And how many times I see besides my lap time?
Racing "endurance" with tyre wear on 0-camber drivers are sitting ducks on pit, game physics model eats their tires.
Agreed..
So much emphasis is put on "laptime", but this isn't everything for all situations. For many or most it probably will be, but for everyone in all situations, definately not.
Others take a different approach, a bit like the hare and tortoise scenario. There's no way I'm a 'fast' driver, I rarely get within 1 1/2 seconds of top 20 GT academy times, but occasionally in some online races (varying from 20/30 miles to longer endurance races) I've beaten far faster guys because I've setup the car for race distance, not fastest lap, and managed to do consistent laps throughout the race gaining time through less pitstops or less 'lost time' owing to tyre wear.
A friend of mine won the 12 hrs (real time) race at GTRP in a GT500 against LM cars that were much faster over a single lap. He setup the car for long distance and did consistent laps, when others went for outright speed and lost owing to tyre wear related issues.
It doesn't mean this is 'best', it just worked at that time.
Admittedly these occurances are a small % of all scenario's, but it can and does happen - yet so much emphasis is put on a single laptime as being a rule or applicable for 'everything', when it most definately isn't..
Some or most "aliens" will have driving skills/abilities that allow them to overcome most issues, whether that be handling issues or tyre issues, they can put in superfast laptimes regardless, so they don't have the need to worry about tyre wears as much.
Try giving an 'alien' setup to a group of people with basic driving skills, using a controller, and will all of them be able to extract their best laptimes from it? Some might even be slower if they simply can't put the power down and would be faster on the setup they were using before, as this was was suited to their needs.
Does this prove something is fixed/broken, better or worse?
If more focus was applied on the variables that can have an impact on individual aspects (of a setup), then there'd more clarity over these (what 'works' or is/isn't 'broken'/'fixed etc) issues that have plagued both GT5 and GT6, but so few people are interested in that..
Just look at this thread, we've got people talking about GT, others real life, some hot lapping, offline/online, tyre wear irrelvant/relevant, ending up in the usual scenario of people holding on to some 'fact' they can use to justify or prove they are 'right'..
What's crazy is that most people are right, however, because the context of what they are saying is not the same, or not taken into consideration, it ends up in conflict instead of understanding, agreement or progression to a solution/answer.
As this is so often the norm and what people are used to, just like many things in life that are the 'norm', why bother changing......which is the craziest thing of all as most of the people who contribute all want the same thing - resolution i.e. finding out what does and doesn't 'work'.