Logitech G29 / G920 Driving Force Racing Wheel

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Your CSWv2 is NOT PS4 compatible. They inserted the wheel drivers into the game directly. You have zero guarantee that any future PS4 titles will support your wheel, and it can't be used to control PS4 menus.
There is never any guarantee that something will work in every game just because the console officially supports it. Ultimately, it's always up to the game developers.

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Except of course the device is recognized as a standard gamepad for that console.
 
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Bad bad pricing decision by Logitech. They completely missed the chance to undercut Thrustmaster and Fanatec. I feel they have a better chance of recouping the licensing costs with a cheaper wheel that sells more than an expensive wheel that sells less. The shifter looks ridiculous and splitting the PS4 wheel from XB1/PC? Triple whammy of bad decisions! :yuck:

Oh well, this just makes my decision a lot easier. Stick with my G25 for now and move to PC. I'll only buy a T300 and PS4 when GT7 is released. Hopefully the prices would have come down significantly by then.
 
The comments earlier about why both Thrustmaster and Fanatec weren't able to produce a universal wheel, is that both Microsoft and Sony don't want to license a wheel unless it has clear console-specific buttons.
 
The comments earlier about why both Thrustmaster and Fanatec weren't able to produce a universal wheel, is that both Microsoft and Sony don't want to license a wheel unless it has clear console-specific buttons.

Such is the ridiculousness of commercialisation of gaming nowadays.

It's just sad.
 


The G29 is Is Officially Launched Today, But Why would anyone buy a NON-modular ball-bearing wheel for $399.00 from Logitech after how they treated their G25 and G27 customers?? Why is ALL The Thrustmaster Wheels, and All The Fanatic Wheels Compatible to the PS4, but Not All the Logitech Wheels?? ONLY their NEW Wheel is compatible, That sounds very suspect to me! I will rather purchase a Thrustmaster T300RS, It has Better Technology, It is modular with a lot of add-ons available.
 
Im sure that's referring to the upgraded encoder wheel they started using about a year or so ago.
I thought the new one in the G27 was potentially worse and cheaper to produce? Just noticed the G29 only has two year warranty so even less reasons to get it over the T300RS as at least the G27 had 3 years.
 
Your CSWv2 is NOT PS4 compatible. They inserted the wheel drivers into the game directly. You have zero guarantee that any future PS4 titles will support your wheel, and it can't be used to control PS4 menus.
Still doesn't need a chip to work though does it. And if every dev inserts the drivers (why wouldn't they?) it'll work with every racing game on PS4, that sounds pretty compatible to me. And I must admit it's a real struggle to have to use my DS4 in the console menus :rolleyes:
 
Still doesn't need a chip to work though does it. And if every dev inserts the drivers (why wouldn't they?) it'll work with every racing game on PS4, that sounds pretty compatible to me. And I must admit it's a real struggle to have to use my DS4 in the console menus :rolleyes:
That wasn't my point.... My point was that you can't compare a wheel which has been "sneaked" in via embedded drivers with a wheel which has fully licensed compatibility/support. And Fanatec is also keeping quiet about future game support.

To compare.... the Thrustmaster T500 similarly doesn't have full PS4 support, and only works in game with dev support, however Thrustmaster has arranged support for this wheel for all current and all future PS4 games: http://ts.thrustmaster.com/eng/index.php?pg=view_files&gid=1&fid=2&pid=316&cid=12

Your racing wheel is Force Feedback-capable on PlayStation®4 (*) with:
- ASSETTO CORSA – PS4
- DRIVECLUB™ - PS4
- F1 2015 – PS4
- PROJECT CARS - PS4
- SEBASTIAN LOEB RALLY EVO – PS4
- THE CREW™ - PS4
- WRC 5 – PS4
- Many other games coming very soon


I think it's pretty clear that Thrustmaster is relying on T300 drivers in the PS4 OS to make dev support easy for the T500. Something which Fanatec can't do.

Logitech can presumably go the Thrustmaster route if they want.....
 
Why doesn't the G290 include the rev lights, the adjustment buttons and dial?
upload_2015-6-11_8-44-35.png


And I still can't believe they haven't fixed the icon on the shifter even though you push down 6th to reverse. lol
driving-force-shifter.png
 
Once again, I'm wondering where all those conspiracy theorists now who once said Thrustmaster have exclusive license agreements on PS4

We're all still here, & if you'd listened closely you'd remember that we mostly thought it was an exclusivity deal that was time limited. So even if there was such a thing it's run its course, & we'd probably never find out because of Sony enforced NDAs'

Why is ALL The Thrustmaster Wheels, and All The Fanatic Wheels Compatible to the PS4, but Not All the Logitech Wheels?

All Thrustmaster wheels don't work on PS4, as far as I know they only have legacy support for a few of them. It's the same with Fanatec in Project CARS, only a handful of their wheels are compatible.

Why doesn't the G290 include the rev lights, the adjustment buttons and dial?

Probably because they red dial was a feature of the DFGT which was an officially licensed product for Gran Turismo 5 Prologue which was a Playstation 3 exclusive game. Not sure about why the rev indicator was omitted though.

No support for legacy wheels even?

They haven't said anything about not supporting legacy wheels such as the DFGT, G25, & G27. In fact, they've not said any thing at all yet. People are just reading between the lines. Better to wait & see what actually happens in the future.
 
Anybody know what the diameter of that wheel is? It looks gigantic in the video, or maybe they just have a child/midget in the video.
 
The T300Rs is tempting right now. I'm waiting for T3PA-Pro to get back in stock before buying (upgrading my g27) but all those g29 news are giving me some doubts.

Interchangeable wheels (Planing to get F1 one) and better stick shift are really tempting.
 
Still 270mm.

If they increase that without increasing the torque people would complain that it feels too weak so that's not all that surprising.

Why doesn't the G290 include the rev lights, the adjustment buttons and dial?

I would guess the shift light is missing because there's no provisions for it so far and no real demand for it either. Xinput is a much more limited standard than DirectInput - it only supports the buttons and axes you find on an X360 controller and no more while DirectInput can support 32, 64 or maybe even more buttons - so that explains the buttons and dial, I think. I'm not actually sure if the Xbox One is still Xinput but I imagine it is.
 
If they increase that without increasing the torque people would complain that it feels too weak so that's not all that surprising.

The size makes sense for the G29/920. There's also more weight on the wheel too, with the button pods. It's still a shame they didn't upgrade these wheels more substantially, especially given they're $100 more than their predecessor and given they've had 6 years to work on them.

I would guess the shift light is missing because there's no provisions for it so far and no real demand for it either. Xinput is a much more limited standard than DirectInput - it only supports the buttons and axes you find on an X360 controller and no more while DirectInput can support 32, 64 or maybe even more buttons - so that explains the buttons and dial, I think. I'm not actually sure if the Xbox One is still Xinput but I imagine it is.
I think the Xbox One compatibility limits what they can add to the wheel. My understanding is Microsoft's philosophy dictates if the Xbox One doesn't support it, the officially licensed accessory can't have it. It's too bad Logitech didn't add something to the G920 to make up for the omissions. I'm very surprised it doesn't have vibration motors, for example.

Xbox One no longer uses Xinput. From this Eurogamer article:
Let's start with Xbox One. Here's Richard Neville, Mad Catz's senior product development manager:

  • When launching the Xbox One, Microsoft created a brand new protocol for game controllers and input devices. Xbox One is not compatible with the XInput protocol used on Xbox 360. Force feedback wheels in particular have seen changes made that vastly improve the fidelity and range of force feedback effects that are possible. In essence, an Xbox 360 racing wheel could not be 'understood' by Xbox One.
 
I think the Xbox One compatibility limits what they can add to the wheel. My understanding is Microsoft's philosophy dictates if the Xbox One doesn't support it, the officially licensed accessory can't have it. It's too bad Logitech didn't add something to the G920 to make up for the omissions. I'm very surprised it doesn't have vibration motors, for example.

Xbox One no longer uses Xinput. From this Eurogamer article:

Oh, well I wonder what the specifics on the new standard are. I wouldn't be surprised if they still have the hard limit on the number of inputs, though.
 

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