Because I hate this attitude of "must have absolutely perfect graphic detail otherwise its bad" this is what is killing videogames nowadays. To me its like an illness. Games are there to be played not graphically analized in every detail.
Such detailed graphics require so much time to do (and im talking in general, not only GT) therefore what we get is beautiful graphics but less content and we have to wait more and more for the developers to do the work.
That's an odd stance to take after first declaring GT's Premiums better than all other games of their generation, and "PS4-ready". Only when you're presented with even better graphics (you know, the ones Standards are going to be compared against, on the same generation consoles) do you take the "we shouldn't focus on graphics" approach.
Unsurprising.
probably you guys weren't born on the 8bit era, or 16 bit...
Some of my favourite games are from those two generations. Yeah, gameplay is important.
...and outdated models in a driving simulator
affect gameplay. Want mechanical damage that takes into account the physical damage done to the car? You'll need modern multi-piece models like Premiums to get any sort of detailed info for that - the smeary single-piece Standards are woefully unrealistic for that pursuit. If PD ever decide to give players a livery editor? It can't work the same between both tiers of quality. Want any sort of varying of your aerodynamics over the course of a race, calculated in real-time based on the car's wear and tear? The PS4 might be able to handle that, what with all the power under the hood compared to the PS3. Oh... Standards won't be able to do that in a realistic manner either.
I'd be fine with modestly touched-up Premiums from GT5/6 populating GT7 - Adaptive tesselation, as already shown in this thread, can fix any small graphical issues (like the Gallardo's terribad wheel arches). I don't think it's unreasonable to (pardon the pun) have higher standards for a game being released in 2015 - you know, high enough standards to not have to settle for the car models I saw two generations and fifteen years prior.
I mean you guys would appreciate less graphics and more the gameplay if you were born in that era. A 16-bit console (SNES) cost something like 200€ ($250) in those years which was A LOT.
That's a huge brush you have there.
Why dont you abadon consoles and go to play PC? PC are supposedly the best option for those hardcore graphics fans (with their $1000 graphics cards), and consoles are supposed to prefer good gamemplay at a reasonable price even if they have less graphics.
My absolute favourite game on PC is Roller Coaster Tycoon.
Graphics do not make the game.
When it's a major tent-pole that the developers themselves crow about at every opportunity - like pointing out that they had the stitching on the rear seatbelts of the Challenger, all the while still not letting us use Photomode
in the cars, it's not unreasonable for fans to focus on that aspect too.
Also, the car list has always been a GT USP.. it is part of the franchise, to loose it now, with so many interesting cars still standards, it just wouldn't be GT any more.
GT3.
Standards do look terrible, but the alternative isn't more premiums, it's the same number of premiums as we'll get anyway... with less of other cars, like the Supra, the E46 M3, and many, many many others.
Any time spent touching up Standards - like the couple dozen in GT6 - is time further spent on outdated models instead of creating them to current, multi-piece standards.
Physics dont change from car to car, or atleast they shouldnt. One physics model, 1000 cars.
There's been a theory since GT5 that this isn't entirely true; the basic idea is that the physics model is obviously more detailed in the PS3 games, and would have more variables than GT4 did. Whether or not PD already collected these variables during the PS2 era (and just saved the extra data for later use) or if they just punched in generic values, is something we'll never know. Though I will say I find the latest update's vague "rear-heavy cars handling has been improved" very strange...