Make all cars available from the start?

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Make all cars available from the start?

  • Yes

  • No


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To the bold bits...
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To the underlined bit - Depends on what context you're dealing with. In this case it should be limiting until you actually go an buy the car/ win it. I wouldn't mind(I'm sure other players wouldn't also) more prize cars, but prize cars of the extremely expensive, rare kind, oh like with a price tag of more than a mil I guess? Another option if you will?

I think this whole topic is at a stalemate really (Disregarding the poll this time.) Which ever way you go, you won't be pleasing everyone in this case. It's a whole battle of "You're thinking for yourself" "Oh it's just YOU" "What about other players?" "This % of the public states this"

It's a matter of preference. You can't please all preferences but you can try and balance it out a lil'.

So just to be clear, your answer to the question,

Why not have all courtesy cars for online and arcade?

is, "nah"?

The whole, "whichever way you go you won't please everyone" stance is just throwing up a strawman that can't be debated or contested in order to discontinue the discussion. I don't buy it. Not that you can please everyone because you can't, you will always have some people dissatisfied, so the statement is irrelevant because it applies to everything, everywhere, there is nothing unique about this particular case.

Obviously you don't want to discuss it and that's fine, after all when someone says, "why not?" and your answer is "no", you've really ceased contributing to the discussion.
 
So just to be clear, your answer to the question,



is, "nah"?

The whole, "whichever way you go you won't please everyone" stance is just throwing up a strawman that can't be debated or contested in order to discontinue the discussion. I don't buy it. Not that you can please everyone because you can't, you will always have some people dissatisfied, so the statement is irrelevant because it applies to everything, everywhere, there is nothing unique about this particular case.

Obviously you don't want to discuss it and that's fine, after all when someone says, "why not?" and your answer is "no", you've really ceased contributing to the discussion.

Dude, it has been stated already in the thread about "Why not...." that it doesn't need to be stated again. I believe I stated my point already of "Why Not" before with the method of restrictions. The thing of progression, skill, charm, accomplishment, The Point of GT Career having no point then blah blah blah British...

Yes there's that statement, fair point. You can please many people but it won't be everyone. In this case everyone feels in some deep way about the issue, so rather than attempting to please, maybe negotiating is better. Or something like that...
 
I'd rather skip car buying altogether. My motivation is to tune, test, drive and race against real people. The joy I get from doing so is all the motivation I need. Having so "save up" virtual dollars to buy a virtual car is actually demotivating for me.

GranTurismo has been like that for 15+ years. Why do you want to change it in the next iteration? People have been buying and enjoying the game as it is. Saving "money" to buy more cars and achieve higher levels/stars to unlock content.

To me this is a nuclear feature of GT. I don't see why would PD change it.

If you want all the cars available from the beggining it's OK. But no company in the gaming industry does that (I'm not talking about simulators). It's a central part to have a "carreer" and progress throughout the game.
 
GranTurismo has been like that for 15+ years. Why do you want to change it in the next iteration? People have been buying and enjoying the game as it is. Saving "money" to buy more cars and achieve higher levels/stars to unlock content.

To me this is a nuclear feature of GT. I don't see why would PD change it.

If you want all the cars available from the beggining it's OK. But no company in the gaming industry does that (I'm not talking about simulators). It's a central part to have a "carreer" and progress throughout the game.
Hmmm, did you say the same thing between GT4 and GT5P/GT5 when they implemented the online feature? I'm guessing not. Do you not want the sounds to update? Physics? Graphics? I'd guess you don't want everything the way it was in the past so "the way it always was" isn't really a good defence of the career mode. No one is advocating taking away your ability to progress through the career, buy cars and upgrade them, having all cars available would simply be one option for playing the game, not the only option. If you don't like it, don't use it and you can still have your full offline career same as usual.

The career was the way it was in GT1-4 for a good reason, there was no online alternative to go racing, a place where you could race real human beings in real simulated races. So now you have some players who want to race online only, some offline only and some do both correct? For those that are mainly interested in online, does it make logical sense to make them spend hours and hours doing something in a game they don't enjoy, in order to partcipate in the part of the game they really want? At the same time, their level of enjoyment and success (size of garage + upgrades) is also dependent on spending more and more time offline, something they don't enjoy. Would you be happy for example if you had to go online racing in order to progress through your offline career?

"Congratulations @zzz_pt, you must now go online and win 10 races in order to obtain your International A license, good luck"

Imagine the outrage:mad:

Well it's not much different than:

"Congratulations @zzz_pt, we know you only want to race online but you must now go offline and either spend time griding repetitive races to earn cash or continue with the career mode which have no interest in playing, in order to obtain funds to buy more cars to race online, good luck!"

I see no reason why the two parts of the game can't be treated equally and separately, catering to both kinds of players and not forcing either type of player to play the game in a way they are not interested in. There's also no reason why the two can't be separated or combined in a number of ways that suits the individual player best according to his needs and preferences.

The key is, as always, provide players with options and flexibility to progress through the game in the way that caters to their personal preferences. You can have your career mode, I can race online, or I can do both and you can do both, you can choose to take your offline career garage online or you can choose to utilize one, some or all cars you want online, even if not acquired in your offline career. I literally cannot see a downside to this.

One-size-fits-all made sense before online, it makes little sense now.
 
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And even then... there are the Turismos where you didn't buy cars at all. Merely unlocked them for finishing events or races (the Prologues, GT3 Arcade disc).

Gran Turismo has not been a one-size game for a loooong time now. Anyone arguing for the status quo (ergo: GT should stay the way it has always been) is arguing for something that doesn't exist.
 
I would always prefer to have all the cars from the start because I wan't to try out as many cars as I like and I mostly play alone so nobody should be bothered by the way I play the game. I can however understand how some would like to be able to unlock things, but to me, unlocking things should be fun and challenging. At the moment GT5 and 6 are boring and it should be no suprise that people will cheat their ways to 20 mil cr. cars.

They also need to look at the value of the cars and the prize cars they give you after beating a 'race' or 'challenge'. I hate buying a car, finding out I don't like it and then only getting 1/3 of what I paid for it after only driving it for a few laps. I like the shift approach much better. Don't like the car? Get your credits back. Or atleast have the credits you get back be based on the mileage one the car. And why not have the high value special cars up as prize cars? People might actually wan't to play the single player mode if you could win something that felt special.
 
If it wasn't for the money glitch when the game first came out, I would have completely stopped playing GT6 way sooner than I have. Grinding for credits isn't enjoyable for me, just a necessary evil in GT. I thought the money glitch was by far the best thing to happen to GT6.
 
Referring back to the OP. GT1-4 is essentially this(below) just created into a game.




GT5 & 6 became this(below)


15 years and it's the same. Just newer cars. Might as well make all cars available and race them.
 
If they were more generous with prize cars then there would be less people complaining about this....{shrugs shoulder}. I hate grinding too, so maybe having a varied and diverse career mode that utilizes every tracks in the game plus generous prizes can go a long way to fix this situation. I still don't think it's a good idea to make every car available from get-go, but the arguments regarding online-only players do make things a little more complicated. I don't play COD, so not sure how they handle this, but heard that many folks buy COD just for MP, not even bothering with offline stuff. And this doesn't seem to hamper these folks - a level playing field of sorts. How about prize cars and credit awards given away in MPs?? Even it's a private, the host could set a credit award/prize car for podium finishers - and this not affecting the host's own digital wallet. The credit prize limit can be auto-adjusted according to how "difficult" the parameter of the race. Not sure about the car prizes, but something based on PP could work - On a ,say 450 PP room, you get a random 500 PP car as a prize.
These cars/credits earned are then usable for both online/offline modes.
Wow I typed a lot. Now I'm tired....:ill:
 
In my ideal world GT should give you a car prize each Championship offline you win...
And for each Series of licenses too...
You get your first car with the basic license and then you win a car if you do all bronze and then you have the car to race the first Series...
After each Championship you win you get a prize car... But you can buy more with credits ofc...
It could be that with at least 3rd place in Championship you get a random car of a certain category and with the first place/gold you can pick up wich one... So basically each Championship gives you 1 car with the chance of choosing it if you win...
When you have all bronze in all championships of a certain license you have a special car bonus with the chance to choos the one you want if you have all golds...
And you unlock the following license...
For online i would go for the hibrid method... You must have the license required by the room creator and then you can have a borrowed car (no tuning available) or you can use a car from your garage (tuning and livery customisatipn available)...
This way you can race online/arcade even without grinfing all game but if you want that particular car you can win/buy it from the offline career...
 
For online i would go for the hibrid method... You must have the license required by the room creator and then you can have a borrowed car (no tuning available) or you can use a car from your garage (tuning and livery customisatipn available)...
This way you can race online/arcade even without grinfing all game but if you want that particular car you can win/buy it from the offline career...
This part sounds good in theory but in practice not so much. Untuned cars, especially street cars, are not be competitive against tuned cars, only against each other, so essentially it still forces the player that would prefer to use online exclusively, to slog through a career mode he has no interest in and you'd still have to grind to earn credits to have a competitive garage online. I am not a fan of any "solution" that still requires grinding and offline play as a portal to competitive online gameplay.
 
PCARS is coming out soon and like many sims all the cars are available from the start. There is no need to earn credits to buy them.
Should be the standard by this point.

Whats so bad about starting in slow cars? Thats the core of the GT career, to start as a small time driver in slow cars before eventually earning the fast racecars. At least thats the way I've always seen it.
There is no point to having cars locked away. Racing is racing regardless of speed. Some people like touring cars, some people like LMP's, some people like city cruising hatch backs. Why force some to drive cars they will hate?

This goes for the people liking slow cars as well. Racing at low speed is no less racing. You can have a full on competitive tooth and nail racing series in three wheeled Civics. You don't need some random career mode to tell you where to go next or rank races in order of importance for you.

For me personally, there is fun to be had in not owning every car.
I feel exactly the opposite.

It adds extra worth to every car.
The only way for me to add worth to the cars for me to define them, either through tuning or livery. Otherwise, it's the same X as everyone else's X. That I had to do a race 50 times over to get it means nothing except frustration.

Theres just a level of satisfaction knowing not everyone can just jump into the 5m credit McLaren your driving.
This is annoying when trying to set up McLaren races.


Also by making people buy cars you open up possible fun things like online auctions, scrapyards, and car trading.
You can do this without buying cars, though I personally find that they take away from a game. You can auction/trade your unique tuned/painted car even if the base car is infinitely available.

Making every car available from the start makes credits obsolete.
One of the best things that can happen in a video game. Though this isn't true. PD could take away the magic fleet of mechanics that service your 1000 car garage behind the scenes and make you pay for the upkeep, for example.

The best thing to do with credits is make them optional. GT mode for people who want credits, simulation mode for people who want a racing sim about racing.

Thats the simple key, people should have fun earning credits in GT, there should be alot of events so theres no real reason to do one twice, and they should all pay good credits.
The simple key is that credits are not fun.

If someone does the same race over and over in a 'grind', then solid AI, physics, engine sounds etc should make that race enjoyable. Also an event creator should pay out credits based on difficulty and length, so you can grind however you'd like.
Yes, AI, physics, etc should be fun - thus removing the need for credits at all. Also, know that fun is a matter of perspective. Racing Mini's may or may not be fun. The same goes for LMP's. The person who enjoys Mini's is set from the beginning. The person who only likes LMP's is in for a miserable trial. There is absolutely no reason why the latter person should have to wait to reach their preferred race.



Does Project CARS have an option to earn the cars in a GT Life style mode? I dont think it does. So in reality both titles are one size fits all. But I wouldnt call it one size fits all, they both have a size, and it fits the particular consumer who buys the game.

You buy Gran Turismo for a RPG style racing experience, you buy Project CARS for a more racing career oriented experience. I dont think either game should feature both experiences, they should just stick to what they do best.
Here's the thing. It takes dev work to lock cars away. It takes no work to make them all available instantly.

I also don't agree with the latter bit. I've never bought GT because I wanted an RPG, and I make posts about allowing ways out of the grind-fest modes because it would be simple for PD to do. In fact the best mode in all GT5P (and possibly all of GT-ever) was hidden away in a menu not meant to be accessed. But it was there.

For PCars to have a career mode, the devs would need to sit down and make one. I don't blame them for not having one. I wouldn't care if one was added either, I'd just not use it.


A bit of both. Give players a respectable selection of cars that they can use instantly in online mode, but if you want to modify them heavily, you'd have to buy them with credits in GT Life mode.
This is not both. This is grind-fest.

Online and off are the same. Make a side for people that want credits and a side for people who don't. Apparently, there are enough people on both sides to make it work, at least if we go by the back and forth between both sides on the forums.




However, I also think that online mode should offer credits, but this could encourage people to exploit the online system for money though, if not carefully thought out.
Expand GT Mode to online so people can race with the AI exchanged for credits. Sim mode would have no credits at all. Anyone who wanted to exploit credits could just go to sim mode instead where they wouldn't have to worry about credits at all.

That doesn't make sense either, though. You say you can make the colors expensive, but how would you pay for an expensive paint job if you didn't play GT-life?

You're also assuming that I think the current paint chip system is a good idea, which I don't really think it is. Furthermore, everyone would have the same color in a racing event only if everyone actually playing in that racing event didn't bother with buying the car and customizing it.

When I started reading this thread, I got the impression that what a lot of people wanted to be able to do was to get into the game and do online races with the cars they wanted right away, without having to spend days in gt life before they were able to afford a car, and then at the same time not be able to even test it out before buying it. Full access to cars and tuning right away would allow them to instantly race against other humans (which is the most important part, right?), and also get an accurate impression of the exact capabilities and potential of every single car.

I also completely understand that those players who are towards the upper end racing skills would be pretty bored by a lot of the races in the career mode, and the career mode should probably be changed up quite a bit, so that it can offer a better challenge for the better players, and also reward great driving skills even more. If you're really good, you shouldn't have to spend all that much time to be able to buy and customize the cars you want. That, along with being able to skip a lot of the lower tier races if you show great skill, would allow for a much quicker access to the harder content, where there should also be a lot better rewards both in the form of money and prize cars.

It's not as much as I have a superiority complex over non-careermode players, but I think it would be a bit of a shame for a very large portion of the game to be left untouched by a lot of players. I'd rather see the career mode improved, and instead of being absolutely required for online play, just function as a way to get superficial, cosmetic changes to their vehicles.

I don't think online enthusiasts are worse players than I am (in skill, they are probably all superior to me!), but I can't help but think that if online is the only relevant part of GT for them, perhaps there are other games that are better tailored to their playstyle.

There it is. "People should be forced into doing this because."

No. It would not be a shame, no more than it would be a shame if PD coded a game mode that broke your system and for some hard to explain reason, people didn't use it.

I don't need a fun-dictator to enjoy myself, I can do well without guidance.

Both modes will eventually collide online. You cant bring your homemade Charizard to a tournament.
Up to the tournament host. By the way, Pokemon online games exists where people bypass the whole buying cards things and just make teams for the sake of playing Pokemon.

And you shouldnt be able to bring your freebie car online, either.
Nonsense.

I'd agree to all cars available to race in arcade mode, and even in an 'event creator' mode that could be used to earn credits. GT Life and Online are exclusive to cars you have purchased and upgraded with credits.
More pointless limits. If you want to so desperate avoid contact with people who don't want to grind credits, then just stay in GT mode for online and off. Your dislike for other people's fun is not reason to make a perfectly viable system off limits to them. You're just creating barriers for the sake of barriers.

In GT5 online I remember racing against this guy who had a race modded 60s Camaro. I was like 'where did he get that'? There was a certain amount of fun factor added to the game that I simply couldnt just jump into the same car he had. Now what if he was in a different 'mode' that allowed him to just jump into any of the cars he wanted and fix it up anyway he wanted? So yeah hes hurting my enjoyment of the game.
He's not hurting anything. If we're talking hypothetical, you could just use GT Mode online which would keep you separate from the free mode online. By the way a free mode would not in the slightest remove your surprise from seeing the Camaro. I take it that by being surprised you didn't look at the car list beforehand. You can do that even if the cars are all available from the start.


Cant tell you enough how annoyed I was when I went online early in GT5 to get my butt smoked and ran over by a bunch of losers in Zondas, one of the cars available to anyone online.
So you're annoyed with poorly set up lobbies? What does this story have to do with cars being locked or unlocked?


So nearly 40% of people who use these forums think the concepts of in-game progression and rewards are "dated"?
jesus christ no wonder gt6 was an awful game
Guess what that 40% thought of GT6. Now guess what that makes your post look like.
 
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Prize Car Generosity and better pricing of cars. That's all that's needed.

GT4 I rate had the best model for this. Should be one to repeat.
 
Prize Car Generosity and better pricing of cars. That's all that's needed.

GT4 I rate had the best model for this. Should be one to repeat.
Yeah I remember back in GT4 you could repeat the races and earn prize cars over and over again. I remember seeing a pic of a guy on the 'net many moons ago who had like 100,000,000,000 credits in GT4 - altho' I think he was cheating out of his butt...
 
Prize Car Generosity and better pricing of cars. That's all that's needed.

GT4 I rate had the best model for this. Should be one to repeat.
You think the many gamers who have no interest in offline racing and just want to get online or drive and tune a bunch of cars, will somehow be ok with playing offline to progress through the game if prize cars are more available and cheaper? When you comprimise like that and try to make all sides happy with a one-size-fits-all solution, what you usually do is make the game suck for both/all sides at the same time. IMO you're far better off to realize there are different gamers out there with different wants, desires and needs and acknowledge that by offering different game modes for each type of player, make them mutually exclusive at the player's discretion, and get the hell out of the way and let us decide what approach we want to take to progress through the game.
 
You think the many gamers who have no interest in offline racing and just want to get online or drive and tune a bunch of cars, will somehow be ok with playing offline to progress through the game if prize cars are more available and cheaper? When you comprimise like that and try to make all sides happy with a one-size-fits-all solution, what you usually do is make the game suck for both/all sides at the same time. IMO you're far better off to realize there are different gamers out there with different wants, desires and needs and acknowledge that by offering different game modes for each type of player, make them mutually exclusive at the player's discretion, and get the hell out of the way and let us decide what approach we want to take to progress through the game.

You also tend to think that many gamers have this supreme interest in online racing. Some do have this interest but they also believe there must be an offline to back it up. Otherwise this would just be GT7: The Real Online Simulator. Did at any point we say that you won't get to use your cars? No I don't think so. You were just told that you should earn them, why is that considered an issue? You're acting like there's an absolute no hope for you to use the cars you want to use. Now there's a proposal to make the offline a little easier and the complaining still continues. If you don't have any interest in offline racing then I ask, why are you playing GT then? The way GT has been set about is that it's a good offline racer first then does a good online 2nd, it's been about progression.

Oh sure there's different gamers out there with different preferences , but what does the majority want? My opinion isn't gospel but now when I say something about why I prefer the majority suddenly it's considered devilish and selfish, but hey, it's my opinion.
 
PCARS is coming out soon and like many sims all the cars are available from the start. There is no need to earn credits to buy them.

Some are saying GT7 should be the same. That starting with a slow car is dated, people should be able to jump right into whatever racing series they want.

Whats so bad about starting in slow cars? Thats the core of the GT career, to start as a small time driver in slow cars before eventually earning the fast racecars. At least thats the way I've always seen it.

For me personally, there is fun to be had in not owning every car. It adds extra worth to every car. Theres just a level of satisfaction knowing not everyone can just jump into the 5m credit McLaren your driving. Or most people dont care to own that 1983 Audi you have. Also by making people buy cars you open up possible fun things like online auctions, scrapyards, and car trading.

Making every car available from the start makes credits obsolete. I know some will complain about grinding. But thats a design issue. Cant say that I agree with the modern thinking that all and any grinding is inherently bad. If Im having fun while grinding whats the big deal? Thats the simple key, people should have fun earning credits in GT, there should be alot of events so theres no real reason to do one twice, and they should all pay good credits.

If someone does the same race over and over in a 'grind', then solid AI, physics, engine sounds etc should make that race enjoyable. Also an event creator should pay out credits based on difficulty and length, so you can grind however you'd like.

I think you should be able to test drive cars before buying them on the game.
 
I think you should be able to test drive cars before buying them on the game.

This

Yeah I remember back in GT4 you could repeat the races and earn prize cars over and over again. I remember seeing a pic of a guy on the 'net many moons ago who had like 100,000,000,000 credits in GT4 - altho' I think he was cheating out of his butt...

I remember when I wanted the stealth GT-One and R92CP I'd do that rally event to win the RSC Rally Raid car and sell sell sell :D However for GT7 though, I don't think it should come to that.
 
If you don't have any interest in offline racing then I ask, why are you playing GT then?

I don't have any interest in online racing, because my internet connection makes 56k look like the Shinkansen.

But I'm not playing Gran Turismo, either.

-

I am perfectly fine with earning cars, having 99% completion in both GT3 and GT4 (not any higher due to glitches encountered both times... and I didn't feel like finishing GT5 after my wheel broke). I am not fine with grinding uninteresting, repetitive series to be able to "afford" cars priced about $15,000,0000 more than they are in real life.

Of course, my answer is: "Give players everything right away." because all I really give a damn about is racing. I can understand the Pokemon-ish compulsion to buy everything and the joy of finding rare cars... (hell, used car lot surfing is more fulfilling, to me, than grinding for exotics)... but Gran Turismo wasn't always like that, and doesn't have to stay that way.
 
I don't have any interest in online racing, because my internet connection makes 56k look like the Shinkansen.

But I'm not playing Gran Turismo, either.

-

I am perfectly fine with earning cars, having 99% completion in both GT3 and GT4 (not any higher due to glitches encountered both times... and I didn't feel like finishing GT5 after my wheel broke). I am not fine with grinding uninteresting, repetitive series to be able to "afford" cars priced about $15,000,0000 more than they are in real life.

Of course, my answer is: "Give players everything right away." because all I really give a damn about is racing. I can understand the Pokemon-ish compulsion to buy everything and the joy of finding rare cars... (hell, used car lot surfing is more fulfilling, to me, than grinding for exotics)... but Gran Turismo wasn't always like that, and doesn't have to stay that way.

However the grinding could use some change though. Maybe not repeating races but rather harder events with a bigger payout. This is where the proposed event creator could come in

To be honest I thought grinding was just getting through many races and getting payouts. Not repeating races
 
Ideally, you would be able to finish the entire game without ever having to repeat races. That hasn't been possible for a while now.

The trend, however, got ridiculous with GT5, and if my wheel hadn't broken, (hobbling my ability to finish certain events... no... I'm not a twitch-happy alien capable of finishing the Red Bull events with the controller), the wearing grinding would have.

"Progression" in GT has, for a while, simply been going from racing cheap cars to racing expensive ones, rather than engaging in ever more challenging and fun races. "Progression" appeals to "gamers"... but to "enthusiasts" approaching the game as non-gamers taking the plunge for the first time, it can get frustrating.

Honestly, having everything from the start would hurt game mechanics. But I see no reason to disallow it for players who might want that.
 
Oh sure there's different gamers out there with different preferences , but what does the majority want? My opinion isn't gospel but now when I say something about why I prefer the majority suddenly it's considered devilish and selfish, but hey, it's my opinion.
That in a nutshell, is my entire point. If you think you can have one game design to satisfy 10 million players, in a day and age when customization is a major selling point for just about everything, then good luck to you, because all you're going to do is shoot an arrow in the dark and likely not really satisfy more than a small portion of your fan base. How many people rave about the GT6 Career Mode, which was essentially designed around statistic mistakenly interpreted from GT5 in my estimation? Exactly.

This guy said it best:

IMO you're far better off to realize there are different gamers out there with different wants, desires and needs and acknowledge that by offering different game modes for each type of player, make them mutually exclusive at the player's discretion, and get the hell out of the way and let us decide what approach we want to take to progress through the game.

Tell me how the game is worse off for you, me or anybody, if we can all make our way through the game in our own way. Me strictly online with all cars from the start, @niky strictly offline through an exciting, challenging, progressive career mode, others creating their own Career Mode tailored to them personally, other players a mixture of both, or neither, or hotlapping or just Seasonals or whatever way they choose to play.
 
blah blah everyone who cares about the simulation mode's opinion doesn't matter blah blah
You think the many gamers who have no interest in offline racing and just want to get online or drive and tune a bunch of cars, will somehow be ok with playing offline to progress through the game if prize cars are more available and cheaper? When you comprimise like that and try to make all sides happy with a one-size-fits-all solution, what you usually do is make the game suck for both/all sides at the same time. IMO you're far better off to realize there are different gamers out there with different wants, desires and needs and acknowledge that by offering different game modes for each type of player, make them mutually exclusive at the player's discretion, and get the hell out of the way and let us decide what approach we want to take to progress through the game.
And what about the people who have been playing the GT series for the nearly fourteen years it existed and was perfectly fine without any online multiplayer options whatsoever, before GT5 came out? Should the game structure these players have come to know through the years be compromised because a few impatient, bratty kids are too lazy and have no concept of hard work and accomplishment to earn their way through a game? I think a posted above summed up pretty well that in the GT series, progression and single-player have always been the prime focus of the game. I'm not saying the inclusion of online multiplayer is bad, but it should never come at the cost of truncating the features we all enjoyed and were perfectly fine with all through games 1-4. There's a reason the single-player career has always been referred to as simulation mode right up until about now.
Overall I probably wouldn't mind online and single-player being kept as far away from each other as possible that much but I'd still prefer if the online experience were more reflective of how much of the simulation mode the players have completed.
I
"Progression" in GT has, for a while, simply been going from racing cheap cars to racing expensive ones, rather than engaging in ever more challenging and fun races. "Progression" appeals to "gamers"... but to "enthusiasts" approaching the game as non-gamers taking the plunge for the first time, it can get frustrating.
Well gee, the best course for a game series is obviously by trashing progression and gamer appeal.
 
blah blah everyone who cares about the simulation mode's opinion doesn't matter blah blah

And what about the people who have been playing the GT series for the nearly fourteen years it existed and was perfectly fine without any online multiplayer options whatsoever, before GT5 came out? Should the game structure these players have come to know through the years be compromised because a few impatient, bratty kids are too lazy and have no concept of hard work and accomplishment to earn their way through a game? I think a posted above summed up pretty well that in the GT series, progression and single-player have always been the prime focus of the game. I'm not saying the inclusion of online multiplayer is bad, but it should never come at the cost of truncating the features we all enjoyed and were perfectly fine with all through games 1-4. There's a reason the single-player career has always been referred to as simulation mode right up until about now.
Overall I probably wouldn't mind online and single-player being kept as far away from each other as possible that much but I'd still prefer if the online experience were more reflective of how much of the simulation mode the players have completed.

Well gee, the best course for a game series is obviously by trashing progression and gamer appeal.
Sorry, can't have a serious discussion with someone who characterizes those that disagree with them as, "bratty, lazy, impatient kids". You obviously can't see any side of the discussion but your own when you resort to name calling and irrational intolerance of contrary opinions.
 
And what about the people who have been playing the GT series for the nearly fourteen years it existed and was perfectly fine without any online multiplayer options whatsoever, before GT5 came out?
People who want to start from the bottom and work their way up to have a sense of progression could still do so, while people who prefer to have a more open approach and play career or online their own way could do so as well.
It's a win-win situation, everybody get what they want.

Also, "hard work" & "accomplishment" can have different meanings depending on who's playing the game.
To me hard work & accomplishment come from playing proper races with aids off against balanced grid & AI can gives a challenge. I don't see anything hard or accomplishing about playing catch-up races with driving aids, no damage, no penalties, against bad AI using overpowered cars.
 
That in a nutshell, is my entire point. If you think you can have one game design to satisfy 10 million players, in a day and age when customization is a major selling point for just about everything, then good luck to you, because all you're going to do is shoot an arrow in the dark and likely not really satisfy more than a small portion of your fan base. How many people rave about the GT6 Career Mode, which was essentially designed around statistic mistakenly interpreted from GT5 in my estimation? Exactly.

This guy said it best:



Tell me how the game is worse off for you, me or anybody, if we can all make our way through the game in our own way. Me strictly online with all cars from the start, @niky strictly offline through an exciting, challenging, progressive career mode, others creating their own Career Mode tailored to them personally, other players a mixture of both, or neither, or hotlapping or just Seasonals or whatever way they choose to play.

I'm all for bettering the design of the Simulation mode, however I don't think that making all the cars available from the start will do it. I didn't say that GT6 and GT5's career modes were the bee's knees, they do need work. GT1-4 however :bowdown:.

Doesn't making tailor made career modes sound like a lot of work if not too much? Why should something that has worked before, that only needs a few tweaks to make itself very good be exchanged for something totally different to what the philosophy of the game holds? Especially if the majority of players are the ones that think the cars shouldn't be available and be worked for. The individuals that are doing hotlaps/seasonals , doing offline and online are getting to do that already, it's just the money that has to be won in order to get those things. Which isn't an issue actually except according to what I've seen is the crazy prices for some cars and a career that leaves a lot to be desired. The way you're making it sound is that it's impossible to do right now. There must be a limiting factor of some sort. GT7 will be better at that I rate.

So Mr. Penso, a side note question, are the vehicles in P.Cars and Assetto Corsa available from the start?

On a side note, Twas fun unlocking the cars in Driveclub.
 
I'm all for bettering the design of the Simulation mode, however I don't think that making all the cars available from the start will do it. I didn't say that GT6 and GT5's career modes were the bee's knees, they do need work. GT1-4 however :bowdown:.

Don't know how many times I have to repeat this but there's no reason Sim Mode and Sandbox mode have to interfere with one another. Leave it up to the player's discretion how they want to approach the game. Want the standard GT Career Mode and "earn" all your cars and money? No problem, press X. Want sandbox mode and no career? No problem, press "square". Want both? No problem, press the triangle button. Leave the decision to the players and they will make whatever decision is best for them and their needs. I don't see how anyone is negatively impacted by giving us more choice. Explain to me if you disagree, how you are worse off playing your career mode, if I play Sandbox mode.

Also note, by indicating that GT1-4 were good and GT5/6 not so much, you're essentially saying PD hasn't created a decent career mode in a decade which I agree with. Let that sink in. 10 years. There's no reason to think they have learned anything in that ten years since GT6 career mode went backwards.

Doesn't making tailor made career modes sound like a lot of work if not too much? Why should something that has worked before, that only needs a few tweaks to make itself very good be exchanged for something totally different to what the philosophy of the game holds? Especially if the majority of players are the ones that think the cars shouldn't be available and be worked for.
Creating a good game is a lot of work. When you hope to gross a quarter of a billion dollars or more, a lot of work is required yes. What is the key difference between when the career mode worked and when it didn't? Online was not an option in GT1-4. Now it is. It demands a rethink to appeal to an increasingly diverse gamebase, not simply tweaking something that was good a decade ago. Please don't tell me you speak for the majority because you have no idea what the majority want and IMO, you don't design good games around just what the majority want, you try to cater to as many as possible.

The individuals that are doing hotlaps/seasonals , doing offline and online are getting to do that already, it's just the money that has to be won in order to get those things. Which isn't an issue actually except according to what I've seen is the crazy prices for some cars and a career that leaves a lot to be desired. The way you're making it sound is that it's impossible to do right now. There must be a limiting factor of some sort. GT7 will be better at that I rate.
It is an issue. Some of us don't want to play offline. Explain why there has to be a limiting factor. Explain what PD has shown you in game design over the last 10 years that make you so optimistic about GT7, given that the majority of what is wrong with GT5/6 is not hardware limited, it's by design.

So Mr. Penso, a side note question, are the vehicles in P.Cars and Assetto Corsa available from the start?
As in all sims that I am aware of, all content is available at all times assuming you've purchased it, if it's DLC like in iRacing or other games. There is no economy in either game, although I'm not a PCars member and I'm just going by what I've read.

On a side note, Twas fun unlocking the cars in Driveclub.
Glad you enjoyed it.
 
You also tend to think that many gamers have this supreme interest in online racing.
And it's absolutely correct.

Some do have this interest but they also believe there must be an offline to back it up.
Yes, some others think that way. And there is yet another group that could not care less about online. You can then mark the halfway points between those groups and find yet more groups.

The point is, there are different kinds of people playing the game. There is no best group that is more entitled to the game, we're all on equal footing. I don't see why we can't all get what we want when our interests don't interfere.


Otherwise this would just be GT7: The Real Online Simulator. Did at any point we say that you won't get to use your cars? No I don't think so. You were just told that you should earn them, why is that considered an issue?
Because it's like being told you need to sing a song before you can start your car in the morning. It is completely without purpose, reason, or necessity.


You're acting like there's an absolute no hope for you to use the cars you want to use. Now there's a proposal to make the offline a little easier and the complaining still continues.
No one wants poor proposals. Tweaking GT Mode is a poor proposal because it does not even try to address the problems being brought up and it adds completely pointless complexity.

Here is the problem in short form:

Group A wants to play GT Mode while Group B wants to play Free Mode

Your solution is prevent Group B from playing Free Mode, so it's already terrible. In addition, you might also make GT Mode worse for Group A. Why is there a compromise when both sides can be totally satisfied? It's like getting a good deal and bargaining to make it worse. "I won a free sandwich? That's too good a prize, I demand you charge me half price!"

Here is a good solution:

Group A gets GT Mode

Group B gets Free Mode

Everyone is happy. Except the people who want to police other people, but their opinions don't count.

If you don't have any interest in offline racing then I ask, why are you playing GT then?
For the parts of the game that aren't offline racing perhaps.

The way GT has been set about is that it's a good offline racer first then does a good online 2nd, it's been about progression.
GT has also been about PS1 graphics originally, only have 200 cars, not having LMP or F1 cars, having garage limits, not being able to paint. Obviously because GT started this way, this is the best way to make a GT game and changes can never happen. Never ever.

Without the sarcasm: You're bringing up a null point. Every new GT game (or well, game period) tends to try and distance itself form the old version a little bit. Usually with better things. If it didn't, it would be the same game and there would be no point to selling the new one. If you want to be stuck in the old game for sake of playing the old game, go play the old game. Tradition is not as excuse, and everyone knows it because when a new feature that someone personally likes comes along, no one complains.

Oh sure there's different gamers out there with different preferences , but what does the majority want?
The majority can put it sock in it. They're not important when ideas aren't mutually exclusive, as in this case.

And what about the people who have been playing the GT series for the nearly fourteen years it existed and was perfectly fine without any online multiplayer options whatsoever, before GT5 came out?
What about them?

If anything, they matter the least. If they're perfectly happy with GT1-4, then there's no point pitching a game to them.



Should the game structure these players have come to know through the years be compromised because a few impatient, bratty kids are too lazy and have no concept of hard work and accomplishment to earn their way through a game?

This is the point. One group of players should not dictate how another group plays. The solution is to give each group what they want.


I think a posted above summed up pretty well that in the GT series, progression and single-player have always been the prime focus of the game. I'm not saying the inclusion of online multiplayer is bad, but it should never come at the cost of truncating the features we all enjoyed and were perfectly fine with all through games 1-4.
We being who?


There's a reason the single-player career has always been referred to as simulation mode right up until about now.
Overall I probably wouldn't mind online and single-player being kept as far away from each other as possible that much but I'd still prefer if the online experience were more reflective of how much of the simulation mode the players have completed.

Like I said before, you can have two online modes. One in free mode and one in GT Mode.

Well gee, the best course for a game series is obviously by trashing progression and gamer appeal.
IMO, best course is to stop being developed in the stone ages and recognize the appeal of user generated content and diverse player bases.


I'm all for bettering the design of the Simulation mode, however I don't think that making all the cars available from the start will do it. I didn't say that GT6 and GT5's career modes were the bee's knees, they do need work. GT1-4 however :bowdown:.
I personally found GT4 to be one of the worst games, and it was before GT5 so I didn't even have experience with online racing to influence my opinion.

Anyway, the proposal isn't about GT Mode. GT Mode doesn't need to have all cars available, that's not part of GT Mode. All the cars will be available elsewhere. The goal is to make GT Mode optional. Right now it's required if you want to feel like you actually made a good choice to plop down $60 for a game because if you ignore GT Mode you will never get to see 75% of the game content that you paid for. That is ridiculous.

Doesn't making tailor made career modes sound like a lot of work if not too much?
Who are you talking to? Do not, do not, do not make the mistake of looking at this through an extremely narrow perspective.

There isn't even an event maker in GT, so what are you basing your idea on? It takes all of 5 seconds to come up with a simple event maker concept. One that you could build a GT Mode with.

If you're not convinced until you see one, see Forza Motorsport. You can hand craft a race down to the number of doors allowed per car. Also, see every simulator ever made.

http://www.digitalcombatsimulator.com/en/files/

Why should something that has worked before
It has worked as often as it has not worked. In any case, this is like someone questing why we need air travel when logs float on water. Why bother inventing planes when hanging on for dear life to a rotting piece of wood in a typhoon was good enough 10,000 years ago. People these days.


that only needs a few tweaks
Cannot agree.

to make itself very good be exchanged for something totally different to what the philosophy of the game holds?
Pardon the psuedo-mod hat, but you're making an off topic post. Nothing is being exchanged. Things are being added. Nothing is being lost. I don't know how this can be missed at this point unless it's intentional.


Especially if the majority of players are the ones that think the cars shouldn't be available and be worked for.
The majority has no voice here.

The individuals that are doing hotlaps/seasonals , doing offline and online are getting to do that already, it's just the money that has to be won in order to get those things. Which isn't an issue actually except according to what I've seen is the crazy prices for some cars and a career that leaves a lot to be desired. The way you're making it sound is that it's impossible to do right now. There must be a limiting factor of some sort. GT7 will be better at that I rate.

Nothing but opinion that belongs to you.
 
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