Pix or it didn't happen. I doubt you'd have time to actually play GTPSP and still be able to hang around on this forum 24/7 and reply to anyone that has anything bad to say about you know what.Keep trying vaioleto... we all need our entertainment
Duke
I was simply saying people like it different ways, your hearing what you want, and aparently YOU want to argue, Im done with it, enjoy NOT being the bigger man.
Dude, just practice what you preach and move on...
Actually you were repeatedly telling people that they needed to like it the way you like it and that if they didn't it wasn't because they had a legitimate gripe but because they were unskilled.
Basically side with me or you must suck.
You did the opposite of saying people like it different ways, you discredited anyone who didn't like it the way you did and insulted them, then you got called on it.
What's the point of this reply?Actually you were repeatedly telling people that they needed to like it the way you like it and that if they didn't it wasn't because they had a legitimate gripe but because they were unskilled.
Basically side with me or you must suck.
You did the opposite of saying people like it different ways, you discredited anyone who didn't like it the way you did and insulted them, then you got called on it.
Like FoolKiller said, I'd rather have proper AI than RBE. But given the fact this game has RBE, I kind have grown to like how it's implemented, much better than other games IMO. It keeps me on my toes and it certainly doesn't feel like they are blasting past me at rediculous speeds. I'm certainly not disturbed by it. Then again, maybe the proper description is not 'liking', but 'not hating' is a better description.Nobody - and I mean nobody but you and PD's game designer likes the RBE. Nobody I know asked for it. In fact, in every instance I've seen, people have been praying it's not in future games.
Yeah, the AI stops being godly when they're just behind you. I like that.Like FoolKiller said, I'd rather have proper AI than RBE. But given the fact this game has RBE, I kind have grown to like how it's implemented, much better than other games IMO. It keeps me on my toes and it certainly doesn't feel like they are blasting past me at rediculous speeds. I'm certainly not disturbed by it. Then again, maybe the proper description is not 'liking', but 'not hating' is a better description.
It keeps you getting better as no matter how good you get they are always there to push you further and keep you consistent by punishing you for REAL mistakes.
It doesn't mean, it doesn't challenge you at all. But it does mean, that it's easier to actually win against the AI by being a mediocre driver who drives a safe line avoiding mistakes, then when you're actually really good "on the edge" but a little risky. So it doesn't make you improve. If anything, it might promote conservative, slower but safer driving.
Hmm after reading the last 2 pages since when is "S" class the standard? I wont touch S because I'm not that good and want to give my self a chance to win. To win on "S" with a 100% chance to win every race with no skill use the the Honda Today G and hope you get 3 Fiat 500's to race on Citta di Aria reverse. The Today can make it up the hill at about 40-45 mph the Fiats around 20 . they wont catch up, they will be at a crawl on the steep hill.
The AI will most definitely pass you if you are slow. But the RBE will prevent them from gaining a huge lead, which is more or less the same as not passing you at all (except they're driving a bit ahead of you ). You are completely right however if you say you can play the AI (e.g. drive a bit slower/safer for 90% of the race, then step on it for the final 10%). But that's the case in any game, once you learn the AI's weakness(es) you can play them and win quite easily.If you drive slower yet more carefully, meaning you won't make mistakes, they still keep up with you without passing.
So far I've noticed that the AI is always slower than you in a corner and they make up for it on the straights (whether you are ahead or not doesn't seem to matter). Also, they do not suffer from fiddling with on/off buttons like us humans, which makes it easier for them to control the throttle and brakes in a fluid motion without the risk of spinning out. IMO, the number one reason for high-powered car racing being more difficult in GTPSP is the on/off controls, not the RBE.But in 600bhp supercars, while you are taking risks gliding through corners at 150mph the AI can easily glide through at 170 with no margin for error if they are 10 seconds behind. But if they are ahead they can only manage 140 through the same corner.
Doesn't sound fair to me.
I wonder if this isn't pointing at what PD were thinking here. Since there is no engine tuning for Single Race mode (I have only ever seen suspension settings available) perhaps they somehow thought this would be a replacement for tailoring your car to the AI pressure. Now the AI pressure is tailored for whatever car you have?Excessive RBE - and pretty much any RBE at all is excessive to me - makes tuning and adjusting pointless, because the AI will just magically get what they need to hang off your ass the entire time. So instead of being able to tailor the car you're driving to the AI pressure, it no longer really matters. If you want any kind of accuracy at all, you're stuck.
Like FoolKiller said, I'd rather have proper AI than RBE.
I honestly had to go back and see what you guys were talking about.i also think foolkiller has the best idea about the AI.
Maybe if you're talking about a city track, but on a track like Suzuka and Nurburgring where you can go off and drastically slow down, it's difficult to block them when you're on the grass...New here, GT PSP is my first GT and I really like it so far, even when I'm definitely not "there" yet skillwise.
Still, and on topic.
As I just hate when people try to prove their point stating completely wrong facts:
NO it DOESN'T.
You DON'T need to improve in actual driving well to beat the S-level AI. The ONLY thing this solution forces you to do, is to be moderately good AND avoid letting the AI pass you ONLY at the end of the race. You don't have to drive well, it's enough to block the AI well enough at the end.
So - the rubberband causes 90% (maybe 99% of the race) to be basically meaningless, only to force you to really concentrate on the last few meters.
It doesn't mean, it doesn't challenge you at all. But it does mean, that it's easier to actually win against the AI by being a mediocre driver who drives a safe line avoiding mistakes, then when you're actually really good "on the edge" but a little risky. So it doesn't make you improve. If anything, it might promote conservative, slower but safer driving.
That is the complaint. Instead of AI that can properly keep up with the player by driving properly and aggressively they have to have an unrealistic aid.Haven't read all the posts in this thread, but as far as the rubber banding goes, don't you sort of have to implement it that way with only 4 car races? If they didn't I would think people would be complaining about the fact that they're basically driving the track by themself, with no cars around to make things interesting.
The PSP's processing power is limited, and PD wanted to have a smooth 60 fps. That is why there are only 4 cars.From what I can see, the AI seems to almost be a carbon copy of the AI in Gran Turismo I. Brings back pleasant memories of my days spent playing that game, but I would have thought they would have come a long way since PS1. I still don't understand why they couldn't have had at least 6 car races and somewhat more intelligent AI in this version, but that's just me I guess.
NO it DOESN'T.
You DON'T need to improve in actual driving well to beat the S-level AI. The ONLY thing this solution forces you to do, is to be moderately good AND avoid letting the AI pass you
You DON'T need to improve in actual driving well to beat the S-level AI.
NO it DOESN'T
The ONLY thing this solution forces you to do, is to be moderately good AND avoid letting the AI pass you
Reason: Because good AI is better than any RB.BTW Im still wating for people to give any reason not to like the RB. (Thats not over exagerated BS, & that can be proven) I have NO PROBLEM getting my win.
Show me where I have done that. Yep, I make mistakes and I lose because I make a mistake. Yet, it seems really odd when I do win on S more than I lose and I immediately take a 2.5-2.8 second lead and hold that exact lead no matter how well I do from that point on.All Ive heard is people making excuses for lack of skill...
Too bad the AI has to use a special assist in order to even keep up.(Thats what REAL RACERS WANT, a RACE )
Reason: Because good AI is better than any RB.
Too bad the AI has to use a special assist in order to even keep up.
Ohh so it "Forces" you to be "Moderatly good" (Thats relative speaking) But it doesnt make you any better does it....
Not everybody will get better, thats true, You dont get better racing the AI, fine with me, you reached your peak, not me. Some will be Ricers 4 Life And try as they might, improvement is out of reach
I know it doesn't make sense to argue with a wall. But just because sometimes I actually like to argue for the sake of it.........
"Moderately good" is relative. Maybe it might be better to use the expression "comfortably good". Anyway, it means exactly "not on peak". For a reasonably gifted player it's possible to reach a level of skill making it actually possible to beat the AI on S-level relatively comfortable. If they still want to improve their times, they have to start taking risks, meaning also making mistakes.
Now, the problem with the RB is, making mistakes is instantly "punished", while improving your driving past the "minimum requirement" to beat it is not rewarded.
You write all the time about real life racing and realism. But the truth is, in a real race, if a driver is driving, say laptimes of 0.2 seconds faster then his opponents for ten laps,
So actually in my opinion, it's easier to improve your driving, doing time trials then racing the RB AI. The AI improves your meta game, not directly your driving.
Now go ahead and spill out a wall of selfcontradicting statements in REALLY BIG LETTERS and at least a hundred of REALLY meaningful smileys
It seems most of the people complaining dont FULLY understand what the term RACING, reffers too. You just CAN't do it by yourself, and your not really racing when you have huge gaps. We call that Time Attack, or Time Trials
I am not sure if you know what racing is? According to your idea of what racing should entail, F1 would be time trial, and as much as I prefer Moto GP versus F1 due to Moto GP (in my opinion) being more exciting because the racing is closer, it does not mean to say that F1 is not in-fact a race due to more often then not a huge gap present between competing cars.
Rubber banding is not realistic
To make things interesting, what I use to do on GT4, would choose a car that has a weaker straight line performance to my competitors, but arguably has better handling. I would then (during Arcade races) ramp up the AI level enough so that I was always on my toes during a race, where I was lapping the ring within 0.5 seconds per lap, which shows consistency on my part considering the ring is 12.8 miles long. If my best lap time was a 7:30 flat then I would be lapping mid to high 7:30s lap after lap, if I fell out of this pace, then I would have the A.I cars on me as the faster of the A.I cars were lapping also at this pace. Now if I was having a bad day, and chimed in with slower lap times, the A.I cars set at that level would still be lapping mid 07:30s. The cars I would compete with would all generally accelerate and handle as they should with the actual A.I drivers being the weakest link.
What I am trying to say is that there is no need to have rubber banding as with this example I am able to fashion my own races that suit my level. Rubber banding is just an easy way out of either making realistic A.I or being able to adjust the driving skill of the A.I.
Lack of effort on PD's part is not forgiven just because the game is on the PSP, and I really wish people would stop saying it is.No, it isnt, but neither is the GAME as a whole. There is just SO MUCH at the track, that CAN'T be transfered into a 2D game, let alone a 2d game running on the PSP system
So how you made GT4 Doesnt apply to GT PSP because of the limitations of the PSP system / UMD.
Thats why I said "Not REALLY racing" and for those reasons. Thats why I said it like that However, if the average driver in F1 had the same car, they're wouldnt be the gaps we see (People playing this game are not 1st place F1 material, not by a long shot) So why would they think they deserve these gaps for being only "Comfortably Good" at it
No, it isnt, but neither is the GAME as a whole. There is just SO MUCH at the track, that CAN'T be transfered into a 2D game, let alone a 2d game running on the PSP system......................
The AI as well as MANY other aspects of the game attempt to make it as close as possible while being a FUN GAME.
RB is to punish you for mistakes and keep the game fun to a wider group.
Thats great, but this isnt GT4 and we dont have performance modifications.
MORE IMPORTANTLY (And this is what I was hinting to earlier) Is that there is NO Career mode, SO do that with GT4, go to a Single race at a track (Out side of the Career, but a Single race) You get to Choose a Difficulty level, but You have NO IDEA of there performance level (Hp of the cars) So how you made GT4 Doesnt apply to GT PSP because of the limitations of the PSP system / UMD.
All you did was help me show how the AI and RB will help make you faster for the exact reason you say it wont. Thanks!
Lack of effort on PD's part is not forgiven just because the game is on the PSP, and I really wish people would stop saying it does.
So I've finally understood the point of the Rubber Banding in this game. it keeps you on your toes all the time. For the nurburgring example. At first when I was doing 7 minute laps in my car, the AI would be all over me and pass whenever I mess up even a little bit.
But, after much practice and harassment by the cheating AI, I've now gotten a lot better at the Nurbrugring than I ever was. Whereas before I would relax and slack off after I've left the AI in the dust, now I am forced to be familiar with the later sections of the track as well. It's a way for the game to force you to get better. S-rank in this game is basically training mode in preparation for GT5.It's so blatant and obnoxious. If you do a 7'20 lap of the nurburgring, the AI will do 7'21, but when you do a 6'57 of the ring, the AI will do a 6'59. This all on A difficulty with the same RX-7 LM Race Car. No matter how well you drive, you won't be able to lose the AI.
When you drive fast, magically the AI defy the laws of gravity and take turns at twice the speed a car should and still go through the perfect racing line, when they go off road, they lose no traction and get right back on the track like nothing happened and then get a mighty burst of power to catch up to you in a straight even though you're using the same cars and you're deliberately not giving them any slip stream.
The person at PD needs to remember that this is a sim racer, not an arcade racer. If I drive well, I want to leave the AI well behind, I don't care for the computer that always sticks to me by cheating and pass if I even stray 1 inch onto the grass. It's especially frustrating when you do a perfect lap of the ring, and at the very end, you go onto the grass, and the AI pass right by, proving all your efforts useless, and you know they did it because they were granted the power of god by PD. This is worse than having rewind in game. If GT5 has this, I'll be very disappointed. What's the point of having amazing physics if only 1 driver on the whole track obeys them?
PD needs to release an update and fix this non-sense
If I set the AI level to max on GT4, and one of the AI cars happens to be a BMW M5 that I am racing againts, nothing changes other than the AI driver pushes the car harder mucgh like in B-spec mode. The M5 still accelerates like an M5 and corners like one too. (at least within the parameters of the Physics engine)
Patently false. Adding a career mode would have required some lines of code and some menu screens. Most of the ingredients of the traditional GT mode is already in GT PSP.It would require Alot more space to have a dedicated and lenthy Career Mode
Certainly. This is the same system that is capable of running ports of PS2 games without much sacrifice, and there were games with completely competitive non-RB AI as far back as the original Playstation.AT THE MOMENT, GT PSP is using SO MUCH processing power to run as it is, its literally cut battery life almost in half. Do you really think it has room to spare? Do you think there is enough processing power to run 3 different complex AI systems on TOP of what the game is already doing????
UMD speed doesn't mean anything when most of the game's resources are loaded into memory before the race (for reference, the maximum DVD read speed on the PS2 is technically lower than that of UMD, and the PSP has the same amount of RAM as the PS2). The AI actions wouldn't be constantly streamed off of the disc because that would be a completely idiotic way to handle it (what if the disc skipped? Are all the AI cars going to crash?).Now the UMD is SLOOOOOOOOOOOOW Even if the PSP could muster up the Processing power to get 3 AI cars running, could the UMD relay that info fast enough (PSP's internal ram/flash memory is SMALL) The PSP 1000 on top of this doesnt even have as much internal memory as the PSP lite and up, but still needs to have the ability to run the game.
THE PSP DOES NOT HAVE LIMITATIONS OF THAT MAGNITUDE. This is the same system, less than a year after launch, that had a near-perfect port of Toca Race Driver 2. Just because PD was stretched for time or didn't care to include proper AI or a career mode or things of that nature does not mean that the PSP isn't capable of doing these things, because the facts simply do not support such an argument. This isn't the piddly DS we are talking about. This is a handheld system nearly as powerful as the mainstay of the last generation, and nothing prevented the GT series from having competent AI last gen either.However becsause of the PSP's limitations we have to be gratefull for what we get, remember PD didnt even have to make this game, and Probably wont make another for the PSP for a while.
I've already said that this is a valid reason for the game having rubber band AI, and if that was proven to be the case I would completely understand PD's choice surrounding the matter. But as far as the PSP's capabilities go, there is no technical reason for the PSP to not be able to do better.Did I even mention that any further development ALSO would of pushed the game back further...... How long could they really push back a PORT of GT4? Too much longer and it would of been irrelevant....