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So the private league series I was participating in had its final race last night at Summit Point. Since I had an accident at Charlotte on the previous race my chances for the championship title were pretty slim so I decided to try to do a clean race and finish in the top 5, which would guarantee me the 3rd place in the championship and also a 15 dollars prize in iRacing credits for being the driver with less incidents on the series.

Fortunatelly it worked out, I finished the race in 3rd place and 0x incidents. :)

As part of my prize I can participate in the last three races of the Pro series of this league, which are following the Skip Barber calendar. So the next races are in New Hampshire, Watkins Glen and Mosport.

I only have the basic tracks so far and I won't be able to spend money on iRacing right now, but since I got the 15 dollars I intend on buying one those three tracks. Which one do you guys recommend me to get?

By the way, here's a video of last night's race if anyone wants to check it out:

http://blip.tv/ligaivr/t3-2011-sim-sport-net-rookie-series-etapa-04-04-5553569
 
So the private league series I was participating in had its final race last night at Summit Point. Since I had an accident at Charlotte on the previous race my chances for the championship title were pretty slim so I decided to try to do a clean race and finish in the top 5, which would guarantee me the 3rd place in the championship and also a 15 dollars prize in iRacing credits for being the driver with less incidents on the series.

Fortunatelly it worked out, I finished the race in 3rd place and 0x incidents. :)

As part of my prize I can participate in the last three races of the Pro series of this league, which are following the Skip Barber calendar. So the next races are in New Hampshire, Watkins Glen and Mosport.

I only have the basic tracks so far and I won't be able to spend money on iRacing right now, but since I got the 15 dollars I intend on buying one those three tracks. Which one do you guys recommend me to get?

By the way, here's a video of last night's race if anyone wants to check it out:

http://blip.tv/ligaivr/t3-2011-sim-sport-net-rookie-series-etapa-04-04-5553569

Definitely not New Hampshire. Maybe Watkins Glen since its used more in other series? Although Mosport is an immensely fun track.
 
Definitely go for Watkins! Awsome track and like shhiny said is regularly used by other series and on hosted sessions!
 
You're wrong, the recommended settings are simply guidelines just like the premade setups (some of which are terrible) for cars, read the article above and come back to me. The forces on the wheel are nothing like the car, driving in a sim never feels anything like driving in a car.

Doesn´t matter in the end because the Nm is the same no matter what it is that produce the forces.

It might not produce the forces that are accurate but nonetheless the forces are still forces.
I´ve talked about this with the guy creating the FFB in iRacing.

P.S. i have already read that, doesn´t change what i´m saying though.
 
You are pushing to hard or making way to many corrections with the wheel which upsets the balance of the car.
It´s impossible for your Mustang to have more grip that the one in the game unless your Mustang was tuned.
The mustang in game is probably the laziest car in the game in terms of rear end happiness.
What FFB settings do you use? It´s never a good option to run with "your own" settings or what you feel is right because that might not be correct.
You also said you were working with a replay but then you changed subject :)
If you give me the replay of the lap i can whip up a video clip that we can help you with.

And no offense but are you wondering why an F1 car has more grip than a Mustang?

Less weight - wider tires - better rubber - downforce - more mechanical grip - Slicks vs grooved R-tires/road tires depending on car. etc etc.

In regards to grip I was just saying it feels like the tires on these Class D cars don't have much grip versus the F1 car which comes with racing slicks. So it just feels like the devs sabotaged us noobs in Class D a little.

Yeah I gotta upload the replay when I get home

The mustang I don't have any trouble with though. It's the Skippy that's been more than a handful. I just wish I could get my times down so I can compete. but as slow as I am now I will just get my doors blown off :scared:
 
What people were saying with the F1 that due to its light weight (the weight isnt making it slide in the direction you dont want, like the big heavy mustang would) and the insane downforce (pushing it into the track with enough force that it could drive upside down), plus the F1 car tyres are much wider than those on the mustang (much more surface area).

The main thing though F1 car doesnt get its grip from the tyres it gets its grip from the downforce, the tyres are being pushed so hard into the surface you can never compare it to a very heavy non downforce car like the mustang, even if the mustang had the most grippy tyres ever made it would still feel like it has no grip compared to the F1 car.
 
Doesn´t matter in the end because the Nm is the same no matter what it is that produce the forces.

It might not produce the forces that are accurate but nonetheless the forces are still forces.
I´ve talked about this with the guy creating the FFB in iRacing.

P.S. i have already read that, doesn´t change what i´m saying though.

You're not taking into account that these things are true.

1. All wheels work different with different settings, there are many wheels out there and all of them will provide different forces with the same settings.

2. In the real world most cars have power steering, most of the forces produced by the wheel are trying to make up for a lack of real life forces that you would feel in the car. If you want it to feel real then you need to take away these "simulated" forces from the wheel and leave only the real forces, but in a power steering car that may result in very little. The result would leave you with a dead feeling FFB setup.

Many of my friends who drive in the real world, some who do track days, but none who play racing games/sims, and every one of them look at me stupid asking "why is the wheel doing that, this feels nothing like driving a real car" before they crash over and over, some of them can drive it to an extent but aren't fast and think that it just doesnt feel real. I've had them race on iRacing, Rfactor and GT5 a few times. The result is always the same that they think these are just games and nothing like real driving, and often enough that the force feedback is stupid.

It is hard for me to have an opinion because I have always been a gamer and sim racer so it feels too natural to me to differentiate.
 
Ok I figured out how to cut the footage and uploaded the replay file.

I've had better runs where I've hit 1.03.00 but yeah unfortunately I probably average around a terrible 1.07.000. In this replay I'm trying to fight with my Skippy on Lime Rock to stay on the track. I know the advice on the forums is for newbies not to push, dont push, dont push.... But man it's been over 120 laps by now I want to start pushing :ouch:

* While you guys look this over I'm going to go start all over at iRacing driving school.
 
Ok I figured out how to cut the footage and uploaded the replay file.

I've had better runs where I've hit 1.03.00 but yeah unfortunately I probably average around a terrible 1.07.000. In this replay I'm trying to fight with my Skippy on Lime Rock to stay on the track. I know the advice on the forums is for newbies not to push, dont push, dont push.... But man it's been over 120 laps by now I want to start pushing :ouch:

* While you guys look this over I'm going to go start all over at iRacing driving school.

Again, I can help you in a few days if you like.
 
V8 Supercar drivers using iRacing.com. Having raced with a lot of these guys in the sim.... There is at least 10-15 of them now, it's awesome for the aussie/new zealand guys racing against the V8 stars!

 
You're not taking into account that these things are true.

1. All wheels work different with different settings, there are many wheels out there and all of them will provide different forces with the same settings.

Different wheels have different recommendations. My T500 settings does not apply obviously to a G27 user and the other way around.

The forces are still forces, even if the wheel doesn´t produce them correctly you should still have the forces in the same window as the real car. And not for example use no FFB because you don´t like it or whatever, like som people say.
 
Hey guys. I finally made my first purchase tonight. I bought the Mustang, Riley, Star Mazda, Ford Falcon, Sebring, and Spa. :)

If you guys put a league together that has any of these cars please pm me. I'll also be trying to keep up on the info in here.

The good news is I got 20% off due to buying 6 products and will be getting the $15 credit for buying 3 things, so I'll add another track to the line up here in a few weeks. :)

It's amazing how real Sebring is to the actual track. This sim really is top notch!

Cheers,

John
 
For sure I'll be happy to get more help. In the meanwhile I'll see bout practicing on an easier track.

Try Laguna Seca. It's a fantastic track to learn on and isn't too terribly hard. If you want some reference points. Here is a video of my real life footage at the track. I didn't run my fastest laps in this session. But it was only my second time in the car. I ran a 1:42.0 in real life and am able to run 1:41.5's in the sim. But I use all of the same reference points in the sim as I did in real life. So I think it could be a good video to learn from.

http://youtu.be/YfkVErt7uy8
 
nice video.
f2t3p111n142.gif
 
Thanks this film is awesome. Must be really fun driving around in the real thing. 👍

I'll be studying it today and give it a try. Seca is coming up in the series shortly so it'll be a good idea to make my 1st appearance around that point in the Skippy
 
Different wheels have different recommendations. My T500 settings does not apply obviously to a G27 user and the other way around.

The forces are still forces, even if the wheel doesn´t produce them correctly you should still have the forces in the same window as the real car. And not for example use no FFB because you don´t like it or whatever, like som people say.

What i'm trying to say is that force feedback in itself is unrealistic because it creates new forces that you would not feel in the wheel of a real car, that is why all my non sim racer driving friends don't understand the idea behind force feedback and why it is doing what it is doing, and find it distracting when they try out my sims. Some of these guys do track days and are fairly fast in the the real world.

I'm trying to say that force feedback set to the "recommended" settings is no more realstic than somebody setting it to any extreme of settings, firstly because the way force feedback is generated and the way the wheels work are different from real cars, and secondly because force feedback adds effects (to try to help you with missing forces) that would not be felt through a real wheel, certaintly not a power steering one.


Which is why in the end you are wrong when you say that people should use the recommended settings rather than their prefered settings.
 
Thanks for the tips on the track to buy, I'll probably get Watkins Glen indeed. Got my bonus code last night but I'll wait a few days because my girlfriend is thinking of giving me two more purchases in iRacing so I'd be able to get the extra $15 of their promo.
 
Thanks this film is awesome. Must be really fun driving around in the real thing. 👍

I'll be studying it today and give it a try. Seca is coming up in the series shortly so it'll be a good idea to make my 1st appearance around that point in the Skippy

Ehhh, I thought it was fun. But then I got in a Formula Toyota at Fuji a few weeks ago. Ohhhh my. That thing was fast. 2 liter 4 cylinder 8000rpm revving monster. I'll post some pics here in a few minutes.

I'm not technically supposed to release these photo's until October when I get my contract with Toyota. So please do not distribute or anything :D Just being generous.


Getting strapped in. by shintastic48, on Flickr


Waiting. by shintastic48, on Flickr


Down the front straight. by shintastic48, on Flickr


My coach, Nakajima and I. by shintastic48, on Flickr
 
Try Laguna Seca. It's a fantastic track to learn on and isn't too terribly hard. If you want some reference points. Here is a video of my real life footage at the track. I didn't run my fastest laps in this session. But it was only my second time in the car. I ran a 1:42.0 in real life and am able to run 1:41.5's in the sim. But I use all of the same reference points in the sim as I did in real life. So I think it could be a good video to learn from.

http://youtu.be/YfkVErt7uy8

Very impressive and helpful. I'm finding the transition between GT5's Laguna Seca and iRacing's difficult. Mainly I think it is in the visual clues. iRacing in general is low contrast and the edge lines on Laguna Seca seem especially vague - while GT5 is "hyper-real".
 
What i'm trying to say is that force feedback in itself is unrealistic because it creates new forces that you would not feel in the wheel of a real car, that is why all my non sim racer driving friends don't understand the idea behind force feedback and why it is doing what it is doing, and find it distracting when they try out my sims. Some of these guys do track days and are fairly fast in the the real world.

I'm trying to say that force feedback set to the "recommended" settings is no more realstic than somebody setting it to any extreme of settings, firstly because the way force feedback is generated and the way the wheels work are different from real cars, and secondly because force feedback adds effects (to try to help you with missing forces) that would not be felt through a real wheel, certaintly not a power steering one.


Which is why in the end you are wrong when you say that people should use the recommended settings rather than their prefered settings.

I know what you are trying to say. I knew that since your first comment.
I´ve also read that link you posted way before you posted it here.
I agree with that but you don´t understand what I´M saying.

And that´s why we have this conversation ;)
 
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