Not to sound offensive but the F1 GTR is an extremely difficult car to drive quickly compared to a GT3 which is much, much more forgiving. This could be the reason in your tests the GT3 is quicker. But at Monza I had the GTR nearly 5 seconds faster.
Comparing the tire models between GT6 and AC is like comparing a paper airplane to a space shuttle.
See above post.
This. An average driver will be able to push a GT3 car as stable as the MP4 to nearly 100% of its capability while an old school GT1 car require much more finesse. Notice in my video how much feathering of the throttle and sawing at the wheel I had to do in the F1 compared to the MP4.
I'm trying to follow his train of though but he jumps all over the place referencing Formula 1 lap times then laps of tracks in different layouts then running his own tests in GT6.
Okay then test the car at Brands hatch,It should be more than 5s faster in current configuration.As far as I am concerned,I am an average driver now and an playing AC after one year of gap,in the mean time I was playing GT6 and some old school games like NFS High Strakes Test Drive Unlimited and other arcade games.
If you want to try out at jarama then you can download it here and report the result,it may not be scanned by Kunos but still it has same layout as in real life.In real life F1 GTR(1:30.052) was 1.84s faster than fastest GT3 car(1:31.892) in qualifier.
http://www.mediafire.com/download/mnn6fljr8jzt6md/jarama+1.0.rar
Also test at old spa which you told you would try and report laptimes.
No,I am not refering to my lap times,I was refering to laptimes set by expert racers at monza,nurburgring,spa,etc F1 was slower on every track.Yes,I can understand that F1 is a difficult car to push hard.The thing is that none of the simulator is accurate.For eg Mclaren F1 in GT6 is too overpowered and has way better handling than in real life on the other hand some GT3 cars like SLS AMG GT3 underperform.
Incase of my old laptimes in AC I did 2:24 with F1 GTR,2:19 with MP4-12c GT3.
As far as lap times in AC is concerned,MP4-12c GT3 does in nurburgring.8:02.306(FL of 6:28.529 in north ring) in AC but in real life it was lucky to go 8:10.9(6:40 equivalent which you can estimate from video in north ring).In this case GT6 is more accurate.
For MP4-12c in GT6 fastest lap is 6:48 and that of AC is 7:15.Here AC is more accurate.
For Pagani Huayra fastest lap in GT6 is 6:56 and that in AC is 6:41.So here GT6 is more accurate.
But in monza,5.8km F1 GTR did 1:43 in real life while in AC it only did 1:48 laptime,5s slowers in 5.79km,but no test data available at brands hatch.
The mod tracks I used were directly converted from iracing which used laserscanned tracks,I have not played iracing so I don't know how much accurate it is.So far the sims I have played are GT6,Supercar challenge,NFS SHIFT,Total Immersion Racing and AC.
Not everyone who plays Assetto Corsa users the "RSR Live Timing" app, so it is not really any indication of the fastest drivers that Assetto Corsa has to offer. I don't use it personally, and I have trounced countless people in races online in that game. But even that is no indication of how fast I can drive in that game.
As it stands, that app isn't even an indication of how fast the F1 GTR can be driven in the game, and it is also not an indication of how fast you can personally drive it. Just because you are competent in the GT3 cars in AC, doesn't mean that you can drive the F1 GTR equally as good. Isn't it possible that you are just personally struggling to get more out of it?
You have yet to show your own driving in Assetto, you are just throwing out times and random information in an effort to prove your point. And as
@Johnnypenso just pointed out, your point is becoming a bit wish-washy the longer this thread goes on. Especially when you are using tracks made by the modding community, which may or may not be totally accurate. Using a track put in game by Kunos would provide much more accurate data, but it would still beg the question if you driving in letting you down in the F1 GTR compared to the GT3 cars.
I am not saying this to be nasty, and I am not even saying that you are rubbish at driving in Assetto. But we all have our limits, and some of those limits can be met a lot sooner in a virtual car we are not 100% comfortable with. All it takes is for the rear to get a little loose once or twice, or for us to understeer in a few corners. and then we can end up babying the car around the track. Which will result in a slower or equal laptime to another car we can push reasonably well. And these are factors you have yet to address in this entire thread.
No,I drive F1 GTR as well as I can.From what I can see,it just doesn't generate enough downforce as in real life i.e 1050kg @100mph,while in GT3 car I can feel the downforce,personally I drive more with F1 GTR because it is more fun to do so.
What is your sources for RH=90's Slick Soft? You are just making that up and it doesn't lend you a lot of credibility.
Tire squeal in AC has nothing to do with real life. It's a videogame.
To be honest, I don't think you understand the difference between games and real life because you seem to just mix and match the two willy nilly, as if what happens in a game is somehow the same as real life and the two sets of data can be interchanged. Here's a hint - you can't. All you can do is take real life lap times and the real conditions that existed at that time and try to match them in game, run your laps, and see what happens. If you can't be certain on the weather conditions, the exact tire compounds in real life and in the game, then your test is not really valid.
I've never compared AC times to real life, but I would expect AC to be better than real life. We run lap after lap on the absolute limit because there are no consequences whatsover. We can oversteer around corners all we like without fear of death, damage to the car, or wearing out the tires. We can run qualifying rubber for 100 laps or more to get that perfect lap if we want to. I'd expect in any game with realistic physics that a good sim pilot will be faster than even the best real life driver, simply due to the lack of risk and the ability of the sim driver to exploit the absolute limits of the physics engine.
If you really believe there is a performance issue with the GTR, you should be taking it up with Kunos on their forum, but you can't use a scattershot approach like you have here. You need to carefully plot your data, not make things up like, "this tire in game = this tire in real life" or comparing real life tire squeal to tire squeal in the game as somehow being proof of anything. You'll be laughed out of the forum and rightfully so. But if you can use logic and present your data in an organized and justifiable way, and stand up to some harsh interrogation, you might have a chance to get some changes made in the game.
Yes about SS tire=RH 90's is just my assumption when compared to real life laptimes,it may have nothing to do with real life.I created this thread to know if anyone else has noticed this, like
@Bigbazz said F1 GTR drives like a dog in AC and it is a well known fact that it underperforms,see this thread from page 3 to read that.
Yes,I would definitely report it to KUNOS after I confirm it.By the way Group C cars also underperforms.In track like spa Group C like Sauber C11 is even faster than an LMP.And no older spa was slower in terms of laptimes,I have read somewhere that it wasn't resurfaced until 2004 or 2007 so tarmac had lower grip.