Why not just make the entire catalogue available to anyone in any lobby online? The Recommended garage should include every car in the game. I see no downside to this at all. It allows everyone to go online immediately and race the cars they want when they want. It would probably encourage spec racing as well, since every host knows that every player has every car, as opposed to now where you can't easily limit to one car, and if you do, you never know who has it and who doesn't in an open lobby.A bit of both. Give players a respectable selection of cars that they can use instantly in online mode, but if you want to modify them heavily, you'd have to buy them with credits in GT Life mode. However, I also think that online mode should offer credits, but this could encourage people to exploit the online system for money though, if not carefully thought out.
The price payouts for the different rankings should probably not be too far apart. Enough to make people want to win, but not so much that it creates an enormous amount of drama if someone plays dirty. If someone bumped you off the track and that made to lose half the price money, that would probably make you a lot more angry than if it just made your prize 5% lower.
By respectable selection, I mean at least a few competitive cars to use in events based on the rules of most major racing leagues. A few cars for every class, that is, and properly set up for the type of racing you'd typically do with those kind of cars.
just stick with the method of having to buy the cars.
You're just thinking about yourself and how you like to play your games and not taking into account that other players have different preferences and may want to take a different approach on how to play the game. I'm talking about having options that will make the game fun to as many people as possible.@FS7 . Oh yes the players will get to drive their favourite cars, after they win some races, get their cash and buy them. There's the sense of accomplishment when you save up and buy something. Sure the race factors do improve skills but still, unlocking things seems to be good also, I mean there's a reason why we're earning credits. What's the point of playing and winning when everything is already there? Things must be earned, not just to appear and be like "Soooo what must happen now?". Why should it frustrating to unlock something? Just makes the game too easy.
You're just thinking about yourself and how you like to play your games and not taking into account that other players have different preferences and may want to take a different approach on how to play the game. I'm talking about having options that will make the game fun to as many people as possible.
The poll right now?
I am in the yes crowd, not the no crowd. And as for the career mode I lost interest in racing AI. Unless I need some money I do the X2014 championship on the occasion since it is the only decent prize money event. I still not have all those 20 million dollar cars like I did in GT5 since there is no larger money races than the X2014 races. I tried to repeat doing those races over & over and after that I had enough & got bored of doing it repetitively.
The poll says 4/10 people would like this option. That's 4 million people if GT7 sells as well as GT1-5. That's huge.The poll right now?
This is about GT7 though, not GT6. We were "promised" that we'll get better AI and other better things in GT7, so let's wait then.
The poll says 4/10 people would like this option. That's 4 million people if GT7 sells as well as GT1-5. That's huge.
So if the option is there for "all cars from the start", 10 million people are happy. If it's not, 6 million people are happy. See how that works?On the flip side, the poll says 6/10 people wouldn't like the option. 6 million people, which is pretty huge.
It doesn't quite work that way, at least the way the poll goes. Based on a yes/no situation, 4 million would be dissapointed one way and 6 million the other way. You can't add them up since it's not "no but I wouldn't mind if they were", but rather "no I don't want it changed at all".So if the option is there for "all cars from the start", 10 million people are happy. If it's not, 6 million people are happy. See how that works?
I understand why someone would make a personal choice not to use this option, I can't understand the position that you don't want others to have it.
Yes it does work that way, at least the way I would do it. I don't want to take the career mode away, so adding an option for "all cars from the start" makes everyone happy. You get your career, I get my sandbox. Without the option, it appears, extrapolating the poll numbers for the sake of argument, that 40% of the fanbase would rather get all the cars from the start than go through the career mode.It doesn't quite work that way, at least the way the poll goes. Based on a yes/no situation, 4 million would be dissapointed one way and 6 million the other way. You can't add them up since it's not "no but I wouldn't mind if they were", but rather "no I don't want it changed at all".
If arcade mode is completely open, as it should be, then everyone would be happy (your full 10 million). While I'm not of the mind that GT must be completely unique and can't be like any other game, I do enjoy the "rise from the bottom" aspect of the games, if done like the GT1-4 games.
Edit: I do prefer the "all cars available" aspect though of not having to be at a certain level or xp to be able to purchase a vehicle. They should be all unlocked in career mode and the purchase price should be the only thing preventing you from obtaining a vehicle
Why? Why lock cars away, forcing you to do an offline career? How does that make the game better for those that don't want an offline career, who just want to drive, tune and enjoy all the cars and tracks in the game?Or maybe instead of having all of them available from the start, maybe unlock all of them for arcade mode if you achieve 25% or 50% in career mode or something along the lines of that
Too bad? It's a basic tactic to have players keep the game around longer and work for achievements and unlockables.
Proper games don't do this because it's abusive. There's advantages to having a mode where owning a car means something, which is why that shouldn't be taken away. But the only reason to force that gameplay into all modes of the game is if you don't think your game would be fun enough without it. You're having people play to get to the next milestone instead of having them play because they're having fun.
Isn't that a bit of an assumption that going through the process of achieving and unlocking to not be fun?
By the way, since you mention it, what do you consider to be a "proper game"? Not just for racing games, but across the genres.
There's a relatively simple solution to this problem. Two different garages.
The "GT Life Garage" would be the garage we're having now, i.e. you need to buy everything that's in it. You can compete in GT Life events only with those cars and parts you bought with earned credits.
The "Online Garage", as I imagine it, could also be empty to begin with, but you could just add cars from the dealership and configure them without the needs for credits. Usage of these cars would be restricted to non GT Life events only.
You could make the cars from the GT Life garage available for Online also (could be like that by default, but why not add the choice), but cars from the Online Garage would not be available in GT Life events. With a simple button you could switch the garage between Online, GT Life and Combined Garage.
Best of both worlds.
ps: Yes, there will be some that want to play GT Life with every car from the get-go. I am aware they won't be satisfied with this either, but I think it would satisfy most people.
This is unfortunately the sort of solution people who would like access to every car have been pushing for. The naysayers think that all cars should not be available in any mode, because that devalues GT Life somehow or is against the spirit of Gran Turismo or some other non-gameplay based argument.
I'm all for keeping GT Life as is. The Pokemon aspect is part of how that mode plays, and is completely relevant. Personally, I think they could do with making the car buying aspect more relevant in GT Life, it's not really that important that you manage your cars and purchases after you've done a few races.
But there's no need to make that the entire game. The two can co-exist, as you've rightly pointed out. Unless GT Life is so boring that the only reason anyone plays it is because it's the most efficient way to earn credits, but there are better ways of dealing with that problem than crippling other game modes.
However, I don't think it's an "unfortunate" solution.
I just think the separation of both modes would allow both groups of people to find their GT in the same installment of the game.
So, basically have every car available as a "courtesy" car in arcade & online modes? I like this idea.How about this: In arcade mode and online mode, all cars in the game are available instantly, but you're "borrowing" them, so you can't change parts, but you can adjust the parts that are already included with the car as it would be if you buy it. Many high-end race cars come with a fully customizable transmission and suspension, so if you "borrow" this car in online or arcade mode, you will be able to change the settings of these parts.
Likewise, the cars might only come in one color when you borrow them for free, you won't be able to change rims, apply new paints, or do any custom livery (if that feature makes it into the game, lol). Ballast and power limiter will naturally be available on all of the cars, and if the car comes with aero parts that allow you to change the downforce, you will of course also be able to do this.
So there are still some limitations, but with (probably) a thousand cars that you can instantly use online, you're bound to find one that is suitable for a very large amount of races and challenges. If you want even more control over the car, get some money and buy it.
Keep in mind that I don't mean borrow in the sense that you would need to find another player to borrow them from. You're borrowing them from an imaginary entity within the game that just so happens to own every car in the game . Also, I don't think there should be any limit on how many times you should be able to borrow cars in this way.