But some people were complaining about the lack of content in Forza 5, so apparently outsourcing doesn't provide that much of a help.
That's an apples and oranges comparison. Turn 10 dumping all of their art assets was controversial for reasoning that amounted to a lot more than "there's less cars". With Forza 5, they even dumped some of the cars that they had put together for Autovista for Forza 4. They even dumped cars they made as DLC for Forza Horizon despite that game being in development at the same time as Forza 5; and whose post-development content had several examples of them them charging for DLC cars that were already in Forza 4 (some of which
as DLC) under the guise of those cars being improved for Horizon.
That's all ignoring the elephant in the room that even the worst looking Forza 4 model (and there were a couple real stinkers) is technically more advanced (even if comparably inaccurate) than the GT5 Standard equivalents. Or that those assets would be at minimum 10 years and two generations old (with modeling practices that were already dated when GT4 was new) when GT7 releases compared to some of Forza's dropped assets which were... 6 months old.
Put another way, outsourcing not being up to task wasn't the issue with Forza 5. The sketchy business practices from Forza Horizon seemingly being carried with a vengeance into Forza 5 was.
OMG... I know they're still ps2 assets...
The thing that maybe you dont get is there are many levels of quality being mixed here, just in case I do a list:
1) PS2 in game quality (lowest)
2) PS2 gallery quality (low-medium) - same as PS3 standard in-game quality
3) PS3 premium in game quality (medium-high)
4) PS3 premium gallery view quality (highest)
I've compared ps2 cars with ps3 standard cars, i can tell you that in game the ps2 ones look clearly worse.
You know, in addition to being quite involved in GT4 Photomode competitions (just like Slip) and in addition to spending quite a lot of time dual-playing GT5 and GT4 when the former first came out (just like Slip), I also did quite a lot of specific car to car comparisons when the early gltiches regarding things like the Alto Works first became evident and the changes in liveries between the two games. First off, the Photo Travel models were not the highest quality ones. The garage view/dealership models were, and I haven't seen any of them since GT4.
Going along from that, often times the differences in quality between the best models and the race models amounted to having 3D wheels on the former and nothing else. The main cars that had the dramatic model quality differences were convertibles, and PD
didn't use any of the higher quality models for those in GT5 or GT6. And, as it pertains to GT5 specifically (but GT6 by association), quite a few cars looked worse than they did in GT4. Not better. The infamous Alto Works, which was eventually fixed. The Subaru Legacy, DeLorean and Hyundai HCD-6, which were not (and still weren't as of GT6, despite all of the hooplah about tesselation). All of the cars (except maybe the Stratos) where they modified the liveries, crudely editing out words with smudges, barcodes or random shapes. Any car that had animated body parts in GT3 and GT4 which were never fixed.
So perhaps there were cars that were notably better looking in GT5. But there were also quite a few cars that looked much worse, higher resolution, better lighting engine and supposedly more advanced model or not. So in fact it goes more like this:
- Glitched or poorly modified Standard cars - Worse than the assets as they appeared on PS2
- PS2 in game quality - As they appeared on the PS2, obviously
- PS2 gallery quality - same as PS3 standard in-game quality except when #1 is in effect or when PD didn't use the Photo Travel models.
- PS2 dealership quality - better than PS3 Standard quality. The new-for-GTPSP cars would probably go here.
- Slightly touched up Standard cars. Stuff like the 1999 Celica would go here.
- PS3 semi-Premium quality. Stuff like the RUF models would go here (this also includes at least one one car labeled as a bona fide Premium, so it isn't as if the PS3 Premiums are all to one quality standard either)
- PS3 Premium in game quality
- PS3 Premium gallery view quality
The gap between
1 and
2 is huge. The gap between 5 and 6 is huge. The gap between 6 and 7 is large as well. There are even major gaps within 7. The gap between 2 and 3 is not, to the extent that it is usually imperceptible.