Make all cars available from the start?

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Make all cars available from the start?

  • Yes

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Fixed that for you.

Mind you, you're taking to veterans with thousands of hours of driving time invested over the past several years... Since GT1.

For us, having to slog through boring, easy career races just to get to the good stuff is a drag. Like being forced to play through a hundred hours of tutorials before actually getting to the real game.
I have been a veteran with a lot more than a thousands of hours of driving time since GT1. 👍
 
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As I said earlier, I'm still against making all the cars available from the start: despite what the box says, at the end of the day, Gran Turismo is a video game, not a full-on simulator...and as a video game, it needs something tangible that tells you "Hey dude look you made a progress! Good for you!" I mean there's an "Ending Movie" for crying out loud....
The salient issue here should be whether making the cars available from the start would make the game better; I believe it won't, since that is not the main problem(s) with the GT series right now.
Yes, I understand the online-only players' grievances. The flip side of the arguments would be what'd stop some dumbasses entering a lobby with Redbull X2011 and ruin it for everyone else when clearly this douche has no clue how to handle this car? Lobby restrictions? Not all the lobbies have that, is it. OK maybe X2011 wasn't a good example, but you know what I mean. :P
So an unlock-system similar to COD's MP may be a compromise PDI needs to think about. (No teabagging. Please.)

Until I hear about an alternative that can be understood by not just the hardcore fans but 10-year old little Timmy whose mommy bought the game because the box said "Rated E For Everyone", I will be against this.

Took the words right out of my mouth
 
If all the cars are avaible in the garage without buying them means you can't get clones,and thus neither modify them applying aerodynamic kits and stuff, or else, you can only have only one model to fully tune.
 
As I said earlier, I'm still against making all the cars available from the start: despite what the box says, at the end of the day, Gran Turismo is a video game, not a full-on simulator...and as a video game, it needs something tangible that tells you "Hey dude look you made a progress! Good for you!" I mean there's an "Ending Movie" for crying out loud....
Why can't it be both?

The salient issue here should be whether making the cars available from the start would make the game better; I believe it won't, since that is not the main problem(s) with the GT series right now.
Yes, I understand the online-only players' grievances.
It would make the game much, much better for those that prefer online or just hotlapping and the Event Generator assuming it's in the game. So are you saying you shouldn't make any changes to the game unless the core of the game is fixed and if it's not fixed everything should remain the same? That's kind of what it looks like.

The flip side of the arguments would be what'd stop some dumbasses entering a lobby with Redbull X2011 and ruin it for everyone else when clearly this douche has no clue how to handle this car? Lobby restrictions? Not all the lobbies have that, is it. OK maybe X2011 wasn't a good example, but you know what I mean. :P
As irrelevant in GT7 as it is in GT6 because lobby restrictions.

So an unlock-system similar to COD's MP may be a compromise PDI needs to think about. (No teabagging. Please.)

Until I hear about an alternative that can be understood by not just the hardcore fans but 10-year old little Timmy whose mommy bought the game because the box said "Rated E For Everyone", I will be against this.
What is so hard to understand? You start the game and a menu pops up.

You have several ways to play this game and each option is available to you at any time.

1. GT Classic Career - Start in a [insert car that car manufacturer paid PD to flog in GT7] and work your way through a series of races earning cars and prizes to fund your racing etc. Earn special rewards, liveries, trophies etc. that you can also take with you online if you choose to do so.

2. GT Online Racing - All cars available to race online from the start and you can modify them in any way you want. Any modifications and tuning you make are saved to your online garage.

3. Event/Career Generator - Choose any car in the game and choose from a single race event/time trial all the way up to a full race weekend with practice/qualifying/racing or a full race series with the same parameters.

You can't tell me that any 10 year old gamer can't figure this out. And I'll ask the same question that everyone else refuses to answer including @TayeezSA who avoided it just a day or two ago. How is your game affected in any way, if I choose the Online Racing and Event/Career Generator, if you or anyone else chooses the GT Classic Career? Who exactly is worse off if we are given more ways to progress through and enjoy the game, and each of us gets what we want in terms of career modes, online play etc.
 
@Johnnypenso. I'm very sure I've answered that question before in the thread but I'll answer it again for your pleasure. In short, That's because I think it's ok to unlock the cars to use for online. Having all the cars online and having the offline mode to buy cars etc will just make the offline redundant. What will happen after that? Offline dies.

The End.

EDIT: Plus it's not solving the issues of bad AI etc, sure you'll have all your cars but if the racing is rubbish then what's the point then?
 
1. GT Classic Career - Start in a [insert car that car manufacturer paid PD to flog in GT7] and work your way through a series of races earning cars and prizes to fund your racing etc. Earn special rewards, liveries, trophies etc. that you can also take with you online if you choose to do so.

2. GT Online Racing - All cars available to race online from the start and you can modify them in any way you want. Any modifications and tuning you make are saved to your online garage.

3. Event/Career Generator - Choose any car in the game and choose from a single race event/time trial all the way up to a full race weekend with practice/qualifying/racing or a full race series with the same parameters.
This is what true gtplayers strive for.
 
@Johnnypenso. I'm very sure I've answered that question before in the thread but I'll answer it again for your pleasure. In short, That's because I think it's ok to unlock the cars to use for online. Having all the cars online and having the offline mode to buy cars etc will just make the offline redundant. What will happen after that? Offline dies.

No offense but this makes no sense at all. If the offline is challenging and engaging, players will play it just like they do now and it won't ever be redundant. Even full on sims like Assetto Corsa and Project Cars have full Career Modes in spite of being a full on sim. Most players don't play regularly online, offline isn't going anywhere. I think you are looking for monsters in the dark that don't exist.

EDIT: Plus it's not solving the issues of bad AI etc, sure you'll have all your cars but if the racing is rubbish then what's the point then?
If the racing is rubbish what's the point of the entire game then? Same answer, and totally irrelevant at the same time. GT5 and GT6 are both games best characterized as "make your own fun" because the game itself sure didn't do it on it's own. But I suspect you didn't read what I wrote at all and I think this is where you're confused. I will be racing online with my full garage so I won't care about the AI. You will be racing offline with your limited garage so the AI is an issue for you. So what's the difference if I'm racing online and having fun and you are offline racing the same AI you have now? Absolutely nothing!!!! Fixing the AI is a completely separate issue and if it remains broken it's actually all the more reason to make all the cars available from the start:lol:
 
Yes, I understand the online-only players' grievances. The flip side of the arguments would be what'd stop some dumbasses entering a lobby with Redbull X2011 and ruin it for everyone else when clearly this douche has no clue how to handle this car?
That's easy to solve, there's PP restrictions, HP restrictions, tire restrictions, drivetrain restrictions, you can even restrict car selection to specific manufacturers.
Also, I always ban all aids other than ABS (I really wish there was the option to ban automatic transmission), enable heavy damage & strong penalties, that's a very effective way to keep bad players out.

2. GT Online Racing - All cars available to race online from the start and you can modify them in any way you want. Any modifications and tuning you make are saved to your online garage.
Agreed, but add an option for lobby host to limit car selection to offline career garage only.
In that way people like you and me can create lobbies where people can use any car at any time, while people who think it's "unfair" to have all cars available from the start can make their own lobbies with their own rules and only play against people who prefer to "earn" their cars.
 
.......................Apologies for not being more clearer; typing with a tablet isn't as easy as it's made out to be in those Apple commercials...
Anyway, I'm not gonna pretend I know everything, but my own gaming experience that stretches from Famicom days tells me that you can't have all-in-one sim and casual-friendly title due to their differing goals: they may seem the same, but play a title that's aimed towards a casual crowd and another aimed at more "mature" audience for any amount of time, it becomes gradually clear that gameplay design focus is surprisingly different.
It's also a matter of perception: The popular perceived notion is that games aimed at casual crowd sells more, and GT is perceived as a system seller, so no matter what the hardcore fan base wants, Sony will make sure GT will lean more towards casual crowd. Hmm I seemed get off topic here...

Anyway, I did mention that NOT EVERY lobby has restrictions and these are where trolls and hacked cars invariably appear. And to clarify, my bad for using a X2011 - yup it was a bad example. But my thinking isn't flawed - even if you are within restrictions, 10-year old little Timmy who doesn't fully "get" how driving fast entails will still cause grievances in a lobby for McLaren F1s. By progressing through single-player, little Timmy may learn, even if arbitrarily, how not to annoy everyone else: this I feel, was the whole reasoning behind "U buy Honda Fit, Now!!".
And yes, little Timmy could just jump in to a McLaren F1 offline and practice - but c'mon, really??

I use COD as example cuz, let's be honest here, IT IS the most successful online MP game of all time. Copying their online unlock system that rewards you with various goodies can't be bad, is it - after all it worked for Activision, why not GT? Yes so GT doesn't let you knife-kill your buddies in the face but the idea is still sound: instead of copying other racing games, why not think outside the box and copy from a different genre altogether?
.......Darn it I'm getting off track here again...
Oh and before I make a grand exit (don't wanna get burned!!) PDI couldn't handle making only two modes in GT5 and GT6. You wanna add a third mode??? GT7 may end up becoming a slobbering mess looking like a chewed up toy...........:lol:
 
As I said earlier, I'm still against making all the cars available from the start: despite what the box says, at the end of the day, Gran Turismo is a video game, not a full-on simulator
Whatever it is, I don't think that making everything usable up front makes any less sense. Mostly the sim argument gets brought up because people like to mention that hardcore or serious games need an unlock system. However when you get right to the most extreme games they have no such thing.

The primary reason why people want all the cars open at the start is fun.


...and as a video game, it needs something tangible that tells you "Hey dude look you made a progress! Good for you!" I mean there's an "Ending Movie" for crying out loud....
What do you need this for? Just because some other games have it?

As far as making progress, why can't it be bettering your skills? Winning fake money or having the game arbitrarily decide that you can now drive car X isn't much of an accomplishment in comparison.


The salient issue here should be whether making the cars available from the start would make the game better;
Hugely better. In fact the lack of this feature is why I did not buy GT6. I was not willing to grind through GT5 again. It just does not make sense, at least not for me. I've bought every major release from 1-5. I've already done the rags to riches thing, and to be honest it wasn't really the most exciting thing even the first time. What I've actually cared about since the beginning is racing and every GT game has imposed some sort of road block to that that did not need to exist at all. I wasn't better off for having to do 86 spot races in GT1 to get a Dodge Viper, nor was I better off grinding Shelby Cobras at Seattle Circuit to buy a race car to grind Speed 12's at Red Rock, etc. The fun came when I had a large garage and was able to pick a car and race it how/when/where I wanted.

I believe it won't, since that is not the main problem(s) with the GT series right now.
Depends on who you ask. It is one of the main problems with the game since it's the single biggest hurdle between the player and good gameplay. Had GT5 made all the cars open from the start I wouldn't have had to deal with poor offline AI, lack of damage, over priced cars, or a lack of diverse events. I'd be online every minute of my GT time taking part in fun events with interesting opponents.

The flip side of the arguments would be what'd stop some dumbasses entering a lobby with Redbull X2011 and ruin it for everyone else when clearly this douche has no clue how to handle this car? Lobby restrictions? Not all the lobbies have that, is it.
This doesn't really have anything to do with the issue. PD gave out X1's like candy anyway. This issue is also just as relevant with cars like Honda Civics. What happens when someone takes one and decides to ram everyone else on the first turn, or drive backwards?

It doesn't matter how you get cars, it has no impact on this situation. Also hosts that don't set rule restrictions are probably just asking for trouble. That's their own fault.


Until I hear about an alternative that can be understood by not just the hardcore fans but 10-year old little Timmy whose mommy bought the game because the box said "Rated E For Everyone", I will be against this.

It works just as well for everyone.

If all the cars are avaible in the garage without buying them means you can't get clones,and thus neither modify them applying aerodynamic kits and stuff, or else, you can only have only one model to fully tune.
Of course you can get clones. You can do anything, it just needs to be coded in.

@Johnnypenso. I'm very sure I've answered that question before in the thread but I'll answer it again for your pleasure. In short, That's because I think it's ok to unlock the cars to use for online. Having all the cars online and having the offline mode to buy cars etc will just make the offline redundant. What will happen after that? Offline dies.
This makes no sense. First of all, you have about a million people in this thread saying how much they like offline, so it's clearly not going to go anywhere. Secondly, why does it even matter that a lot of people play offline? That's single player, there is only one person that needs to be there.



EDIT: Plus it's not solving the issues of bad AI etc, sure you'll have all your cars but if the racing is rubbish then what's the point then?
Well I can go online where the racing isn't bad. Locking cars away doesn't solve the AI issue either. I'd say it makes it worse since now not only is the good content potentially locked away, but you're forced to deal with bad idea if you even want to get the content. Better hope you don't run out of patience with the game and put it on a shelf before you get somewhere entertaining.


.......................Apologies for not being more clearer; typing with a tablet isn't as easy as it's made out to be in those Apple commercials...
Anyway, I'm not gonna pretend I know everything, but my own gaming experience that stretches from Famicom days tells me that you can't have all-in-one sim and casual-friendly title due to their differing goals: they may seem the same, but play a title that's aimed towards a casual crowd and another aimed at more "mature" audience for any amount of time, it becomes gradually clear that gameplay design focus is surprisingly different.
It's also a matter of perception: The popular perceived notion is that games aimed at casual crowd sells more, and GT is perceived as a system seller, so no matter what the hardcore fan base wants, Sony will make sure GT will lean more towards casual crowd. Hmm I seemed get off topic here...

Referencing hardcore sims again, DCS does exactly cater to everyone:



DCS A-10 game mode

GT has tried doing it as well with arcade physics and SRF. Somehow though they thought it would be a good idea to force the training wheels on from time to time, which is a mistake on their part.



Anyway, I did mention that NOT EVERY lobby has restrictions and these are where trolls and hacked cars invariably appear.
They can appear anywhere, but the simple fact here is, if you want to exclude something, set limits. This isn't an argument that revolves around how cars are obtained in game.


And to clarify, my bad for using a X2011 - yup it was a bad example. But my thinking isn't flawed - even if you are within restrictions, 10-year old little Timmy who doesn't fully "get" how driving fast entails will still cause grievances in a lobby for McLaren F1s. By progressing through single-player, little Timmy may learn, even if arbitrarily, how not to annoy everyone else: this I feel, was the whole reasoning behind "U buy Honda Fit, Now!!".
And yes, little Timmy could just jump in to a McLaren F1 offline and practice - but c'mon, really??

If someone doesn't want to learn to drive, they won't learn to drive. Someone will just buy their Fit, ram through the AI until they can afford a McLaren and then continue ramming things in front of them. All it takes is a kick from the host and the problem is gone online.

Now if someone actually wants to learn, they can go online and observe how racing between real people works. They can even ask for personal help. That's far better than what you get offline.

I use COD as example cuz, let's be honest here, IT IS the most successful online MP game of all time. Copying their online unlock system that rewards you with various goodies can't be bad
It's as bad as GT.

, is it - after all it worked for Activision, why not GT? Yes so GT doesn't let you knife-kill your buddies in the face but the idea is still sound: instead of copying other racing games, why not think outside the box and copy from a different genre altogether?
Because it's simply not as good an idea.

.......Darn it I'm getting off track here again...
Oh and before I make a grand exit (don't wanna get burned!!) PDI couldn't handle making only two modes in GT5 and GT6. You wanna add a third mode??? GT7 may end up becoming a slobbering mess looking like a chewed up toy...........:lol:
Joking aside, a sandbox mode is appealing because it's the least difficult to code.

In fact it's likely that every GT game has a sandbox mode... in the dev builds. Remember GT5P? They left the dev menu in the game and it functioned fine. So basically it's zero effort on their part.
 
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Anyway, I did mention that NOT EVERY lobby has restrictions and these are where trolls and hacked cars invariably appear. And to clarify, my bad for using a X2011 - yup it was a bad example. But my thinking isn't flawed - even if you are within restrictions, 10-year old little Timmy who doesn't fully "get" how driving fast entails will still cause grievances in a lobby for McLaren F1s.
Honestly, I think you're complaining about an issue that doesn't exist.

If you choose to enter a lobby with no restrictions and try your luck against random people that's your decision, it isn't the game's fault.
If you prefer a decent race against decent players you can create your own lobby, there's restrictions to prevent people from using overpowered cars or cars and don't like/own. On top of that you can enable sim options and ban aids, both of which will keep bad players out.
By doing that the worst that could happen is little Timmy gets a penalty right at the beginning of the race for mashing throttle and jumping the start, spins & crashes on his own on the first corner because he can't drive without SRF & driving line, realizes heavy damage is on and his car is handling like ****, then leaves the lobby.

By progressing through single-player, little Timmy may learn, even if arbitrarily, how not to annoy everyone else
He may learn that it's possible to win most career races in an overpowered car crashing AI cars out of the way and cutting corners, and he'll still annoy other people whenever he plays online.
 
Alright, I'll take this L then.

However, I'm still against the idea of making all the cars available in all aspects.

I need to finish packing....
 
I know why some players want all the cars available at the start without earning them, because they are just lazy to grind to earn credits and to buy that car they want.
 
................Oh I forgot to mention: I really, really hate grinding for credits. I have no time for it - I've got chores and responsibilities that demands my attention...yet I'm against all cars being available from the start. Am I crazy?? I should support this, but I can't. Maybe I shoulda book a session with a shrink....:crazy:
 
................Oh I forgot to mention: I really, really hate grinding for credits. I have no time for it - I've got chores and responsibilities that demands my attention...yet I'm against all cars being available from the start. Am I crazy?? I should support this, but I can't. Maybe I shoulda book a session with a shrink....:crazy:

That's why I mentioned the idea of having more balance to the credit system by balancing out the car prices, having better credit payouts and being more generous with prize cars. Like the new seasonals where you can win 10 mil credits and even the expensive (20 mil expensive) Jag XJ13.

Look, Grinding is ok, but too much grinding is a problem. That's why I propose more of a balance.

@hall90 careful now...
 
................Oh I forgot to mention: I really, really hate grinding for credits. I have no time for it - I've got chores and responsibilities that demands my attention...yet I'm against all cars being available from the start. Am I crazy?? I should support this, but I can't. Maybe I shoulda book a session with a shrink....:crazy:
I do not like grinding as well, but if you want something you have to grind to for it even if it a expensive car like it costs around a 20 million credits.
 
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I know why some players want all the cars available at the start without earning them, because they are just lazy to grind to earn credits and to buy that car they want.
You know why some players want all the cars available at the start of a game, to make the game a lot easy for them to play through the career mode in GT7.
Players are lazy if they want all cars available at the start of a game.
I have the time to play quick pick-up games. If I have to boot up the PS3 and TV, I can maybe get two or three hours a week on the weekends if I really want it, when I'm not out driving, shooting, writing, or watching the baby. (time on GTPlanet is spent there while in the middle of writing... distracting yourself helps you around writer's block)

The way things were in GT3, with an extensive Arcade mode that allowed you to play quick races and to unlock content in Arcade mode... that was great.

Few people would object to being made to finish a race event to have access to a car.

The problem comes when your Arcade mode is extremely limited, as it is now... if you want to drive something interesting, instead of participating in a skill challenge to gain access to it, you have to waste those precious two or three hours a weekend you have to dedicate to racing to grinding.

grinding.is.not.fun.

-

Either way... the only time I've played GT6, after the disappointment with the grinding in GT5, was at work, for a time attack challenge. Reminded me how much I miss the game. I can accept not being able to achieve 100% completion. But not even being able to get a foot in the door due to the ridiculous cost structure (honestly, how many cars actually cost more than two to three million in real life? :lol:), that's just painful.


If I say it enough it has to be true.
If I say it enough it has to be true.
If I say it enough it has to be true.
If I say it enough it has to be true.
If I say it enough it has to be true.
 
Look, Grinding is ok, but too much grinding is a problem.
@hall90 careful now...

........................That's where I disagree somewhat: grinding is not okay. As I said, I hate it. It is sooooo brain-numbing. I can actually hear some of my brain cells die while I grind. Back in GT5, I used B-spec prodigiously to mine credits but now I can't even do that now. Current credit system is crap because of introduction of Evil Micro Transaction. When I was younger, with a little more time on my hands I could afford to grind away - but now I have too much commitments and too little time. I did explain in another thread there might be a better solution for this grinding malarkey but PDI seems reluctant to implement it.
https://www.gtplanet.net/forum/threads/small-things-that-pd-could-implement-in-gt6.320689/page-3


I do not like grinding as well, but if you want something you have to grind to for it even if it a expensive car like a 20 million credits for a car.

..............Incidentally I do own almost ALL the premium-spec cars, including all the 20-mil cars, in the game bar a few JGTC cars. It was HELL getting these cars, let me tell you.
 
If I say it enough it has to be true.
If I say it enough it has to be true.
If I say it enough it has to be true.
If I say it enough it has to be true.
If I say it enough it has to be true.
False.

Edit: @JKgo when you said, It was HELL getting these cars, let me tell you, but you did it the right way. :bowdown:
 
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False.

Edit: @JKgo when you said, It was HELL getting these cars, let me tell you, but you did it the right way. :bowdown:
Can't tell if serious.
That's why I mentioned the idea of having more balance to the credit system by balancing out the car prices, having better credit payouts and being more generous with prize cars. Like the new seasonals where you can win 10 mil credits and even the expensive (20 mil expensive) Jag XJ13.

Look, Grinding is ok, but too much grinding is a problem. That's why I propose more of a balance.

@hall90 careful now...
As long as you think grinding repetitive races offline to acquire fake money to buy fake cars is ok, just so long as you find the right balance, you're probably right that you'll never like a GT Sandbox Mode. I don't understand that way of thinking but it is what it is.
 
Why can't it be both?
1. GT Classic Career - Start in a [insert car that car manufacturer paid PD to flog in GT7] and work your way through a series of races earning cars and prizes to fund your racing etc. Earn special rewards, liveries, trophies etc. that you can also take with you online if you choose to do so.

2. GT Online Racing - All cars available to race online from the start and you can modify them in any way you want. Any modifications and tuning you make are saved to your online garage.

3. Event/Career Generator - Choose any car in the game and choose from a single race event/time trial all the way up to a full race weekend with practice/qualifying/racing or a full race series with the same parameters.

You nailed it... But i would add to that that the silly 10 or 20 million cars should go... 5 millions are enough fr the most rare vintage glory of the past...
I wasn't able to exploit the VGT/M4 bug to buy that cars and i am losing interest in playing GT6 cause i will never be able with the few free time i have to grind enough to have all the Ferrari and Lamborghini...
There is a similar career mode in Shift2 too but for god's sake the more costy cars are about 2 millions and not 20...
Grinding to buy the cars of your dreams is not fun is frustrating for a guy like me who has just 2/3 hours per week to dedicate to GT6 (in addiction the need to turn on the PS3 every day to keep the 200% access bonus to have more money from the xth time you will play like the wind to grind money adds more frustration to all the thing)...
To this we must add the really poor amount of prize cars GT6 is giving out (seriously you have to win 5 to 10 series of races to have 1 prize car???) and the frustration climbs high to the top...

Those who says bad words to people like me (like lazy, childish or other worst things) are just selfish ones that cannot understand and accept the different vision other guys could have...
 
You nailed it... But i would add to that that the silly 10 or 20 million cars should go... 5 millions are enough fr the most rare vintage glory of the past...
I wasn't able to exploit the VGT/M4 bug to buy that cars and i am losing interest in playing GT6 cause i will never be able with the few free time i have to grind enough to have all the Ferrari and Lamborghini...
There is a similar career mode in Shift2 too but for god's sake the more costy cars are about 2 millions and not 20...
Grinding to buy the cars of your dreams is not fun is frustrating for a guy like me who has just 2/3 hours per week to dedicate to GT6 (in addiction the need to turn on the PS3 every day to keep the 200% access bonus to have more money from the xth time you will play like the wind to grind money adds more frustration to all the thing)...
To this we must add the really poor amount of prize cars GT6 is giving out (seriously you have to win 5 to 10 series of races to have 1 prize car???) and the frustration climbs high to the top...

Those who says bad words to people like me (like lazy, childish or other worst things) are just selfish ones that cannot understand and accept the different vision other guys could have...
I think guys like you and me are more representative of typical GT fans these days. We have jobs, careers, businesses to run, families, wives/husbands/gf's and all kinds of commitments we may not have had when we were younger and first found our way into the GT world. Sure it was exciting to play offline and slog through the career mode and earn cars...back then. But we've matured, our time available is less and less and we aren't interesting in slogging through hours and hours of races to build a garage like we were when we were teenagers or young adults and there was no racing online in GT. We just want to race online or drive and tune/modify a whole bunch of cars and turn to the offline or TT's when we have extra time. Question is will the game mature along with it's audience or continue with the same tired formula it's had for 15 years?
 
You nailed it... But i would add to that that the silly 10 or 20 million cars should go... 5 millions are enough fr the most rare vintage glory of the past...
If PD put the price of a car from 20 million down to 5million credits, well the payouts may get smaller for winning that race, and we do not that to happen do we.
 
If PD put the price of a car from 20 million down to 5million credits, well the payouts may get smaller for winning that race, and we do not that to happen do we.
Oh no. The exact circumstances for the game economy balance for the first four games of the series. Anything but that.
 
If PD put the price of a car from 20 million down to 5million credits, well the payouts may get smaller for winning that race, and we do not that to happen do we.
Considering that the 20 millions cars are just a bunch of vintage glories from the past and that all the other cars 5 millions or less can keep their price (so the Chaparall 2J can keep costing 4.5 millions) i think the credits you earn from the offline races could be kept the same as now...
It would require just a stupid patch from PDI to fix down the prices for these cars that are like 15 cars on the grand total of 1200 cars the game has now...

Replying and expanding the post of johnnypenso...
To give some sense of progression to online races (and maybe the "one event /arcade/quick race" mode too) too it could be introduced that you can partecipate only to competition of the class of licence you earned in offline races or better to make a licence system in online races too...
 
Oh no. The exact circumstances for the game economy balance for the first four games of the series. Anything but that.
The way it is now for grinding for cars is no trouble, you just got to work for it.
 
The way it is now for grinding for cars is no trouble, you just got to work for it.
The main problems for GT6 are essentially two: fewer prize cars than in the past and too much credits required for some cars... The "star system" introduced in the offline career of GT6 is probably the worst prize system ever created by a human being...
 
One wonders. Does he have an actual... well... job? Or life?
Car detailer for 28 years cleaning cars, but I could Not continue to work the last few years because I have a disability now, but I can only play this game a few hours a day.
 
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