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So you're telling me that I'm wrong for saying that numbers don't make the game? Do you extend the same sentiment to the guy saying that graphics don't make the game?
Both are to some extent opinions, for some people graphics or numbers may certainly make the game. But neither of them are sure-fire methods for making a great game, a game can have great graphics and be awful, just as a game with huge numbers of cars and tracks can be awful.
Neither graphics nor numbers make the game. Good gameplay makes the game, and everything else is secondary to that.
Perhaps you can enlighten us as to why you think numbers DO make the game.
Sorry, perhaps I should have clarified, my response was in reply to your comment to me, not the other guy. This is the sentence I meant
But you don't have to invest in a new console.
To expand on the point, I do not have the equipment necessary to play Project Cars, whether it's a PS4, XBoxOne or serious PC, therefore I do need to buy a new console (or lots of new bits for my computer) to play it. And for the one or two cars pCars offers that I want, that GT6 doesn't it's not worth it.
I understand the point you were trying to make, and I'm probably not a typical example - GT is the only racing game I ever invest time & money in, so your assumption that being a racing fan means I'll buy a PS4 anyway, and then there would be no point not to buy pCars doesn't really stick. I'll buy one when a new GT game is released for it (or Red Dead Redemption sequel/prequel).
Also, on the subject of car count and graphics -generally speaking they aren't the be-all and end-all of gaming I agree, but they are important - if they weren't I'd have never moved on from Super Stunt-car Racer on the C64. As I said though in another post, I'd be happy if GT only had 50 cars, so long as they were 50 cars I wanted.