact car fields are only 4 cars, so they felt they needed to implement the RB into it to keep it competative, makes sense non?

This is my guess too... with only 4 cars on track there is a very small sweet spot where you will actually be near the other cars in terms of performance if they are always static, so probably the RBE was put in to accomdate for the fact you can't really spread out a field of 3 competitors.
 
Another thing I noticed is that the AI gets a lot quicker on the last lap or near the end of a race. It could be that they're just programmed to push at the end if they're not in first.
 
You mean that they brought this crap back after finally getting rid of it in GT4?
:lol:
Oh PD you sill funsters.

Well they got rid of career mode after it's been the meat and potatoes of the series for years... I could believe almost anything at this point :D
 
Well they got rid of career mode after it's been the meat and potatoes of the series for years... I could believe almost anything at this point :D


Isn't GT Mobile the first GT game for the PSP? If so how did they get rid of career mode?



The Grumpy Old Troll:sly:
 
I really don't mind the rubber band effect in this game. I'm playing it arcade style anyways.

There's no way I could qualify a game with digital input controls as a simulation of any kind.
 
Id rather the Rubber band then have races with no other cars around, which clearly would happend with the PSP lack of CPU power.
 
It's so blatant and obnoxious. If you do a 7'20 lap of the nurburgring, the AI will do 7'21, but when you do a 6'57 of the ring, the AI will do a 6'59. This all on A difficulty with the same RX-7 LM Race Car. No matter how well you drive, you won't be able to lose the AI.

When you drive fast, magically the AI defy the laws of gravity and take turns at twice the speed a car should and still go through the perfect racing line, when they go off road, they lose no traction and get right back on the track like nothing happened and then get a mighty burst of power to catch up to you in a straight even though you're using the same cars and you're deliberately not giving them any slip stream.

The person at PD needs to remember that this is a sim racer, not an arcade racer. If I drive well, I want to leave the AI well behind, I don't care for the computer that always sticks to me by cheating and pass if I even stray 1 inch onto the grass. It's especially frustrating when you do a perfect lap of the ring, and at the very end, you go onto the grass, and the AI pass right by, proving all your efforts useless, and you know they did it because they were granted the power of god by PD. This is worse than having rewind in game.

PD needs to release an update and fix this non-sense

No Fix required.

Touching the grass, making a mistake around 1 corner, can have you fishing off the podium. How often in a Race of these types does one driver leave the competition behind, like was done is most GT Titles by out classing/powering the AI, this is something PD has been trying to fix, & by keeping the AI competitive, they do so. Not so much that they dust you every time, making the game boring, but keeping it close enough where if you make a F-up (like touching the grass) you get passed.

That's Racing, stay off the grass...
 
No Fix required.

Touching the grass, making a mistake around 1 corner, can have you fishing off the podium. How often in a Race of these types does one driver leave the competition behind, like was done is most GT Titles by out classing/powering the AI, this is something PD has been trying to fix, & by keeping the AI competitive, they do so. Not so much that they dust you every time, making the game boring, but keeping it close enough where if you make a F-up (like touching the grass) you get passed.

That's Racing, stay off the grass...
Cheating AI, that's racing, stay off the grass.

FYI, we're using the same cars, and the AI also goes on the grass. Making the AI competitive is fine, but giving them godly powers is not, please learn the difference and read the thread.

At least in real racing, they wait till the season is over before they impose sanctions to take away the winner's advantage.
 
WHY OH WHY not an option to disable it???
it's really frustrating that some basic and easy changes couldn't be taken care by PD...
 
It's fair enough that it's not a sim and yes it's in there for a good reason, but stil it's poor that it's forced on the player, it should be an option.
 
I decided to check this out. I was doing the Test Course with the Veyron on single player race. I was up against 3 TVR Cerbera Speed 12's. On the start I would gain almost 2 seconds on the Speed 12's (even at S Rank). By the first corner they were catching me and were as close as .2 of a second at Rank S on the back straight.

On a flying Time Trial lap the Veyron could manage sub 1:40 topping out at 246 mph. The best the Speed 12 could do was over 7.5 seconds behind topping out at about 222 mph.

I really want to try a Rank S Race (or Ad Hoc Race with a co-operative party) against a Veyron to see if slipstreaming can gain the extra 20 mph!
 
Touching the grass, making a mistake around 1 corner, can have you fishing off the podium. How often in a Race of these types does one driver leave the competition behind, like was done is most GT Titles by out classing/powering the AI, this is something PD has been trying to fix, & by keeping the AI competitive, they do so. Not so much that they dust you every time, making the game boring, but keeping it close enough where if you make a F-up (like touching the grass) you get passed.
I'm confused: Are you suggesting that adding a crutch that allows the AI to cheat in order to make the AI look less incompetent is a good thing?
 
Its a video game aimed more towards the casual gamer tornado, not the super sim buffs. So yeah keeping the races competitive, also no one is forced to race on "S". if the AI is too much decrease the difficulty.
 
If PD wanted to make the races more difficult and didn't want to bother making competent AI, giving the AI faster cars would have worked just the same and would have allowed fair races. Making the AI cheat as much as an average Mario Kart race is not an acceptable solution to the problem, and I don't care how "casual" the target demographic is. That was something that the GT series took 6 years to get rid of, and it disgusts me, quite frankly, that they brought it back under the (supposed) pretext of "Its a handheld game. No one will care."
That was an excuse that stopped being valid for technical shortfalls when the PSP first came out, and just because PD seems to have cut corners in GT:Mobile doesn't make it any more valid today. To be honest, the more I hear about the way PD has handled GT:M, the more I worry about how they will be handling GT5.
 
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I really don't think it matters if you ask me. You can change the difficulty in the same session. I do not see it as a problem as you can out run the AI on the easy settings. It is annoying but what can we do about it besides reduce the difficulty? Can you give an example of "faster" cars? Would that make it more impossible to win a race than RBI(Rubber Band Intelligence)? If you are in a Mini and you end up against a Skyline wouldn't it be even more unreal if you tone the difficulty down in game and beat a skyline with a Mini? I dont see why it matters if this isn't the next GT game, its more of a spin off and its arcade like sim. Still a great game IMO with its few flaws. 890miles and counting.

If this was the case in GT5 there would be problems....
 
If PD wanted to make the races more difficult and didn't want to bother making competent AI, giving the AI faster cars would have worked just the same and would have allowed fair races. Making the AI cheat as much as an average Mario Kart race is not an acceptable solution to the problem, and I don't care how "casual" the target demographic is. That was something that the GT series took 6 years to get rid of, and it disgusts me, quite frankly, that they brought it back under the (supposed) pretext of "Its a handheld game. No one will care."
That was an excuse that stopped being valid for technical shortfalls when the PSP first came out, and just because PD seems to have cut corners in GT:Mobile doesn't make it any more valid today. To be honest, the more I hear about the way PD has handled GT:M, the more I worry about how they will be handling GT5.
You're overacting as usual, GTPSP is an amazing game despite the rubber bandation, and as the poster above me said, you can tone down the difficulty so there is no rubber banding.
 
If PD wanted to make the races more difficult and didn't want to bother making competent AI, giving the AI faster cars would have worked just the same and would have allowed fair races.

Im surprised. The game has plenty of difficulty levels, most of witch make the AI easy to dust with any car. Why don't you race on them if you don't want the AI on your heals? I am THANKFUL that they have a difficulty level that keeps the Competition on my tail no matter how fast I get (I keep getting better) because that will ALWAYS be a close race, more fun, not just a "Time Trial" with AI cars way back in the distance.

You should just run "Time Trials" if you don't want the AI on your tail.

The only issue I can see is being upset over settling for a lower cash reward. By being a good Driver and running consistent races, this shouldn't be an issue... Racing on S class will keep the race exiting, forcing you to improve your consistency.

Making the AI cheat as much as an average Mario Kart race is not an acceptable solution to the problem, and I don't care how "casual" the target demographic is. That was something that the GT series took 6 years to get rid of, and it disgusts me, quite frankly, that they brought it back under the (supposed) pretext of "Its a handheld game. No one will care."
That was an excuse that stopped being valid for technical shortfalls when the PSP first came out

The entire GT series has been too easy as overpowering/over-classing the AI has been too easy to do. Most of my Career races throughout the whole series (Been playing since GT number 1, & reached 100% in all but 3 [GT4 came out before I could get her done, those endurance races were a pain]) has been me Dusting the Competition leaving them all in the Dust, I don't think this is "Fun". Also you cant expect all the Dynamics of what is on a PS3 System to be on a PSP System, that's ridiculous. The complexity of the AI on the PS3 console is incomparable. The last edition of GT that can be comparable is PS2's GT4, & it didn't have the dynamics that GT5P has to keep races competitive above that of the AI, let alone the AI itself. This made it easy to leave the AI in the Dust in pretty much every race in GT4. GT PSP is pretty much (Not entirely) a Port of GT4 to PSP. What were you expecting? This is what they said they would do, and have done..... However in doing so they Found a way to keep the races competitive. Thank you Polyphony Digital.

and just because PD seems to have cut corners in GT:Mobile doesn't make it any more valid today. To be honest, the more I hear about the way PD has handled GT:M, the more I worry about how they will be handling GT5.

GT PSP in my opinion is incredible. Yes there could of been more, but who cares, it has so much already. No other PSP title comes close to 800+cars, has the "Ring, An awesome AI setting that keeps the AI on your butt no matter how fast you go making Every race exiting & looks this Pretty.
 
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what's the point of getting faster if the ai is always right behind you no matter how fast you go? shouldn't the effort you put into driving fast reward you with a gap over the other cars?
 
I haven't noticed any rubber banding yet, I have only done 4 races and so far have won all of them by like 4 seconds at least(the most being 7).
 
I don't have this game, yet, but I have experienced RBE in previous GT's. It really isn't annoying, it keeps the grid close and makes things exiting.
 
[empty space];3591381
what's the point of getting faster if the ai is always right behind you no matter how fast you go? shouldn't the effort you put into driving fast reward you with a gap over the other cars?

No...
 

It's like being an Able body person & Joining the Special Olympics, then Being proud of how badly you beat the competition. :crazy:

To put it simply, building gaps on the competition is not fun racing. Its Cheeeeeeze!

However what is Stopping you from racing on a lower class and achieving your desired gap???????????????????
 
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so, basically, if i can win a race with half effort and still have the same gap it's okay because the ai are retards?

it's not that i want to win by a huge gap, it's that i want my efforts to go faster to be rewarded on track.
 
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