ALL vintage (
) assets would be dropped. Following 57 low quality cars would be re-made from the ground up - if there's a demand from a large group concerning specific model not listed below it would be consider.
Alfa Romeo 156 2.5 V6 24V 1998
Alfa Romeo GTV 3.0 2001
Alfa Romeo GT 3.2 V6 24V 2004
Alfa Romeo 147 GTA 2002
Alfa Romeo 155 2.5 V6 TI 1993
Audi Nuvolari quattro 2003
BMW 2002 Turbo 1973 56,800
BMW M3 2004
BMW M3 CSL 2003
BMW M3 GTR 2003
BMW M3 GTR Race Car 2001
BMW McLaren F1 GTR Race Car 1997
BMW V12 LMR 1999
Caterham Seven Fireblade 2002
Citroën 2CV Type A 1954 2000
Gillet Vertigo Race Car 2004
Jaguar E-TYPE Coupe 1961
Jaguar XJ220 1992
Lancia DELTA HF Integrale Rally Car 1992
Lancia STRATOS Rally Car 1977
Lancia DELTA S4 Rally Car 1985
Mercedes-Benz AMG Mercedes 190 E 2.5 - 16 Evolution II 1992
Mercedes-Benz AMG Mercedes CLK-LM 1998
MINI Mini Cooper 1.3i 1998
Pagani Zonda C12S 7.3 2002
Peugeot 206 Rally Car 1999
Renault Mégane 2.0 16V 2003
Renault Avantime 2002
Renault RS Turbo 1980
RUF 3400S 2000
RUF BTR 1986
RUF RGT 2000
RUF CTR "Yellow Bird" 1987
RUF CTR2 1996
Daihatsu Midget II D type 1998
Gran Turismo Formula Gran Turismo
Mitsubishi ECLIPSE GT 2006 25,000
Toyota SUPRA RZ 1997 43,900
Toyota MINOLTA Toyota 88C-V 1989
Chevrolet Corvette GRAND SPORT (C4) 1996
Chevrolet Silverado SST 2002
Chevrolet Corvette ZR-1 (C4) 1990
Chrysler Prowler 2002
DMC DeLorean S2 2004
Dodge Charger Super Bee 426 Hemi 1971
Ford Ka 2001
Ford RS200 1984
Ford SVT F-150 Lightning 2003
Ford Mustang SVT Cobra R 2000
Panoz Esperante GTR-1 Race Car 1998
Plymouth Superbird 1970
Pontiac Tempest Le Mans GTO 1964
Pontiac GTO 5.7 Coupe 2004
Ram RAM 1500 LARAMIE Hemi Quad Cab 2004
Saleen S7 2002
Shelby Series One Super Charged 2003
SRT Viper GTS-R (Team Oreca) #91 2000
4 original tracks - El Captain, Seattle Circuit, George V Paris and Costa d'Amalfi.
5 real tracks - Pikes Peak Hill Climb, Road America, Road Atlanta, Mugello, Interlagos.
There would also be night city tracks, mountain roads and branching point to point tracks.
As many modern and old RUF's as I could.
AI would drive faster, more precisely but also much more attentive. Some of them would be quite aggressive and vindictive - if you push them of the road, you'll have to watch out because they might return the favor braking aggressively into the corner trying to overtake you.
Some others - as in real life, might brake too late and finish of the track. In certain cases you may see a driver retiring from the race if he pits the cars in sand, exiting the car and gesticulating from disappointment while being accompanied by stewards.
In A-spec there will be a huge difference in how players can interact with it thus increasing the fun and re-playability ten fold.
Everything's customizable - AI difficulty, standing/rolling start, qualification. In higher tier of races you can increase the length of the race to 24 hours! You don't need to finish the race in one seating obviously.
Making the race more difficult will result in higher payouts - 500pp car in sunny day ? You win 5,000 credits. 450pp car and rain ? You get a bonus for that. We're making sure that even the entry races are fun and challenging - the cars might be slow but the opponents are not.
Beating yourself in arcade Time Trial will also be rewarded with credits.
You also don't need to start from Sunday Cup - you can go directly to hard races.
Licenses and Missions are not mandatory to access tougher races or online but expensive cars are rewarded by completing them.
Apart from races there's a "Test Driver" career, in which you must prove yourself worthy performing various maneuvers like 180° , series of handbrake turns in a limited amount of time etc.
There's also an event creator for those who want to create their own races.
Shuffle racing is back but improved for closer races - each track will have a pool of cars that will be assigned to players. No more muscle cars hitting the rev limiter for 3/4 of Nordshleife back straight. There will be also seasonal online races with hand picked allowed cars to create balances field.
Each track will have the ability to record a lap time for each and every car in the game - the leaderboard is as big as you make it. If you test the same model with different PP or tuning it will be listed in that model sub-menu - click on it and you'll get all the information about the car including the exact setup used for setting that particular lap time.
You also no longer need to exit to main menu to change the car.
Revamped PP system featuring C/T score - read more
here
Section Learner - read more
here