I like the rubber banding in this game

  • Thread starter vaioleto
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You're overacting as usual,
Big words from the guy who just yesterday was calling the problem so bad that it should be patched so it could be turned off. :rolleyes:




I cannot believe how people (and I mean no one in particular) are willing to defend every problem with this game as being okay because "Its on the PSP" or "Its only a spin-off" or "PD did it on purpose." I can understand (though disagree) with those who like the AI for giving a challenge, but those three things do not absolve the game from all of its problems.
 
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Big words from the guy who just yesterday was calling the problem so bad that it should be patched so it could be turned off. :rolleyes:




I cannot believe how people (and I mean no one in particular) are willing to accept the lowest common denominator and defend every problem with this game as being okay because "Its on the PSP" or "Its only a spin-off" or "PD did it on purpose."
It's a problem, and clearly me making a thread stating in the title how I hate it means I'm not defending it, but you, who hasn't touched the game come in here declaring that GTPSP is thus a horrible game makes you look not so smart.

This is a thread talking about the RBE and how crappy it is on B> difficulty, not a place for you to whine and make unusual assumptions, as usual. Thanks.
 
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It's a problem, and clearly me making a thread stating in the title how I hate it means I'm not defending it, but you, who hasn't touched the game come in here declaring the end of the world makes you look stupid.
I truly would like to know where I did this.
Was it my first post, when all I did was asked in disbelief if PD seriously reimplemented the "feature?" Was it my second post, when I asked how cheating AI could possibly be a good thing? Was it when I responded to LaBounti saying that I didn't think the excuse that it was a spin-off was valid and expressed worry about the feature returning to the series proper (I'm assuming this one, because of how strongly I expressed my hate for the concept)? Or was it my previous post where I expressed my disbelief that people were willing to let so many shortcomings with the game slide for reasoning that wouldn't hold water with any other game on the system?
 
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Big words from the guy who just yesterday was calling the problem so bad that it should be patched so it could be turned off. :rolleyes:




I cannot believe how people (and I mean no one in particular) are willing to accept the lowest common denominator and defend every problem with this game as being okay because "Its on the PSP" or "Its only a spin-off" or "PD did it on purpose."

You haven't explained what the Problem is. What you complain about has a resolution, and it's been pointed out to you repeatedly, but you refuse to acknowledge it.

What is stopping you from racing in a lower class to get the gap you want?

You keep dodging this, why not just answer it.

What is the problem? If you feel your truly good enough to Race at the Highest Difficulty level don't wine about it being too hard, as essentially that's what your doing.

When you are consistent enough (Keep off the grass at all times) you can move up to the Big Boy races :lol:

Take a step back, and look at what your complaining about, then think about it for a minute... Are you seriously complaining the Hardest Level is too hard, because the AI is always right there when you make a mistake , but beatable if you don't make a mistake?

Welcome to the World of Racing @ The Highest level
Where if you make a mistake, You Lose!
 
Take a step back, and look at what your complaining about, then think about it for a minute... Are you seriously complaining the Hardest Level is too hard, because the AI is always right there when you make a mistake , but beatable if you don't make a mistake?
No. I'm complaining that the series has seemingly once again implemented Rubber Band AI, one of the laziest and most unfair ways of increasing video game difficulty, rather than even attempting to provide a realistic challenge in its AI.
 
I truly would like to know where I did this.
Was it my first post, when all I did was asked in disbelief if PD seriously reimplemented the "feature?" Was it my second post, when I asked how cheating AI could possibly be a good thing? Was it when I responded to LaBounti saying that I didn't think the excuse that it was a spin-off was valid and expressed worry about the feature returning to the series proper (I'm assuming this one, because of how strongly I expressed my hate for the concept)? Or was it my previous post where I expressed my disbelief that people were willing to let so many shortcomings with the game slide for reasoning that wouldn't hold water with any other game on the system?

and just because PD seems to have cut corners in GT:Mobile doesn't make it any more valid today. To be honest, the more I hear about the way PD has handled GT:M
Keyword there is hear. Don't try to argue with people who actually have first hand experience with your hearsay from said people. You also compared the RBE with mario cart, which shows that you have not a trace of an idea what you're talking about.

Toronade: "OH NO! GTPSP is corner cutting horrible game! NOW I'm WORRIED ABOUT GT5!!!!!!!"

Everyone else: "... no, GTPSP is an awesome game, but the RBE sucks"

Toronado: "STOP DEFENDING THE GAME CUZ I SAID SOMETHING BAD ABOUT IT YOU SHILL!"
 
Keyword there is hear. Don't try to argue with people who actually have first hand experience with your hearsay from said people.

Toronade: "OH NO! GTPSP is corner cutting horrible game! NOW I'm WORRIED ABOUT GT5!!!!!!!"
Except its more like:
Toronado: "OH NO! GTPSP sounds like a corner-cutting game! NOW I'm WORRIED ABOUT GT5!!!!!!!"

I'm also pretty sure that I have never placed the opinions of anyone with first hand experience playing the game below my own, which is largely why I stopped bringing up the lack of GT mode when it seems that the game isn't actually that bad off without it.

As for this:
Toronado: "STOP DEFENDING THE GAME CUZ I SAID SOMETHING BAD ABOUT IT YOU SHILL!"
I assume you are referring to this:
I cannot believe how people (and I mean no one in particular) are willing to defend every problem with this game as being okay because "Its on the PSP" or "Its only a spin-off" or "PD did it on purpose."
I may disagree with some opinions on the game (for example, I don't think any game should ever have rubberband AI, and I think GT:M is highly flawed for not having a traditional GT mode), but the most I've done towards debating people over the issues I have with the game is pointing out that subjective flaws in the game don't objectively cease to exist just because the game is on the PSP, or because they were intentional, or because the game is a spin-off. I only posted that quoted statement as a sort of pre-emptive strike, because I was seeing those excuses being said in this thread as well.

You also compared the RBE with mario cart, which shows that you have not a trace of an idea what you're talking about
Can you at least explain why Mario Kart, a game series whose largest problem has always been cheating rubberband AI, is any different from any other game with cheating rubberband AI? It seems based on the original post that both GTPSP (which I haven't played yet) and, say, Mario Kart DS (which I have), suffer from the exact same problem in single player. If I'm wrong in my assertions, I'd rather be told why I am incorrect than be fobbed off with insults.
 
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Your problem is that you just have an addiction to arguing with people over mundane stuff, you can't stand when people don't agree with you. GT4 didn't have Rubber banding, and neither does GT5P, it's pretty evident that GT5 won't have it.

Besides, like I pointed out, people who've actually played the game isn't as negative as you are, and you're in here telling people they shouldn't be enjoying the game or how we shouldn't be defending a game that's fun and addictive when some random guy comes in being outraged by what he hears from some posts.

So yeah, quit while you're ahead and stop embarrassing yourself. If you're going to post on a message board about a game, at least play the game. You aren't being very useful by regurgitating what we've said in a much more negative light.

Edit: you've also successfully derailed yet another thread. Good job.
 
Wow, so intense without even playing the game.

People should really reserve judgments until after the game is played. No wonder the question was dodged over and over....
 
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That sounds really awful... Its like how early versions of GT5P had rubber banding in online (very weird i know). Why i don't know, but they fixed it with spec 2 or 3, as you see theres always 30 seconds or so between first and last, but in early versions they were always so close together.

But to re-implement it into GTPSP when it is complained about so much is preposterous.

I will not be getting this game now, i have enough of rubber banding on Need for Speed, all it does it punish the experienced drivers. The difficulty levels are there for a reason, if the races get harder, the AI should get harder independantly of your own driving skills.

I certainly hope PD don't implement this into GT5 when it comes out. If they do, all their effort in modelling and creating the excellent physics, the damage, even dynamic weather/day cycles if they have them; all of that will be for nothing, as it will just be another racing game with rubber banding... constantly punishing those who practice their driving skills to win races.
 
I've played GTPSP for quite a few races now on the higher levels and *GASP* I have actually come to appreciate the rubberband AI. It's a subtle effect, like GT5P. So it only works if you lag far behind or are far ahead. If the AI is very close to you, the effect goes away, which means the AI will not fly past you with ludicrous speeds while you are on full throttle, like in some NFS games. I know the AI is just cheating, but it helps keeping me on my toes when ahead in S-class.

Still, it would be nice if the game featured an on/off switch for this. Let people decide for themselves if they want it in or not. 👍

Of course, rubberbanding should have NO place EVER in challenge mode. The laptimes required to complete a certain challenge (e.g. overtaking) should be static. But I haven't noticed the effect in challenge mode.
 
So Offending the AI is ok but Defending it isn't? I'm not defending it, I find it annoying but I overlook it and just keep enjoying the game and avoid long races on harder difficulty settings. Plain and simple.
 
I cannot believe how people (and I mean no one in particular) are willing to defend every problem with this game as being okay because "Its on the PSP" or "Its only a spin-off" or "PD did it on purpose." I can understand (though disagree) with those who like the AI for giving a challenge, but those three things do not absolve the game from all of its problems.
I made that exact statement in another thread earlier today. People are blinded by the GT label, and will forgive anything. If GTA did the same thing, and by that I mean removing the missions, no one would play it. Ever. It's a testament to consumer's faith in the GT brand, but it's definitely not right.
And I cannot understand people who like the rubber band AI. At all. Anything that uses the line "real driving simulator" shouldn't have rubber band AI. If you like it, you shouldn't be playing a real driving simulator. If you want that play NFS (discluding Shift), it's not what GT is supposed to be about.

So Offending the AI is ok but Defending it isn't? I'm not defending it, I find it annoying but I overlook it and just keep enjoying the game and avoid long races on harder difficulty settings. Plain and simple.
Long races on harder difficulty settings are how you get money, and don't act like it's perfectly okay that you have to avoid those races. It's like saying "my car doesn't have a driver's seat, so I sit in the passenger's seat while driving. Plain and simple.". It still sucks, no matter how simple you make it seem.

I just did a 3 hour, 11 minute race on the test course. We finished within a second of each other. And it's not like we had the same car, we had drastically different cars. So different, in fact, that my engine was literally two of my opponent's engines bolted together.
3 hours of racing for a 1 second split finish like that is virtually impossible.
 
I made that exact statement in another thread earlier today. People are blinded by the GT label, and will forgive anything.
Nonsense. As a matter of fact, most people here have very good reasons why they don't miss a career mode. For instance, I played GT5P for more than a year and the only time I spent in career mode was in the first two weeks. That's when I finished it and spent the rest of my time in online or doing TT's (WRS for example). To me, a career mode is something from the past, that was needed to keep people entertained because there was no online. Or a story-based game like GTA where a certain coherence between missions is required, that's where you need a career mode.

Just because you fail to understand why people could live without a career mode does not mean that everyone with a different opinion than yours is blinded. 👎

And I cannot understand people who like the rubber band AI. At all. Anything that uses the line "real driving simulator" shouldn't have rubber band AI. If you like it, you shouldn't be playing a real driving simulator. If you want that play NFS (discluding Shift), it's not what GT is supposed to be about.
The one major reason for RBE in GTPSP (IMO) is the fact that the AI is rather bad in the corners, without RBE you'd spend the longer races without any opposition at all, might as well just run a time trial. But I agree it's a cheap solution, they should make the AI better instead.

But again, people can make up their own minds. If I like to play with rubberband AI in this game that's my decision. You are assuming that the way you like to play it is the same for everyone else. Well guess what, it's NOT, and it doesn't make everyone else blinded just because they don't agree with you. Actually, the opposite is more true, since you fail to grasp that not everyone expects the same from a game, or plays it in the same way.

The only flaw in the game IMO is that it forces the option of rubber banding on people like you that don't want it. Make it an option and everyone is happy.
 
Long races on harder difficulty settings are how you get money, and don't act like it's perfectly okay that you have to avoid those races. It's like saying "my car doesn't have a driver's seat, so I sit in the passenger's seat while driving. Plain and simple.". It still sucks, no matter how simple you make it seem.

I just did a 3 hour, 11 minute race on the test course. We finished within a second of each other. And it's not like we had the same car, we had drastically different cars. So different, in fact, that my engine was literally two of my opponent's engines bolted together.
3 hours of racing for a 1 second split finish like that is virtually impossible.

Do you even understand the point I was making? Your example is on a track with two turns. now think about what I meant. If you make a mistake on the last lap a few turns to go you won't catch up and you'll lose. The imperfect drivers like me shall avoid these long races on the harder settings. See what I did there? Avoid the frustration as it is a choice so there is nothing wrong with choosing not to do it. I do one lap races on A or S.
 
All attitudes aside, I bought Gran Turismo, which is a racing simulation, which means in theory it should strive for accuracy. When a car is behind that does not mean its horsepower increases, or it suddenly sticks better to the track. I want it to be a challenge that is there, regardless if I am ready to meet it or not, and if I am more than ready I would like it to show, and I do not expect the other racers to slow down and take it easy if I suck. I'd like it to mean something when I win, and not that the rubber band stretches just right.

It is not a fatal flaw, but frankly a patch to turn it off would be most welcome to me. However if they gave you the switch to turn on or off then you could set it at your discretion.
 
There is a Switch to turn it off

How is it possible people can't compute this. Is it that hard to understand?

Just turn it off............ You can Turn it off you know....

Why cry over a PSP tittle not being as complex as a Big Console game. Its a PSP not a PS3. I bet people will say they understand this, but it doesn't appear to be true. It so annoying when people complain about stuff that should be common sense. Well.... It is the least common of all senses.

Its not GT5, Its a PSP tittle, the PSP processor IS NOT FAST, hell a IPhone has more processor power. Yet instead of being grateful for quite frankly one of the best tittles to hit the PSP, people nit pic about little BS that shouldn't even be an issue if they had any sense at all.

Why cry like Babies that the game is too hard? No matter how you try to word it, complaining that a PSP tittle has Rubber Banding is ridiculous, and simply a pathetic complaint, that witch makes the complainer look like a little baby.

Just Race at a lower class simple as that. If you want to win the S-Class races, be prepared to have the AI cars on your Butt ready to pass you for the win if you F-up. If you want it any other way, You shouldn't be racing S class at all, you either don't have the skillz to win at that class, or the Brains to figure this all out, and you will still be complaining no matter what, so in that case just forget I said anything....
 
There is a Switch to turn it off
I know you can turn it off in Ad-Hoc mode, but can you turn it off for single player as well?

If you want to win the S-Class races, be prepared to have the AI cars on your Butt ready to pass you for the win if you F-up.
My thoughts exactly. At present, if you don't mess up in S-class, the AI simply will not pass you, since RBE is not active when the AI is near you (like in GT5P it only works when you are far ahead or far behind). Unless of course you let them draft you, in which case they will pass you. Other than that, they will only pass you if you are slow or make mistakes. Which is kind of what I would expect in S class. ;)

Now think of the alternative: let's assume PD puts in extremely skilled AI for S class. That way, the AI will still keep up with you; not because of RBE, but because it's skilled. So once again, if you are slow or make mistakes, the AI will pass you, but if you keep it fast and clean, you win.

So either way: the end result is the same: you mess up in S-class, you lose; drive perfect and win. If the AI can keep up because it's good or because it has a programmed advantage does not matter. To me anyway. ;)

BTW, I am just a lowly division four driver and I have no trouble keeping ahead of the AI in S-class, unless I screw up. A more skilled driver (most people here actually :lol:) should have no problem keeping ahead.
 
I know you can turn it off in Ad-Hoc mode, but can you turn it off for single player as well?

My thoughts exactly. At present, if you don't mess up in S-class, the AI simply will not pass you, since RBE is not active when the AI is near you (like in GT5P it only works when you are far ahead or far behind). Unless of course you let them draft you, in which case they will pass you. Other than that, they will only pass you if you are slow or make mistakes. Which is kind of what I would expect in S class. ;)

Now think of the alternative: let's assume PD puts in extremely skilled AI for S class. That way, the AI will still keep up with you; not because of RBE, but because it's skilled. So once again, if you are slow or make mistakes, the AI will pass you, but if you keep it fast and clean, you win.

So either way: the end result is the same: you mess up in S-class, you lose; drive perfect and win. If the AI can keep up because it's good or because it has a programmed advantage does not matter. To me anyway. ;)

BTW, I am just a lowly division four driver and I have no trouble keeping ahead of the AI in S-class, unless I screw up. A more skilled driver (most people here actually :lol:) should have no problem keeping ahead.

I believe that he is referring to the off switch on the right hand side of the PSP!

I'm a division 5 driver and I'm not having any problem winning S class races unless I make a mistake so I don't think this is an issue at all.
 
I believe that he is referring to the off switch on the right hand side of the PSP!
:lol:

I'm a division 5 driver and I'm not having any problem winning S class races unless I make a mistake so I don't think this is an issue at all.
The only difficulties I'm encountering is with the high powered RWD cars, but the problem there is struggling with the digital controls, it's not an AI problem.
 
Yup, there is a "Off" Switch on the side of the PSP, that will turn the machine off. Don't worry, it will also turn it back on ;) Not to mention the strange ability to lower the race class and compete against easy drivers that you can easily build huge gaps between and never wory about getting passed even if you take a trip in the dirt.

S Class is the Highest difficulty, I'm blown away people can stomach people complaining that its too hard, but without the Stones to say the real reason why...

Getting passed in the last lap & loosing the race because of driver errors getting you down? Just trash the RBing in the game, it has NOTHING to do with your lack of skill & inability to drive a race without f-ups.
 
Except its more like:
Toronado: "OH NO! GTPSP sounds like a corner-cutting game! NOW I'm WORRIED ABOUT GT5!!!!!!!"
Well corrected Toronado! :lol: To be honest, vaioleto's not worth the effort. He got pulled up for hypocritical posts involving terrible grammar, and then he resorts to trying to twist things to his advantage, failing accordingly. But, I can't resist:

vaioleto
Besides, like I pointed out, people who've actually played the game isn't as negative as you are ...
LMAO! Maybe that should be "... aren't as negative ...", eh? Like I said in my previous posts, you really have no clue do you? You seem to have looked up the use of the apostrophe, but now you have no idea which words to actually use. You may want to improve your written skills before slating people next time.
 
How is racing on a lower class a solution to rubber banding on the higher classes?

That's like saying if you don't like cheaters in the All State devision of wrestling, just wrestle some JV kids... makes no sense.

Do people not realize that there are people who legitimately need the challenge of S class (ie you blow by B or even A class) but want to win when they should win and loose when they should loose? Not win when they are perfect but loose when they weren't quite perfect but still should have won?

And what about the huge hit to Cr you take dropping classes? I mean racing is why you play the game, but earning Cr is an integral part (especially since career mode is gone, it's really the only thing to accomplish).

So in the last lap of the indy 500, the lead car is 10 seconds in front, gets high on a corner and looses 3 seconds, meanwhile the number 2 car kicks in a rocket booster flies by and takes the win.

The previous lead car gets all pissed and says "I lost 3 seconds of a 10 second lead, then that guy cheated and flew by me when he should have had to make up 7 more seconds still, that's not fair!"

Would you tell him "Go back to kart racing if you want to be in front all the time!".

I can't honestly beleive some people are so eager to gloss over this issue and it seems double it up by insulting others abilities as to say "if you aren't good enough to be perfect, drop down to b class so you can win!".
 
The AI rubberbanding only works for cars that are the same. This hasn't happened to me (or maybye I'm that good). As for the last turn at the Ring, once you start turning before, let off the gas and start tapping the brakes. If the AI comes, just block 'em. Even at 20mph, you can block them and they won't pass. Just get ready on the throttle once you get out of that turn.

Edit: If the track really didn't want people to cut corners, why are there no walls. I always pass everybody in every single game (GRID) on the large straight away turns in the Sarthe. City courses anyone?
 
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How is racing on a lower class a solution to rubber banding on the higher classes?

That's like saying if you don't like cheaters in the All State devision of wrestling, just wrestle some JV kids... makes no sense.

By racing at the Lower class, it will help you build the Skill required to race on S-Class....................... What your obviously lacking...

Alright, the game needs to be beatable right, but at the same time interesting. So RB doesn't kick-in until there is a large enough UNFAIR lead from the user who is given an unfair advantage over the AI (The USER HAS to have an unfair advantage). The AI HAS to be handicapped to allow ALL USERS to win the race. If you really think your such a superb driver had you been in the race in real life you would build the gaps you can in this game your ridiculous, your not even close to a Pro driver and wouldn't last 1 lap in a real race. Most people playing the game wouldn't, but the game would not sell if it only catered to the few who really know what they are doing and could......

So the AI HAS TO BE BEATABLE, but People who have Skill in the game don't like having huge ridiculous gaps between the AI, its not interesting, its BORING, and quite frankly LAME!!!! No cost to mistakes is cheesy, ESPECIALLY on the highest difficulty level. So they put in a system to keep it interesting for the Skilled, and challenging enough for the unskilled to have difficulty to overcome (Unable to race a full race without mistakes, is not good enough for the highest level.) You pay a price for mistakes as you do in real racing....... I'm sorry its too much for you.

What your saying it's like you want to be an Able body person competing in the Special Olympics so you can be proud of yourself for winning Gold. LAME!!!!!!!

The AI drives like douche bags, even on S-Class, they are easy to get passed, Not a damn thing to be proud of!!!!!!! But it has to be that way, so the game is beatable. SO YOU THE USER HAS AN UNFAIR ADVANTAGE, The game is designed to allow you to be able to get past the AI no matter what, the RB is to level the playing field for the AI so that once you cheated past them (It has to be beatable, With your logic, YOU the USER are the Cheater!!!!!!!!!!!!!!!!) if you do make a Mistake, it will cost you. The game is made to be beatable by more then just pro drivers, etc. People like you have to be able to win at least A-Class, so its made in a way that you can, but you will need to build your Skill up to compete at S-Class, a little too difficult for you at the moment, but not for most. Keep at it you should hopefully get better in time.

IF the AI was skilled THEY WOULD HAVE THE HUGE LEAD ON YOU!!!! & you would be crying about how they are given super power Driving skillz & cant be beat. Do you want some more Cheese with that Wine?????

The game is NOT hard to people who have built skillz though the Previous tittles of GT or put in the work in GT PSP to develop the skillz required in the game to race at the highest level, but difficult to the people who don't have what it takes & are unwilling to put in what it takes to develop the skills required to race at the highest level & not complain.

The Prize for Having the Skillz to win in S-Class & DOING SO is what nets you the Big money, not just because you feel you deserve it from being good at Low skill races. That's pretty sad.
 
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Why cry like Babies that the game is too hard? No matter how you try to word it, complaining that a PSP tittle has Rubber Banding is ridiculous, and simply a pathetic complaint, that witch makes the complainer look like a little baby.

Not crying, but honestly I don't like it. I think the limitations of textual communication are at fault for the disparity between what we're seeing and what the other person really means.

I'm saying it doesn't fit what I view as a simulation and I'm fairly certain other people agree, and at least I know I'm not complaining about it being too hard, it just feels artificially difficult. In fact I love difficult races, that's why I strive to complete as many 200 point races as I can in GT4, but when I set up a 200 point race I want the other cars to go all out with no mercy. :scared: If I can't do it, tough noogies. :ouch:

I really think people are taking sides and hollering at each other over nothing, some people hate it, some people like it and others don't care. If you think it's fine, that's fine with me :cheers: but that doesn't mean I'm wrong or that you're right. (Or that my view on the matter makes me a crybaby.)

Sorry about singling you out Sinist3r, you're of course entitled to your opinion and I do not want to invalidate it. You seem to like the rubber banding system, and all the better for you.

So anyways, I don't like the rubber banding, but it isn't cancer, and does not ruin the game for me. However if there was a way to turn it off I would, and for those who like it they can leave it on, makes no difference to me. 👍

Two points though, first one factual and second speculative: 1. Comparing the ARM processor to the MIPS used in the PSP is not really a valid comparison, given the completely different archs and design requirements behind each, but undoubtedly the ARM processor has had the benefit of being a newer design. 2. Rubber banding would take up more, not less processing power in all likelihood, but that is pure speculation as there is no way to test.

:cheers: And hopefully that puts an end to the viciousness.
 
Not crying, but honestly I don't like it. I think the limitations of textual communication are at fault for the disparity between what we're seeing and what the other person really means.

The people who CAN, DO. The people who CAN'T, Complain.

I think its being relayed fine, RB is quite simple if you know what it is. We are all talking about the same thing.

I'm saying it doesn't fit what I view as a simulation and I'm fairly certain other people agree, and at least I know I'm not complaining about it being too hard, it just feels artificially difficult.

Don't get a PSP game with digital controls confused with a Simulator, this is a FAR Stretch considering the limitations of the PSP's speed & Digital controls limited abilities (Throttle and brake) This game comes with PLENTY of assist even when all assist are removed. The game is to be familiar with GT4, it doesn't have a handling physics system even near to GT5p/GT5 or the capabilities for it, hell its system is CLOSE to GT4 BUT GT4 has more dynamics to it (No matter what, every time you hit the Gas or Brake in GT PSP there is an assist coming in to save you.

As a Simulation this would be torn apart, because the PSP system is not capable of creating a *modern* Simulation Racing game (*up to par with other Simulation GAMES currently available)

Is it a GREAT racing game, and does it feel like the GT series, YES, but anybody calling this a simulator is in fantasy land.

Difficult? It doesn't seem too difficult to me, and I'm not that good of a Driver, I'm only alright.

S-Class is only as hard as the hardest difficulty SHOULD be, its just like everything else in the world. The people who CAN, DO. The people who CAN'T, Complain.

I really think people are taking sides and hollering at each other over nothing, some people hate it, some people like it and others don't care. If you think it's fine, that's fine with me :cheers: but that doesn't mean I'm wrong or that you're right. (Or that my view on the matter makes me a crybaby.)

Please put forward a different way of engineering the games AI That would fill all the requirements, and still be capable of having the game run at 60fps (this is whats taking up so much processor power leaving little room to play. & Draining your battery so fast when GT PSP is played [or have you noticed that?]) This is how its done to keep the game running FAST and playable, why do you think there are only 4 cars on the track? Rendering more cars and having them AI controlled would overload the system going way past its capabilities. Do you understand how games work? Do you know How many Racing games have RB? Do you realize this is all for a reason? Do you realize what that reason is? Do you understand?

Sorry about singling you out Sinist3r, you're of course entitled to your opinion and I do not want to invalidate it. You seem to like the rubber banding system, and all the better for you.

Don't be. I am. I like 60fps, & being put into a position where no matter how good I get at racing the tracks in the game, and no matter how good I get at getting passed all the AI cars, I'm still punished for mistakes, making me continually improve my game. BTW S-Class isn't hard, and I run consistent enough laps to get my Win's, and I'm happy to be punished for MY mistakes.

So anyways, I don't like the rubber banding, but it isn't cancer, and does not ruin the game for me. However if there was a way to turn it off I would, and for those who like it they can leave it on, makes no difference to me. 👍

There is, Lower your racing class, or Shut off the Game...

Would you prefer if the AI was good drivers? This at the same time would remove your ability to get in front of them.... You would finish every race in last place. Congratulations to your solution....

Two points though, first one factual and second speculative: 1. Comparing the ARM processor to the MIPS used in the PSP is not really a valid comparison, given the completely different archs and design requirements behind each, but undoubtedly the ARM processor has had the benefit of being a newer design. 2. Rubber banding would take up more, not less processing power in all likelihood, but that is pure speculation as there is no way to test.

RB wouldn't take More processing power then a complex AI system as it would require to increase AI driver skill, while still maintaining a playable/challenging/beatable game to the masses.

It is fine, and fits perfectly, sorry you didn't understand. My point, is that a Phone, has a Faster Processor (When was the Go! released? Did they up the Processor speed?) There are plenty of other devises with more processor speed, its Got 333mhz & your expecting it to run this much detail in a game at 60fps, with a AI system as complex as AI systems running on the PS3 processor...... Ridiculous! Even allot of games running on the PS3 have to use RB as a means of making the game PLAYABLE, and BEATABLE and the PS3 has SO MUCH MORE processing power then the PSP. This is tough to comprehend I see. Allot of complaints from people who don't understand HOW to make games marketable/playable/beatable/interesting & all this to the masses.

:cheers: And hopefully that puts an end to the viciousness.

I'm not trying to be vicious, everything I said is tong in cheek don't be so sensitive. These are forums, expect a little exaggeration & or rawness in making points.

The people who CAN, DO. The people who CAN'T, Complain.
 
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I never once said it was too hard, so why would I lower my class? If anything it's too forgiving imo.

As to designing games I let PD do that. Processing power I compared to the iPhone not the ps3, and I even mitigated my statement by saying the iPhones processor had more dev time behind it. My point was that the iPhone uses arm arch and the psp uses mips, similar to the sgi graphics workstations of days only recently past, making a mhz to mhz comparison meaningless. The second point I even said was speculative.

Really though, to me it counts as a minor complaint, similar in scale to the gfx glitches that sometimes pop up it seems that other people care more about it than I do, on both sides. I for one wish you could set it as you wish, on for you off for others.
 
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