-> I can see this track coming back soon:
*video*
^ If this is true...OH JOY!!!!![]()
Track editor doesn't excite me really. If the tracks in ModNation are anything to go by, it'll just be a pile of tracks that people have spent 5 minutes making and not even bothered to drive around to make sure they're not full of cock ups or even fun to drive.
I can't belive this dreams of karting in gt5 have come true. Give me screenshots, I want to see what types of kart they are and slobber over them in their hi def glory.l![]()
For all of the doubeters, IT'S Shuhei Yoshida! Executive producer for Gran Turismo. He is in the know, and it's HIGHLY DOUBTFUL he would give out false information. He is not just some random SONY employee talking about GT5.
Honestly at this point my trust level of any info pertaining to GT is pretty low... just sayin.
I think think, if that were true, the Comic Book Guy would pop up and go, "Worst. Track Editor. Ever."
Yeah, I certainly hope we got get some lameness like that. If that were true, no one would ever use it but to create drift tracks.
I think the "share" part of that should indicate that it's a bit more than "moving cones around"
The Vanishing Boy View Post
-> I can see this track coming back soon:
*video*
^ If this is true...OH JOY!!!!
If not, now we can make our own!![]()
Except the likelihood is, that includes standard tracks that have been ported from GT4.
Expect 20+ new/premium tracks.
To tell the truth personally I think that a full-blown track creator/editor would feel absolutely out of place in Gran Turismo. I don't know, maybe it's just me, but being able to have complete control over the scenery and the track layout feels arcadey to me.
On the other hand, having a complex test track able to be configured would be more fitting for the game. It wouldn't also have to necessarily suck, as several tens or even close to a hundred of kilometers of drivable test track could be included. There are several real-life examples of such tracks.
One I know is the Alfa Romeo test track Balocco (http://www.trackpedia.com/wiki/Circuito_di_Balocco). The GT counterpart could obviously be more complex (I imagine it could be made inside the Test Course loop. That would allow for a very large amount of drivable roads).
There also are technical reasons (graphics optimizations, etc) why a fixed track with a user configurable layout would be better for a racing game like Gran Turismo.
Again, this is only my speculation, but also hope.
I don't want to see a ModNation Gran Turismo.
Yeah, it sounds so gamish, so arcadish. He had better implemented an anti skid park instead of a stunt arena.Go kart i can except, but stunt arena.
Yeah, it sounds so gamish, so arcadish. He had better implemented an anti skid park instead of a stunt arena.
This is maybe the reason why, the move is compatible with GT5 👍
Honestly at this point my trust level of any info pertaining to GT is pretty low... just sayin.
Yes it is have you been under a rock recentlyJOKE
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So, I'm guessing the beginning of this trailer shows the new stunt arena?
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Yes. There are several real life test tracks examples that work like that (almost) and allow a large variety of layouts to allow driving in the most diverse conditions.Really? Moving cones around would feel more in-place than a full-fledged track editor?
The problem I have with this, other than hordes of people coming out with dumb layouts, is that the GT series has always been about the driver and his cars in a semi-realistic setting (pseudo-realistic modifications, fixed tracks, real life or semi-realistic locations, etc). The ability to choose a scenery, and completely altering the ground and the track at user's wish kind of ruins the "magic" for me. It would be like putting in a "car creator" where you choose your engine, a generic body (with some extents of customization, but not related to any real car model), transmission, etc, à la Ridge Racer or similar games. This too would "break the game" for me, if you get what I mean.I think, if you're going to have that, you might as well not have a track editor. I mean, I guess you could included the ability to do something like that in a full track editor, but JUST that would seem rather pointless. I know I wouldn't use it if it was like that. But, I can see the where the ability to create custom tracks would be awesome. And I'm sure you good have a way to make sure people don't create anything too crazy. But I just hope you'd have the ability to make bridges and maybe overlap tracks.