- 23,800
- Philippines
And what about the people who have been playing the GT series for the nearly fourteen years it existed and was perfectly fine without any online multiplayer options whatsoever, before GT5 came out?
Like... us?
Should the game structure these players have come to know through the years be compromised because a few impatient, bratty kids are too lazy and have no concept of hard work and accomplishment to earn their way through a game?
Define earn. Are we teaching them that you can either grind dozens of hours or cheat or pay non-virtual money in order to afford a unicorn to trot out in front of everyone else in an online room? Are we teaching them that status symbols are the only things that matter in a capitalistic society? (as for game completion... who says anything about letting them win the game? We're just talking about cars)
I think a posted above summed up pretty well that in the GT series, progression and single-player have always been the prime focus of the game.
I'm not saying the inclusion of online multiplayer is bad, but it should never come at the cost of truncating the features we all enjoyed and were perfectly fine with all through games 1-4. There's a reason the single-player career has always been referred to as simulation mode right up until about now.
Air simulators don't force you to grind tens of thousands of hours in order to afford your own plane. Simulation means a realistic driving experience. Not SimLife... some people might be okay with "Sims: The Drive", but some of us just want to race.
Overall I probably wouldn't mind online and single-player being kept as far away from each other as possible that much but I'd still prefer if the online experience were more reflective of how much of the simulation mode the players have completed.
Trophies. Medals and trophies. Custom race suits and race livery. Chromeline, Silver, Gold livery. Unique exterior modifications. "Stealth" Cars. There are a million ways to do this.
Doesn't matter how nice a car you have, or how many medals you have from single player. There will always be someone better than you out there. I'd rather go into a room with no braggadocio and do reasonably well, than to have a dozen titles after my name and a unique car and still get trounced.
Well gee, the best course for a game series is obviously by trashing progression and gamer appeal.
Who's trashing it? GT has hardly ever gotten progression right. In GT3, finishing racing series was exciting, because you got pick-a-color prize cars after every grueling series. Want a car? Find out what series it's a prize in and stick it out.
By GT4, the grind had set in. Spamming "Like the Wind" like crazy was the only way to afford some cars within a reasonable time frame. There was no way to afford all the cars by finishing the game. The "collector mode" and "career mode" had finally completely become unstuck from each other.
I was sharing my memory card with other players who didn't have the time to play as much as I did. Just to help them out.
For some people... gaming is not life. It's simply part of it. It's not something you understand until you step back from the game to look at the bigger picture.
Does GT absolutely need non-gamers at the moment? No.
But consider that there are people whose only game is Gran Turismo, and whose only gaming purchases are GT, a Playstation and a wheel. (I have a lot of friends like this) These people are non-gamers. They only have Gran Turismo because they're racers.
Do they give a rat's behind about career mode? Nope. They're simply there to race. And if GT wants to keep getting those conquest sales who don't care about more "gamer-friendly" games like DriveClub or Forza, then they should ensure that they have the opportunity to race.[/COLOR][/B]
Last edited: