Make all cars available from the start?

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Make all cars available from the start?

  • Yes

  • No


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Because being patient to be able to buy the car you want after doing a few races can be rewarding. I did this once to be able to get the Chaparral 2J (so much cheaper in GT6 compared to GT5 which was like 14,000,000 credits compared to 4,000,000 credits :))

I found having to nurse a Douglas Dauntless with zero oil pressure, a nearly empty fuel tank and a dead tail-gunner for hours across a few hundred miles of ocean after a mission rewarding. I'm still not going to deny other players the auto-pilot option.

You know why some players want all the cars available at the start of a game, to make the game a lot easy for them to play through the career mode in GT7.

Urgh... *yawn* ...If you're going to keep trolling people with the exact same disproven misconception, why bother writing new posts at all?
 
To your first Question, yes.
Alright, I see you've edited your post. But since you're claiming that it did affect your enjoyment I'm curious about how and why.

To your second question, I did get to 100% before I got the GT5 garage editor and the second time is was easy, but I had a ball to earn credits and cars and stuff the first time I did GT5.
So, as long as you've made the effort to complete the game prior it makes it okay?
 
Alright, I see you've edited your post. But since you're claiming that it did affect your enjoyment I'm curious about how and why.

So, as long as you've made the effort to complete the game prior it makes it okay?
According to a great many members here at GTP, those who used the Garage Editor for GT5 are the devil's spawn and ruining the experience for everyone else because PD has to waste resources dealing with hackers instead of making content for us innocent gamers. Therefore using his very own logic, @hall90 was a willing participant in ruining the game experience of many GTP'ers in GT5. Apparently that's ok though, because he completed the game:dunce::dunce:
 
According to a great many members here at GTP, those who used the Garage Editor for GT5 are the devil's spawn and ruining the experience for everyone else because PD has to waste resources dealing with hackers instead of making content for us innocent gamers. Therefore using his very own logic, @hall90 was a willing participant in ruining the game experience of many GTP'ers in GT5. Apparently that's ok though, because he completed the game:dunce::dunce:
Damn you Johnny, I was getting to that part. It was supposed to be my next response once he (most likely) tried to justify his actions.

:D
 
Alright, I see you've edited your post. But since you're claiming that it did affect your enjoyment I'm curious about how and why.

So, as long as you've made the effort to complete the game prior it makes it okay?
Ok, I did do the money glitch a few days after I got GT6 but when I go all the cars for the game to make it easy to pick and choose a car for that event and for online as well and then a few weeks later, I said to myself I felt really guilty doing the money glitch because I did not earn getting the credits for cars the right way.
 
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Define "The Right Way".

1. Buying an Anniversary or promo edition and getting exclusives as part of the package.

2. Buying "Credits" on PSN.

3. Waiting for high paying seasonals.

4. Playing a single high-paying career mode event over and over.

5. Playing a multiple low-paying events over and over instead, because non of the above are "the right way"?

-

None of us here, I'd like to remind you, mind having to do single player races ad infinitum if they're fun, challenging races.

The problem is, since GT5, very few of them have been fun and challenging enough to repeat about seventy times every time you want to buy an exotic car without becoming... uh... grinding.
 
Define "The Right Way".

1. Buying an Anniversary or promo edition and getting exclusives as part of the package.

2. Buying "Credits" on PSN.

3. Waiting for high paying seasonals.

4. Playing a single high-paying career mode event over and over.

5. Playing a multiple low-paying events over and over instead, because non of the above are "the right way"?

-

None of us here, I'd like to remind you, mind having to do single player races ad infinitum if they're fun, challenging races.

The problem is, since GT5, very few of them have been fun and challenging enough to repeat about seventy times every time you want to buy an exotic car without becoming... uh... grinding.
I had a lot of fun playing GT5 because of the credits payouts and the online events as well, but with GT6 the career mode is rubbish and that goes with the online seasonal events as well at the moment.
 
I had a lot of fun playing GT5 because of the credits payouts and the online events as well, but with GT6 the career mode is rubbish and that goes with the online seasonal events as well at the moment.
That's no problem for you though, you took advantage of the credit glitch to override the GT6 game economy and bought all the cars you wanted without having to "work" for them. If a garage editor comes out for GT6 you won't have to waste time with the "rubbish" seasonals either, you can just make credits appear out of thin air like you could in GT5. But yeah, all cars from the start is a silly idea.

/S
 
I voted no....instead of every car unlocked in the beginning, since PDI won't let go of License Tests, why not tie them together?
Have a score system in the tests and when you do well, proving that this is not your first rodeo with a GT game, then majority of cars become available in the dealerships. You still have to go get the required credits, of course.
If you sucked badly in the License Test then you get a smaller selection comprised of slower cars - thereby giving you chance to familiarize with the ins & outs of the game. I think this could strike a happy balance if implemented thoughtfully.
 
I voted no....instead of every car unlocked in the beginning, since PDI won't let go of License Tests, why not tie them together?
Have a score system in the tests and when you do well, proving that this is not your first rodeo with a GT game, then majority of cars become available in the dealerships. You still have to go get the required credits, of course.
If you sucked badly in the License Test then you get a smaller selection comprised of slower cars - thereby giving you chance to familiarize with the ins & outs of the game. I think this could strike a happy balance if implemented thoughtfully.
If you still have to go and get the required credits, I don't see how this is any different than what we already have.
 
I believe you actually said:



Have you now changed your mind and you're ok with having the option of all cars from the start in online and arcade? What exclusions are you referring to?

Ok I'm back in this thread and yes @Johnnypenso my opinion changed slightly because I thought this all cars available option was solely for Career Mode. However, the exclusions I'm referring to or rather restrictions for Online and Arcade would be:

  • Why not have more 'Courtesy Cars' for online and Arcade? More cars is nice but not all of them
  • You're only limited to Quick Tuning, I believe that's a feature that was in GT5.
  • Test Drive feature pls
At least we'll both be getting meat with our veg? Since we're on the topic of keeping everyone happy?

By the way, since when is "Padlocking" a game design flaw? :banghead:
 
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If you still have to go and get the required credits, I don't see how this is any different than what we already have.
Hey we gotta let PDI come up with something on their own - we can't do everything for them, you know!!:D
Maybe you could also tie in a credit prize upon successful completion of License Test - better you do, more credit is awarded, thus enabling you to pick and choose what you wanna buy, rather than force-feeding you a car you really don't need.
 
Ok I'm back in this thread and yes @Johnnypenso my opinion changed slightly because I thought this all cars available option was solely for Career Mode. However, the exclusions I'm referring to or rather restrictions for Online and Arcade would be:

  • Why not have more 'Courtesy Cars' for online and Arcade? More cars is nice but not all of them
  • You're only limited to Quick Tuning, I believe that's a feature that was in GT5.
  • Test Drive feature pls
At least we'll both be getting meat with our veg? Since we're on the topic of keeping everyone happy?

By the way, since when is "Padlocking" a game design flaw? :banghead:
I'll convince you yet:cheers:. Good to see you are approaching this with an open mind. 👍

Why not have all courtesy cars for online and arcade? All cars is nice, some cars is less nice correct? You want people to race online right? You realize not everyone wants to do an offline career nor is interested in running TT's or Seasonals or whatever else is available to earn money? Inevitably, if free car selection is limited in some way, many good cars will be missing from the list, which only forces people to do things in the game they don't really want to do, like slog through an offline career, chewing up their valuable free time they could better spend..oh I don't know...racing online:idea:. Who benefits from this? Who is better off with only part of the car list available and not all of it? Is your game experience somehow better if I get some of the cars as opposed to all and you take the career route through the game because that's what you like to do?

Why limit it to quick tuning? What's the purpose of that limitation? How is your game better because I am limited to quick tuning?

I understand the desire for some kind of extra benefit from competing in and completing the career modes and I'm all for that. Special liveries, custom badges or rankings you carry with you online, maybe even special car upgrades or enhancements like body kits, higher turbo levels etc. Maybe even exclusive seasonals and the like for those that are participating in the career mode.
 
Ok, I did do the money glitch a few days after I got GT6 but when I go all the cars for the game to make it easy to pick and choose a car for that event and for online as well and then a few weeks later, I said to myself I felt really guilty doing the money glitch because I did not earn getting the credits for cars the right way.
I had a lot of fun playing GT5 because of the credits payouts and the online events as well, but with GT6 the career mode is rubbish and that goes with the online seasonal events as well at the moment.
The ''right way'' to earn credits combined with GT6's career mode is a complete bore. Naturally and understandably, you bypassed it through exploiting the game's economy which in return made the game easier and more enjoyable from the get-go. And that's a completely normal reaction to boring.

But regardless of how bad or good a career mode might be, the desire to access content as quickly and as easily as possible has always been a part of gaming - as you have shown for instance. Taking advantage of glitches and using very efficient shortcuts to do so is nothing new or remarkable. Hell, even publishers have capitalized on it with ''Time Savers Pack'' for quite some time now.

So, how would another option - which affects noone - make things worse? I see no reason whatsoever to keep hanging onto the one size fits all-model.
 
I tell you, it takes less than 15minutes to get 2mil Cr doing the RB challenge. Half way through, I give up because it just gets silly grinding like that to get a car(s).

I still think it sucks for anyone that bought the in game Cr for $75.00. All they can get is a Honda Fit to start with.
 
I'd like to see a GT4 style system where most cars are available from the start in arcade mode and the rest are unlocked as you play through the game. GT mode would be the same system it has always been but with the ability to test drive cars, maybe say a 2min time limit for cars you can't afford and a 5min one for cars you can afford. :)
 
I'd like to see a GT4 style system where most cars are available from the start in arcade mode and the rest are unlocked as you play through the game. GT mode would be the same system it has always been but with the ability to test drive cars, maybe say a 2min time limit for cars you can't afford and a 5min one for cars you can afford. :)
Why put a time limit on it?
 
So basically the way this is going PD needs to re-balance the game economy which is basically what everyone been saying since GT5 lol.

I'll say it like this I myself haven't done any money glitches even in GTA V or GT6, but I can see why people would.

Making all cars/items available at start has ruined not in completely destroyed, but it takes the joy out of unlocking things.

Tekken 6/Tag 2, GTA V, Skate 2, and some others as example have things unlocked from outset.

Although I've still enjoyed the games I can tell you there is a reason I have fond memories of Tony Hawk's Pro Skater 1 or GTA: SA back in the day. Cause everything wasn't available from the start. Simple as that
 
So basically the way this is going PD needs to re-balance the game economy which is basically what everyone been saying since GT5 lol.

I'll say it like this I myself haven't done any money glitches even in GTA V or GT6, but I can see why people would.

Making all cars/items available at start has ruined not in completely destroyed, but it takes the joy out of unlocking things.

Tekken 6/Tag 2, GTA V, Skate 2, and some others as example have things unlocked from outset.

Although I've still enjoyed the games I can tell you there is a reason I have fond memories of Tony Hawk's Pro Skater 1 or GTA: SA back in the day. Cause everything wasn't available from the start. Simple as that

"but it takes the joy out of unlocking things"....for you and many others, but not for everyone. This is really the crux of the matter. I am just one person but I know others feel the same way, we just want to race online, run laps and tune cars. There is no joy in running races against AI regardless of how good it is, I've been there done that so many times it's just boring as heck to me and any game that locks itself behind a big offline career mode is a major deterrent to me purchasing it in the future. As gaming moves more and more towards simulating reality, the deficiencies in AI become more and more apparent and even really good AI is still sterile and lacking in personality. Once you've raced hundreds of times against real people who make real mistakes or can be pressured into them, who are really fast and skilled or not so much, who get angry, who are gentlemanly and so much more, the sterility of racing against AI becomes an even starker contrast.

At the same time I can appreciate that large, immersing, realistic career modes, along with a classic GT Career Mode are the way forward for a great many people and I hope PD dedicates a good chunk of resources to making this happen for their sake. I hope they make the best career mode in the history of gaming but at the same time I hope they appreciate there is a growing fanbase out there is tired of racing offline and just wants the pleasure of driving cars, hotlapping, tuning, TT's and online racing, and throws us a bone or two as well.
 
"but it takes the joy out of unlocking things"....for you and many others, but not for everyone. This is really the crux of the matter. I am just one person but I know others feel the same way, we just want to race online, run laps and tune cars. There is no joy in running races against AI regardless of how good it is, I've been there done that so many times it's just boring as heck to me and any game that locks itself behind a big offline career mode is a major deterrent to me purchasing it in the future. As gaming moves more and more towards simulating reality, the deficiencies in AI become more and more apparent and even really good AI is still sterile and lacking in personality. Once you've raced hundreds of times against real people who make real mistakes or can be pressured into them, who are really fast and skilled or not so much, who get angry, who are gentlemanly and so much more, the sterility of racing against AI becomes an even starker contrast.

At the same time I can appreciate that large, immersing, realistic career modes, along with a classic GT Career Mode are the way forward for a great many people and I hope PD dedicates a good chunk of resources to making this happen for their sake. I hope they make the best career mode in the history of gaming but at the same time I hope they appreciate there is a growing fanbase out there is tired of racing offline and just wants the pleasure of driving cars, hotlapping, tuning, TT's and online racing, and throws us a bone or two as well.

Oh you're talking about online. I was mostly thinking this was about the offline.

Even still at least with unlocking the cars gradually not saying it should take a long time, but going at it gradual means that you learn how to use each car/character/gun/you get what I'm saying.

That's why I said in my last post that I got fond memories of Tony Hawk's Pro Skater 1 or other games. I associate unlocking content with appreciating the game for what it is I can still understand that going online means you want all cars, and in a way I can agree not a lot, but I do agree.
 
No. The sense of surprise completely disapears if everything is available from the first moment.

I loved when all the cars were coverd and we would only saw them after doing a specific race or achieving a specific objective.
 
No. The sense of surprise completely disapears if everything is available from the first moment.

I loved when all the cars were coverd and we would only saw them after doing a specific race or achieving a specific objective.
The sense or "surprise" would be no different for me than it would be for you. We can both see what's in the dealership, we both get to drive cars for the first time, the only difference is virtual money comes out of your account when you buy cars but not out of mine. If it's done right I can still do the career mode and maintain a separate path through the game. You still get to play the game with cars covered if that's what you like (and it's part of the career mode), and I could skip that because it doesn't appeal to me. Everybody wins.
 
Maybe just have it for cars you can't afford, but I think the idea of it 'teasing' you a little might be a good way of motivating a player to save up to buy an expensive car.
I'd rather skip car buying altogether. My motivation is to tune, test, drive and race against real people. The joy I get from doing so is all the motivation I need. Having so "save up" virtual dollars to buy a virtual car is actually demotivating for me.
 
I kind of like the way of "grinding" through the GT mode (well as long as it doesn't get repetitive and you have to do one race a couple of dozen times [because it's the one that pays the best/because other races pay a lot less] only to be able to afford one (!!) car), but then I also want all cars to be accessible at any time, so I'd say, they should do it similar to how it was done in Forza, so you can drive every car in Arcade mode, but have to buy them for the GT mode. But maybe, to have "rare" cars, the prize cars for, let's say the licences should be unobtainable until you complete the licences on bronze/silver/gold.
I'd also like to be able to tune the "rental cars", maybe in some kind of "Quick Tune" way similar to GT5P, where you were able to tune the suspension, transmission ratios, LSD (not sure about that one, though) as if you bought a fully-adjustible part (GT5/6) and able to in-/decrease the performance/weight by using sliders. (I didn't use GT4 as an example because it didn't offer detailed set-up options)
 
I kind of like the way of "grinding" through the GT mode (well as long as it doesn't get repetitive and you have to do one race a couple of dozen times [because it's the one that pays the best/because other races pay a lot less] only to be able to afford one (!!) car), but then I also want all cars to be accessible at any time, so I'd say, they should do it similar to how it was done in Forza, so you can drive every car in Arcade mode, but have to buy them for the GT mode. But maybe, to have "rare" cars, the prize cars for, let's say the licences should be unobtainable until you complete the licences on bronze/silver/gold.
I'd also like to be able to tune the "rental cars", maybe in some kind of "Quick Tune" way similar to GT5P, where you were able to tune the suspension, transmission ratios, LSD (not sure about that one, though) as if you bought a fully-adjustible part (GT5/6) and able to in-/decrease the performance/weight by using sliders. (I didn't use GT4 as an example because it didn't offer detailed set-up options)
What if you took it one step further? You have your traditional career mode where you have to unlock, earn and buy cars to progress through your career, but the rest of the game is wide open. Perhaps the Career Mode offers special liveries and customization not available to anyone that doesn't choose to participate in it. One does not have to overlap the other.
 
@Johnnypenso

Make no mistake though I do understand the wanting everything from beginning, and honestly I attribute that to getting older though cause sometimes with certain games I'm that way too compared to say 10 years ago when I was 14.

Especially given time is a factor, and not everyone pass a certain age can just game all day anymore lol.
 
Ill take it there. In real life, ALL cars are available to us. The limiting factor are special editions, limited production cars and collected classic/historic vehicles. Money is a factor and geographical location. However, all cars are available. If this is the REAL DRIVING simulator, we should be able to sample all cars from the start.

If someone wants to start the game in practice mode using a Veyron or Sauber C9, so be it. If thats what a person wants to race online with, their first time online, fine. offline, the game should generate AI cars to suite the players cars (PP, CLASS, exterior modifications). This is why, if all I wanted to do was use a GT3 SLS AMG from my first race until the next Gran Turismo, I should be able to.
 
I'll convince you yet:cheers:. Good to see you are approaching this with an open mind. 👍

Why not have all courtesy cars for online and arcade? All cars is nice, some cars is less nice correct? You want people to race online right? You realize not everyone wants to do an offline career nor is interested in running TT's or Seasonals or whatever else is available to earn money? Inevitably, if free car selection is limited in some way, many good cars will be missing from the list, which only forces people to do things in the game they don't really want to do, like slog through an offline career, chewing up their valuable free time they could better spend..oh I don't know...racing online:idea:. Who benefits from this? Who is better off with only part of the car list available and not all of it? Is your game experience somehow better if I get some of the cars as opposed to all and you take the career route through the game because that's what you like to do?

Why limit it to quick tuning? What's the purpose of that limitation? How is your game better because I am limited to quick tuning?

I understand the desire for some kind of extra benefit from competing in and completing the career modes and I'm all for that. Special liveries, custom badges or rankings you carry with you online, maybe even special car upgrades or enhancements like body kits, higher turbo levels etc. Maybe even exclusive seasonals and the like for those that are participating in the career mode.

To the bold bits...
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To the underlined bit - Depends on what context you're dealing with. In this case it should be limiting until you actually go an buy the car/ win it. I wouldn't mind(I'm sure other players wouldn't also) more prize cars, but prize cars of the extremely expensive, rare kind, oh like with a price tag of more than a mil I guess? Another option if you will?

I think this whole topic is at a stalemate really (Disregarding the poll this time.) Which ever way you go, you won't be pleasing everyone in this case. It's a whole battle of "You're thinking for yourself" "Oh it's just YOU" "What about other players?" "This % of the public states this"

It's a matter of preference. You can't please all preferences but you can try and balance it out a lil'.
 
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