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Yeah, for GT7; I really hope PD keeps it at 16 cars max so other factors don't suffer this time round like on GT5/6.
They were being ambitious but, you have to give them credit, the game just looked awesome and the features, although iffy, were pretty cool. It wasn't perfect, far from it, because they decided to try new things rather than improve it although I find that the game is awesome as it is. But give it time. It'll get better and better. With the improvements they did recently, it's a good sign of things to come.The last shred of pure optimism left in me regarding the series following statements like the one this thread is about what PD can do with new hardware now that they hopefully got all of this blatant overreaching nonsense out of their system.
But it would help a lot more for the the "graphics aren't the important thing" rebuttal that keeps floating around to the Standard car issue if a good half of the PR material from the company (be it directly from Kaz in interviews or given out by Sony in regular press releases) wasn't essentially saying how awesome the game is going to look or saying how they kept "pushing limits as far they could go" (for the sequel to the game that already had performance problems so bad when they made it "better than reality" that he personally apologized for them when they came to light. Then repeated them for GT6).
My point is, when people ask why graphical quality is being treated as such a hot button issue, it helps to note the years of PR material for one game alone where where graphical fidelity was treated as a cornerstone of the title; to the extent that two games in a row had performance problems because of it.They were being ambitious but, you have to give them credit, the game just looked awesome and the features, although iffy, were pretty cool. It wasn't perfect, far from it, because they decided to try new things rather than improve it although I find that the game is awesome as it is. But give it time. It'll get better and better. With the improvements they did recently, it's a good sign of things to come.
What you meant to say, I hope, was that GT5P was the first GT game that did 16 cars on track.GT5P was the first game that did 16cars on track
GT5P was the first game that did 16cars on track before that and after that also most game were having 8cars on track. Forza4 only managed after 6yrs on 360 I think and it is same for Forza5 on new hardware. I think 24 is easily possible for Polyphony. They can access 5-6gigs of ram for games. Other than start it is rare to have more than 10cars on screen anyways.
There is zero evidence to date to suggest more than 16 cars on track on the PS4. You have to realize there will also be much more going on in the game (hopefully)in the environment, trackside details, flags, physics, crowd animations, better AI, crash damage etc. etc. etc. and every car model with even higher resolution that we have at the moment. DriveClub has a phenomenal list of features, but they can only do it at 30fps, which should tell you the system has very real limitations.Think about it this way.
The PS3 can't handle a grid of 30 premium cars, but the PS4 probably can. Improving the graphics is one thing, but having twice the rendering power can give us twice the amount of activity on the same screen and it's just better in my opinion. Although games like Mortal Kombat X coming out really shows off the next gen consoles' graphical capability.
Yet they do better weather.Codies and most other games are locked at 30fps though. I would say that F1 2013 car models look standard. In rear view, mirror very poor. Probably the worst in this regard
It depends, by that logic future Forza games wont be able to make night tracks because they might reach hardware limitations and therefore performance issues (also note how the game doesn't run all the time on vistamode).DriveClub has a phenomenal list of features, but they can only do it at 30fps, which should tell you the system has very real limitations.
There no way in hell that a standard model, upgraded or not, will visually beat ANY other modern racer's selection of cars. F1 2013's roster of cars are really good, interior and exterior. It looks bad in the mirrors because it's to save processing power.Codies and most other games are locked at 30fps though. I would say that F1 2013 car models look standard. In rear view, mirror very poor. Probably the worst in this regard
Codies and most other games are locked at 30fps though. I would say that F1 2013 car models look standard. In rear view, mirror very poor. Probably the worst in this regard
With regards to people fearing the loss of their favourite cars, that honestly shouldn't be a game-breaker either. Unless you have some mindset that you can only play a game if it had a certain car in it, in which case you need get over it because there are people whose favourite cars aren't in the game but they still play it because you know, they can handle it.
No, I don't want you to "give up" on the car itself. It's the PS2 model that needs to be removed. If the quality of the car model is consistent with the premium cars, then of course we should have it, but obviously it isn't if it's a standard car.You want me to give up on a favorite car because yours isn't even featured in the game? You other reasons I can understand, but this one? Has no logic behind it. It's a video game, not a social code.
There should be no reason to think that Kaz and his team are going to do absolutely nothing about the current state of the standards. They won't just look at the poorly textured models and discard them without trying to improve them first. Nor will any developer do that when it comes to reusing assets for that matter.No, I don't want you to "give up" on the car itself. It's the PS2 model that needs to be removed. If the quality of the car model is consistent with the premium cars, then of course we should have it, because obviously it isn't if it's a standard car.
Of course, that's why you still have cars like this in GT6:There should be no reason to think that Kaz and his team are going to do absolutely nothing about the current state of the standards.
RUF type standards is totally cool but to have cars with this sort of quality in the game for a 3rd time? It's just silly (I won't boycott the game over it or anything I'm just laughing at the idea of cars that could look like this on the PS4)
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...which is a total waste of time. Premium cars need to be built from the ground up.They won't just look at the poorly textured models and discard them without trying to improve them first. Nor will any developer do that when it comes to reusing assets for that matter.
While that may be true, how often do you use a 100x zoom lens in real life to compare textures of different cars?
Fact is that there are varying standards in real life, so it's quite acceptable in a simulation or game.
Yeah when I go down to my driveway I often find my car with visible pixels and lacking polygons. Seriously your statement just reads like you doing a routine in mental gymnastics.
I must admit xbox 360 looks much better texture wise , but the scale of objects are far from correct as in fences and the green floodlights and other things but that's just knit picking really
2. A non-immersive experience is not good gameplay
Better for you then, you wont suffer so much when you crash and you'll have a second chance.A waste of resources to model crash damage for crash kids? Im sorry, but when I run into a wall at 200mph and bounce off it like a cheap piece of tupperware it kind of takes me out of the experience.
Dont be silly. They dont keep as many cars as possible just so they can say "we have 1000+ cars" this is stupid... they keep them because a lot of us (unlike you) love to have as many cars as possibleKaz says standards are returning because he doesnt want to get rid of someone's favorite car. I dont think thats entirely honest. The real reason I think for the possible return of standards is to pad the car list again for the silly 1,000+ cars slogan, as well as using the standards to hide holes in the poorly chosen premium car list.
Yes, please! I don't need "cutting edge". Just want a solid 60fps and no shadow flicker.As @Imari said earlier, I'd be happy with 16 cars on track so long as we get a locked 1080p/60fps and everything in the game works the way it's suppose to. No more excuses and tradeoffs to squeeze the last little bit of performance out of the system this time, it shouldn't be acceptable.
Better for you then, you wont suffer so much when you crash and you'll have a second chance.
Dont be silly. They dont keep as many cars as possible just so they can say "we have 1000+ cars" this is stupid... they keep them because a lot of us (unlike you) love to have as many cars as possible
It would help if we had real life photo of the same section for reference. Who knows when T10 and PD gathered reference for their tracks, maybe they're both accurate but have difference due to changing trackside objects. Tracks don't stay the same forever, do they The comparison was mainly to show the differences in textures.Scale (size) can vary a lot depending on the focal length used. Given that in GT (not sure how it works in Forza) you can change the focal length while in photomode I would be cautious with that comparison. I say if you really want to compare both games you would have to select the same track, position, perspective and focal length.
It would help if we had real life photo of the same section for reference. Who knows when T10 and PD gathered reference for their tracks, maybe they're both accurate but have difference due to changing trackside objects. Tracks don't stay the same forever, do they The comparison was mainly to show the differences in textures.
Of course, and I want 5.000 cars or more (not just 1.000) at perfect quality. But we all know we cannot expect all that much because PD are humans, cant do everything. We have to chose between a lot of cars with quality differences (thats what I choose) and few quality cars.How can you defend the undefendable? People who don't want the so called "standards" do want +1000 cars, we just want them to be of the same quality and to be of high quality not hugely pixelated crap that was good only 480i old analog tube tv sets.
Plus he is right, on top of that, that +1000 figure is highly inflated. There must be more than 40 identical Miatas and a lot of duplicate models (check the Mitsubishi GTOs, Toyota Supras, etc).
Now if you think that GT's no show damage modelling is better than having realistic damage than I suggest you go see a shrink.
Of course, and I want 5.000 cars or more (not just 1.000) at perfect quality. But we all know we cannot expect all that much because PD are humans, cant do everything. We have to chose between a lot of cars with quality differences (thats what I choose) and few quality cars.
Realistic damage is completely USELESS in a game like GT, and that would take a lot of resources for PD to make.
Only crash kids and similars like to crash on purpose. I used to when I was a kid and I played Carmageddon, thats true. But each game is for a different purpose. GT is not a game for crashing or damaging cars.
Build a bridge and get over itOh boy, all of the clichés are coming out, from "don't like it don't use it" to "It's a driving game, not a crashing game". Got any more? .
Constructive input.Build a bridge and get over it