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It seems you'r wrong again.Those who likes standard cars likes duplicates too it seems.
It seems you'r wrong again.Those who likes standard cars likes duplicates too it seems.
Oh no. @sosa. Kaz likes them duplicates.It seems you'r wrong again.
I belive most people on gtp who don't want to lose their beloved cars don't care a bit for any duplicates. I was only pointing this out. Kaz is from another planet.Oh no. @sosa. Kaz likes them duplicates.
This reminds me of how I used to defend GT like crazy from back then, but reversed.@TokoTurismo
AY why do you always have negative stuff to say AY. Why do you have the game AY? Doesn't seem like you enjoy it anyways AY. Do you really have to come here to bother people with your negativity AY?
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To be fair, the issue with Grid: Autosport has more to do with Codemasters not learning a thing after that statistic that was pulled from thin air. To quell the self-brewed negativity about Grid 2 not featuring cockpits, you cook up Autosport with blurred-out interiors that are only blurred because the detail is below par for no real reason at all?
I know.
But the situation is analogous to the standard cockpits one. Grid 2 had no cockpits, GT5/6 has no cockpits on standards bar a dodgy screen mask. G:AS solves with low res blurry cockpits, gets community backlash. If GT7 goes the same way, I think they should expect a similar response from consumers.
I don't like any of the solutions. It's 2014. Unless you're a one man indie studio, cars come with interiors.
Perhaps Kaz should just reword the whole standards things.
Something like....GT7 will be a new game + GT Archive (remastered content for the next generation)
It's all about how you say things.
I'm not that big of fan of the standards but do like the non-duplicate cars that may or may not be premiumized, like the Audi RS6 (sedan), Audi Quattro, Honda City Turbo, etc.
If PD released a separate game, GT Anthology, a remastered HD version of GT 1 thru 6, I'm pretty sure people wouldn't mind it. All the content, cars and tracks, in HD, all PD would have to do it make a new "Home" area for all the events (A/B-spec combined), etc.
Not sure if anyone played Resident Evil 6, but it had retro costumes which I thought were rad. (I get that they aren't cars, but you can see how it's welcomed)
There is a pretty sizable difference between the amount of work to be done though.
Autosport: 78 cars
GT6: 800 cars.
Codemasters: 500 people
PD: 150 people.
No excuse for Autosport not to have full interiors.
No excuse for Autosport not to have full interiors.
The decision to include standard cars should show everyone that they care more about quantity and have not enough staff to support such an ambitious game. Some people have the opinion that the ps3 hardware prevented PD to do better sound and so on. In my opinion the increasing effort developers need to put in a game and the missing intention to increase their staff massivly is the main problem.I agree. There's not.
There's also no reason for what is almost certainly the racing game with the highest budget ever to have 80% of it's cars without interiors. But we saw that in GT5, and then ~65% in GT6.
Also, I cut Polyphony no breaks for their low amount of staff. They are small by choice, and they live and die with the restrictions that forces on them. If they choose to only employ 150 people with their $60+ million dollar budget, that's their call.
Presumably they think it will result in a superior product. I am yet to be convinced of this. When making a game on the scale of Gran Turismo, there's only so much one person (or 150) can do. Either the game gets cut down to suit the size of the staff, or the quality suffers.
Yeah.. but on the other hand they (Codemasters) make ~8-10 games in time when PD makes 1 (one) game. They also don't recycle PS2 assets (cars, tracks, some engine voices) and physics engine (I'm 99,999999% sure that GT6 uses just a modified (maybe heavy modified.. but still with its huge flaws) version of GT4's physics engine).There is a pretty sizable difference between the amount of work to be done though.
Autosport: 78 cars
GT6: 800 cars.
Codemasters: 500 people
PD: 150 people.
No excuse for Autosport not to have full interiors.
(I'm 99,999999% sure that GT6 uses just a modified (maybe heavy modified.. but still with its huge flaws) version of GT4's physics engine).
Presumably they think it will result in a superior product. I am yet to be convinced of this. When making a game on the scale of Gran Turismo, there's only so much one person (or 150) can do. Either the game gets cut down to suit the size of the staff, or the quality suffers.
The issue isn't so much that standards are back in for me, it is just PD's laziness to update them or at least polish them up to look as good as the premiums on the exterior.
Hey thats actually a good Idea and I will do so as soon as I can.194 of their die hard fans are. Doesn't mean much in the grand scheme of things.
SoI have a challenge for any standard car fan, rather than just talk in numbers as 90% of you have done so far, actually post a list of the standard cars you absolutely could not do without, that must not be removed. Then tell me if you think its reasonable or not to think those cars could be made in PS4 quality over the next couple of years before GT7 releases.
Go.
And how are you so sure about that?You would be wrong, and you are showing how the uninformed poster acts before getting his facts straight.
Way to go.
If they're all updated to semi-premium like the RUFs etc in GT6 then I think that'll be sufficient. I'd rather have them than not have them.
And how are you so sure about that?
Blindly belive everything they say to you.
Way to go.
I wouldn't call them lazy. I think they are not. The problem is that their team is just too small to make everything at today's standards and to met what they aim for (and what probably most of us expect). They need to hire more modellers and new people to finally create a brand new physics engine.[...]Calling PD lazy is pretty disrespectful to all of the modellers involved, and pretty dismissive.
No, we are not and yes, I did.Seriously? Are we now in the conspiracy realm? Did you even play the game?[...]
But it is a supirior product. Which driving game has more content than gran turismo?
I understand the visual issues here, but that just goes to show whats important to YOU in gt, and not whats important to ME.
"I doubt that we'll be throwing away the standard cars," said Yamauchi. "Each car has its own fans. So I think we'll hang on to the archive. In the meanwhile, some of those cars we may be able to make into Premium cars as they become available - but basically we're more focussed on increasing the number of premium cars."
Well, no...There's definitely a classic bumper cam.