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You can't change the setups on the Rookie cars if that's what you are using.
For other cars, you create setups in the "Garage" part of the pre-race screen. đź‘Ť
 
Hey guys, just found this thread. I've been a member of iRacing for a little over a year now. Just thought i'd chime in and subscribe to the thread!
 
A few videos of my last lap, last corner pass that I made in the iRacing V8 Series last night. Very proud of it. :lol:





EDIT: And one more (full highlights of the race)

 
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Haha :lol:.

Yeah mate, that was a great race. As was mentioned in the article, he was very fast at the end of the race. But it was fantastic to get one up on a Real V8 Supercar driver, plus it was great just to be racing against one! đź‘Ť

Nice one Madison. :cheers:
 
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Some new things arriving this year.

  • Telemetry
  • Tyre Model (some cars this build hopefully)
  • Nationwide
  • Ford GT (maybe season 3)
  • Acura ARX-01c (maybe season 3)
  • Okayama - Free
  • Suzuka
  • Damage repair

http://www.iracing.com/news/blog/a-day-in-the-life-of-a-cat-herder-xv/



Iracing Episode 8 - Tyre model talk with DK and sound teaser of the Ford GT!
Best sounding car ever. And i don´t even like American V8´s.

http://www.youtube.com/watch?v=RXIFDJWE-tg&feature=feedu

yayayayayay! Okayama is so much fun!
 
Really can't wait for the new build after seeing episode 8!

Okayama looks fantastic as does the Ford GT. The sound especially! :drool: That has to be the best sounding sim car i've heard so far. Diff noise etc sounds fantastic.

Can't wait! :D
 
Some new things arriving this year.

  • Telemetry
  • Tyre Model (some cars this build hopefully)
  • Nationwide
  • Ford GT (maybe season 3)
  • Acura ARX-01c (maybe season 3)
  • Okayama - Free
  • Suzuka
  • Damage repair

http://www.iracing.com/news/blog/a-day-in-the-life-of-a-cat-herder-xv/



Iracing Episode 8 - Tyre model talk with DK and sound teaser of the Ford GT!
Best sounding car ever. And i don´t even like American V8´s.

http://www.youtube.com/watch?v=RXIFDJWE-tg&feature=feedu

Man, it's cool listening to DK talk about the tyre model. There's a guy who's passionate about his work. I get the feeling that if you let him he'd be happy to chat about it all day.
 
Yea i think so to :)

to bad the staff doesn't seem to get just how interested we are in the tyre model so they cut his interview down instead of just letting him chat on.

i could easily listen for hours, fascinating stuff imo.
 
Anyone see iRacing got updated again? Here a few of the key things from the change log (in my opinion).


Staging Countdown Timer Fixed.

- We have added a timer to the “Staging” state. For hosted sessions the timer will default to 15 seconds, for open practices the timer will default to 20 seconds, for all other session types (if a staging state is required) the timer will default to 60 seconds. When the timer expires it will refresh and check your session status. If the session is ready to join you will get a join button, if the session is still being configured the staging timer will be reset to its default time and will countdown again. Refreshing your browser while the staging timer is counting down will not get you into a session any sooner.

Physics

- In oval qualifying or time trial sessions tires no longer generate any heat at speeds of less than 30 mph. (no more circle trick for superspeedways)

- Fix so that engine oil pressure does not instantly go to zero if motor is turned off, instead only if motor has exploded or if rpm falls below idle rpm down to zero rpm.

- All cars can now have their engines turned off by turning off the ignition, but you can't stall them at this time because the anti-stall clutch aid will never let that happen.

- Enable the engine ignition code, now the Ignition control works, toggling ignition on/off. Engine ignition defaults to on every time the car is placed in the world.

- The auto-starter should always instantly start the car up when the car is placed in the world. At other times the auto-starter waits 2 seconds before trying to restart the car.


New Pit Crew with Damage Repair

The existing pit crew has been replaced with a new scripting system that allows much more flexibility, allowing each car to have it's own unique pit stop behavior, and also allowing the pit crew to make repairs to a damaged car. This new pit crew with the ability to repair damage is now on the following cars: Impala A, Impala B, Silverado, Williams FW31, Dallara, Riley DP, Mustang FR500S. All other cars still have the old style pit crew with no damage repair, and none of the following updates in this section apply to them.

- There is a new race control rule called the Repairs Needed rule. This rule will show a meatball black flag (a black flag with an orange circle in the middle) if race control has decided your car must pit for repairs - a smoking engine or some kind of leak will trigger a meatball. You must pit within 4 laps - INCLUDING caution laps - to have your car seen to or race control will disqualify you. Finishing the race while carrying the meatball black flag will not give any post race penalty, so it is feasible to limp a car to the finish if you're close enough to the end of the race. Race control will not issue a meatball black flag to a driver who is being shown the white flag, or after race is over.

- Your car will not be allowed to leave it's pitstall if the pit crew are not able to repair your car enough to pass black flaggable levels of damage. Your pit crew will tell you that they can't fix your car.

- The pit crew can now try to repair a car that is damaged. Each car is unique in what can be repaired, how it is repaired, and how much it can be repaired, and how quickly it can be repaired. Generally any damaged component of a car will not be able to be repaired as good as 100% new, but the pit crew give it their best shot. Some parts of some cars are not repairable, for instance, carbon fiber components are typically not fixable once they break.

- Your pitstall information box will shows you the amount of time remaining for required and optional repairs. Required repairs are what repairs must be done to clear the Repairs Needed black flag and be allowed back onto the track. Work on required repairs is begun as various pit crew members finish their pitstop tasks and are free to begin working on your damage. You will not be allowed to exit your pit stall until required damage repairs are completed. Once they are completed the pit flagger will lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs, but if you sit and wait, they will work on optional repairs for as long as you want to wait for. Just because you can drive away may not mean you should - if your car has severe damage it may be difficult to drive and off pace unless you spend time fixing it up, it is up to you to make that decision.

- Any penalties are served once all regular pitstop activities and required damage repair are completed, but before any optional damage begins repairing. The flagger guy will hold you in your stall until the penalty is served, then lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs.

- If required repairs plus penalties will take more than 30 seconds, or if optional repairs will take more than 30 seconds, the pit crew will turn off the engine until the end of the pitstop so that engines won't blow up from overheating while idling for a long time. Pressing the accelerator or using the starter will tell the pit crew to turn the motor back on if you want to drive away during optional repairs, but they will keep turning the motor off if you leave it idling again.

- Now that we have the pit crew making repairs, we no longer need the old style "fast tows" that instantly reset the car to brand new during races which is useful in lower level races to give drivers a chance to continue after a wreck. Instead, and more intuitively, the pit crew can do "fast repairs," which they will do at the start of your pitstop in an instant before commencing the rest of your pitstop sequence if you have a "fast repair" available. The pit crew will do a "fast repair" if anything on the car needs any repair at all, and consumes an available fast repair. If you pit with a perfectly undamaged car, a fast repair will not be used up. When you have used up your available fast repairs for a race, the pit crew will only be able to repair the car in the normal, slow, not-100% fashion. This fast repair will fully fix anything that is broken on the car to brand new, and magically cool off anything that is overheated (so that your motor will not immediately re-explode). But your pit crew will still have to replace tires and add fuel as usual.

There was a lot of other maitenance things done. But in my opinion these were the main changes, well at least the most exciting as far as improving the sim goes. đź‘Ť
 
If i find that my new triple screen setup does not work online i will be trading my PS3's in and joining you's here!!

In a way I suppose... Cool! :D Not wishing bad luck on you or anything...

I think you'd enjoy the PC sims though Joe. As i've said countless times, iRacing is the most realistic sim in my opinion.
 
It´s Fn awsome if you truly love racing and competition.

Btw guys, i will be starting up an event in the not so near future.

Some bits of info, Spa, 60 people, 3 classes, 2.5 hours of pure endurance racing.

That will be a small event compared to what´s coming. Iracing is currently working on night time for road tracks. driver changes, more people in servers, sessions lasting up to 25 hours etc. Real endurance racing so if you want to make a team here to join it would be awsome.
 
Btw guys, i will be starting up an event in the not so near future.

Some bits of info, Spa, 60 people, 3 classes, 2.5 hours of pure endurance racing.
đź’ˇ 6 minutes less and you'll have the Spa 2.4. :sly:
 
Are there UK leagues in iracing? or atleast races which would be at reasonable times in the UK?

Yes, there are UK leagues. However, iRacing basically has open races around the clock - on average every 2 hours for each car. The oval side is busiest during the US evening and the road side is busiest during the European/UK evening - so no problem for us in the UK to find a race at all!
 
You guys missed one awsome event, 2.5 hours 40+ drivers at Spa :)

Just thought i would go ahead and post this picture, i remember someone saying iRacing isn´t impressive graphically.

100% gameplay, what you see is what you get if your computer can handle it.


Only thing done is contrast to make it look more like night.
 
You guys missed one awsome event, 2.5 hours 40+ drivers at Spa :)

Just thought i would go ahead and post this picture, i remember someone saying iRacing isn´t impressive graphically.

100% gameplay, what you see is what you get if your computer can handle it.


Only thing done is contrast to make it look more like night.
Only thing missing is a little editing on the livery makers part so that it reads 'Powered by Chevrolet'. ;)
 
Maybe someone here can help me. I wanted to give iRacing a go with my Logitech Driving Force Wireless wheel. It has paddles that games see as gas/brake peddles. I contacted iRacing support to make sure and the response is that it can't be a button, it has to be analog,m and that they think they are buttons/digital inputs. After doing some more research, and successfully playing GTR2 with it in that configuration, I contacted them wanting to know what the pedals do in the Vista Control Panel - Game Controllers. On mine, on the x y graph, gas makes the cursor go up, the brake makes it go down. And turning makes it go left or right depending on the way you turn. Their response was again, it can't be a button, it must be analog. When I wrote back to check on what the gas and brake petal need to do in the Control Panel, I got no response.

Can someone tell me what gas and brake petals do in the Game Conroller on the Control Panel? Thanks. I think this wheel will work.
 
I think that would probably work too. I have to say though... That's probably not going to make for a very good iracing experience.
 
Maybe someone here can help me. I wanted to give iRacing a go with my Logitech Driving Force Wireless wheel. It has paddles that games see as gas/brake peddles. I contacted iRacing support to make sure and the response is that it can't be a button, it has to be analog,m and that they think they are buttons/digital inputs. After doing some more research, and successfully playing GTR2 with it in that configuration, I contacted them wanting to know what the pedals do in the Vista Control Panel - Game Controllers. On mine, on the x y graph, gas makes the cursor go up, the brake makes it go down. And turning makes it go left or right depending on the way you turn. Their response was again, it can't be a button, it must be analog. When I wrote back to check on what the gas and brake petal need to do in the Control Panel, I got no response.

Can someone tell me what gas and brake petals do in the Game Conroller on the Control Panel? Thanks. I think this wheel will work.

It sounds to me like you need to go to Logitech's site and download the PC drivers for your wheel... it should include the Logitech Gaming Profiler software so that you can set global constants on your wheel/pedal set, then run iRacing and fine-tune the configuration from there.
 
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