- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
That's like saying to a kid, here's a bag of halloween candy but you can only sniff it. Without being able to swap parts, you cannot compete in online racing other than in spec racing. In street cars you'll be 2-4+ seconds per lap off the pace without the proper parts. In race cars it'll be closer but much of online racing in race cars is PP based and it's a huge advantage to add certain parts and detune the car. This isn't really something that would appeal to most of the players that use online in GT5/6, since most of it is tune oriented.How about this: In arcade mode and online mode, all cars in the game are available instantly, but you're "borrowing" them, so you can't change parts, but you can adjust the parts that are already included with the car as it would be if you buy it. Many high-end race cars come with a fully customizable transmission and suspension, so if you "borrow" this car in online or arcade mode, you will be able to change the settings of these parts.
Likewise, the cars might only come in one color when you borrow them for free, you won't be able to change rims, apply new paints, or do any custom livery (if that feature makes it into the game, lol). Ballast and power limiter will naturally be available on all of the cars, and if the car comes with aero parts that allow you to change the downforce, you will of course also be able to do this.
So there are still some limitations, but with (probably) a thousand cars that you can instantly use online, you're bound to find one that is suitable for a very large amount of races and challenges. If you want even more control over the car, get some money and buy it.
Keep in mind that I don't mean borrow in the sense that you would need to find another player to borrow them from. You're borrowing them from an imaginary entity within the game that just so happens to own every car in the game. Also, I don't think there should be any limit on how many times you should be able to borrow cars in this way.
However, I wouldn't be opposed to the idea of letting players borrow cars from other players as well. These cars would of course have all the parts and stuff that the owner of the car have bought for it, giving the borrower the same amount of options as the person who owns it would have.
Personally, I think this would be a pretty decent compromise. Online enthusiasts can get loads of cars to race right away after installing the game, and even if you're not all that into online play, this solution also lets you test out cars before dumping 20 million credits into a car that might be a wildcard. At the same time, it retains the value of owning the car because that gives you the ultimate level of control over them.
You do realize that many of us see no value in car ownership right? It's just bit and bytes not a real car and I've owned all of them in the past and it meant nothing to me beyond what I could do with them on the track. Designing a game solely around the idea of "car ownership and value" doesn't appeal to everyone, as many as 40% of us apparently. Of course we don't want to deny that pleasure to you, you could still run your GT Classic Career and play the game as per usual. How exacly would your gameplay be affected if I chose to play it differently?