As I said earlier, I'm still against making all the cars available from the start: despite what the box says, at the end of the day, Gran Turismo is a video game, not a full-on simulator
Whatever it is, I don't think that making everything usable up front makes any less sense. Mostly the sim argument gets brought up because people like to mention that hardcore or serious games need an unlock system. However when you get right to the most extreme games they have no such thing.
The primary reason why people want all the cars open at the start is fun.
...and as a video game, it needs something tangible that tells you "Hey dude look you made a progress! Good for you!" I mean there's an "Ending Movie" for crying out loud....
What do you need this for? Just because some other games have it?
As far as making progress, why can't it be bettering your skills? Winning fake money or having the game arbitrarily decide that you can now drive car X isn't much of an accomplishment in comparison.
The salient issue here should be whether making the cars available from the start would make the game better;
Hugely better. In fact the lack of this feature is why I did not buy GT6. I was not willing to grind through GT5 again. It just does not make sense, at least not for me. I've bought every major release from 1-5. I've already done the rags to riches thing, and to be honest it wasn't really the most exciting thing even the first time. What I've actually cared about since the beginning is racing and every GT game has imposed some sort of road block to that that did not need to exist at all. I wasn't better off for having to do 86 spot races in GT1 to get a Dodge Viper, nor was I better off grinding Shelby Cobras at Seattle Circuit to buy a race car to grind Speed 12's at Red Rock, etc. The fun came when I had a large garage and was able to pick a car and race it how/when/where I wanted.
I believe it won't, since that is not the main problem(s) with the GT series right now.
Depends on who you ask. It is one of the main problems with the game since it's the single biggest hurdle between the player and good gameplay. Had GT5 made all the cars open from the start I wouldn't have had to deal with poor offline AI, lack of damage, over priced cars, or a lack of diverse events. I'd be online every minute of my GT time taking part in fun events with interesting opponents.
The flip side of the arguments would be what'd stop some dumbasses entering a lobby with Redbull X2011 and ruin it for everyone else when clearly this douche has no clue how to handle this car? Lobby restrictions? Not all the lobbies have that, is it.
This doesn't really have anything to do with the issue. PD gave out X1's like candy anyway. This issue is also just as relevant with cars like Honda Civics. What happens when someone takes one and decides to ram everyone else on the first turn, or drive backwards?
It doesn't matter how you get cars, it has no impact on this situation. Also hosts that don't set rule restrictions are probably just asking for trouble. That's their own fault.
Until I hear about an alternative that can be understood by not just the hardcore fans but 10-year old little Timmy whose mommy bought the game because the box said "Rated E For Everyone", I will be against this.
It works just as well for everyone.
If all the cars are avaible in the garage without buying them means you can't get clones,and thus neither modify them applying aerodynamic kits and stuff, or else, you can only have only one model to fully tune.
Of course you can get clones. You can do anything, it just needs to be coded in.
@Johnnypenso. I'm very sure I've answered that question before in the thread but I'll answer it again for your pleasure. In short, That's because I think it's ok to unlock the cars to use for online. Having all the cars online and having the offline mode to buy cars etc will just make the offline redundant. What will happen after that? Offline dies.
This makes no sense. First of all, you have about a million people in this thread saying how much they like offline, so it's clearly not going to go anywhere. Secondly, why does it even matter that a lot of people play offline? That's single player, there is only one person that needs to be there.
EDIT: Plus it's not solving the issues of bad AI etc, sure you'll have all your cars but if the racing is rubbish then what's the point then?
Well I can go online where the racing isn't bad. Locking cars away doesn't solve the AI issue either. I'd say it makes it worse since now not only is the good content potentially locked away, but you're forced to deal with bad idea if you even want to get the content. Better hope you don't run out of patience with the game and put it on a shelf before you get somewhere entertaining.
.......................Apologies for not being more clearer; typing with a tablet isn't as easy as it's made out to be in those Apple commercials...
Anyway, I'm not gonna pretend I know everything, but my own gaming experience that stretches from Famicom days tells me that you can't have all-in-one sim and casual-friendly title due to their differing goals: they may seem the same, but play a title that's aimed towards a casual crowd and another aimed at more "mature" audience for any amount of time, it becomes gradually clear that gameplay design focus is surprisingly different.
It's also a matter of perception: The popular perceived notion is that games aimed at casual crowd sells more, and GT is perceived as a system seller, so no matter what the hardcore fan base wants, Sony will make sure GT will lean more towards casual crowd. Hmm I seemed get off topic here...
Referencing hardcore sims again, DCS does exactly cater to everyone:
DCS A-10 game mode
GT has tried doing it as well with arcade physics and SRF. Somehow though they thought it would be a good idea to force the training wheels on from time to time, which is a mistake on their part.
Anyway, I did mention that NOT EVERY lobby has restrictions and these are where trolls and hacked cars invariably appear.
They can appear anywhere, but the simple fact here is, if you want to exclude something, set limits. This isn't an argument that revolves around how cars are obtained in game.
And to clarify, my bad for using a X2011 - yup it was a bad example. But my thinking isn't flawed - even if you are within restrictions, 10-year old little Timmy who doesn't fully "get" how driving fast entails will still cause grievances in a lobby for McLaren F1s. By progressing through single-player, little Timmy may learn, even if arbitrarily, how not to annoy everyone else: this I feel, was the whole reasoning behind "U buy Honda Fit, Now!!".
And yes, little Timmy could just jump in to a McLaren F1 offline and practice - but c'mon, really??
If someone doesn't want to learn to drive, they won't learn to drive. Someone will just buy their Fit, ram through the AI until they can afford a McLaren and then continue ramming things in front of them. All it takes is a kick from the host and the problem is gone online.
Now if someone actually wants to learn, they can go online and observe how racing between real people works. They can even ask for personal help. That's far better than what you get offline.
I use COD as example cuz, let's be honest here, IT IS the most successful online MP game of all time. Copying their online unlock system that rewards you with various goodies can't be bad
It's as bad as GT.
, is it - after all it worked for Activision, why not GT? Yes so GT doesn't let you knife-kill your buddies in the face but the idea is still sound: instead of copying other racing games, why not think outside the box and copy from a different genre altogether?
Because it's simply not as good an idea.
.......Darn it I'm getting off track here again...
Oh and before I make a grand exit (don't wanna get burned!!) PDI couldn't handle making only two modes in GT5 and GT6. You wanna add a third mode??? GT7 may end up becoming a slobbering mess looking like a chewed up toy...........
Joking aside, a sandbox mode is appealing because it's the least difficult to code.
In fact it's likely that every GT game has a sandbox mode... in the dev builds. Remember GT5P? They left the dev menu in the game and it functioned fine. So basically it's zero effort on their part.