Omnis
I just hope the camera doesn't SUCK. How're we supposed to see facial expressions if we can't even see wtf we're doing?
I hated how the camera was in mgs3...especially when you tried to go back from where you came. If you tried to navigate backwards, it was almost impossible to see what the hell was going on.
Yeah, it was little frustrating, but I'm no one to request faster camera movements. Same thing with the aiming speed. It was a little on the slow slide, but at least it wasn't too fast to make me sick. I get motion sick if camera movements are too fast, and happen to often. So, I like how MGS3 didn't make me sick with too fast movements, but hated how slow aiming was.
I got use to using the right analog stick. When moving back to were you ran from, push the right analog stick down, and the push it in to lock the camera in that position. I loved how you could lock the camera into whatever position you needed it to be in. Left, right, forward or backwards.
EDIT: Here's the
MGS4: Guns of the Patriots Trailer Link (Now Available!)
The TGS
MGS4: Guns of the Patriots Trailer has been shown. Read below if you don't mind being
spoiled.
The nine-minute long promo for the newly-christened Guns of the Patriots opens with a cunning ruse: You're immediately thrust behind a rifle amid a squad of soldiers who are carefully surveying a bombed-out urban wasteland. The sheer visual prowess of the PS3 instantly impresses: Futuristic helicopters hover overhead, realistic clouds of dust and debris sweep across your field of vision, blinding lens flares and high-dynamic range lighting paint the city with stunning shadows...it's all very, very pretty. Just as you're coming to the realization that MGS4 appears to be a full-on first-person shooter, complete with strafing, Kojima pulls one of his trademark wordplay jokes. Several zany acronyms for FPS spray across the screen, climaxing with the question: Is MGS4 an FPS? Suddenly, a silver-haired Solid Snake appears from off-screen and pulls some punishing close-quarters combat moves against the enemy solider whose view you've been sharing. "No way!" erupts across the screen. Guess that clears that up...
Snake proceeds to take cover within a crumbling edifice while large patrols of enemy soldiers, armored personnel carriers, and giant bipedal Metal Gear robots march through the windswept streets. As Snake takes a breather, you can access how he's changed. Snake now sports a silvery mullet, slightly embarrassing moustache, form-fitting new sneaking suit, and a highly futuristic "Solid Eye System" electronic eyepatch. Snake obviously looks a bit worse for the wear, and the trailer doesn't divulge exactly how much time has progressed since the events of MGS2. A mysterious "X years after the events of Big Shell" gives some hint, but the battle-scarred, world-weary Snake here seems to have taken a page from the Sam Fisher "I'm too old for this ****" for this latest adventure. Snake's health even seems to be in danger: While hiding out in this building, he's gripped by a nasty coughing fit that he quiets with a sudden ampoule to the neck. After having to hunt wildlife and mend wounds in MGS3, having to constantly give Snake his meds in MGS4 could easily win the "most depressingly realistic minigame yet" prize.
Snake's respite ends when a Metal Gear busts into his hiding place. Well, not so much bust in...this miniature Metal Gear (bearing a striking resemblance to the cute helper 'bot from Kojima's acclaimed Sega CD graphic adventure Snatcher) comically putts around, revealing a direct-feed viewscreen of Snake's nerdy pal Otacon. This remote-controlled robot allows Otacon to aid Snake's quest while keeping him out of harm's way, and he gets Snake back into the fight with a fresh machine gun clip. Otacon quips that his robot runs on the Cell processor, but Snake has no time for tech babble - a war is raging outside.
Suddenly, the trailer cuts to the viewpoint of the larger Metal Gears patrolling the street: It's spotted Snake, so he has to make a run for it. Snake's high-tech new eyepatch comes in handy, allowing him to scan the area, view a large overhead map, and get critical info on targets. Snake and his robot pal make a run for it, leaping and shooting in majestic slow-mo as the stunningly realistic cityscape shatters around him. The spindly, bidpedal Metal Gears leap across the street, causing massive, earthshaking thuds as they land. Bullets fill the air, absurd amounts of debris, smoke, and particles obscure your vision, and intense waves of heat warp your view. War on the PS3 looks like hell, and MGS4's "No place to hide" mantra seems all too true.
Sadly, the action comes to an end quickly, leaving you wanting more. Snake recalls Otacon's explanation of his little robot and asks, "Hey, what is that Cell processor, anyway?" Here, Kojima breaks the fourth wall and goes all meta on us: Otacon breaks out his laptop (complete with Zone of the Enders 2 wallpaper) and shows Snake Sony's rubber-duckies-in-a- bathtub demo, followed by the too-good-to-be-true Killzone PS3 demo from E3. Otacon continues, telling Snake that the Cell processor is "The key to winning the console war." He also promises that MGS4 will be "worth the wait." We're guessing he's right.