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Yea that´s the usual iRacing BS they go with from time to time ;)

Never get your hopes up until it says "download" on the iRacing website :)
 
That was just marketing, Dave Kaemmer bascially said it in a post, which I will quote below.

http://members.iracing.com/jforum/posts/list/1808602.page#3728601
As for the iRacing 2.0 marketing launch? The reality of this market is that the media is very launch focused; it is difficult to get interest in covering iRacing when it’s already been out for three years. We need to get coverage from time to time, since our biggest problem is that nobody knows about us. I think you would have to agree that we have come a long way since our initial launch in 2008, and we deserve some coverage given how much better the sim is now than it was then. For those of you who are members, you’ve gotten to try iRacing 2.0 way before anyone else—it’s just that you saw it come out in little changes every three months instead of all at once. And you’ll get to see iRacing 3.0 before anyone else as well! But this is not an official announcement. Shhh.
 
I just re signed up this week, a little underwhelmed by the NTM ( i already had the NASCAR Truck + Nationwide B car, just got the LMP2 model), I really liked the Beta that came with the Nationwide, but after trying it since 2.0 it feels quite bad to me. The new LMP2 car feels like i'm driving a super high downforce milk float, that has zero low speed grip. Right now i'm still feeling like I get a more realistic experience (tho still far from perfect) from Netkar. Even GT5 to me seems to handle the sort of drifting, back end out oversteer better than iRacing.

I still think iRacing is the best racing sim, but I still don't feel the cars can be driven like real life cars.
 
That was just marketing, Dave Kaemmer bascially said it in a post, which I will quote below.

Not really, what he´s talking about is the words "iRacing 2.0"
People got caught up on that but what we got caught up on is that they did say that this and this and this will come then.

And they failed to meet those goals. Now obviously we know **** happens, just pointed out that don´t believe anything until you can press download no matter what they say or write.
 
I just re signed up this week, a little underwhelmed by the NTM ( i already had the NASCAR Truck + Nationwide B car, just got the LMP2 model), I really liked the Beta that came with the Nationwide, but after trying it since 2.0 it feels quite bad to me. The new LMP2 car feels like i'm driving a super high downforce milk float, that has zero low speed grip. Right now i'm still feeling like I get a more realistic experience (tho still far from perfect) from Netkar. Even GT5 to me seems to handle the sort of drifting, back end out oversteer better than iRacing.

I still think iRacing is the best racing sim, but I still don't feel the cars can be driven like real life cars.

That kind of seems like a contradiction. You consider it the best sim however you do not feel like any of the cars you sampled feel like their real life counterparts. I would've thought your favorite sim would be something else that nails the feeling for you
 
Ok so I just purchased a couple of things for this series at 20% off :sly:

Tracks:
Road America
Mid-Ohio
Watkins Glen International
New Hampshire Motor Speedway

Cars:
Ford Mustang FR500S
Skip Barber Formula 2000

The plan is to rotate between the Mustang and Skippy. I just couldn't choose between these two cars. Looking forward to this 👍
 
I just re signed up this week, a little underwhelmed by the NTM ( i already had the NASCAR Truck + Nationwide B car, just got the LMP2 model), I really liked the Beta that came with the Nationwide, but after trying it since 2.0 it feels quite bad to me. The new LMP2 car feels like i'm driving a super high downforce milk float, that has zero low speed grip. Right now i'm still feeling like I get a more realistic experience (tho still far from perfect) from Netkar. Even GT5 to me seems to handle the sort of drifting, back end out oversteer better than iRacing.

I still think iRacing is the best racing sim, but I still don't feel the cars can be driven like real life cars.

Isn't the HPD ARX supposed to not have much grip in slower corners compared to fast ones? Aren't they similar to F1 cars where they're so light that when there's not much downforce acting on the car they have little grip?
 
I just signed up and... physics are really interesting but... wow I am bad :)

If you were, say, "ok" at GT5, how long did it take you to adapt to iRacing?
 
I just signed up and... physics are really interesting but... wow I am bad :)

If you were, say, "ok" at GT5, how long did it take you to adapt to iRacing?

Don't drive on iRacing like you did in GT5. iRacing requires so much more patience and being smooth is going to help. Remember, weight transfer is actually accurate in iRacing. It's important to balance the car at all times.
 
Don't drive on iRacing like you did in GT5. iRacing requires so much more patience and being smooth is going to help. Remember, weight transfer is actually accurate in iRacing. It's important to balance the car at all times.

Thanks, ya I can feel that very well in fact. The physics are a lot more apparent in iRacing and that will take some time to get the hang of but I can feel it and know I can learn it.

The biggest issue for me is the sense of speed (or lack if it). Judging braking distances is very hard for me so far. Are there alternate driving views besides cockpit? or can the view be adjusted in any way?
 
Thanks, ya I can feel that very well in fact. The physics are a lot more apparent in iRacing and that will take some time to get the hang of but I can feel it and know I can learn it.

The biggest issue for me is the sense of speed (or lack if it). Judging braking distances is very hard for me so far. Are there alternate driving views besides cockpit? or can the view be adjusted in any way?

There is no alternate views as they want you to drive in the position of real life, thus why it's a sim. you can change the view by pressing " [ or ] " i believe. It will change your FOV = Field of View.
 
There is no alternate views as they want you to drive in the position of real life, thus why it's a sim. you can change the view by pressing " [ or ] " i believe. It will change your FOV = Field of View.

That is exactly what I needed, thanks :)
 
That kind of seems like a contradiction. You consider it the best sim however you do not feel like any of the cars you sampled feel like their real life counterparts. I would've thought your favorite sim would be something else that nails the feeling for you

It is the best sim based on the service as a whole, the quality of the tracks and the online racing. I prefer the feel of the cars in NetKar (especially the open wheel) and personally think they are far better in terms of feeling the tyres and the surface on the road, and the way they feel during oversteer and understeer, mostly the tyre model feels like you're driving on four stiff rubber tyres, as apposed to 4 marshmallows. iRacing however has much higher quality tracks, better graphics, better sounds, much better online netcode and much more variety and quality as a whole. Netkar pretty much only succeeds in having great ffb, good tyre physics and a good driving feel.


The LMP2 car having low grip at low speeds is due to a flaw in the tyre model, there is a thread on iRacing about it called "The 20mph neverending spin" - Most noticeable for me at the hairpin corners at Suzuka or Okayama, even if you come off the throttle the car will keep going, and at first you won't even realise it is happening as there will be very little drama until your car won't stop turning! The only solution seems to be to jam the brakes and the throttle on, or drive in a higher gear and be extremely careful. This kind of thing never happens in real life, lets not forget this is a light LMP2 car with slick tyres. It is a very easy car to drive, if you arent on a circuit with low speeds then you would never notice this, when you experience it you will definitely see what i mean, as far as I know the Ford GT also does this pretty badly.


When I played the BETA for the NTM I thought it was fantastic, it felt a lot closer to NetKar (a sim which had always been praised for its tyre model and FFB) and I felt i could drive it properly. Now i'm back to making up for the games flaws and drifting my way around to make competitive laptimes, or drifting my way into walls.

I digged around and it seesms even the designer thinks that he has messed it up. Apparently the Beta tyre model wasnt right, so even though it was awesome he had to change it. The problem being that the thing he changed it too also isnt right, and while it feels less realistic than the beta model, the numbers say its right so they are using the unrealistic (bad, but correct numbers?) version until they work out how to fix it.

Atleast that is what i gathered from it. This iRacing 2.0 had a lot of hype and hasnt delivered for me, basically no cars have even had the new tyre model and the ones that do don't really feel much better than the ones that don't have it. The only thing in this to hold on to is that the Beta version of the NTM was great, if the fixed new new tyre model turns out to be even better than the beta version, then I would be a happy sim racer.


For what its worth i am a B licence oval driver, C licence road driver.
 
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That's a shame then Bigbazz.


Man I am loving this Skippy so far it has been insanely fun so far. I recall iRacing's driving school mentioning this vehicle and I see why

I also think it was a smart move bringing in the driving line. Graphics seem exactly the same in iRacing 2.0 I am not even seeing the Depth of Field vfx during replays so far. So a little disappointed there

The Mustang seems to be sliding all over the place though
 
Isn't the HPD ARX supposed to not have much grip in slower corners compared to fast ones? Aren't they similar to F1 cars where they're so light that when there's not much downforce acting on the car they have little grip?

Yes it doesn´t have as much mechanical grip due to the fact that it doesn´t really need it because of the body shell and wings which produces insane amounts of downforce.

Same with F1 cars, less mechanical grip because most of the time it´s not needed unless your driving in Monaco where you have no aero grip basically.

But then NTM overall will reduce high speed grip and increase low speed grip
So if you would have a car that you knew before NTM and then you try it after you would feel the extra grip from the tires in low speed stuff.

The Corvette should get it soon so that might be a good car to try now because then you can tell the difference easier.
 
Most noticeable for me at the hairpin corners at Suzuka or Okayama, even if you come off the throttle the car will keep going, and at first you won't even realise it is happening as there will be very little drama until your car won't stop turning! The only solution seems to be to jam the brakes and the throttle on, or drive in a higher gear and be extremely careful. This kind of thing never happens in real life, lets not forget this is a light LMP2 car with slick tyres. It is a very easy car to drive, if you arent on a circuit with low speeds then you would never notice this, when you experience it you will definitely see what i mean, as far as I know the Ford GT also does this pretty badly.

I´ve never had that happening to me in the Acura :S I´ve attacked the chicane at Suzuka like crazy, check below for how i take the curbs. And this is with 25+ laps on the tires



The Ford GT i have felt can let the rear end go but after a while you can actually catch the rear.
At first i lost it everytime but now it´s pretty easy.
 
hampus_dh
I´ve never had that happening to me in the Acura :S I´ve attacked the chicane at Suzuka like crazy, check below for how i take the curbs. And this is with 25+ laps on the tires
<a href="http://www.youtube.com/watch?v=ztcTeQOr9ic">YouTube Link</a>

The Ford GT i have felt can let the rear end go but after a while you can actually catch the rear.
At first i lost it everytime but now it´s pretty easy.

I agree. I've never felt of the strange grip he is talking about. I've noticed that setup hasn't changed my speed that much. It was all in my driving style.
 
Yup same here, i just had to figure out how to approach corners and after that it got much better.

I personally feel that the NTM cars feels 100 times more like a real car then the other cars with the exception of the Vette. But even that feels slightly weird at times.
 
Got iRacing up on the new PC now :).

I am getting 140-180 fps on Lime Rock in the mazda with a 7-10 second loading time of the track with every graphics setting set to full.

My old computer was getting 60-100fps on the same track in the same car with absolute minimum graphics and a 3min loading time for the track.

The graphical difference is pleasing, it was running in 720p and now its at 1080p. Its made the displays smaller though, the things like the black box and FPS counter.
 
I´ve never had that happening to me in the Acura :S I´ve attacked the chicane at Suzuka like crazy, check below for how i take the curbs. And this is with 25+ laps on the tires



The Ford GT i have felt can let the rear end go but after a while you can actually catch the rear.
At first i lost it everytime but now it´s pretty easy.


I'm talking about the hairpin, kobayashi hairpin I call it now (as he passed so many cars there last year). 1/4 through the corner i usually rub brake to pull the front in just a touch and sometimes just a stab of throttle even a fraction too early after this sends the car into an unstoppable uncorrectable slide and spin, in real life this would be an easy to fix mistake. It could be said that my driving style often results in this happening, and the only thing that fixed it for me was slower. If it wasnt for the massive post complaining about it i might suck it up, but it seems i'm not the only person who is annoyed by this, something that is very over exagerated compared to the real world.

On the other hand with the LMP2, It is a really easy car to drive and sometimes i feel like i'm driving a floaty marshmallow car with massive downforce. I don't have much seat time with it yet and setup wise i've just been using varients of the iRacing default setups. I feel a similar way to how I feel about the F1 car with this, it is a throw it into the corner and hang on type of car that doesnt really react or feel like how you think the real car does, or how you see it on the TV. On the other hand, this is made worse by having had some time away from iRacing where I was stuck with NetKar, a sim that physics wise I think is still ahead of iRacing.


Should probably end my post saying, I do still really like iRacing and it is still my favourite sim, I have fun with the Mustang, the Radical SR8 and the Corvette and i love the Street Stock, in the beta version i really loved the Impala Class B (nationwide) with the NTM and the tracks in the sim really blow my mind, I just had hoped that the NTM would have reached all the cars and would have felt more like an actual tyre this time ^^, so far it doesn't to me.
 
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I'm talking about the hairpin, kobayashi hairpin I call it now (as he passed so many cars there last year). 1/4 through the corner i usually rub brake to pull the front in just a touch and sometimes just a stab of throttle even a fraction too early after this sends the car into an unstoppable uncorrectable slide and spin, in real life this would be an easy to fix mistake. It could be said that my driving style often results in this happening, and the only thing that fixed it for me was slower. If it wasnt for the massive post complaining about it i might suck it up, but it seems i'm not the only person who is annoyed by this, something that is very over exagerated compared to the real world.

On the other hand with the LMP2, It is a really easy car to drive and sometimes i feel like i'm driving a floaty marshmallow car with massive downforce. I don't have much seat time with it yet and setup wise i've just been using varients of the iRacing default setups. I feel a similar way to how I feel about the F1 car with this, it is a throw it into the corner and hang on type of car that doesnt really react or feel like how you think the real car does, or how you see it on the TV. On the other hand, this is made worse by having had some time away from iRacing where I was stuck with NetKar, a sim that physics wise I think is still ahead of iRacing.


Should probably end my post saying, I do still really like iRacing and it is still my favourite sim, I have fun with the Mustang, the Radical SR8 and the Corvette and i love the Street Stock, in the beta version i really loved the Impala Class B (nationwide) with the NTM and the tracks in the sim really blow my mind, I just had hoped that the NTM would have reached all the cars and would have felt more like an actual tyre this time ^^, so far it doesn't to me.

Maybe your just weird? Because the car feels really good to me. I feel none of the sensations that you feel. I feel like i'm actually driving the acura where as most other cars in the game I feel like i'm detached from the road just sort of floating. And have you driven the Acura in lobbies with other people? It's certainly not easy to drive fast. I found it easy to drive fast because it really really really suites my driving style. But i've heard countless stories of people struggling to find speed in it. Maybe you should check if your FFB is peaking and adjust accordingly.
 
I have to agree with Shinya. After a few sessions i felt i knew how to drive the car.
Same with the Ford GT. that car felt like complete crap in the beginning but then i got a setup from a person and now i´m Top 15 on Silverstone with it.

The cars for me do everything i expect of them except the rear end happiness of the Ford GT in the slower corners.
But apart from that i get so much information, i can really feel the tires sticking to the road and i can feel just when the rear end wants to step out, so i make an adjustment with the steering long before rear end gets to out of shape and i have effectively settled the rear end again, all in a split second and it´s those things that impress me.

The level of detail is just insane. Obviously the temps and the instant best grip is wrong but the general dynamics of the cars is absolutely incredible.

Checking replays the car does the correct things, it jumps the kerbs in the right way etc. Just looks and feels real to me.
 
Take my replay for example. This was in a private lobby that had about 40 people come through in the Acura. I set fast time. I'm not driving the car completely idiotically. Infact, I don't even see a single correction to the steering wheel. The biggest thing I notice is how smooth the input is. Maybe try driving the car like this?


Or it could just not work. Here's the link
http://www.youtube.com/watch?v=LJIZZzFkzvo
 
hey guys,

just a quick question.

got a brand new high end desktop pc and have a question about tripple monitors setup.

I currently have a 5month old LG24'' 1080p monitor, and 2x 2year old 24'' 1080p LG monitors.
Their pretty much the same , exept i have the latest version of the 2 old ones.

Will tripple screen work with those 3 screens or do they have to be 100% identical?
 

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