plate88
Premium
- 889
- plate88
how to ride a donky.
Haha, that was awesome. You even set yourself for the next corner.
how to ride a donky.
Just saw this on Facebook guys!
http://www.iracing.com/inracingnews/iracing-news/iracing-com-to-create-virtual-mclaren-mp4-12c-gt3/
Woohoo!!! Yeah!!!!
So the private league series I was participating in had its final race last night at Summit Point. Since I had an accident at Charlotte on the previous race my chances for the championship title were pretty slim so I decided to try to do a clean race and finish in the top 5, which would guarantee me the 3rd place in the championship and also a 15 dollars prize in iRacing credits for being the driver with less incidents on the series.
Fortunatelly it worked out, I finished the race in 3rd place and 0x incidents.
As part of my prize I can participate in the last three races of the Pro series of this league, which are following the Skip Barber calendar. So the next races are in New Hampshire, Watkins Glen and Mosport.
I only have the basic tracks so far and I won't be able to spend money on iRacing right now, but since I got the 15 dollars I intend on buying one those three tracks. Which one do you guys recommend me to get?
By the way, here's a video of last night's race if anyone wants to check it out:
http://blip.tv/ligaivr/t3-2011-sim-sport-net-rookie-series-etapa-04-04-5553569
You're wrong, the recommended settings are simply guidelines just like the premade setups (some of which are terrible) for cars, read the article above and come back to me. The forces on the wheel are nothing like the car, driving in a sim never feels anything like driving in a car.
You are pushing to hard or making way to many corrections with the wheel which upsets the balance of the car.
It´s impossible for your Mustang to have more grip that the one in the game unless your Mustang was tuned.
The mustang in game is probably the laziest car in the game in terms of rear end happiness.
What FFB settings do you use? It´s never a good option to run with "your own" settings or what you feel is right because that might not be correct.
You also said you were working with a replay but then you changed subject![]()
If you give me the replay of the lap i can whip up a video clip that we can help you with.
And no offense but are you wondering why an F1 car has more grip than a Mustang?
Less weight - wider tires - better rubber - downforce - more mechanical grip - Slicks vs grooved R-tires/road tires depending on car. etc etc.
Doesn´t matter in the end because the Nm is the same no matter what it is that produce the forces.
It might not produce the forces that are accurate but nonetheless the forces are still forces.
I´ve talked about this with the guy creating the FFB in iRacing.
P.S. i have already read that, doesn´t change what i´m saying though.
Ok I figured out how to cut the footage and uploaded the replay file.
I've had better runs where I've hit 1.03.00 but yeah unfortunately I probably average around a terrible 1.07.000. In this replay I'm trying to fight with my Skippy on Lime Rock to stay on the track. I know the advice on the forums is for newbies not to push, dont push, dont push.... But man it's been over 120 laps by now I want to start pushing
* While you guys look this over I'm going to go start all over at iRacing driving school.
You're not taking into account that these things are true.
1. All wheels work different with different settings, there are many wheels out there and all of them will provide different forces with the same settings.
For sure I'll be happy to get more help. In the meanwhile I'll see bout practicing on an easier track.
Different wheels have different recommendations. My T500 settings does not apply obviously to a G27 user and the other way around.
The forces are still forces, even if the wheel doesn´t produce them correctly you should still have the forces in the same window as the real car. And not for example use no FFB because you don´t like it or whatever, like som people say.
Thanks this film is awesome. Must be really fun driving around in the real thing. 👍
I'll be studying it today and give it a try. Seca is coming up in the series shortly so it'll be a good idea to make my 1st appearance around that point in the Skippy
Try Laguna Seca. It's a fantastic track to learn on and isn't too terribly hard. If you want some reference points. Here is a video of my real life footage at the track. I didn't run my fastest laps in this session. But it was only my second time in the car. I ran a 1:42.0 in real life and am able to run 1:41.5's in the sim. But I use all of the same reference points in the sim as I did in real life. So I think it could be a good video to learn from.
http://youtu.be/YfkVErt7uy8
What i'm trying to say is that force feedback in itself is unrealistic because it creates new forces that you would not feel in the wheel of a real car, that is why all my non sim racer driving friends don't understand the idea behind force feedback and why it is doing what it is doing, and find it distracting when they try out my sims. Some of these guys do track days and are fairly fast in the the real world.
I'm trying to say that force feedback set to the "recommended" settings is no more realstic than somebody setting it to any extreme of settings, firstly because the way force feedback is generated and the way the wheels work are different from real cars, and secondly because force feedback adds effects (to try to help you with missing forces) that would not be felt through a real wheel, certaintly not a power steering one.
Which is why in the end you are wrong when you say that people should use the recommended settings rather than their prefered settings.