Make all cars available from the start?

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Make all cars available from the start?

  • Yes

  • No


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Until you can purchase something else.
#realworld senarios
Note: I actually didn't touch the thing after two races and just bought a Mazda2 for entertainment.
Also, I don't think either side will give ground, so lets just call it a tie and hug
 
Until you can purchase something else.
#realworld senarios
Note: I actually didn't touch the thing after two races and just bought a Mazda2 for entertainment.
Also, I don't think either side will give ground, so lets just call it a tie and hug
There's no need for me to give any ground. I want everyone to play the game they want to play just by choosing a different button when they fire up the game. There's no ground to give.
 
You mean people want everything free in a game that they paid for?? How absurd! Here I am thinking I earned it when I put down $60 dollars of my money (that, contrary to popular belief, did not grow on a tree).
Don't forget that with free cars, you also get free victories. Just start the game and you'll automatically win all events.
 
If we accept that Gran Turismo is a conventional reward-system video game rather than a simulator it's hard to argue for every car being available from the beginning. Does CoD allow it's players access to every gun/perk/whatever from the beginning of the game? Of course not, because it's a sure-fire way to lose long term players, as there's no reward in place for playing it, and nothing to work towards. The same applies to Gran Turismo in my view.
 
Having no option to play the game different to you is ridiculous.
If a game developer brings out a racing game lets say GT7, there should not be an option on how you play the game and not the way you or anyone else that wants an option on how to play the game their way is ridiculous, and I still say that having all cars available at the start of a game without earning them is rubbish and lazy.
 
1. Toyota sucked because of its drivers, once Toyota left F1 none of their 2009 drivers did well, yet in Toyota they got 9th and 10th in the championship.
I can be terrible if I want.

2. It isn't realistic (isn't that what people want in racing games these days) to jump into a race car. Even the guy who won GT Academy 2014 has to drive a racing Nissan 370Z before an LMP because otherwise bad things would happen. A sunday racer can't just go out and buy a SLS AMG, no? So that is why you start off in a Honda Jazz and work your way up to that, like in the real world.

In the real world you drive what you can afford. For some, that is a Ferrari FXX. Realism has nothing to do with driving stock ecoboxes in ecobox racing series. Also, if someone doesn't want to play realistically, that's not a problem. I don't care about what real drivers do, I care about realistic physics and racing.

If we accept that Gran Turismo is a conventional reward-system video game rather than a simulator it's hard to argue for every car being available from the beginning.
I don't think it changes anything. I think the whole traditional system is flawed and should be replaced with sandbox modes.

Does CoD allow it's players access to every gun/perk/whatever from the beginning of the game? Of course not, because it's a sure-fire way to lose long term players, as there's no reward in place for playing it, and nothing to work towards. The same applies to Gran Turismo in my view.

No way, not having all the guns is one of things that got me to stop. I didn't want to spend time doing pointless unlocks. I played CoD to compete in team battles, not to be gimped because I didn't kill 3 billion people and couldn't have the good gun/gun I actually wanted to use. Actually give me the things I want and I'll play forever. I'm not the only one in this camp either.




EDIT

Actually come to think of it CoD is actually a good example of what I'm talking about.

CoD3 had no unlocks whatsoever. It was CoD4 that changed the online game drastically. I found many of those changes to be negative ones. Grinding, quick shallow killfast matches, no choice in where you're actually fighting. I went back to CoD3 a few times after the release of 4 and MW2. People were still playing it. Not as many people, but enough to actually find online rooms. Obviously they weren't there for long term grinding.

Two other great examples would be Lock On and Falcon 4.0. These games are over a decade old, have nothing to unlock, but are still relevant.

Deep and long lasting gameplay >>>> artificial life extension.
 
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@hall90, why would all cars be available in career mode? Why can't there be several game modes?

There can still be lots of rewards from career mode that bleeds into other game modes, but they don't have to be cars.

Is it hard for you to understand that some people prefer playing against other humans, rather than playing against the game?

Are the best tekken or street fighter players lazy because the characters are already unlocked when they show up at tournaments?
 
@Exorcet - Counterstrike: once the most popular game online.

All achieved without a story mode, equipment unlocks (don't spend for three rounds, you get a sniper rifle) or any other token-ish BS... Played by millions. Had its own world championship.
 
I don't think it changes anything. I think the whole traditional system is flawed and should be replaced with sandbox modes.

The traditional system is the system that the vast majority of major video games adhere to, so if nothing else, deviating from it would be a huge risk and a major change of direction for such an established, genre-leading game.

No way, not having all the guns is one of things that got me to stop. I didn't want to spend time doing pointless unlocks. I played CoD to compete in team battles, not to be gimped because I didn't kill 3 billion people and couldn't have the good gun/gun I actually wanted to use. Actually give me the things I want and I'll play forever. I'm not the only one in this camp either.

EDIT

Actually come to think of it CoD is actually a good example of what I'm talking about.

CoD3 had no unlocks whatsoever. It was CoD4 that changed the online game drastically. I found many of those changes to be negative ones. Grinding, quick shallow killfast matches, no choice in where you're actually fighting. I went back to CoD3 a few times after the release of 4 and MW2. People were still playing it. Not as many people, but enough to actually find online rooms. Obviously they weren't there for long term grinding.

Two other great examples would be Lock On and Falcon 4.0. These games are over a decade old, have nothing to unlock, but are still relevant.

Deep and long lasting gameplay >>>> artificial life extension.

I'll admit that I'm not really an FPS fan, but along with being apparently relevant, Lock On and Falcon 4.0 are two games I've also never heard of. CoD on the other hand, has gone on to become probably the world's biggest console video game series in terms of sales. Although you may not like the format, the overwhelming majority of gamers seem to find the traditional reward system far better.
 
Grinding in GT6 is fun and it a challenge to get what you want like cars and stuff and that goes with GT7 as well.
 
Grinding in GT6 is fun
I do not like grinding
what about the players who just haven't got the time to play GT6 for hours and hours and all they get is a few peanuts that why some players done the money glitch for I am glad I done that. I feel sorry for these players that grind and grind in races for money
I have not got a lot of time to play GT6 that's why I did the money glitch to make it a bit easy.
It's so nice you can dictate what is fun to others after you got around having to do it.

:lol:




CoD on the other hand, has gone on to become probably the world's biggest console video game series in terms of sales. Although you may not like the format, the overwhelming majority of gamers seem to find the traditional reward system far better.
I think it's a real stretch to link the Modern Warfare success specifically with the esoteric unlock system it uses. Battlefield has become a huge success from its lowly origins, and copying the Modern Warfare unlock system is one of the most widely criticized aspect of the series post-Battlefield 2. Especially since EA has made the thing optional through microtransactions.
 
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@Exorcet - Counterstrike: once the most popular game online.

All achieved without a story mode, equipment unlocks (don't spend for three rounds, you get a sniper rifle) or any other token-ish BS... Played by millions. Had its own world championship.

Very true, can't believe I forgot that one. The fighting game genre also fits. The huge fanbase and tournament craze is about the display of skill, not unlocking characters.

The traditional system is the system that the vast majority of major video games adhere to, so if nothing else, deviating from it would be a huge risk and a major change of direction for such an established, genre-leading game.
I honestly don't think it's such a huge risk, but I do see large successful developers being unwilling to deviate from tradition. The simulator market being the one relatively large exception; simulators often don't deal with unlocks. It's not really because they aim at something different than "pure" games, civilian simulators sell because people enjoy them. I think it is safe to say that game without unlocks are proven to work. Even outside of sims you can find successful examples, like Counter Strike and Kerbal Space Program.



I'll admit that I'm not really an FPS fan, but along with being apparently relevant, Lock On and Falcon 4.0 are two games I've also never heard of.
They are old flight sims, so less mainstream than GT or CoD, but they are also the most popular sims of their time. DCS is the successor to Lock On and is wildly popular as a flight sim. It still has no unlocks, the gameplay is about mastering combat flight.

CoD on the other hand, has gone on to become probably the world's biggest console video game series in terms of sales. Although you may not like the format, the overwhelming majority of gamers seem to find the traditional reward system far better.

I don't agree with the majority, but that's fine. I don't want the majority's desires to be ignored, I just want an alternative. Also, CoD's success was not solely dependent on unlocks. Honestly I'd think that was a pretty small factor. In my opinion is was competitive stat tracking, customization, air strikes, and the click and play style of lobby. There were players with enough to apparently go through prestige mode several times over. I doubt it was unlocking things that kept them going.
 
It's good enough for me that until this thread was started, he spoke at length about how he was justified using the money glitch that gave him all cars at the start because he didn't like grinding and didn't have enough time to do it. It makes his continued, echoing insistence in this thread that the opposite is true for people who want all cars at the start even more dumb than it already was.
 
It's good enough for me that until this thread was started, he spoke at length about how he was justified using the money glitch that gave him all cars at the start because he didn't like grinding and didn't have enough time to do it. It makes his continued, echoing insistence in this thread that the opposite is true for people who want all cars at the start even more dumb than it already was.

...Oh, he did, did he....y'know what, {shhhh....whisper it...} HE IS A TROLL. :irked:
 
Does CoD allow it's players access to every gun/perk/whatever from the beginning of the game?
Yes, it does in offline matches against bots and in split-screen, which is similar to having all cars available from the start in arcade mode in GT6.
There's a number of games that do something similar, F1, WRC, GAS, PGR4, FM4, UT3, USF4, KOF13, TTT2, VF5FS, Fifa... all those games have some sort of career mode where one can start from the bottom and work their way up but they also have some sort of custom mode where one has access to content from the start and can play the game however they want without having to grind anything.
 
@FS7 ........:lol: Hey, most of those games don't have a proper "career" mode to begin with!! You should've used something like Uncharted 2 MP instead. ;) ...:embarrassed:
 
If we're taking career mode, the "Aces" series of flight sims had free play and no unlocks... but had a career mode so hardcore that if you ditched your plane over enemy territory, you ran the risk of either being killed or spending the rest of the war as a POW.

I one nursed a Dauntless with a dead tailgunner (his corpse slumped against the back of my seat) and no oil pressure over a hundred miles along the "deck" while being hounded by Zeroes, simply so I could bail out over friendly waters.

 
Grinding in GT6 is fun and it a challenge to get what you want like cars and stuff and that goes with GT7 as well.
Everyone listen up. As it turns out, Hall90 actually holds the ultimate truth and authority over what 6 billion humans (and a few cats) think is fun. Might as well just make him president of the world.
 
I think it's a good idea. Imagine, you have ability to drive thousand-something cars. The GT Mode should be separate thing where you can buy,tune cars and race. It's true that it can take away some fun but having all cars is fun, especially on Gran Turismo.
 
This is one of the issues I have with pCARS. The fact that you can choose any car at all right from the start takes a way from the sense of progression and reward because you don't feel like you "own" your car. When I buy a car in GT and use it in a race, that car is "mine." I "own" that car, and because of that I don't feel like I haven't earned anything.
 
I was watching some PCARS streams and it looked great. But no dealerships or credits made me feel like something big was missing.

Just give arcade mode an event creator with everything unlocked but dont touch the simulation mode's core gameplay mechanics. That way everyone is happy
 
Project Cars is more like real racing sim where you have contract with your team. It's different than Gran Turismo where you have your own cars. Two different modes really.
 

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