Kazunori Yamauchi IAmA @ Reddit (FINISHED)

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Are they all going to be absolutely flawless games with no room for improvement and nothing to critize?
You're missing the point. GT7 will be in direct competition with other simulators for the first time ever. If they don't step up their game greatly, we won't see a Gran Turismo 8. Project CARS is looking amazing and they are going into such extreme detail with every little thing. Kaz and the crew have some seriously hard work cut out for them.
 
None of that has anything to do with quality over quantity. I don't care whether it costs or makes PD money to put the standards into a PS4 game, them doing so is taking quantity of cars over quality. It's a rather simple concept, if you include something of a lower quality purely to increase numbers, it's quantity over quality.

Here, have a box of 10 cakes. 5 are a bit dry, bit of mold perhaps on one, but 10 are better than 5, right!? I've already made the 5 dodgy ones so you might as well have them!
It baffles me your lack of understanding of simple concepts.
Let me clarify why your claim is not sound.
--
Regarding the concept of sunk cost:
There is no trade off between quality or quantity for the inclusion of standard cars.

Let X be the total of premium cars.
Let Y be the total of standard cars.

In game A you have all premium cars, so you have X quantity of cars.
By joining standard cars, one or all of them you don't need to sacrifice any premium car. This happen because the standard cars are a sunk cost, they are already produced no matter if you use them or not, which means they don't have any effect on the amount or quality of premium cars.

The decision is not between: [All of X] or [X-n + All of Y], being n the number of cars sacrificed due to the inclusion of Y.
The decision is between: [All of X] or [All of X + All of Y], which can be translated to an "and": either X or X+Y.

This is enough to prove your claim as unsound.
--
Regarding the concept of average
I will use your own example.

Box1: 5 good cakes.
Box2: 5 good cakes + 5 not so good cakes.

As long as the 5 not so good cakes don't harm you in some way (negative utility), and don't have any cost at the moment(sunk cost), then I can safely say Box 2 is the rational choice. Why would you throw away the 5 not so good cakes? Your 5 good cakes are always guaranteed, so they mustn't be an argument used for the disposal of the 5 not so good ones. This is true even if the average quality of box 2 is less then box 1. If the argument is about average quality then the game should only have one car: the best of the premiums, because each additional car makes the average quality a smaller quality quantity(it has diminishing returns).
--

What I am saying is not a matter of opinion. Your claim that is either quality or quantity, implying a trade off is not sound.
 
You all act like your favorite part of GT6 isn't being updated or added on to until GT7/PS4.

GEE, I WONDER WHY!

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You're missing the point. GT7 will be in direct competition with other simulators for the first time ever. If they don't step up their game greatly, we won't see a Gran Turismo 8. Project CARS is looking amazing and they are going into such extreme detail with every little detail that Kaz and the crew have some seriously hard work cut out for them.

Yeah I guess that's a good thing.
 
Then the pizza is thrown in my face whether I like it or not.

Your analogy also doesn't work. I can't ignore the standards.

it's not though is it? You just have to see it, you don't need to eat it.

You might have to scan through them in the dealerships or whatever, but you don't need to use them.

It's very much along the lines of me saying "I don't like Monza! I shouldn't have to put up with it! Take it out of the game!"
 
Kaz really likes to half-bake almost everything, does he. If this standard car tradition continues, it's goodbye GT then. FOR GOOD.

I also refuse to believe that they could deliver realistic and proper sounds. I'll believe it when I hear it.
 
It baffles me your lack of understanding of simple concepts.
Let me clarify why your claim is not sound.
--
Regarding the concept of sunk cost:
There is no trade off between quality or quantity for the inclusion of standard cars.

Let X be the total of premium cars.
Let Y be the total of standard cars.

In game A you have all premium cars, so you have X quantity of cars.
By joining standard cars, one or all of them you don't need to sacrifice any premium car. This happen because the standard cars are a sunk cost, they are already produced no matter if you use them or not, which means they don't have any effect on the amount or quality of premium cars.

The decision is not between: [All of X] or [X-n + All of Y], being n the number of cars sacrificed due to the inclusion of Y.
The decision is between: [All of X] or [All of X + All of Y], which can be translated to an "and": either X or X+Y.

This is enough to prove your claim as unsound.
--
Regarding the concept of average
I will use your own example.

Box1: 5 good cakes.
Box2: 5 good cakes + 5 not so good cakes.

As long as the 5 not so good cakes don't harm you in some way (negative utility), and don't have any cost at the moment(sunk cost), then I can safely say Box 2 is the rational choice. Why would you throw away the 5 not so good cakes? Your 5 good cakes are always guaranteed, so they mustn't be an argument used for the disposal of the 5 not so good ones. This is true even if the average quality of box 2 is less then box 1. If the argument is about average quality then the game should only have one car: the best of the premiums, because each additional car makes the average quality a smaller quality quantity(it has diminishing returns).
--

What I am saying is not a matter of opinion. Your claim that is either quality or quantity, implying a trade off is not sound.

Your whole demonstration has nothing to do with the problem... and everything to do with your inability to understand somene else's point of view.

Trying to give a scientific/economic sense to your lack of understanding would be pretty entertaining... if it was not condescending.
 
Yeah I guess that's a good thing.
It is the BEST thing.

GT6 falls short in a lot of my dreams for a racing game, but it is absolutely, beyond doubt, the best one I have to chose from to match my PS3/DFGT combo. I don't care two bits about GT7 yet. I'll only care once I'm ready to make them jump to the next console or PC and I'm weighing out PS4/GT7 vs FM6/XB1 vs PC/AC vs PC/pCars and whatever else.
 
it's not though is it? You just have to see it, you don't need to eat it.

You might have to scan through them in the dealerships or whatever, but you don't need to use them.

It's very much along the lines of me saying "I don't like Monza! I shouldn't have to put up with it! Take it out of the game!"

Well, can you garantee that they won't be opponent cars in GTmode? Or online ,That they won't ruin the visual coherence?

Standards outside the gt mode, like a museum or encyclopedia? Ok.
Used in the game career? No way.
 
Them fanbois in overdrive mode. Don't worry pCARS and other sim racers will teach GT something.
Yeah, they have teach me that to pour more money on them even though they have less feature, less content and less effort pour into them.

Yeah, is awesome to have 450 cars premium cars and 12 tracks, and pay in a monthly for content that was already produced before and is just getting introduce in the engine.
 
I was happy that my first post on reddit was answered by Kaz with no ambiguity. Hopefully unanswered questions get read by PDI staff at least and hopefully Kaz himself.
 
GEE, I WONDER WHY!

>18 locations to 5
>"Around the world" = Spain and Italy
>2 new filters + 1 feature
>new locations being added, that are rendered in game that could easily be set up as phototravel
>new features continually teased



>Sounds aren't the best and have been fixed in new cars in updates, but won't be fixed for all until GT7.



Seriously. If you all can complain about minor things that a majority of people don't care about like Camber, Shuffle Racing, and sounds, why can't I complain about something that's been around since GT4 and is the reason I've bought the past 2 games?
 
I was happy that my first post on reddit was answered by Kaz with no ambiguity. Hopefully unanswered questions get read by PDI staff at least and hopefully Kaz himself.
I thought quite a few of the answers were quite good. Showed off a bit of his personality. It was interesting. I wish someone would have asked about his N24 experience and tying that to GT6.
 
>18 locations to 5
>"Around the world" = Spain and Italy
>2 new filters + 1 feature
>new locations being added, that are rendered in game that could easily be set up as phototravel
>new features continually teased



>Sounds aren't the best and have been fixed in new cars in updates, but won't be fixed for all until GT7.



Seriously. If you all can complain about minor things that a majority of people don't care about like Camber, Shuffle Racing, and sounds, why can't I complain about something that's been around since GT4 and is the reason I've bought the past 2 games?

Because it's not our fault you bought a driving video game to take photos.
 
Well, can you garantee that they won't be opponent cars in GTmode? Or online ,That they won't ruin the visual coherence?

Standards outside the gt mode, like a museum or encyclopedia? Ok.
Used in the game career? No way.

I'll reiterate, "I don't like Monza! I shouldn't have to put up with it! Take it out of the game!"

I don't like Monza so it should be taken out of the game because I might have to drive on it for a carrier mode race and that's unacceptable.
 
I'll reiterate, "I don't like Monza! I shouldn't have to put up with it! Take it out of the game!"

I don't like Monza so it should be taken out of the game because I might have to drive on it for a carrier mode race and that's unacceptable.

Yeah, that is EXACTLY the same. :rolleyes:

And because it's not our fault either that you complain about minor stuff either.

*what you judge to be minor stuff.
 

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