Make all cars available from the start?

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Make all cars available from the start?

  • Yes

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I've been driving Project CARS since 5/12/2015 and I must say it is A big difference between The two concepts, With Project CARS even though I have unlimited Access to all the cars, I get the strange Sensation that I'm only borrowing them from the owner, I guess I miss the achievement factor of buying customizing and storing my cars a little, I thought you be able to save the car and livery of your choice in your garage in Project CARS, but not so, every time you change cars you have to select the livery all over again, and the tunability is only adjusting tire air pressure LOL!! No camber, or Toe, Ride height, LSD, or trans tuning??? SMS must change that in the future, or GT7 will swat them like a fly and flick them away to be forgotten LOL!! but everything else I LOVE, You can play offline and get a real challenge from AI, and the graphics makes GT6 look weak, The Physics is different, but it is endorsed by more real drivers, and I see more similarities in P-CARS that I see in real races, I think they both should should give Real Race drivers of all classes the Pepsi challenge, to give us virtual racers a clue to what a real race car physics really feels like.

Correction, Thanks Johnnypenso, I wouldn't have checked if you didn't comment, even though you didn't answer my question, But Project CARS is fully tunable, and even more so than GT6 after But after browsing Youtube I found a tutorial that helped



I have been racing and tuning all morning long, and I must say, I am VERY satisfied with project CARS clearly head and shoulders above GT6 in tunability. :bowdown:Project CARS!
 
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I've been driving Project CARS since 5/12/2015 and I must say it is A big difference between The two concepts, With Project CARS even though I have unlimited Access to all the cars, I get the strange Sensation that I'm only borrowing them from the owner, I guess I miss the achievement factor of buying customizing and storing my cars a little, I thought you be able to save the car and livery of your choice in your garage in Project CARS, but not so, every time you change cars you have to select the livery all over again, and the tunability is only adjusting tire air pressure LOL!! No camber, or Toe, Ride height, LSD, or trans tuning??? SMS must change that in the future, or GT7 will swat them like a fly and flick them away to be forgotten LOL!! but everything else I LOVE, You can play offline and get a real challenge from AI, and the graphics makes GT6 look weak, The Physics is different, but it is endorsed by more real drivers, and I see more similarities in P-CARS that I see in real races, I think they both should should give Real Race drivers of all classes the Pepsi challenge, to give us virtual racers a clue to what a real race car physics really feels like.
You must have a different version of the game from me. Race cars have dozens of tuning options. Street cars less so. It's a sim and the tuning options mimic real life.
 
You must have a different version of the game from me. Race cars have dozens of tuning options. Street cars less so. It's a sim and the tuning options mimic real life.

LOL I understand what A sim is suppose to do Johnypenso, I have PS4 version, what version do you have??
 
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If you have all cars unlocked, the sense of ownership is gone. So no thanks.

That's what I was saying, But Project CARS is a great game, It's sort of like going to a real Race track and renting A Real Race Car, It's loads of fun!! and very challenging, but you just don't own it, in PS4 version of Project CARS all cars are 95% Pretuned, user can make small adjustment with the tire pressure to increase or decrease oversteer, but that is it LOL! but it doesn't give you an indication if you have exceeded the benefit, because if you remove or inout too much air it will impair the balance of the car which is:tdown: It should be a gage with a red zone that lets you know that you have exceeded the possible benefit of air pressure, SMS has covered a lot, but some things should be revisited once they work out the major serious bugs that some users are complaining about.

CORRECTION

Project CARS is fully tunable, and even more so than GT6 after But after browsing Youtube I found a tutorial that helped me, if anyone is having trouble navigating Project CARS Menu to fully tune your car from Suspension to Aero, I learned a lot from this thread:(SCER, & Johnnypenso) Thanx Guys:gtpflag:
 
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I'd say everything locked to unlock by winning or buying in GT-Mode and everything available in Arcade mode would be the best plan.
 
That's what I was saying, But Project CARS is a great game, It's sort of like going to a real Race track and renting A Real Race Car, It's loads of fun!! and very challenging, but you just don't own it, in PS4 version of Project CARS all cars are 95% Pretuned, user can make small adjustment with the tire pressure to increase or decrease oversteer, but that is it LOL! but it doesn't give you an indication if you have exceeded the benefit, because if you remove or inout too much air it will impair the balance of the car which is:tdown: It should be a gage with a red zone that lets you know that you have exceeded the possible benefit of air pressure, SMS has covered a lot, but some things should be revisited once they work out the major serious bugs that some users are complaining about.
That is blatantly false.
 
That's what I was saying, But Project CARS is a great game, It's sort of like going to a real Race track and renting A Real Race Car, It's loads of fun!! and very challenging, but you just don't own it, in PS4 version of Project CARS all cars are 95% Pretuned, user can make small adjustment with the tire pressure to increase or decrease oversteer, but that is it LOL!

I have the game on PS4 and I know what is and isn't adjustable, why are you lying? :lol:

I'm guessing cars that only allow tire pressure adjustments are road cars in invitational events, which in real life would probably only allow tire pressure adjustments. I prefer GT6 but project cars allows you to adjust far more settings than GT6 does, and they don't miss out important parameters of basic race weekend tuning, such as tire pressure.

And what is '_% pre-tuning' anyway? Don't all vehicles have a setup of some kind? And how can a car be '95% pre-tuned' for every single track on the game? It sounds like you're complaining about the fact that the cars in PCars are set up pretty well by default, because GT6's cars are also 'pre-tuned', they just happen to be pre-tuned really really badly.

The things people come out with to defend their preferred game, dear oh dear.
 
In GT6 you can compete and finish career just by clearing the license and they would reward with the car that could be used to progress further. But the problem was the economy system in the game and some cars too expensive that it would take a lot of time to earn it. In GT5 thanks to seasonal it was easy and I actually got more than 1000 cars :lol:

They should not allow all cars. Just enough to compete in series to do career and arcade mode can have many more cars. So that people who just want to drive can do it. Pcars is very generic and only good for those who are going to play the game for short time. Trying lots of permutation and combination according to PP limit make it last much longer compared to other racing games
 
I have the game on PS4 and I know what is and isn't adjustable, why are you lying? :lol:

I wish I were lying, But If I'm wrong them tell us how do you tune suspension? because I cant
:banghead:


That is blatantly false.

And Johnnpenso you still haven't told me what version of P-CARS do you have??

That goes for you too, how do you tune the suspension in Project CARS???:banghead:
 
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I wish I were lying, But If I'm wrong them tell us how do you tune suspension? because I cant :banghead:

If you're asking me how to access tuning parameters other than tire pressure, L1 and R1 scroll through the different pages once you're in the tuning menu. If you're asking me how to tune effectively, utilizing all the options available to set up a car perfectly, ask someone else :lol:
 
If you're asking me how to access tuning parameters other than tire pressure, L1 and R1 scroll through the different pages once you're in the tuning menu.
Thanx SCER but I found A Project CARS Suspension Tutorial video, and I do understand how to tune, I just didn't know how to navigate Project CARS Menu, can you imagine what I just went through racing using only tire pressure to tune??? Now I'm flying through career mode! I LOVE This GAME:cheers:
 
Pcars is very generic and only good for those who are going to play the game for short time.
That might be the case for people who only care about unlocking stuff as fast as possible and don't care about racing. If you care about realistic racing there's enough to keep you busy for a long time.

I've been doing time trials and custom races in solo mode in Pcars, open-wheel cars alone should provide me with hundreds of hours of entertainment. I have barely driven anything other than open-wheel and I haven't touched career mode yet, if I take those into account + the tracks/cars that SMS is supposed to add later there's enough to keep me busy for a very long time.
Replay value in Pcars comes down to how you play the game, in my case having all cars & tracks available from the start in solo/arcade mode increases the game's replay value while at the same time it removes the the boring/tedious aspect of grinding that's common in GT games.
 
...:odd:

Even this thread is overtaken by PCARS faithful. :boggled: Dang it, they are everywhere, like some unsavoury bugs I just can't seem to squash!!! :irked: ...:lol:
 
All cars AVAILABLE from the start is my preference. If you have the money, you can spend it.

BUT

Races will have rules on cars that can enter such as HP, drive train, power/weight ratio, tires, etc. That way, it doesn't matter what kind of cars you've got, your car must meet the race conditions. Also (something I wouldn't mind seeing implemented), if the car you are using has been winning a lot of races, then the opponents you face will become more difficult. Example, if I have an RX-8 I've been tuning and winning a lot of races with, I may start a race against say a field consisting of a Z06, M3, M4, GT-R, etc.
 
Part of the fun is grinding for a few races and then spending your hard earned credits on that special car. A better solution would be the option to test drive a car over a short section to see if you like it first.
 
Part of the fun is grinding for a few races and then spending your hard earned credits on that special car.
👍 I agree 100% For the GT Series only, but Project CARS has it's own Identity, If all games were the same it would make no sense in purchasing more than one. One thing GT7 could do is make the cars a little cheaper, or the purses larger, Because $20 Million Is far too much grinding for one car, It's NOT even in the realms of reality, then PD goes as far to then sell us DLC Credits to by the cars, WTH?? They know that is far too much, not even at Mecum Classic Auctions do you see Cars going for that much.

The complete top 10 sales list for Mecum’s Houston auction includes (all individual sales reflect hammer prices):
1. 1964 Ford GT40 Prototype, GT/104 (Lot S147.1) at $7,000,000
2. 1967 Chevrolet Corvette Coupe (Lot S128) at $725,000
3. 1968 Chevrolet Yenko Camaro RS/SS (Lot B4) at $450,000
4. 2008 Ferrari 430 Scuderia Coupe (Lot S189) at $170,000
5. 1934 Cadillac Fleetwood V-12 All-Weather Phaeton (Lot S153) at $165,000
6. 1968 Toyota FJ-44 (Lot S228) at $150,000
7. 1932 Rolls-Royce Phantom II Huntington Limousine (Lot F200.1) at $145,000
8. 1960 Porsche 356B Cabriolet (Lot S107) at $145,000
9. 1970 Plymouth Superbird (Lot F274) at $135,000
10. 1967 Chevrolet Corvette Convertible (Lot F215) at $127,500
Mecum 7 Million Dollar Sell.jpg
 
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Given that it's very easy to earn enough money in many events to buy dozens of cars with just a few minutes work, how do the grinding advocates and "don't be lazy and work for your cars" people explain this:

upload_2015-6-5_10-43-43.png
Note: pic is a link to the source

Exactly how many users are into grinding and building a garage if less than 1/5 GT6 players have 100 or more cars, a number you could acquire in less than an hour's game time?
 
I'll pitch this idea. Since in real life, cars can be bought and they can be won in competitions, so why not, instead of grinding events to get 1,000,000 credits for the car, give the player an option to win the car in a randomly generated event? The event can be anything, from setting an improbably fast lap time with tyres that have next to no grip, to races where you have to win coming from a certain number of laps down. The catch is that you can only attempt the event once, with no restarts. If you fail, you can't enter the event for another two days.
 
I'll pitch this idea. Since in real life, cars can be bought and they can be won in competitions, so why not, instead of grinding events to get 1,000,000 credits for the car, give the player an option to win the car in a randomly generated event? The event can be anything, from setting an improbably fast lap time with tyres that have next to no grip, to races where you have to win coming from a certain number of laps down. The catch is that you can only attempt the event once, with no restarts. If you fail, you can't enter the event for another two days.
Good idea, however, the issue would be that if the challenges are even moderate difficulty, most casual players will never beat them and you'll just end up with a disgruntled fanbase that never visits a certain section of the game and feels "cheated" because of their lack of skills. If this were to happen in these days of strong entitlement, it would have to be an event anyone can complete with even moderate skills like driving without knocking cones over, completing a race without contact, acceleration tests etc.
 
Good idea, however, the issue would be that if the challenges are even moderate difficulty, most casual players will never beat them and you'll just end up with a disgruntled fanbase that never visits a certain section of the game and feels "cheated" because of their lack of skills. If this were to happen in these days of strong entitlement, it would have to be an event anyone can complete with even moderate skills like driving without knocking cones over, completing a race without contact, acceleration tests etc.
Maybe 1,000,000 credits is pushing it a bit too far. If the threshold is 500,000 credits, then more cars are covered. If someone can't win a car in one event, they can try another one. And remember, it's just an option, not an obligation.
 
The main reason I'm not especially interested in Project Cars is because I can't build up a garage full of supercars. Starting with some hot hatch and slowly working my way up to is a huge part of the fun for me.
 
Even after playing Project CARS for sometime, I still maintain that not all cars should be available from the start in GT.

In Project CARS it works, don't get me wrong but for GT the same way of progression and acquiring cars should stay though it needs some fine tuning.
 
Even after playing Project CARS for sometime, I still maintain that not all cars should be available from the start in GT.

In Project CARS it works, don't get me wrong but for GT the same way of progression and acquiring cars should stay though it needs some fine tuning.

I Agree GT should keep its reward theme, every game has it's own identity, If they were all the same, There would be no need to buy more than one, but each game has it's own star quality, and GT has its own as well, but GT should increase the winning purse, or lower the price of the classic cars, $20 Mill is just too much, I like having A Garage of my own personalized cars, but 20$ Mill is too much grinding, PD Should Increase AI Skill for Offline competition. Improve the Graphics and Sound, and Start converting Standard Cars to Premium, That would make GT7 a Success in my opinion. Maybe have one Car in the whole game that you would have to grind for, but NOT several. Use A real price list to determine which car gets the coveted honor of being the ONE.
 
Hmm, If I still owned my 2005 XR8, I'd want to drive the FPV GT straight away. If I owned an R35 GT-R, I'd want to drive it straight away. When I get my 2016 MX-5, I'm going to want to drive it straight away. For people that want to sample or "own" certain cars in the game, as an option, all cars should be available in the game.

Look at the seasonals. All I have to do is finish a hot lap and I am gifted the Peugeot VGT. All those man hours to make it and Im given a free car. Now, if I want another one, I have to earn Cr. How simple is that? PD have just about implemented this option without buying a VGT.
 
I think GT6 had prices for cars the way it did because of PD's desire to push micro transactions.

I voted for all cars unlocked, as I won't buy another grind-fest game. I have too much of a life these days to be spending hundreds of hours trying to unlock all the good cars in a game. Plus, every time I started a GT game, I felt a little ripped off, because I know I'd done the massive grind many times before to get the good cars, and then the next GT comes out, barely any different to the last, and the grind begins again.

Time they changed the recipe before it gets even more stale. Their current design is best left in the 90's where it belongs.
 
I think GT6 had prices for cars the way it did because of PD's desire to push micro transactions.

I voted for all cars unlocked, as I won't buy another grind-fest game. I have too much of a life these days to be spending hundreds of hours trying to unlock all the good cars in a game.

Hundreds of hours? An hour of seasonal races with log in bonus could earn you enough money to buy most of the cars in the game in one go. Admittedly I stopped playing GT6 last year but I doubt the rewards have gone down much since then.
 
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