Yes it does make a difference. I don't want to run something as twitchy as the Cosmo at Nurburgring Nordeschleife. I also wouldn't want to run a sluggish car like the Mitsu Mirage at Monza or le Sarthe.
I'm willing to pick a challenging car, but I need to know what the challenge is up front. If we race Deep Forest, Monza, le Sarthe, and a bunch of other quick tracks, even with additional funds the Mirage will be impossible to win with. However on tracks like Autumn Ring, Cape Ring Inside, etc, it could actually have a chance.
Well, I'm hoping to have a balance of those tracks. This was my plan for picking tracks (and if it is upsetting to others, than we can do this today):
We will include a generated track. Right now, that track is Hairpin Mt, but it has the rain bug. I think you can fix it. If not, then could you try to generate something similar to it? That track is going on the docket, just a question of where.
I wanted to add Spa to the docket, but that may be upsetting. So far, I haven't heard anyone actually say that they won't be getting the track.
Arrange the tracks by number of votes (and the Nordeschleife wasn't in there, so it isn't an option).
The top vote getting time change track goes into the season as the anchor track (we will run it with time step of 1 for preseason and time step of 24 for the last race). I suspect all of the time change tracks are rather speedy. (And I just thought of something, I don't know how many tracks are actually time change. It may only be La Sarthe and Nordschiefle. If that is the case, then it will come down to votes, and we may not run time change).
The top weather change track goes into the season. I suspect this may, too, be speedy.
Now, pick the top speedy tracks so we have three total.
Now, pick the top twisty tracks so we have three total.
The tough part comes with picking the first track of the season. It may just be GVE-R, but I want something short like that. It is possible that Hairpin Mt can fill in here. I'm also wondering about Deep Forest. But, it all depends on what is left over, and short and kind of balanced in a way.
The other tricky part comes with the sprint night idea. I think there will be enough votes that we'll have to do at least one night of it. I am really not sure how this concept is going to affect things. I have a bit of fear that we might be changing too much. The question is, which tracks do we bump to do it.
Actually, as I think about it now, I hate the idea even more. To be fair, we really have to bump two weeks to do this. We have to bump a twisty track and a fast track in order to do this. And we have to find a short track that is relatively fast to be fair.
Another random thought: the sprint track should be relatively short. If there aren't many good passing opportunities, I don't want the one good passing chance to be so far away that it takes four minutes to get back to it.
Anyway, that was how I was going to pick the tracks. I was hoping they would pick themselves for the most part by the voting. I could see a problem if everyone voted for speedy or twisty, meaning I now have to pick or break a tie. If I do have to do that, it depends on how many times I have to do that and how many tracks we have on the docket that haven't been in the series in a previous season. I'd like to keep it balanced between tracks we've run before and ones we haven't, so there is some continuity. So, for example, if the top vote gets are all new tracks we haven't run before, and I have to break a tie down the road, I'll pick a track that we have run before.