I suspect the boost effect works the same as in GT5P; it also slows you down a bit if you're ahead. Anybody can confirm this too? I noticed my laptimes were about 4-5 seconds slower on higher AI levels than on lower. (May still be my crappy driving, but I suspect otherwise ).
If there is tire wear (which I love) then we really need an indicator. Seeing as races can be edited in length, how will I know when is the best time to pit in? Has anyone entered the pit lane, is there a pit crew, were any tires exchanged?
i think they felt the need to do it because of the fact car fields are only 4 cars, so they felt they needed to implement the RB into it to keep it competative, makes sense non?
You mean that they brought this crap back after finally getting rid of it in GT4?
Oh PD you sill funsters.
Well they got rid of career mode after it's been the meat and potatoes of the series for years... I could believe almost anything at this point
It's so blatant and obnoxious. If you do a 7'20 lap of the nurburgring, the AI will do 7'21, but when you do a 6'57 of the ring, the AI will do a 6'59. This all on A difficulty with the same RX-7 LM Race Car. No matter how well you drive, you won't be able to lose the AI.
When you drive fast, magically the AI defy the laws of gravity and take turns at twice the speed a car should and still go through the perfect racing line, when they go off road, they lose no traction and get right back on the track like nothing happened and then get a mighty burst of power to catch up to you in a straight even though you're using the same cars and you're deliberately not giving them any slip stream.
The person at PD needs to remember that this is a sim racer, not an arcade racer. If I drive well, I want to leave the AI well behind, I don't care for the computer that always sticks to me by cheating and pass if I even stray 1 inch onto the grass. It's especially frustrating when you do a perfect lap of the ring, and at the very end, you go onto the grass, and the AI pass right by, proving all your efforts useless, and you know they did it because they were granted the power of god by PD. This is worse than having rewind in game.
PD needs to release an update and fix this non-sense
Cheating AI, that's racing, stay off the grass.No Fix required.
Touching the grass, making a mistake around 1 corner, can have you fishing off the podium. How often in a Race of these types does one driver leave the competition behind, like was done is most GT Titles by out classing/powering the AI, this is something PD has been trying to fix, & by keeping the AI competitive, they do so. Not so much that they dust you every time, making the game boring, but keeping it close enough where if you make a F-up (like touching the grass) you get passed.
That's Racing, stay off the grass...
I'm confused: Are you suggesting that adding a crutch that allows the AI to cheat in order to make the AI look less incompetent is a good thing?Touching the grass, making a mistake around 1 corner, can have you fishing off the podium. How often in a Race of these types does one driver leave the competition behind, like was done is most GT Titles by out classing/powering the AI, this is something PD has been trying to fix, & by keeping the AI competitive, they do so. Not so much that they dust you every time, making the game boring, but keeping it close enough where if you make a F-up (like touching the grass) you get passed.
You're overacting as usual, GTPSP is an amazing game despite the rubber bandation, and as the poster above me said, you can tone down the difficulty so there is no rubber banding.If PD wanted to make the races more difficult and didn't want to bother making competent AI, giving the AI faster cars would have worked just the same and would have allowed fair races. Making the AI cheat as much as an average Mario Kart race is not an acceptable solution to the problem, and I don't care how "casual" the target demographic is. That was something that the GT series took 6 years to get rid of, and it disgusts me, quite frankly, that they brought it back under the (supposed) pretext of "Its a handheld game. No one will care."
That was an excuse that stopped being valid for technical shortfalls when the PSP first came out, and just because PD seems to have cut corners in GT:Mobile doesn't make it any more valid today. To be honest, the more I hear about the way PD has handled GT:M, the more I worry about how they will be handling GT5.
If PD wanted to make the races more difficult and didn't want to bother making competent AI, giving the AI faster cars would have worked just the same and would have allowed fair races.
Making the AI cheat as much as an average Mario Kart race is not an acceptable solution to the problem, and I don't care how "casual" the target demographic is. That was something that the GT series took 6 years to get rid of, and it disgusts me, quite frankly, that they brought it back under the (supposed) pretext of "Its a handheld game. No one will care."
That was an excuse that stopped being valid for technical shortfalls when the PSP first came out
and just because PD seems to have cut corners in GT:Mobile doesn't make it any more valid today. To be honest, the more I hear about the way PD has handled GT:M, the more I worry about how they will be handling GT5.
[empty space];3591381what's the point of getting faster if the ai is always right behind you no matter how fast you go? shouldn't the effort you put into driving fast reward you with a gap over the other cars?
No...