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You asked for another so you got one.Constructive input.
You asked for another so you got one.Constructive input.
Well, one thing is VISUAL DAMGE (which I was talking about, and saying its not necessary at all and would take a huge waste of PD resources to implement) and the other thing is mechanical, non-visual damage which is already implemented, therefore I dont know why people complain about damage when mechanical damage is already there... And if people love carnage and car bits and pieces flying everywhere, better buy another kind of game, GT is not the proper game for this.Oh boy, all of the clichés are coming out, from "don't like it don't use it" to "It's a driving game, not a crashing game".
Realistic damage useless in a realistic racing game, oh the logic.
Mechanical damage is very poorly implemented and visual damage is just as important, you can't simulate damaged suspension properly without the visual of it.Well, one thing is VISUAL DAMGE (which I was talking about, and saying its not necessary at all and would take a huge waste of PD resources to implement) and the other thing is mechanical, non-visual damage which is already implemented, therefore I dont know why people complain about damage when mechanical damage is already there... And if people love carnage and car bits and pieces flying everywhere, better buy another kind of game, GT is not the proper game for this.
are you trolling me? Now you accuse ME of being a crash and bump player when I've deffended the opposite? I usually do race many times with damage enabled.PD could easily hire more people or outsource instead of blowing up money racing the Nurb and other places. If they are short on staff they should priorize their man hours instead of wasting them on stupid things like "perfect sky" or the useless "moon buggy".
As for crash kid, Are you kidding me? No one would crash on purpose if you would have damage since it would RUIN YOUR RACE!!!. Because of the fact that there is NO damage it is that people crash onto walls and gain advantage. The real problem is that they CAN'T do it!!! PD should just concentrate on Physics and sale that to other game developers. So then you can buy a racing game that says "powered by GT physics" since that is the only thing they get right.
I would like to see you lap the Nurb with DAMAGE ON, you wouldn't last a second bumper boy.
Well, one thing is VISUAL DAMGE (which I was talking about, and saying its not necessary at all and would take a huge waste of PD resources to implement) and the other thing is mechanical, non-visual damage which is already implemented, therefore I dont know why people complain about damage when mechanical damage is already there... And if people love carnage and car bits and pieces flying everywhere, better buy another kind of game, GT is not the proper game for this.
are you trolling me? Now you accuse ME of being a crash and bump player when I've deffended the opposite? I usually do race many times with damage enabled.
As I said there is mechanical damage available. And also penalties available that penalize you if you ram into another car, so I dont know why are you complaining.
If you are asking of offline races damage, then I agree that we should be able to enable or disable it. But thats another topic.that is a lame excuse and second mechanical damage is only available in online races... and is optional! talk about realism...
Than GT shouldn't claim itself to be a "simulator" if it can't even simulate damage like in real racing. Oh wait, it's a "driving simulator"? Where's them street lights then?Well, one thing is VISUAL DAMGE (which I was talking about, and saying its not necessary at all and would take a huge waste of PD resources to implement) and the other thing is mechanical, non-visual damage which is already implemented, therefore I dont know why people complain about damage when mechanical damage is already there... And if people love carnage and car bits and pieces flying everywhere, better buy another kind of game, GT is not the proper game for this.
Maybe PD should delay GT7 for another four years and add all the stuff people want and make a lot more premium cars then take out all the standard cars. Maybe then we will have people shouting because GT7 is taking too long , people no longer pre ordering etc.
I feel like there could be a solution to this issue, I just can't put my finger on it. A smaller budget? No that isn't it. Fire some staff? No that can't be right. Downsize to a smaller office? Don't think so. Whatever could it be?Maybe PD should delay GT7 for another four years and add all the stuff people want and make a lot more premium cars then take out all the standard cars. Maybe then we will have people shouting because GT7 is taking too long , people no longer pre ordering etc.
GT is a sim and damage is part of racing. Yamauchi should know, according to their blog they've got in a big accident this year at nurburgring and then had spent quite a bit of time in the pits to fix the car.Realistic damage is completely USELESS in a game like GT, and that would take a lot of resources for PD to make.
have you ever tried online racing with full damage on? its pretty much as you described in forza.GT is a sim and damage is part of racing. Yamauchi should know, according to their blog they've got in a big accident this year at nurburgring and then had spent quite a bit of time in the pits to fix the car.
In Forza if I crash into a wall or back of another car I practically lose, the car can't go faster than 15 km/h, steering, braking, gearbox is screwed up. In GT it's all nice and dandy, you don't even lose much speed by going into a wall or even off-track, it's a very well known technique of getting into a corner by bouncing off AIs in GT. Doesn't work at all in any other sim.
oh yeah, where's the air conditioning in cars, where's the cd player, where is the gps navigator... sigh.Than GT shouldn't claim itself to be a "simulator" if it can't even simulate damage like in real racing. Oh wait, it's a "driving simulator"? Where's them street lights then?
have you ever tried online racing with full damage on? its pretty much as you described in forza.
Car becomes useless at runs at very low speed. thats it. I think gearbox doesnt stop working but still its useless anyway.LMFAO!!! yes practically the same...
If you are asking of offline races damage, then I agree that we should be able to enable or disable it. But thats another topic.
I know right? Man, PD doing it all wrong. They can't get anything right!!!oh yeah, where's the air conditioning in cars, where's the cd player, where is the gps navigator... sigh.
Car becomes useless at runs at very low speed. thats it. I think gearbox doesnt stop working but still its useless anyway.
And you would die depending on the car you were driving, therefore you wouldnt be able to play again!! How unrealisticIf you hit a wall at +250 Km/h guess what, the car wouldn't be able to run at all.
No, I don't play racing games online because my internet isn't good enough for it. If damage works online it should work in career. At least make a switch in the difficulty settings like it is in every other game. As it stands GT career is very easy to play since there's no potential threat of losing a race if you lose focus or misjudge your braking point, the rubberbanding allows you to catch up with the AI pretty easily as well. The most thrill in GT6 single player comes from license tests and special events, because you're racing against the clock and disqualified for going off track or bumping into others.have you ever tried online racing with full damage on? its pretty much as you described in forza.
Well in the game you won't die, you'll just be out of the race like in real life. However in real life, you'll end up with serious injuries or even die. GT should be simulating the cars getting totalled to the point you can't move them, and you'll be forced to restart it. This will teach drivers how to drive carefully on the track for both in the game, and in real life. Ahh I forgot, GT is a "driving simulator", nevermind we got Project CARS and iRacing(?), for that.And you would die depending on the car you were driving, therefore you wouldnt be able to play again!! How unrealistic
Than GT shouldn't claim itself to be a "simulator" if it can't even simulate damage like in real racing. Oh wait, it's a "driving simulator"? Where's them street lights then?
And you would die depending on the car you were driving, therefore you wouldnt be able to play again!! How unrealistic
What am I seeing here? You are driving an illegal car on a public road? Are you drunk?Here's one of them
Next-gen Senna Tribute - crash into a wall and die at interlagos.Did you see Kubica's crash in Montreal? Anyway obviously your console is not going to grab a knife and kill you but the car at least should be a complete wreck. And yes it would be cool if your whole career would end due to that crash and you would have to start all over again.