- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Really? I used a money glitch early on in GT5 and accumulated $75Million in a week. Bought every car I ever wanted and played for hundreds and hundreds of hours, racing online, tuning, entering F.I.T.T. events as a tuner and test driver. I ran my own Racing Club, participated in many online championships, even joined the WRS. The game could easily be designed to have a compartmentalized career mode that could be an exact duplicate of what you have now, but that still doesn't satisfy you, you're worried about what everyone else is doing. You are simply unable to see the game outside of a very narrow box and you're afraid of having to make decisions about gameplay. You feel more comfortable being shoehorned into a very tiny, comfortable and familiar box and want to force the rest of us in there with you, in spite of the fact that some of us (40% of us if the poll is any indication) have been forced into the same box for 16 years and would rather not do it again.Uuuuhhh....That's not really up to you is it? It's up to the person saying it would be less fun for them...I agree with him. It would kind of spoil it if you could just choose to have everything unlocked at the start of the game. Think of it in terms of trophies.
What if, at the beginning of every game, it gave you a choice. Play the game normally, or, have every trophy unlocked from the start. What does that do to trophies? What happens to the people who enjoy the challenge and accomplishment of collecting trophies? Unlockable content serves as an incentive to play and to progress through the game. If you take that away (and make no mistake, having the option to circumvent it, is taking it away) It greatly shortens the life of the game.
As with all things Kaz, you have to read between the lines. If you look at the GT5 Trophy List for example, which is a huge database (427,000 players)it's not hard to extrapolate that most of the unpopular things % wise, especially Rally Events, Endurance Racing, Special Events in general were all dropped due to low participation.I'm trying to find the interview where Kaz admits to what you wrote above. He is trying to make amends by listening to what players want. Hence why I typed he is trying to make Gran Turismo the way players play instead of his old thinking of how HE THINKS we should play Gran Turismo.
Look at the completion rates for the various career levels and licenses. National A was just over 50%. Beginner level in career was only completed by just under 39% of players for God's sake and qualifies as "uncommon". Beginner level! 18% of players never won a single event!!! So what happens? The difficult and time consuming XP system is gone, replaced by stars, even easier and dumber AI, much shorter races, no endurance racing at all, resulting in an even more arcade career mode that anyone can beat.
Ever wonder why Shuffle racing is gone? I don't. While popular on GTP, the truth is most nights there were only a 10-20 Shuffle racing rooms online representing a very, very tiny portion of the player base. Not popular enough so it's canned.
I don't think Kaz is interested in what individual fans have to say because let's face it, most of our requests never happen, the "Ask Kaz" Forum is a joke, and the few requests that do happen are low enough that they are probably just a coincidence. I think GT6 at least and probably a large part of GT7, is being designed by the numbers, the stats, not the passion and direct feedback of fans. I'd be happy to be proven wrong.
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