1. You are talking about something more specific than the topic of the thread or the poll. You're saying we should have an option to unlock all of the cars at the start of the game. The thread/poll topic is simply should they all be unlocked at the start of the game.
Evasion.
2. Just because you don't find others peoples reasons valid, doesn't mean they don't count.
Evasion.
If someone feels a certain way about this subject but doesn't feel like taking the time to explain it than they have every right to just vote and move on.
Evasion.
Also inaccurate for the purposes of what you were first trying to claim.
You are not owed an explanation from anyone
Inaccuracy.
You're the one who broached the topic of people not respecting the reasoning of dissenting arguments in this thread.
You're the one who posted a bunch of quotes of people giving their reasoning.
You don't get to double down on the argument that people who
never actually gave a reasoning also have to be treated as if they have sound reasoning when that invalidates the entire premise of your initial argument.
Heck, the only reason I've taken part for this long is morbid curiosity.
Unfounded arrogance.
If you'd like to keep going, feel free. I might reply, might not, depends on how I'm feeling.
Protip: Don't bother.
How about the fallacy that any and all grinding is inherently bad?
Considering I've put about 15 hours into The World Ends With You in the past two weeks in the same story chapter simply power leveling weapon stats and character levels, that certainly
would have been an interesting thing for me to say.
Some of my favorite moments in video gaming has come from grinding. Grinding in the Mideel Forest in Final Fantasy VII so I could get strong enough to take on the WEAPONs or win in the Battle Arena. Grinding through in-game days and nights in the Twin Peak Mountains of Brave Fencer Musashi.
RPGs with logarithmic experience-based level systems, huh? Perfectly comparable. Though, again, see above. I never made the argument that you are saying I made.
When I first played Gran Turismo way back in 1998 I remember getting my butt kicked by the AI regularly. Then I discovered this thing called tuning parts which made my car fast enough to beat the early races. I remember going back and using the credits I hard earned to slowly upgrade my car. It didnt feel like a 'grind'.
That's because what you're describing isn't grinding. What you're describing is progressing through the early part of the game normally. Grinding would be along the lines of the lovely that GT5 had where you were required to do races dozens of times to simply progress to the next race; or repeatedly spam the same Seasonal Event until you had the money to buy the artificially expensive car required for it since it was never given out as a prize car like it would have been in earlier titles.
Incidentally, GT2 and to a lesser extent GT4
also had grinding, but the prize allotment was sufficient enough and the car purchase prices were balanced in proportion to the prize allotment that doing a 5 minute race 4 times would be enough to buy the most expensive car in the game. And both of those games also had better designed single player experiences to boot, so it was much easier to actually make them enjoyable.
lol, asinine. The internet's sneaky passive aggressive way of calling someone stupid because just calling someone stupid outright sounds so bad, doesnt it.
Amusingly, I've told you to your face the past two times you pulled this attitude to kiss my ass, so you
really think by this point I would mince words with you?
But we'll have it your way: It is a
stupid argument to assume that people who want to be able to access the content of a game as soon as they start the game are just lazy; and likewise it is a
stupid argument to assume that someone who dislikes the design of the most recent two GT games was
never compatible with the design ethos of the series for its entire 15 year run.
Dont worry, your not lazy. You fall into category #1 from the previous page. You dont like GT mode, a design issue that can be fixed. You just spent a few paragraphs telling me that.
No. I spent a few paragraphs telling you that your assertion that I have a "total disregard ... for the entire 15 year history of Gran Turismo" was completely baseless. I spent one paragraph explaining that the horrible way the past two GT games have been designed (the latter of which having three years of feedback and apologies and putting out something worse) perfectly justifies people wanting an alternate way to progress through the game.
So yeah hes hurting my enjoyment of the game. Cant tell you enough how annoyed I was when I went online early in GT5 to get my butt smoked and ran over by a bunch of losers in Zondas, one of the cars available to anyone online.
If he's hurting your game by having a car you don't have (though, of course, this is false since you also had access to it by the same method he did), logically every single person who has a car that another online player hasn't been able to access by that point is hurting the second player's enjoyment. The person who can put 40 hours into the game on its launch week is hurting the enjoyment of the person who can only spare a few hours a week. The person who bought the game when it first came out is hurting the enjoyment of the person who bought the game when the Senna content was released. The person who bought microtransactions for GT6? Hurting everyone else's enjoyment. Person who was gifted a car in GT5? Hurting everyone else's enjoyment. The person who lucked out and had the 20 million credits when the Chaparral 2J (or some other equally dominant car per PP level)? Hurting the enjoyment of the game for those who weren't so lucky.
Players who did the money glitch made the game easy for them in GT6, so they can buy all the cars they want and pick and choose that car for that race. The GT5 garage editor made the game easy for me.
I was unaware that having a massive surplus of credits was what made the AI pull over to the side of the road on the last lap so you don't lose the race.