iracing.com

  • Thread starter red7
  • 21,583 comments
  • 1,311,199 views
Here's a brief preview of the Williams F1 car which will be coming to iRacing
in November




:drool:
 
Last edited:
Do any of you have custom skins uploaded to Trading Paints? I just put up the skin I use in the League I run in for the FG Falcon. A lot of custom skins to download for all the cars, almost like a HUGE skinpack. :D
 
Do any of you have custom skins uploaded to Trading Paints? I just put up the skin I use in the League I run in for the FG Falcon. A lot of custom skins to download for all the cars, almost like a HUGE skinpack. :D

I do :D

Check them out here


Thanks for reminding because I have some that I never put up (and that I still have yet for anyone to take pictures of in sim :indiff: )


Edit: Just put up four more. Anyone that has the Impala Class B, Riley Prototype, Silverado or the Impala please check them out. I'm also taking request, just because I need something to keep me busy in photoshop :lol:
 
Last edited:
Is that the actual sound?

I doubt it is...

Yeah I doubt it too, would be sweet if that's the real sound but somehow I don't think so...

Nice man, i'll have to check them out. I just added mine for the V8 Supecar which was painted by supersonic88.

Picture here:
TT-R-VisionRacerMadisonDown.jpg
 
Is that the actual sound?

I doubt it is...

Knowing iRacing, I bet it isn't. There is usually some annoying whizz when a car passes by and I heard none there so that had to be just dubbed over it. That and its Florian Godard making the video(not to say he's bad, he's just good at making very convincing videos).
 
Is anyone else here racing in the Australian 250km at Phillip Island today? I am can't wait, but i'm an aussie and it the V8's are at Phillip Island this weeked in Real life so pretty cool to do a race as well.
 
Sorry for double post, never posted this here. This is a small highlights video of how my Phillip Island 250 went. (WARNING music contains course language - Rage Against the Machine - Killing in the name)

 
Suzuka, Tsukuba and Motegi are coming to iRacing soon... :bowdown: :drool: :cheers:

http://www.iracing.com/news/iracing-continues-japanese-growth/

iRacing continued its Japanese expansion with today’s announcement that Twin Ring Motegi, Suzuka Circuit and Tsukuba Circuit will join Okayama International Circuit on its growing list of global racing facilities. In addition, iRacing will also be augmenting its line-up of virtual race cars with the Mazda Roadster and MX-5 Cup racing cars. The announcement was made by iRacing president, Tony Gardner, in conjunction with this weekend’s running of the Japan 300 IZOD IndyCar Series race at Twin Ring Motegi.

...Laser-scanned Suzuka...WOOOHOOOO!!!!!!!

woom.gif
 
Last edited:
Ah, I knew there was something going on with Takuma Sato sporting the iRacing colors on his car this weekend.
 
This is great news and I've already posted this elsewhere but I would love...no scratch that...I would KILL to see Tokyo Route 246 as their next Japanese track!!! I would seriously buy a 100 year subscription!!!!!!
 
This is great news and I've already posted this elsewhere but I would love...no scratch that...I would KILL to see Tokyo Route 246 as their next Japanese track!!! I would seriously buy a 100 year subscription!!!!!!

As cool as that would be, thats not gonna happen. Its not a real track and last I checked, iRacing doesn't do street circuits.
 
meh... once GT is out, id probably won't renew my subscription for sometime... unless ofcourse they scan the whole of Nordshcleife!!!
 
I racing does street circuits. Kinda. They have scanned Long Beach but because of how much detail needs to go into it they have not yet completed it yet. The only thing stopping them from doing more street circuits is the amount of time and detail a street circuit needs.
 
I racing does street circuits. Kinda. They have scanned Long Beach but because of how much detail needs to go into it they have not yet completed it yet. The only thing stopping them from doing more street circuits is the amount of time and detail a street circuit needs.

Wait...did you just non-deliberately confirm that iRacing is planning on doing the Long Beach F1 track? Where did you get this info?
 
Is that the actual sound?

I doubt it is...

It´s not unfortunately but they have said that with this new sound mod, they will sound better then any other car in Iracing. And if you´ve driven the Corvette you know what good sound is.

It will sound as close to reality as possible, much better then what we hear on TV etc.
 
If you ever envy motoring journalists who get to drive exotic machinery before it becomes available to the wealthy businessman and footballers (let alone the fact that most of us won’t ever get to drive them), then at least we can console ourselves with the knowledge that a virtual Grand Prix car costs the same as a virtual VW Jetta!

Of course if you are an inRacingNews journalist then you just might get to drive the upcoming Williams FW31 before it is made available to the membership. Feeling envious? You should!


3bc6a094ce7-1031.jpg.jpg


Mind you, the car isn’t quite finished. The engineers are completing tweaks to various components including wiring up those little dials on the steering wheel to actually work. The wheel-modders are going to have a field day when this thing is launched and I can’t wait to see what they come up with.

0cfa7e08f410312.jpg.jpg


You can change the FW31’s differential settings with the flick of a switch.

I was always a fan of modern GP sims, right up until Grand Prix Legends was launched (which I thought was an odd choice of era until I drove it). Since then modern GP sims have never really excited me. I have always felt more involved with the low grip, non-aero cars in simulations as the driver involvement can be simulated but the sensations of sheer speed and high grip are harder to convey. Even the good simulators have felt a bit “arcadey,” as if things have simply been speeded up.

So one question when I fired up the Williams for the first time was whether it would just feel like it was in time-acceleration mode. I didn’t get to answer that question at first because what you initially notice is the sound. It’s the best yet in iRacing. Internally it sounds great; externally it manages to almost convey that first time you hear a Grand Prix car in the flesh. I say ‘almost’ because nothing quite prepares you for the sheer brutality of a GP car on full chat, but this is much - make that much – closer than TV.

c5fd933c037-1032.jpg.jpg


Select first, give it some throttle and that brutality extends to driving this car for the first time. It isn’t necessarily the speed at leaving pit lane, nor the wheel spin that impresses as much as how it conveys getting all the power through the drive train to the rear tyres. I found myself gingerly pressing the throttle as I tried to identify just how much the back-end could take. But it feels controllable and you can instantly relate to those on-board shots where the drivers are feeling for the traction on corner exit and the revs rise and fall. You certainly need to be quick to deal with it but there isn’t the instant spin switch – the driver remains involved.

Of course cornering speeds are higher than anything else in iRacing and yes, you need to be precise, but it feels very involving. The car may twitch as it loses grip at one end, but with quick correction it’s brought back in line – very much what we see in real Grands Prix. These little errors lose fractions of time and the driver is being made to work, but it never feels impossible.

This is what I love about this car. I am not the fastest driver, especially when it comes to the top-flight, high downforce machines. Yet I feel like I have worked hard driving the Williams on the edge of my ability. With every other modern GP sim since Grand Prix Legends I have felt like I have just been memorizing points on the track to brake, turn in, accelerate, track out; which of course we do in every sim and every car. But the iRacing Williams FW31 adds a new level of fidelity to driving a Grand Prix car in a simulation and manages to convey the sensations of raw power above and beyond simply driving very fast

d40c74c0ed7-1032.jpg.jpg


Like a kid in a sweet shop I have driven at Silverstone, Virgina International Raceway and Road Atlanta. I even tried Summit Point to compare with a certain Ferrari test track, dipping into the 54s and it was an awesome experience. The feedback when a wheel locks under braking or loses traction under acceleration feels instantaneous and there is a true feeling of man and machine in harmony – even if my harmony is two seconds slower than the next man!

This kind of reminds me of Grand Prix Legends for the opposite reasons. I had little interest in ‘60s Grand Prix racing and yearned for a modern GP title instead. Of course I was hooked when I drove GPL. Since then, modern Grand Prix has done little for me in racing simulations, so the thought of an iRacing GP car wasn’t a great deal for me personally. However, I may be hooked again!

The one plea I would make to iRacing is that ten years ago most Grand Prix Legends races ran at Class D or C race distances and the setup garage was relatively simple compared to that of a modern day Grand Prix car. Making Grand Prix available for the masses is something we can do in sim racing, so a short, fixed setup series to complement the top flight GP series would be fantastic.

3a4df5dd197-1032.jpg.jpg


GP is back!
 
After getting an email saying that I can renew and get 3 months for the price of one, I couldn't resist.
After re-acquainting myself with iRacing I went for a race. Solstice at Laguna Seca...
I managed to score my first ever podium position after qualifying in 2nd.
It was pretty tight for the first lap but the guy behind me was obviously quicker so I just let him past before I took us both out! I didn't make any mistakes: no spins, no offs, no contact.
Very happy! 👍
 


Why is it always just the Williams F1?? I remember it was the only one in Toca Racing
also... is it? Anyway, i hope they can acquire licenses for other manufacturers. I'll probably
wait until next year to renew my subscription. No sense to do it now with GT5 just round
the corner :D
 
It does look awesome. Can't wait for it to be released. But saying that it comes out in November...which is also the same month as some other big sim that comes out. :D

I will keep my iracing subscription I think and race both GT5, iRacing and rFactor in various competitions but it's going to be hard to be competitive in all 3...
 
It's only been a week or so since TGS, but it feels like ages already!

Must... not... click... renew........ *CLICK!*

ahhh... damn you...
 
I have a question about iRacing...

What is the situation with Traction Control?

1)Can it be used in races?

2)If yes to 1, is it optional or forced?

3)If it's optional, do most people use it in online races?

4)If it's there, is it there for every car or just some?

5)Does it make a big difference when you turn it off? With it on, does the game feel more arcadey?


Thanks
 
Back