If you could take over Kaz's job, what would you do with GT7?

  • Thread starter TomBrady
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Hmmmm....what should I be doing when I take over Kaz's job....Drink lots of Red Bull, attend all sotrs of interesting car-related activities and forget to finish making a game about cars. :D
Seriously tho'? First order of business would be to visit GTPlanet forums. Yup. Next, hire bunch more people. Next, beg Sony for more cash. ("Please Mr. Kaz - Hirai, not Yamauchi - can we have some of the mullah you throw at Naughty Dog or Santa Monica? Pretty please??") Then, most importantly, finish making a game about cars. Yup. :lol:👍
 
Next, beg Sony for more cash.

The budget for GT5 was somewhere in excess of $60 million. It could have been a few million more, or it could have been tens of millions more, we don't know.

$60 million seems like it should be enough to make a game, when you see what pCARS has done with ~$5 million...
 
The budget for GT5 was somewhere in excess of $60 million. It could have been a few million more, or it could have been tens of millions more, we don't know.

$60 million seems like it should be enough to make a game, when you see what pCARS has done with ~$5 million...
60 mil??!! Where did you get that figure?? Holy cow. You saying GT5 cost more than the production cost of a Resident Evil movie? Oh wait, GT5 did run into problems during its development so yeah...hmm...
 
60 mil??!! Where did you get that figure?? Holy cow. You saying GT5 cost more than the production cost of a Resident Evil movie? Oh wait, GT5 did run into problems during its development so yeah...hmm...

http://autoweek.com/article/sema-show/sema-show-more-news-much-anticipated-gran-turismo-5-video-game

And that was in 2009. They had another year of production after that, which isn't free. Hence $60 million + a bit more.

But yeah, with a budget like that and a relatively small amount of staff salaries to pay, you wonder where all the money went.
 
If i was the boss of PD i would make GT7 like this:

1- access to all wheels on the market (so you can beat the comeptitors still stucked with crapmaster wheels)
2- standard cars go away o make them a DLC for people who like them, the standards that already have a premium version should go away forever (like the alpine or some of the silly duplicate of the miatas)
3- all other cars should be splitted in road cars and race cars, road cars you can buy, race cars you can win through the career mode
4- road cars can be kitted to become race cars (Race modification like in GT5) using the tuning stystem, the mpore parts you change the more your road car becomne a race car and you choose wich category you want to upgrade your car too (ALMS, JGTC, ELMS, WRC, and so on)
5- race cars are the cars that doesnt have a road cars version like LMP or are so heavily modified that it's not possible to make it through simple tuning
6- livery editor to build your road car into race car (being a more serious game than driveclub or NFS i guess that a 3/4 patterns for each road car with selectable colors a thing similar to the hidden vynyls of the semipremium miatas with added sponsors and car number stickers could work good)
7- regroup all the various teams liveries into a single car... so you will have 1 single model for HSV-010 GT500 with different liveries to choose from (1 base livery that you can customize and various liveries fo the JGTC that uses the HSV-010)
8- make a better career dividing it into the various type of races... karts, rally, GT, endurance, road cars... so you start from the humble sunday cup with just road cars with only the number sticker applied and you go forther in each category a good thing could be road cars (you should have various categories for european, japanese, american, FF, FR, MR, 4WD), karts (with various championships with more and more powerful karts) GT (tuned road cars, GT300, GT500) NASCAR, WRC, ELMS/ALMS... special even ts like pikes peak and goodwood will be categories on their own...
9- the various licenses will be for each type of race category and they will be indipendent... you will need just the road car driving licence to have access to all the other ones (so you can start from WRC if you like better)
10- all the car tuning should be in a single page where in the middle you have the car model and then you can select from a side menu what do you want to buy so you can see in real time the modifications to you car (now if i buy the race exhaust to my car i do it in a static menu and i have to exit this and enter my garage to see hte new part installed on my car... the weight reduction on a road car should be used to transform the car cockpit into a race car one (step 1 nothing happens in the cockpit, step 2 you remove the doors panels and you mount a race dashboard, step 3 you remove all the seats and you have just a race pilot seat or two in case of a rally car) there should be also the final touch of the cockpit rollbar too...
11- an option to race the cabrio ones with open or closed roof for god sake!!! and an option for the ones who has fabric roof to buy the hardtop in the tuning shop...
12- once i have bought a type of wheels or spoiler or other thing for a car i should be able to change them in my garage without paying again going to the tuning shop again... you can do it for the tuning parts of the engine you shpould be able to do it for the tuning parts of the exterior
13- better AI of the opponents...
14- standing starts with qualyfing laps
15- tracks maker, championship maker and single race maker... you should able to choose to make everything including the use od AI controlled pace cars, prizes for the winner, credits to subscribe to the event and so on...
16- more real world tracks using the FIA agreement

there are a lot more things but i think that for a casual camer like me this would be the heaven of the driving games...
 
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I would,
Take away ALL of the standards and replace the cars I feel should be there to premium (Zonda, Supra, E46 M3 etc.).
Redo every track and update it to its most recent layout every 6 months.
Use real life cars to capture engine sound and tire screeching. And use a cheap car to use for crash sounds, like a Fiesta or something.
Get the best cars possible on a racing game (C7R, Ferrari F1 2014, WRC, Dakar etc.)
Make every car available in Arcade mode.
Make the AI at least a little bit challenging, not the kind that drives a Skyline and gets beat by a GT86.
Make the interior view more realistic, make the turning radius of the incar steering wheel over 90*, make it like project cars.
Also make the GT MODE more like GT4, GT5 & 6 is too short and easy
 
#5 - All cars and tracks have the same level of quality or they dont get in. If a track doesnt have day/night or weather it doesnt get in. If a car doesnt have a proper damage model it doesnt get in.

I disagree here. If you did that GT5 would have about 10 tracks. GT6 would have about 10-15 lost. Also, 800-900 cars, gone! No Supra, no Zonda, no old Corvettes.

Also you say put modern cars in before cool old stuff, why? Would you rather have a Trans Am, or a 3.2 V6 Vectra? 9/10 people would choose the Trans Am. Would you rather have a 288 GTO or a Pontiac Vibe? Most people would choose the GTO. I like modern cars too but most people are tired enough of the Corsa's, Vectra's and Jazz's. You buy GT to drive cars you cant drive in real life, not the car you see parked on the street every day. Aston's, Ferrari's, Lambo's, THAT is what GT is about, not 70HP hatchbacks[/QUOTE][/QUOTE]
 
I disagree here. If you did that GT5 would have about 10 tracks. GT6 would have about 10-15 lost. Also, 800-900 cars, gone! No Supra, no Zonda, no old Corvettes.

Also you say put modern cars in before cool old stuff, why? Would you rather have a Trans Am, or a 3.2 V6 Vectra? 9/10 people would choose the Trans Am. Would you rather have a 288 GTO or a Pontiac Vibe? Most people would choose the GTO. I like modern cars too but most people are tired enough of the Corsa's, Vectra's and Jazz's. You buy GT to drive cars you cant drive in real life, not the car you see parked on the street every day. Aston's, Ferrari's, Lambo's, THAT is what GT is about, not 70HP hatchbacks

Actually I think your describing Forza much more then GT. GT has always had a mix of 'normal' everyday cars all the way to supercars. Forza starts at performance cars and goes up to supercars.

10-15 tracks doesnt sound like alot. With the budget PD has, its confusing as to why they take so long making cars and tracks.

Modern cars before cool classics doesnt mean no classics at all, it just means make sure you have a solid lineup of modern cars first then add the classics.

If you look at the top selling cars in the world from 2012/2013, GT6 features none of them.

Examples of what I mean by modern cars for GT7

2014 Chevrolet Cruze
2014 Chevrolet Impala
2014 Chevrolet Silverado
2014 Chevrolet SS
2014 Dodge Dart
2014 Dodge Ram 1500
2014 Ford F-150
2014 Ford Fusion
2014 Honda Accord
2014 Honda CR-V
2014 Honda Civic
2014 Toyota Camry
2014 Toyota Corolla

Thats about a dozen cars with there being a few more needing to be added if I spent more time looking for them. So if they spent resources on modeling about 20 'new and modern' cars the game would feel much more relevant. Im assuming GT7 will feature about 80 new cars, so that leaves 60 cars for classics, racecars, etc.
 
The problem about GT is from GT1 is the hybrid nature of the game...
Road cars at Silverstone??? LMP prototypes in the streets of London???
And... Dayatsu Midget or Fiat Panda???
Most people don't give a **** about the 2014 Chevrolet Cruze or the Toyota Camry...
Most people want Ferrari, Lamborghini, Jaguar, Aston Martin and all the road cars from world championships like JGTC, ELMS, ALMS, and so on...




The road cars are becoming more and more a necessary but unwelcome fee to pay to have the biggest amount of cars on the market (and acheived through the duplications of the models according to the livery)...
 
Actually I think your describing Forza much more then GT. GT has always had a mix of 'normal' everyday cars all the way to supercars. Forza starts at performance cars and goes up to supercars.

10-15 tracks doesnt sound like alot. With the budget PD has, its confusing as to why they take so long making cars and tracks.

Modern cars before cool classics doesnt mean no classics at all, it just means make sure you have a solid lineup of modern cars first then add the classics.

If you look at the top selling cars in the world from 2012/2013, GT6 features none of them.

Examples of what I mean by modern cars for GT7

2014 Chevrolet Cruze
2014 Chevrolet Impala
2014 Chevrolet Silverado
2014 Chevrolet SS
2014 Dodge Dart
2014 Dodge Ram 1500
2014 Ford F-150
2014 Ford Fusion
2014 Honda Accord
2014 Honda CR-V
2014 Honda Civic
2014 Toyota Camry
2014 Toyota Corolla

Thats about a dozen cars with there being a few more needing to be added if I spent more time looking for them. So if they spent resources on modeling about 20 'new and modern' cars the game would feel much more relevant. Im assuming GT7 will feature about 80 new cars, so that leaves 60 cars for classics, racecars, etc.
Look at what got added to GT6 from 5. Alpine A110, Pagani Huayra, Focus ST, Audi Quattro Rally/Pikes Peak, R18 TDI, 2011 GT3, 2013 NASCAR, Reventon, seeing a pattern here? I don't see any ordinary modern cars, and that is a few of the 80 or so added to GT6. The closest to everyday that was new is the Abarth 500 and the Honda Fit RS. Gamers don't want slow boring Toyota Camrys, gamers want exciting cars, like Pagani, Ferrari, Lamborghini, I don't mind basic modern cars being added but most people want fast cars, we want the latest crazy hyper and concept cars. Yes, having the 2015 Ford KA is fine and all but you can easily buy a goddamn Ford Ka, yes it's a little bit more expensive than GT6 but still, we want the cars we will never be able to drive in real life. If you ask someone what their favourite car on GT6 is, odds are they will be GT40, GT-R, 458, etc. and not a Honda Accord! My point is, I'm fine with modern Mondeos and all but I would much prefer the newest, high tech supercars that are fun to drive.
 
Look at what got added to GT6 from 5. Alpine A110, Pagani Huayra, Focus ST, Audi Quattro Rally/Pikes Peak, R18 TDI, 2011 GT3, 2013 NASCAR, Reventon, seeing a pattern here? I don't see any ordinary modern cars, and that is a few of the 80 or so added to GT6. The closest to everyday that was new is the Abarth 500 and the Honda Fit RS. Gamers don't want slow boring Toyota Camrys, gamers want exciting cars, like Pagani, Ferrari, Lamborghini, I don't mind basic modern cars being added but most people want fast cars, we want the latest crazy hyper and concept cars. Yes, having the 2015 Ford KA is fine and all but you can easily buy a goddamn Ford Ka, yes it's a little bit more expensive than GT6 but still, we want the cars we will never be able to drive in real life. If you ask someone what their favourite car on GT6 is, odds are they will be GT40, GT-R, 458, etc. and not a Honda Accord! My point is, I'm fine with modern Mondeos and all but I would much prefer the newest, high tech supercars that are fun to drive.
GT's bread and butter over the years was "a car for everyone", from Granny to Junior and everyone in between. They've never focused on one category of automobile and a glance at the current car list confirms this. It seems what they are moving away from this strategy and moving towards fantasy and historic cars. I think there are 5 or 6 real car DLC released for GT6 and the vast majority are concept or fantasy. Of the real cars only a couple are actually current, road going cars. I think they've lost their way in terms of what cars the fanbase really wants. If you go to the car suggestions forum, I don't think fantasy and concept cars appear at all, yet there are thousands, or tens of thousands of votes for all kinds of street going and racing cars we all know and love and have been missing from the series.
 
GT's bread and butter over the years was "a car for everyone", from Granny to Junior and everyone in between. They've never focused on one category of automobile and a glance at the current car list confirms this. It seems what they are moving away from this strategy and moving towards fantasy and historic cars. I think there are 5 or 6 real car DLC released for GT6 and the vast majority are concept or fantasy. Of the real cars only a couple are actually current, road going cars. I think they've lost their way in terms of what cars the fanbase really wants. If you go to the car suggestions forum, I don't think fantasy and concept cars appear at all, yet there are thousands, or tens of thousands of votes for all kinds of street going and racing cars we all know and love and have been missing from the series.
Yeah, they seem to be going for PD made race cars, VGT or brand new concepts. The only "Real" cars added were the Senna DLC, M4 Pace Car and NISMO GT-R. I would prefer to have some lesser known sports cars like the modern Ginetta G40, Lister Storm V12 Road Car, etc. I like the VGT project but I'd rather have real life cars than concepts that will never see the light of day. I would love a P1 or LaFerrari, or even Porsche 918 added to GT6 but it seems like that aint happening (Especially the 918). One thing I would love is old Fords like the Sierra and Escort Cosworths. We may see some of these cars soon, or in GT7 but for now I'm just hoping Project C.A.R.S has some of the cars I want. *Off Topic* for some reason the intro music from GT3 popped into my head while writing this.
 
I like the diversity Gran Turismo offers. Supercars are great, but if you want to experience a Sileighty, there's only one game that offers it. I would like newer cars too, but for pete's sake, not just supercars or the latest LMP hybrids. I want a Kia Optima, a Nissan Altima, among others. I want some of the later classic cars That Other Game offers, like the Alfa Romeo GTV6. It would be nice to have Porsche, but in lieu of that, make racing versions of the RUFs.

Gran Turismo is what it is because it offers something from every class and age of driving or racing. Don't change that, just keep adding to it.

By the way, GT5 cost more than $80 million to develop. Evidently, licensing several hundred unique cars and racing teams, five years of payroll, and flying the research teams all over the planet cost a few yen. Still, considering that GT5 was closing in on the 11 million sales mark last year, and is STILL selling, it seems SONY recouped that investment and then some.
 
I like the diversity Gran Turismo offers. Supercars are great, but if you want to experience a Sileighty, there's only one game that offers it. I would like newer cars too, but for pete's sake, not just supercars or the latest LMP hybrids. I want a Kia Optima, a Nissan Altima, among others. I want some of the later classic cars That Other Game offers, like the Alfa Romeo GTV6. It would be nice to have Porsche, but in lieu of that, make racing versions of the RUFs.

Gran Turismo is what it is because it offers something from every class and age of driving or racing. Don't change that, just keep adding to it.

By the way, GT5 cost more than $80 million to develop. Evidently, licensing several hundred unique cars and racing teams, five years of payroll, and flying the research teams all over the planet cost a few yen. Still, considering that GT5 was closing in on the 11 million sales mark last year, and is STILL selling, it seems SONY recouped that investment and then some.
Wow $80,000,000, but they made $440,000,000 back on it. That's a big profit. (That is if each copy made them an average of $40 each
 
I would decide what is the core of GT - one or two of: the cars themselves, realistic physics, arcade mode, online mode or career mode or whatever, and make them as high quality, complete and true to the core essence of GT as possible.

Then plan and design the other non-core elements to be DLC or additional titles to bolt onto the core GT experience. Things like photo mode, livery editors, special events, b-spec are nice things that go on top of the core game and are dependent on it but the core game is not dependent on them.

I think the series is confused and diluted so Kaz needs to get back to making a cracking game rather than creating too many weak semi-features with more potential than he has resources to finish, and no longer pandering to the requests of marketing know nothings who say the game us too hard or that people like reading their star signs so lets map the night sky.
 
The name of the game speaks for itself... GRAN TURISMO
Gran Turismo are usually road cars turned into race cars... This is what GT should be about...
So mainly taking a road car into a race car and race with it... and then some other collateral cars to GT ones like the LMP1 LMP2 or NASCAR stock cars...
The problems with GT is that PD lost the way adding thing that may be fascinating but they are distracting from the core of the game...
For example... the senna or redbull events... they are cool but once you made them what you have left??? a car that you will never use cause it's the only car of it's category in all the game...
The goodwood festival of speed is a nice rendition of the time attack mode and Sierra too but they could be simply seasonal events without distracting more resources from the main core of the game... not to speak about the lunar adventures or the VGT or the GPS thing and so on...
It seems to me that all the duplicates of cars and all the collateral events are there just to make PD say "see??? we gave you all this thing and we are good... more is better"... But i guess that the overall uality of the game is decreasing ech unecessary feature added...
Less is more... Quality over quantity...

Gran turismo should be this...
You buy a car and you transform it into a tuned car first and then into a race car to use it in various racing categories...

Base Nissan Silvia
4UHhmONd6fsIFte4b_0.jpg


Tuned Nissan Silvia
yd3rdiL4nqEoGmr0P_0.jpg


Racing Nissan Silvia
PNxB6zR4OvWDNgMSW_0.jpg


THIS SHOULD BE GT7...
PERIOD!!!
 
The name of the game speaks for itself... GRAN TURISMO
Gran Turismo are usually road cars turned into race cars... This is what GT should be about...
So mainly taking a road car into a race car and race with it... and then some other collateral cars to GT ones like the LMP1 LMP2 or NASCAR stock cars...
The problems with GT is that PD lost the way adding thing that may be fascinating but they are distracting from the core of the game...
For example... the senna or redbull events... they are cool but once you made them what you have left??? a car that you will never use cause it's the only car of it's category in all the game...
The goodwood festival of speed is a nice rendition of the time attack mode and Sierra too but they could be simply seasonal events without distracting more resources from the main core of the game... not to speak about the lunar adventures or the VGT or the GPS thing and so on...
It seems to me that all the duplicates of cars and all the collateral events are there just to make PD say "see??? we gave you all this thing and we are good... more is better"... But i guess that the overall uality of the game is decreasing ech unecessary feature added...
Less is more... Quality over quantity...

Gran turismo should be this...
You buy a car and you transform it into a tuned car first and then into a race car to use it in various racing categories...

Base Nissan Silvia
4UHhmONd6fsIFte4b_0.jpg


Tuned Nissan Silvia
yd3rdiL4nqEoGmr0P_0.jpg


Racing Nissan Silvia
PNxB6zR4OvWDNgMSW_0.jpg


THIS SHOULD BE GT7...
PERIOD!!!

No, GT shouldn't be all tuning. That's NFS you're on about. Also Gran Turismo isn't a road car into race car. Gran Turismo is a big coupe that is built for doing long distances and capable of high speed (Generally over 180MPH). Yes there is GT RACING. But not every GT is turned into a race car. A GT is built for luxurious, long distance driving in Europe. Here is a few examples of a Grand Tourer
A true grand tourer is a luxury or performance vehicle intended for long-distance spirited travel in both comfort and style. The placement of "GT" on an automobile does not necessarily classify it as a "grand tourer." Some examples include:
Acura CL
upload_2014-12-2_9-41-22.jpeg

Alfa Romeo 8C
upload_2014-12-2_9-42-15.jpeg

Alfa Romeo GTV
th

Aston Martin DB9
th

Bentley Continental GT
upload_2014-12-2_9-44-15.jpeg

Ferrari F12
upload_2014-12-2_9-45-13.jpeg


I'm not going to list EVERY GT car but not all of these are GT Racers, http://en.wikipedia.org/wiki/Grand_tourer this has a list of all of the well known GT car, if you can find a racing version of EVERY car listed, then I will believe that GT should be about race tuning cars.
 
If we say GT as Grand Touring the game should be a free roaming driving without tracks and without race or rally cars at all...

About the tuning and NFS thing...
NFS was Like GT in its first incarnations (until NFS Porsche that was the game that gave EA the exclusive for that brand) but with the usual clandestine races (with sone police Too)... It was with Underground that with the movie Series F&F that NFS became the ugly thing that is now (Shift apart)...

Focusing on tuning in the GT way (road car into a race car For circuit Racing) it's not Like NFS (road car into a gangsta car For illegal street Racing)...
 
If we say GT as Grand Touring the game should be a free roaming driving without tracks and without race or rally cars at all...

About the tuning and NFS thing...
NFS was Like GT in its first incarnations (until NFS Porsche that was the game that gave EA the exclusive for that brand) but with the usual clandestine races (with sone police Too)... It was with Underground that with the movie Series F&F that NFS became the ugly thing that is now (Shift apart)...

Focusing on tuning in the GT way (road car into a race car For circuit Racing) it's not Like NFS (road car into a gangsta car For illegal street Racing)...

Test Drive Unlimited did that and it's terrible online.
 
Test Drive Unlimited did that and it's terrible online.
TDU is bad because it has bad servers and handling. The Crew is doing it and they just updated the handling for the open beta on PS4, is now playable on hardcore mode. Also Test Drive was more about the lifestyle element than the online, you know, buying houses, choosing the trim and wheels on your car and stuff.
 
Then Get other people to do it.

I said that "get the guys from SMS and Turn 10 to do it"

If we say GT as Grand Touring the game should be a free roaming driving without tracks and without race or rally cars at all...

About the tuning and NFS thing...
NFS was Like GT in its first incarnations (until NFS Porsche that was the game that gave EA the exclusive for that brand) but with the usual clandestine races (with sone police Too)... It was with Underground that with the movie Series F&F that NFS became the ugly thing that is now (Shift apart)...

Focusing on tuning in the GT way (road car into a race car For circuit Racing) it's not Like NFS (road car into a gangsta car For illegal street Racing)...

First off, NFS was most popular in the Underground and Most Wanted was the best selling NFS games, Shift was among the worst selling because it was awful. The games that Black Box did (Underground, U2, Most Wanted 05, Carbon, Undercover) were the ones that fans of NFS liked the most. Look at sales figures for these games as proof

NFS Underground PS2 - 7.2 Million
NFS Underground 2 PS2 - 6.9 Million
NFS Most Wanted PS2 - 4.3 Million
Need For Speed 3: Hot Pursuit PS2 - 3.1 Million
Need For Speed Hot Pursuit PS3 - 2.7 Million
Need For Speed Most Wanted PS3 - 2.6 Million
Need For Speed Shift PS3 - 2.6 Million.

BTW this is just for Play Station copies, not including Xbox and PC
 
Incidentally the best sellings if the NFS Series were when the Fast and Furious phenomenon exploded and NFS exploited that thing... This doesnt make U e U2 better, just more trendy at the time of their release...

Shift sold less because it's a more serious approach to the Racing game and didnt appealed the usual fans of the NFS Series.
 
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Incidentally the best sellings if the NFS Series were when the Fast and Furious phenomenon exploded and NFS exploited that thing... This doesnt make U e U2 better, just more trendy at the time of their release...

Shift sold less because it's a more serious approach to the Racing game and didnt appealed the usual fans of the NFS Series.
I have played both Shifts and while they are fun when you first play it, its not AS FUN as Forza or GT. The cars are twitchy, and the blurriness in cockpit view make it hard to concentrate on racing. I hope (And I think they will) do better with PROJECT CARS
 
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